diff --git a/Makefile b/Makefile index bc6860f3ed..fe145e70e8 100644 --- a/Makefile +++ b/Makefile @@ -316,7 +316,6 @@ update_cdb: cd $(CDB_PATH); make cartodb dist/cartodb.css cp $(CDB_PATH)/dist/cartodb.full.uncompressed.js vendor/assets/javascripts/cartodb.uncompressed.js cp $(CDB_PATH)/dist/cartodb.mod.torque.uncompressed.js vendor/assets/javascripts - cp $(CDB_PATH)/dist/cartodb.mod.odyssey.uncompressed.js vendor/assets/javascripts cp $(CDB_PATH)/dist/cartodb.css vendor/assets/stylesheets/cartodb.css diff --git a/lib/build/files/js_files.js b/lib/build/files/js_files.js index 675b250d42..f14ab54b4c 100644 --- a/lib/build/files/js_files.js +++ b/lib/build/files/js_files.js @@ -41,7 +41,6 @@ module.exports = files = { cdb: [ 'vendor/assets/javascripts/cartodb.uncompressed.js', 'vendor/assets/javascripts/cartodb.mod.torque.uncompressed.js', - 'vendor/assets/javascripts/cartodb.mod.odyssey.uncompressed.js', 'lib/assets/javascripts/cartodb/config.js', 'lib/assets/javascripts/cartodb/app.js', 'lib/build/app_config.js' @@ -50,7 +49,6 @@ module.exports = files = { embed: [ 'vendor/assets/javascripts/cartodb.uncompressed.js', 'vendor/assets/javascripts/cartodb.mod.torque.uncompressed.js', - 'vendor/assets/javascripts/cartodb.mod.odyssey.uncompressed.js', 'lib/assets/javascripts/cartodb/config.js', 'lib/assets/javascripts/cartodb/app.js' ], diff --git a/vendor/assets/javascripts/cartodb.mod.odyssey.uncompressed.js b/vendor/assets/javascripts/cartodb.mod.odyssey.uncompressed.js deleted file mode 100644 index 98f35f1e56..0000000000 --- a/vendor/assets/javascripts/cartodb.mod.odyssey.uncompressed.js +++ /dev/null @@ -1,6738 +0,0 @@ -// version: 3.15.8 -// sha: 60285edb65f6575c8a34799fde55308751251c5f - -!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.O=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o", _, arguments); - }, - - update: function() { - console.log("STATE (.)", _, arguments); - }, - - exit: function() { - console.log("STATE <=", _, arguments); - } - - }); - - }; - - return _debug; -} - -module.exports = Debug; - -},{"../story":14}],4:[function(_dereq_,module,exports){ - -var Action = _dereq_('../story').Action; - -var Audio = function(el){ - return { - play: function() { - return Action(function() { - el.play() - }); - }, - pause: function() { - return Action(function() { - el.pause() - }); - }, - setCurrentTime: function(t) { - return Action(function() { - el.currentTime = t; - }); - } - } - -}; -module.exports = Audio; - - -},{"../story":14}],5:[function(_dereq_,module,exports){ - -module.exports = { - Sleep: _dereq_('./sleep'), - Debug: _dereq_('./debug'), - Location: _dereq_('./location'), - Audio: _dereq_('./html5audio'), - Leaflet: { - Marker: _dereq_('./leaflet/marker'), - Map: _dereq_('./leaflet/map'), - Popup: _dereq_('./leaflet/popup') - }, - CSS: _dereq_('./css'), - Slides: _dereq_('./slides'), - MiniProgressBar: _dereq_('./mini_progressbar') -}; - -},{"./css":2,"./debug":3,"./html5audio":4,"./leaflet/map":6,"./leaflet/marker":7,"./leaflet/popup":8,"./location":9,"./mini_progressbar":10,"./sleep":11,"./slides":12}],6:[function(_dereq_,module,exports){ - -var Action = _dereq_('../../story').Action; - -function MapActions(map) { - - function _map() {} - - // helper method to translate leaflet methods to actions - function leaflet_method(name) { - _map[name] = function() { - var args = arguments; - return Action(function() { - map[name].apply(map, args); - }); - }; - } - - function leaflet_move_method(name, signal) { - _map[name] = function() { - var args = arguments; - return Action({ - enter: function() { - this.moveEnd = function() { - map.off(signal, this.moveEnd, this); - this.finish(); - }; - map.on(signal, this.moveEnd, this); - map[name].apply(map, args); - return true; - }, - - clear: function() { - map.off(signal, this.moveEnd, this); - } - }); - }; - } - - _map.moveLinearTo = function(from, to, options) { - var opt = options || { k: 2 }; - var animationTimer; - var posTarget; - var delta = 20; - - // leaflet map animation is not being used because - // when the action is updated the map just stop the animatin - // and start again - // the animtion should be smooth - return Action({ - - enter: function () { - posTarget = map.project(map.getCenter()); - animationTimer = setInterval(function() { - var c = map.project(map.getCenter()); - var px = c.x + (posTarget.x - c.x)*delta*0.001* opt.k; - var py = c.y + (posTarget.y - c.y)*delta*0.001* opt.k; - map.panTo(map.unproject(L.point(px, py)), { animate: false }); - }, delta); - }, - - update: function (t) { - var p0 = map.project(from); - var p1 = map.project(to); - posTarget = p0.add(p1.subtract(p0).multiplyBy(t)); - }, - - exit: function() { - clearInterval(animationTimer); - }, - - clean: function() { - this.exit(); - } - - }); - }; - - - // leaflet methods - leaflet_move_method('panTo', 'moveend'); - leaflet_move_method('setView', 'moveend'); - leaflet_move_method('setZoom', 'zoomend'); - - return _map; -} - - -if (typeof window.L !== 'undefined') { - L.Map.addInitHook(function () { - this.actions = MapActions(this); - }); -} -module.exports = MapActions; - - -},{"../../story":14}],7:[function(_dereq_,module,exports){ - -var Action = _dereq_('../../story').Action; - -function MarkerActions(marker) { - - function _marker() {} - - _marker.addTo = function(map) { - return Action(function() { - marker.addTo(map); - }); - }; - - _marker.addRemove = function(map) { - return Action({ - enter: function() { - marker.addTo(map); - }, - exit: function() { - map.removeLayer(marker); - }, - clear: function() { - map.removeLayer(marker); - } - }); - }; - - _marker.icon = function(iconEnabled, iconDisabled) { - iconEnabled = L.icon({ - iconUrl: iconEnabled - }); - iconDisabled = L.icon({ - iconUrl: iconDisabled - }); - return Action({ - enter: function() { - marker.setIcon(iconEnabled); - }, - exit: function() { - marker.setIcon(iconDisabled); - }, - clear: function() { } - }); - } - - return _marker; -} - -function PathActions(path) { - function _path() {}; - - _path.toggleStyle = function(styleDisabled, styleEnabled) { - return Action({ - enter: function() { - path.setStyle(styleEnabled); - }, - exit: function() { - path.setStyle(styleDisabled); - }, - clear: function() { } - }); - } - - return _path; -} - - -if (typeof window.L !== 'undefined') { - L.Marker.addInitHook(function () { - this.actions = MarkerActions(this); - }); - L.Path.addInitHook(function () { - this.actions = PathActions(this); - }) -} -module.exports = MarkerActions; - -//marker.actions.addTo(map); -//addState(, map.actions.moveTo(..).addMarker(m) - -},{"../../story":14}],8:[function(_dereq_,module,exports){ - -/** -directional popup allows to create popups in the left and the right of a point, -not only on the top. - -Same api than L.popup but you can spcify ``potision`` to 'left' or 'right' - -*/ - -var Action = _dereq_('../../story').Action; - - -if (typeof window.L !== 'undefined') { - -var DirectionalPopup = L.Popup.extend({ - _updatePosition: function() { - L.Popup.prototype._updatePosition.call(this); - var offset = L.point(this.options.offset), - animated = this._animated; - - switch(this.options.position) { - case 'left': - this._container.style.bottom = 'auto'; - this._container.style.left = 'auto'; - this._container.style.right = offset.x + (animated ? 0 : pos.x) + "px"; - break; - case 'right': - this._container.style.bottom = 'auto'; - this._container.style.left = offset.x + "px"; - break; - } - } -}); - -L.DirectionalPopup = DirectionalPopup; -L.directionalPopup = function (options, source) { - return new L.DirectionalPopup(options, source); -}; - -function PopupActions(popup) { - - function _popup() {} - - // helper method to translate leaflet methods to actions - function leaflet_method(name) { - _popup[name] = function() { - var args = arguments; - return Action(function() { - popup[name].apply(popup, args); - }); - }; - } - - // leaflet methods - leaflet_method('openOn'); - _popup.openClose = function(map) { - if (!map) { - throw new Error("openClose gets map as first param"); - } - return Action({ - enter: function() { - popup.openOn(map); - }, - - exit: function() { - map.closePopup(popup); - } - - }); - }; - - return _popup; -} - - - L.Popup.addInitHook(function () { - this.actions = PopupActions(this); - }); -} - - -},{"../../story":14}],9:[function(_dereq_,module,exports){ - -var Action = _dereq_('../story').Action; - -var loc = window.location; -var Location = { - - // changes the browser url hash - changeHash: function(hash) { - if (hash === undefined) throw new Error("hash should be a string"); - return Action(function() { - loc.hash = hash; - }); - } - -}; - - -module.exports = Location; - -},{"../story":14}],10:[function(_dereq_,module,exports){ - -var Action = _dereq_('../story').Action; - -/** - * mini progress var adds a small line to the top of the browser - * and moves according to story progress - * usage: - * var pg = MiniProgressBar() - * story.addAction(trigger, pg.percent(10)) //goes to 10% - */ - -var MiniProgressBar = function(el) { - - var defaultStyle = { - position: 'fixed', - left: 0, - top: 0, - height: '3px', - display: 'inline-block', - background: '#ff7373', - 'z-index': 2 - }; - - var pg = {}; - - // create an element and apply default style - var div = document.createElement('div'); - div.setAttribute('class', 'oddysey-miniprogressbar'); - for (var s in defaultStyle) { - div.style[s] = defaultStyle[s]; - } - - // append to element or to tge body - (el || document.body).appendChild(div); - - /** - * returns an action that moves the percentaje bar to the specified one - */ - pg.percent = function(p) { - return Action(function() { - div.style.width = p + "%"; - }); - }; - - return pg; -} - -module.exports = MiniProgressBar; - -},{"../story":14}],11:[function(_dereq_,module,exports){ - -var Action = _dereq_('../story').Action; - -function Sleep(ms) { - - return Action({ - - enter: function() { - setTimeout(this.finish, ms); - return true; - } - - }); -} - -module.exports = Sleep; - - -},{"../story":14}],12:[function(_dereq_,module,exports){ - -var Action = _dereq_('../story').Action; -var Core = _dereq_('../core'); -var classList = _dereq_('../util/classList'); - -function Slides(el) { - - - function slides() {}; - - function _activate(idx) { - var slideElements = Core.getElement(el).children; - for(var i = 0; i < slideElements.length; ++i) { - if (i === idx) { - slideElements[i].classList.add("selected", "selected_slide"); - } else { - slideElements[i].classList.remove("selected", "selected_slide"); - } - } - } - - slides.activate = function(i) { - return Action(function() { - _activate(i); - }); - }; - - _activate(-1); - - return slides; - -} - -module.exports = Slides; -},{"../core":13,"../story":14,"../util/classList":24}],13:[function(_dereq_,module,exports){ - -function getElement(el) { - if(typeof jQuery !== 'undefined') { - if (el instanceof jQuery) { - return el[0]; - } else if(typeof el === 'string') { - if (el[0] === '#' || el[0] === '.') { - return getElement($(el)); - } - } - } - if (el instanceof NodeList || el instanceof HTMLCollection) { - return el[0]; - } else if (el instanceof Element) { - return el; - } - return document.getElementById(el); -} - -module.exports = { - getElement: getElement -}; - -},{}],14:[function(_dereq_,module,exports){ - -_dereq_('../../vendor/d3.custom'); - -function Story() { - - var triggers = []; - var events = []; - var currentState = null; - var prevState = null; - - function story(t) { - } - - // event non attached to states - story.addEvent = function(trigger, action) { - trigger._story(story, function() { - action.enter(); - }); - events.push({ - a: trigger, - b: action - }); - return story; - }; - - story.clear = function() { - var all = triggers.concat(events); - for(var i = 0; i < all.length; ++i) { - var a = all[i]; - a.a.story = null; - a.a.trigger = null; - a.a.clear && a.a.clear(); - a.b.clear && a.b.clear(); - } - - triggers = []; - events = []; - currentState = null; - prevState = null; - - }; - - // go to state index - story.go = function(index, opts) { - opts = opts || {}; - if(index < 0 && index > triggers.length) { - throw new Error("index should be less than states length"); - } - if (story.state() !== index) { - - if (opts.reverse) { - var a = triggers[index].a; - if (a.reverse) { - a.reverse(); - } - } - // current state - story.state(index); - - // raise exit - if (prevState !== null) { - var prev = triggers[prevState].b; - if (prev.exit) { - prev.exit(); - } - } - - var b = triggers[index].b; - - // enter in current state - b.enter(); - } - - }; - - story.addState = function(a, b, opts) { - var i = triggers.length; - - if(!a || !b) { - throw new Error("action and trigger must be defined"); - } - - triggers.push({ - a: a, - b: b, - opts: opts - }); - - a._story(story, function() { - story.go(i); - }); - - return story; - }; - - story.addLinearState = function(a, b, opts) { - var j; - var i = triggers.length; - - triggers.push({ - a: a, - b: b, - opts: opts - }); - - a._story(story, function(t) { - if (story.state() !== i) { - story.go(i); - } else { - if (b.update) { - b.update(t); - } - } - }); - - return story; - }; - - story.state = function(_) { - if(_ === undefined) return currentState; - prevState = currentState; - currentState = _; - return; - }; - - return story; - - -} - - -// -// basic action -// t can be a function or an object -// if is a function it's called on ``enter`` event -// if t is an object with enter/exit/update methods -// they're called on state changes -function Action(t) { - - var evt = d3.dispatch('finish'); - var action = t; - if (t.enter === undefined && !(typeof(t) === 'function' && t.prototype.enter !== undefined)) { - action = { - enter: t - } - } - - return d3.rebind(action, evt, 'on', 'finish'); - -} - -function Trigger(t) { - t = t || {} - t._story = function(story, trigger) { - this.trigger = trigger; - this.story = story; - }; - - t.then = function(t, context) { - this.trigger = function() { - if (t.trigger) { - t.trigger(); - if (t.reverse) t.reverse(); - } else if (t.call) { - t.call(context || self); - } else { - throw new Error("then first param should be either function or trigger"); - } - }; - }; - return t; -} - -/// -// executes actions in parallel -// usage: -// Parallel(action1, action2, action3) -// -// raises finish when all the tasks has been completed -// -function Parallel () { - var actions = Array.prototype.slice.call(arguments); - var tasksLeft; - - function _Parallel() {} - - function start() { - tasksLeft = actions.length; - } - - function done() { - if (--tasksLeft === 0) { - _Parallel.finish(); - } - } - - function wait(action) { - action.on('finish.parallel', function() { - action.on('finish.parallel', null); - done(); - }); - } - - - _Parallel.enter = function() { - start(); - for(var i = 0, len = actions.length; i < len; ++i) { - var a = actions[i]; - if (a.enter) { - if (a.enter()) { - wait(a); - } else { - done(); - } - } - } - }; - - _Parallel.exit = function() { - start(); - for(var i = actions.length - 1; i >= 0; --i) { - var a = actions[i]; - if (a.exit) { - if (a.exit()) { - wait(a); - } else { - done(); - } - } - } - }; - - _Parallel.clear = function() { - for(var i = 0, len = actions.length; i < len; ++i) { - var a = actions[i]; - a.clear && a.clear(); - } - } - - _Parallel = Action(_Parallel); - return _Parallel; -} - - - -/// -// executes actions serially, waits until the previous task -// is completed to start with the second and so on -// usage: -// Step(action1, action2, action3) -// -// raises finish when all the tasks has been completed -// -function Step() { - - var actions = Array.prototype.slice.call(arguments); - var queue; - - function _Step() {} - - function next(method) { - if (queue.length === 0) { - _Step.finish(); - return; - } - var a = queue.pop(); - if (a.on) { - a.on('finish.chain', function() { - a.on('finish.chain', null); - next(method); - }); - } - if (!a[method] || !a[method]()) { - next(method); - if(a.on) a.on('finish.chain', null); - } - } - - _Step.enter = function() { - // call enter on each action - queue = actions.slice().reverse(); - next('enter'); - return true; - } - - _Step.exit = function() { - // call exit on each action - queue = actions.slice(); - next('exit'); - return true; - } - - _Step.clear = function() { - for(var i = 0, len = actions.length; i < len; ++i) { - var a = actions[i]; - a.clear && a.clear(); - } - } - - _Step = Action(_Step); - return _Step; -} - -// check change between two states and triggers -function Edge(a, b) { - var s = 0; - function t() {} - a._story(null, function() { - if(s !== 0) { - t.trigger(); - } - s = 0; - }); - b._story(null, function() { - if(s !== 1) { - t.trigger(); - } - s = 1; - }); - return Trigger(t); -} - - - -module.exports = { - Story: Story, - Action: Action, - Trigger: Trigger, - Step: Step, - Parallel: Parallel, - Edge: Edge -}; - - -},{"../../vendor/d3.custom":32}],15:[function(_dereq_,module,exports){ - -_dereq_('../../vendor/markdown'); -var mapActions = { - 'move map to current position': function() { - var center = this.map.getCenter() - return '- center: [' + center.lat.toFixed(4) + ', ' + center.lng.toFixed(4) + ']\n- zoom: ' + this.map.getZoom() - }, - 'show marker at current position': function() { - var center = this.map.getCenter() - return 'L.marker([' + center.lat.toFixed(4) + ', ' + center.lng.toFixed(4) + ']).actions.addRemove(S.map)'; - }, - 'sleep': function() { - return "O.Actions.Sleep(1000)"; - } -}; - -var Template = function(template) { - var initialized = false; - - function readMessage(event) { - var msg = JSON.parse(event.data); - template.editor = true; - - if (!initialized) { - configureEditor(); - initialized = true; - } - - function sendMsg(_) { - event.source.postMessage(JSON.stringify({ - id: msg.id, - data: _ - }), event.currentTarget ? event.currentTarget.location : event.source.location); - } - - if (msg.type === 'md') { - var actions = actionsFromMarkdown(msg.code); - try { - template.update(actions); - sendMsg(null); - } catch(e) { - sendMsg(e.message); - } - } else if (msg.type === 'actions') { - var actions = []; - if (template.map && template.map instanceof L.Map) { - for (var k in mapActions) { - actions.push(k); - } - } - if (template.actions) { - for (var k in template.actions) { - actions.push(k); - } - } - sendMsg(actions); - } else if (msg.type === 'get_action') { - if (msg.code in mapActions) { - sendMsg(mapActions[msg.code].call(template)); - } else { - sendMsg(template.actions[msg.code].call(template)); - } - } else if (msg.type === 'code') { - sendMsg(eval(msg.code)); - } else if (msg.type === 'change_slide') { - template.changeSlide && template.changeSlide(msg.slide); - } - } - - if (!window.addEventListener) { - window.attachEvent("message", function load(event) { - readMessage(event); - }); - } else { - window.addEventListener("message", function load(event) { - readMessage(event); - }); - } - - template.init(function() { }); - - function configureEditor() { - // add helpers - if (template.map && template.map instanceof L.Map) { - new L.CrossHair('//cartodb.github.io/odyssey.js/img/crosshair.png').addTo(template.map); - } - } - - window.onload = function() { - var origin = location.pathname.split('/')[1]; - - Template.Storage.load(function(md) { - template.update(actionsFromMarkdown(md)); - }); - } -}; - -Template.Storage = { - - save: function(md, template) { - location.hash = "md/" + template + "/" + btoa(md); - }, - - load: function(done) { - if (document.getElementById('md_template')) { - done(document.getElementById('md_template').text); - return; - } - - var h = location.hash; - if (done && h) { - // #md/template/base_64_markdown - var tk = h.split('/'); - if (tk[0] === '#md') { - done(atob(tk.slice(2).join('/')), tk[1]); - } - } - } -}; - -function Slide(tree, actions, prop) { - - var html; - var md_tree = tree; - var properties = prop; - - var action; - - function compile(context) { - propertiesToActions(); - //sort actions by order - actions.sort(function(a, b) { - return a.order - b.order; - }); - - if (!('map' in Array.prototype)) { - Array.prototype.map= function(mapper, that /*opt*/) { - var other= new Array(this.length); - for (var i= 0, n= this.length; i= offset) { - var t = (offset - bounds.top)/(bounds.bottom - bounds.top); - return t; - } - }); - return r; - }; - - scroll.less = function(el, opt) { - opt = opt || {}; - var r = scroll.reach(el); - var fixedBoundsTop; - if (opt.fixed) { - var e = Core.getElement(el); - fixedBoundsTop = scroller.scrollY + e.getBoundingClientRect().top; - } - r.condition(function(bounds, offset, scrollY) { - var t = opt.fixed ? fixedBoundsTop: bounds.top; - var o = opt.fixed ? scrollY: offset; - if(t >= o) { - return 0; - } - }); - return r; - }; - - scroll.greater = function(el, opt) { - opt = opt || {}; - var r = scroll.reach(el); - var fixedBoundsTop; - if (opt.fixed) { - var e = Core.getElement(el); - fixedBoundsTop = scroller.scrollY + e.getBoundingClientRect().top; - } - r.condition(function(bounds, offset, scrollY) { - var t = opt.fixed ? fixedBoundsTop: bounds.top; - var o = opt.fixed ? scrollY: offset; - if(t <= o) { - return 0; - } - }); - return r; - }; - - function register(s) { - scrolls.push(s); - initScroll(); - } - - function unregister(s) { - var i = scrolls.indexOf(s); - if (i >= 0) { - scrolls.splice(i, 1); - } - } - - function initScroll() { - if (!initialized) { - initialized = true; - - if (!Array.prototype.forEach) { - - Array.prototype.forEach = function (callback, thisArg) { - - var T, k; - - if (this == null) { - throw new TypeError(" this is null or not defined"); - } - - // 1. Let O be the result of calling ToObject passing the |this| value as the argument. - var O = Object(this); - - // 2. Let lenValue be the result of calling the Get internal method of O with the argument "length". - // 3. Let len be ToUint32(lenValue). - var len = O.length >>> 0; - - // 4. If IsCallable(callback) is false, throw a TypeError exception. - // See: http://es5.github.com/#x9.11 - if (typeof callback !== "function") { - throw new TypeError(callback + " is not a function"); - } - - // 5. If thisArg was supplied, let T be thisArg; else let T be undefined. - if (thisArg) { - T = thisArg; - } - - // 6. Let k be 0 - k = 0; - - // 7. Repeat, while k < len - while (k < len) { - - var kValue; - - // a. Let Pk be ToString(k). - // This is implicit for LHS operands of the in operator - // b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk. - // This step can be combined with c - // c. If kPresent is true, then - if (k in O) { - - // i. Let kValue be the result of calling the Get internal method of O with argument Pk. - kValue = O[k]; - - // ii. Call the Call internal method of callback with T as the this value and - // argument list containing kValue, k, and O. - callback.call(T, kValue, k, O); - } - // d. Increase k by 1. - k++; - } - // 8. return undefined - }; - } - - function scrollEach() { - scrolls.forEach(function(s) { - s.scroll(window.scrollY); - }); - } - - if (!window.addEventListener) { - scroller.attachEvent("onscroll", function load(event) { - scrollEach(); - }); - } else { - window.addEventListener("scroll", function load(event) { - scrollEach(); - }); - } - } - } - - return scroll; -} - -Scroll._scrolls = []; -module.exports = Scroll; - -},{"../core":13,"../story":14}],20:[function(_dereq_,module,exports){ - -var Trigger = _dereq_('../story').Trigger; - -function Sequential() { - var current = 0; - var steps = []; - var max = 0; - var triggers = {}; - - function seq() {} - - function update() { - for (var i = 0; i < steps.length; ++i) { - steps[i].check(); - } - } - - seq.state = seq.step = function(n) { - if (n in triggers) { - return triggers[n]; - } - var t = Trigger({ - check: function() { - if (n === current && this.trigger) this.trigger(); - }, - reverse: function() { - current = n; - } - }); - max = Math.max(max, n); - steps.push(t); - return triggers[n] = t; - }; - - seq.next = function() { - current += 1; - if (current > max) { - current = 0; - } - update(); - }; - - seq.clear = function() { - steps = []; - max = 0; - current = 0; - return seq; - }; - - seq.current = function(_) { - if (_ !== undefined) { - var c = Math.max(Math.min(max, _), 0); - if (c !== current) { - current = c; - update(); - } - return this; - } - return current; - }; - - seq.prev = function() { - current -= 1; - if (current < 0) { - current = max; - } - update(); - }; - - return seq; -} - -module.exports = Sequential; - -},{"../story":14}],21:[function(_dereq_,module,exports){ - -function Video(player) { - if (typeof YT === 'undefined' || !(player instanceof YT.Player)) { - throw new Error("player should be a YT.Player instance, see youtube API"); - } - - var triggers = []; - - var i = setInterval(function() { - var seconds = player.getCurrentTime(); - for (var i = 0; i < triggers.length; ++i) { - var t = triggers[i]; - if (t.start <= seconds && t.end > seconds) { - t.trigger((seconds - t.start)/(t.end - t.start)); - } - } - }, 100); - - var clear = function(t) { - if (triggers.length === 0) { - clearInterval(i); - } - }; - - return { - between: function(start, end) { - var t = O.Trigger(); - t.start = start; - t.end = end; - triggers.push(t); - t.clear = function() { - triggers.splice(triggers.indexOf(t), 1); - clear(); - }; - return t; - } - } - -} - -module.exports = Video - -},{}],22:[function(_dereq_,module,exports){ -/** -# dot progress -ui widget that controls dot progress - -## usage -in order to use it you need to instanciate using a container, so for example: - -
- - ... - - var progress = DotProgress('dots') - - // we set the number of slides - progress.count(10); - - // we can activate it as an action - // then the story enters in this state the second dot - // will be activated - story.addState(trigger, progress.activate(1)) - - // when an user clicks on the dot it can trigger an action - story.addState(progress.step(1), action); - -## styling -the html rendered is the following: -``` -
-
    -
  • -
  • -
  • -
  • -
-
-``` - -so you can use active class to style the active one - - */ - -var Core = _dereq_('../core'); - -function DotProgress(el) { - var count = 0; - var element = Core.getElement(el); - var triggers = {}; - - function _progress() { - return _progress; - } - - function render() { - var html = '"; - element.innerHTML = html; - } - - _progress.count = function(_) { - count = _; - render(); - return _progress; - }; - - // returns an action to activate the index - _progress.activate = function(activeIndex) { - return O.Action(function () { - var children = element.children[0].children; - for(var i = 0; i < children.length; ++i) { - children[i].children[0].setAttribute('class', ''); - } - children[activeIndex].children[0].setAttribute('class', 'active'); - }); - }; - - element.onclick = function(e) { - e = e || window.event; - - var idx = (e.target || e.srcElement).getAttribute('slide-index'); - var t = triggers[idx]; - if (t) { - t.trigger(); - } - }; - - _progress.step = function(i) { - var t = O.Trigger(); - triggers[i] = t; - return t; - }; - - return _progress; - -} - -module.exports = DotProgress; - -},{"../core":13}],23:[function(_dereq_,module,exports){ - -module.exports = { - DotProgress: _dereq_('./dotprogress') -} - -},{"./dotprogress":22}],24:[function(_dereq_,module,exports){ -/* - * classList.js: Cross-browser full element.classList implementation. - * 2014-01-31 - * - * By Eli Grey, http://eligrey.com - * Public Domain. - * NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK. - */ - -/*global self, document, DOMException */ - -/*! @source http://purl.eligrey.com/github/classList.js/blob/master/classList.js*/ - -if ("document" in self && !("classList" in document.createElement("_"))) { - -(function (view) { - -"use strict"; - -if (!('Element' in view)) return; - -var - classListProp = "classList" - , protoProp = "prototype" - , elemCtrProto = view.Element[protoProp] - , objCtr = Object - , strTrim = String[protoProp].trim || function () { - return this.replace(/^\s+|\s+$/g, ""); - } - , arrIndexOf = Array[protoProp].indexOf || function (item) { - var - i = 0 - , len = this.length - ; - for (; i < len; i++) { - if (i in this && this[i] === item) { - return i; - } - } - return -1; - } - // Vendors: please allow content code to instantiate DOMExceptions - , DOMEx = function (type, message) { - this.name = type; - this.code = DOMException[type]; - this.message = message; - } - , checkTokenAndGetIndex = function (classList, token) { - if (token === "") { - throw new DOMEx( - "SYNTAX_ERR" - , "An invalid or illegal string was specified" - ); - } - if (/\s/.test(token)) { - throw new DOMEx( - "INVALID_CHARACTER_ERR" - , "String contains an invalid character" - ); - } - return arrIndexOf.call(classList, token); - } - , ClassList = function (elem) { - var - trimmedClasses = strTrim.call(elem.getAttribute("class") || "") - , classes = trimmedClasses ? trimmedClasses.split(/\s+/) : [] - , i = 0 - , len = classes.length - ; - for (; i < len; i++) { - this.push(classes[i]); - } - this._updateClassName = function () { - elem.setAttribute("class", this.toString()); - }; - } - , classListProto = ClassList[protoProp] = [] - , classListGetter = function () { - return new ClassList(this); - } -; -// Most DOMException implementations don't allow calling DOMException's toString() -// on non-DOMExceptions. Error's toString() is sufficient here. -DOMEx[protoProp] = Error[protoProp]; -classListProto.item = function (i) { - return this[i] || null; -}; -classListProto.contains = function (token) { - token += ""; - return checkTokenAndGetIndex(this, token) !== -1; -}; -classListProto.add = function () { - var - tokens = arguments - , i = 0 - , l = tokens.length - , token - , updated = false - ; - do { - token = tokens[i] + ""; - if (checkTokenAndGetIndex(this, token) === -1) { - this.push(token); - updated = true; - } - } - while (++i < l); - - if (updated) { - this._updateClassName(); - } -}; -classListProto.remove = function () { - var - tokens = arguments - , i = 0 - , l = tokens.length - , token - , updated = false - ; - do { - token = tokens[i] + ""; - var index = checkTokenAndGetIndex(this, token); - if (index !== -1) { - this.splice(index, 1); - updated = true; - } - } - while (++i < l); - - if (updated) { - this._updateClassName(); - } -}; -classListProto.toggle = function (token, force) { - token += ""; - - var - result = this.contains(token) - , method = result ? - force !== true && "remove" - : - force !== false && "add" - ; - - if (method) { - this[method](token); - } - - return !result; -}; -classListProto.toString = function () { - return this.join(" "); -}; - -if (objCtr.defineProperty) { - var classListPropDesc = { - get: classListGetter - , enumerable: true - , configurable: true - }; - try { - objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc); - } catch (ex) { // IE 8 doesn't support enumerable:true - if (ex.number === -0x7FF5EC54) { - classListPropDesc.enumerable = false; - objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc); - } - } -} else if (objCtr[protoProp].__defineGetter__) { - elemCtrProto.__defineGetter__(classListProp, classListGetter); -} - -}(self)); - -} - -},{}],25:[function(_dereq_,module,exports){ -/** - * new L.CrossHair('http://image.com/image', { x: 10, y :10 }).addTo(map) - */ -if (typeof window.L !== 'undefined') { - -L.CrossHair = L.Control.extend({ - - initialize: function(img, size) { - this.image = new Image(); - this.image.onload = L.bind(this._updatePos, this); - this.image.src = img; - if (size) { - this.image.width = size.x; - this.image.height = size.y; - } - }, - - _updatePos: function() { - if (this._map) { - var w = this.image.width >> 1; - var h = this.image.height >> 1; - w = this._map.getSize().x/2.0 - w; - h = this._map.getSize().y/2.0 - h; - L.DomUtil.setPosition(this.image, { x: w, y: h }); - } - }, - - addTo: function(map) { - var r = L.Control.prototype.addTo.call(this, map); - // remove leaflet-top and leaflet-right classes - this.image.parentNode.setAttribute('class', ''); - map.on('resize', L.bind(this._updatePos, this)); - return r; - }, - - onRemove: function(map) { - map.off('resize', null, this); - }, - - onAdd: function(map) { - this._updatePos(); - return this.image; - } - -}); - -} - -},{}],26:[function(_dereq_,module,exports){ - -module.exports = { - CrossHair: _dereq_('./crosshair') -} - -},{"./crosshair":25}],27:[function(_dereq_,module,exports){ -if (typeof Object.create === 'function') { - // implementation from standard node.js 'util' module - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - ctor.prototype = Object.create(superCtor.prototype, { - constructor: { - value: ctor, - enumerable: false, - writable: true, - configurable: true - } - }); - }; -} else { - // old school shim for old browsers - module.exports = function inherits(ctor, superCtor) { - ctor.super_ = superCtor - var TempCtor = function () {} - TempCtor.prototype = superCtor.prototype - ctor.prototype = new TempCtor() - ctor.prototype.constructor = ctor - } -} - -},{}],28:[function(_dereq_,module,exports){ -// shim for using process in browser - -var process = module.exports = {}; - -process.nextTick = (function () { - var canSetImmediate = typeof window !== 'undefined' - && window.setImmediate; - var canPost = typeof window !== 'undefined' - && window.postMessage && window.addEventListener - ; - - if (canSetImmediate) { - return function (f) { return window.setImmediate(f) }; - } - - if (canPost) { - var queue = []; - window.addEventListener('message', function (ev) { - var source = ev.source; - if ((source === window || source === null) && ev.data === 'process-tick') { - ev.stopPropagation(); - if (queue.length > 0) { - var fn = queue.shift(); - fn(); - } - } - }, true); - - return function nextTick(fn) { - queue.push(fn); - window.postMessage('process-tick', '*'); - }; - } - - return function nextTick(fn) { - setTimeout(fn, 0); - }; -})(); - -process.title = 'browser'; -process.browser = true; -process.env = {}; -process.argv = []; - -function noop() {} - -process.on = noop; -process.addListener = noop; -process.once = noop; -process.off = noop; -process.removeListener = noop; -process.removeAllListeners = noop; -process.emit = noop; - -process.binding = function (name) { - throw new Error('process.binding is not supported'); -} - -// TODO(shtylman) -process.cwd = function () { return '/' }; -process.chdir = function (dir) { - throw new Error('process.chdir is not supported'); -}; - -},{}],29:[function(_dereq_,module,exports){ -module.exports = function isBuffer(arg) { - return arg && typeof arg === 'object' - && typeof arg.copy === 'function' - && typeof arg.fill === 'function' - && typeof arg.readUInt8 === 'function'; -} -},{}],30:[function(_dereq_,module,exports){ -(function (process,global){ -// Copyright Joyent, Inc. and other Node contributors. -// -// Permission is hereby granted, free of charge, to any person obtaining a -// copy of this software and associated documentation files (the -// "Software"), to deal in the Software without restriction, including -// without limitation the rights to use, copy, modify, merge, publish, -// distribute, sublicense, and/or sell copies of the Software, and to permit -// persons to whom the Software is furnished to do so, subject to the -// following conditions: -// -// The above copyright notice and this permission notice shall be included -// in all copies or substantial portions of the Software. -// -// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN -// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, -// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -// USE OR OTHER DEALINGS IN THE SOFTWARE. - -var formatRegExp = /%[sdj%]/g; -exports.format = function(f) { - if (!isString(f)) { - var objects = []; - for (var i = 0; i < arguments.length; i++) { - objects.push(inspect(arguments[i])); - } - return objects.join(' '); - } - - var i = 1; - var args = arguments; - var len = args.length; - var str = String(f).replace(formatRegExp, function(x) { - if (x === '%%') return '%'; - if (i >= len) return x; - switch (x) { - case '%s': return String(args[i++]); - case '%d': return Number(args[i++]); - case '%j': - try { - return JSON.stringify(args[i++]); - } catch (_) { - return '[Circular]'; - } - default: - return x; - } - }); - for (var x = args[i]; i < len; x = args[++i]) { - if (isNull(x) || !isObject(x)) { - str += ' ' + x; - } else { - str += ' ' + inspect(x); - } - } - return str; -}; - - -// Mark that a method should not be used. -// Returns a modified function which warns once by default. -// If --no-deprecation is set, then it is a no-op. -exports.deprecate = function(fn, msg) { - // Allow for deprecating things in the process of starting up. - if (isUndefined(global.process)) { - return function() { - return exports.deprecate(fn, msg).apply(this, arguments); - }; - } - - if (process.noDeprecation === true) { - return fn; - } - - var warned = false; - function deprecated() { - if (!warned) { - if (process.throwDeprecation) { - throw new Error(msg); - } else if (process.traceDeprecation) { - console.trace(msg); - } else { - console.error(msg); - } - warned = true; - } - return fn.apply(this, arguments); - } - - return deprecated; -}; - - -var debugs = {}; -var debugEnviron; -exports.debuglog = function(set) { - if (isUndefined(debugEnviron)) - debugEnviron = process.env.NODE_DEBUG || ''; - set = set.toUpperCase(); - if (!debugs[set]) { - if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) { - var pid = process.pid; - debugs[set] = function() { - var msg = exports.format.apply(exports, arguments); - console.error('%s %d: %s', set, pid, msg); - }; - } else { - debugs[set] = function() {}; - } - } - return debugs[set]; -}; - - -/** - * Echos the value of a value. Trys to print the value out - * in the best way possible given the different types. - * - * @param {Object} obj The object to print out. - * @param {Object} opts Optional options object that alters the output. - */ -/* legacy: obj, showHidden, depth, colors*/ -function inspect(obj, opts) { - // default options - var ctx = { - seen: [], - stylize: stylizeNoColor - }; - // legacy... - if (arguments.length >= 3) ctx.depth = arguments[2]; - if (arguments.length >= 4) ctx.colors = arguments[3]; - if (isBoolean(opts)) { - // legacy... - ctx.showHidden = opts; - } else if (opts) { - // got an "options" object - exports._extend(ctx, opts); - } - // set default options - if (isUndefined(ctx.showHidden)) ctx.showHidden = false; - if (isUndefined(ctx.depth)) ctx.depth = 2; - if (isUndefined(ctx.colors)) ctx.colors = false; - if (isUndefined(ctx.customInspect)) ctx.customInspect = true; - if (ctx.colors) ctx.stylize = stylizeWithColor; - return formatValue(ctx, obj, ctx.depth); -} -exports.inspect = inspect; - - -// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics -inspect.colors = { - 'bold' : [1, 22], - 'italic' : [3, 23], - 'underline' : [4, 24], - 'inverse' : [7, 27], - 'white' : [37, 39], - 'grey' : [90, 39], - 'black' : [30, 39], - 'blue' : [34, 39], - 'cyan' : [36, 39], - 'green' : [32, 39], - 'magenta' : [35, 39], - 'red' : [31, 39], - 'yellow' : [33, 39] -}; - -// Don't use 'blue' not visible on cmd.exe -inspect.styles = { - 'special': 'cyan', - 'number': 'yellow', - 'boolean': 'yellow', - 'undefined': 'grey', - 'null': 'bold', - 'string': 'green', - 'date': 'magenta', - // "name": intentionally not styling - 'regexp': 'red' -}; - - -function stylizeWithColor(str, styleType) { - var style = inspect.styles[styleType]; - - if (style) { - return '\u001b[' + inspect.colors[style][0] + 'm' + str + - '\u001b[' + inspect.colors[style][1] + 'm'; - } else { - return str; - } -} - - -function stylizeNoColor(str, styleType) { - return str; -} - - -function arrayToHash(array) { - var hash = {}; - - array.forEach(function(val, idx) { - hash[val] = true; - }); - - return hash; -} - - -function formatValue(ctx, value, recurseTimes) { - // Provide a hook for user-specified inspect functions. - // Check that value is an object with an inspect function on it - if (ctx.customInspect && - value && - isFunction(value.inspect) && - // Filter out the util module, it's inspect function is special - value.inspect !== exports.inspect && - // Also filter out any prototype objects using the circular check. - !(value.constructor && value.constructor.prototype === value)) { - var ret = value.inspect(recurseTimes, ctx); - if (!isString(ret)) { - ret = formatValue(ctx, ret, recurseTimes); - } - return ret; - } - - // Primitive types cannot have properties - var primitive = formatPrimitive(ctx, value); - if (primitive) { - return primitive; - } - - // Look up the keys of the object. - var keys = Object.keys(value); - var visibleKeys = arrayToHash(keys); - - if (ctx.showHidden) { - keys = Object.getOwnPropertyNames(value); - } - - // IE doesn't make error fields non-enumerable - // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx - if (isError(value) - && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) { - return formatError(value); - } - - // Some type of object without properties can be shortcutted. - if (keys.length === 0) { - if (isFunction(value)) { - var name = value.name ? ': ' + value.name : ''; - return ctx.stylize('[Function' + name + ']', 'special'); - } - if (isRegExp(value)) { - return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); - } - if (isDate(value)) { - return ctx.stylize(Date.prototype.toString.call(value), 'date'); - } - if (isError(value)) { - return formatError(value); - } - } - - var base = '', array = false, braces = ['{', '}']; - - // Make Array say that they are Array - if (isArray(value)) { - array = true; - braces = ['[', ']']; - } - - // Make functions say that they are functions - if (isFunction(value)) { - var n = value.name ? ': ' + value.name : ''; - base = ' [Function' + n + ']'; - } - - // Make RegExps say that they are RegExps - if (isRegExp(value)) { - base = ' ' + RegExp.prototype.toString.call(value); - } - - // Make dates with properties first say the date - if (isDate(value)) { - base = ' ' + Date.prototype.toUTCString.call(value); - } - - // Make error with message first say the error - if (isError(value)) { - base = ' ' + formatError(value); - } - - if (keys.length === 0 && (!array || value.length == 0)) { - return braces[0] + base + braces[1]; - } - - if (recurseTimes < 0) { - if (isRegExp(value)) { - return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); - } else { - return ctx.stylize('[Object]', 'special'); - } - } - - ctx.seen.push(value); - - var output; - if (array) { - output = formatArray(ctx, value, recurseTimes, visibleKeys, keys); - } else { - output = keys.map(function(key) { - return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array); - }); - } - - ctx.seen.pop(); - - return reduceToSingleString(output, base, braces); -} - - -function formatPrimitive(ctx, value) { - if (isUndefined(value)) - return ctx.stylize('undefined', 'undefined'); - if (isString(value)) { - var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '') - .replace(/'/g, "\\'") - .replace(/\\"/g, '"') + '\''; - return ctx.stylize(simple, 'string'); - } - if (isNumber(value)) - return ctx.stylize('' + value, 'number'); - if (isBoolean(value)) - return ctx.stylize('' + value, 'boolean'); - // For some reason typeof null is "object", so special case here. - if (isNull(value)) - return ctx.stylize('null', 'null'); -} - - -function formatError(value) { - return '[' + Error.prototype.toString.call(value) + ']'; -} - - -function formatArray(ctx, value, recurseTimes, visibleKeys, keys) { - var output = []; - for (var i = 0, l = value.length; i < l; ++i) { - if (hasOwnProperty(value, String(i))) { - output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, - String(i), true)); - } else { - output.push(''); - } - } - keys.forEach(function(key) { - if (!key.match(/^\d+$/)) { - output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, - key, true)); - } - }); - return output; -} - - -function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) { - var name, str, desc; - desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] }; - if (desc.get) { - if (desc.set) { - str = ctx.stylize('[Getter/Setter]', 'special'); - } else { - str = ctx.stylize('[Getter]', 'special'); - } - } else { - if (desc.set) { - str = ctx.stylize('[Setter]', 'special'); - } - } - if (!hasOwnProperty(visibleKeys, key)) { - name = '[' + key + ']'; - } - if (!str) { - if (ctx.seen.indexOf(desc.value) < 0) { - if (isNull(recurseTimes)) { - str = formatValue(ctx, desc.value, null); - } else { - str = formatValue(ctx, desc.value, recurseTimes - 1); - } - if (str.indexOf('\n') > -1) { - if (array) { - str = str.split('\n').map(function(line) { - return ' ' + line; - }).join('\n').substr(2); - } else { - str = '\n' + str.split('\n').map(function(line) { - return ' ' + line; - }).join('\n'); - } - } - } else { - str = ctx.stylize('[Circular]', 'special'); - } - } - if (isUndefined(name)) { - if (array && key.match(/^\d+$/)) { - return str; - } - name = JSON.stringify('' + key); - if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) { - name = name.substr(1, name.length - 2); - name = ctx.stylize(name, 'name'); - } else { - name = name.replace(/'/g, "\\'") - .replace(/\\"/g, '"') - .replace(/(^"|"$)/g, "'"); - name = ctx.stylize(name, 'string'); - } - } - - return name + ': ' + str; -} - - -function reduceToSingleString(output, base, braces) { - var numLinesEst = 0; - var length = output.reduce(function(prev, cur) { - numLinesEst++; - if (cur.indexOf('\n') >= 0) numLinesEst++; - return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1; - }, 0); - - if (length > 60) { - return braces[0] + - (base === '' ? '' : base + '\n ') + - ' ' + - output.join(',\n ') + - ' ' + - braces[1]; - } - - return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1]; -} - - -// NOTE: These type checking functions intentionally don't use `instanceof` -// because it is fragile and can be easily faked with `Object.create()`. -function isArray(ar) { - return Array.isArray(ar); -} -exports.isArray = isArray; - -function isBoolean(arg) { - return typeof arg === 'boolean'; -} -exports.isBoolean = isBoolean; - -function isNull(arg) { - return arg === null; -} -exports.isNull = isNull; - -function isNullOrUndefined(arg) { - return arg == null; -} -exports.isNullOrUndefined = isNullOrUndefined; - -function isNumber(arg) { - return typeof arg === 'number'; -} -exports.isNumber = isNumber; - -function isString(arg) { - return typeof arg === 'string'; -} -exports.isString = isString; - -function isSymbol(arg) { - return typeof arg === 'symbol'; -} -exports.isSymbol = isSymbol; - -function isUndefined(arg) { - return arg === void 0; -} -exports.isUndefined = isUndefined; - -function isRegExp(re) { - return isObject(re) && objectToString(re) === '[object RegExp]'; -} -exports.isRegExp = isRegExp; - -function isObject(arg) { - return typeof arg === 'object' && arg !== null; -} -exports.isObject = isObject; - -function isDate(d) { - return isObject(d) && objectToString(d) === '[object Date]'; -} -exports.isDate = isDate; - -function isError(e) { - return isObject(e) && - (objectToString(e) === '[object Error]' || e instanceof Error); -} -exports.isError = isError; - -function isFunction(arg) { - return typeof arg === 'function'; -} -exports.isFunction = isFunction; - -function isPrimitive(arg) { - return arg === null || - typeof arg === 'boolean' || - typeof arg === 'number' || - typeof arg === 'string' || - typeof arg === 'symbol' || // ES6 symbol - typeof arg === 'undefined'; -} -exports.isPrimitive = isPrimitive; - -exports.isBuffer = _dereq_('./support/isBuffer'); - -function objectToString(o) { - return Object.prototype.toString.call(o); -} - - -function pad(n) { - return n < 10 ? '0' + n.toString(10) : n.toString(10); -} - - -var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', - 'Oct', 'Nov', 'Dec']; - -// 26 Feb 16:19:34 -function timestamp() { - var d = new Date(); - var time = [pad(d.getHours()), - pad(d.getMinutes()), - pad(d.getSeconds())].join(':'); - return [d.getDate(), months[d.getMonth()], time].join(' '); -} - - -// log is just a thin wrapper to console.log that prepends a timestamp -exports.log = function() { - console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments)); -}; - - -/** - * Inherit the prototype methods from one constructor into another. - * - * The Function.prototype.inherits from lang.js rewritten as a standalone - * function (not on Function.prototype). NOTE: If this file is to be loaded - * during bootstrapping this function needs to be rewritten using some native - * functions as prototype setup using normal JavaScript does not work as - * expected during bootstrapping (see mirror.js in r114903). - * - * @param {function} ctor Constructor function which needs to inherit the - * prototype. - * @param {function} superCtor Constructor function to inherit prototype from. - */ -exports.inherits = _dereq_('inherits'); - -exports._extend = function(origin, add) { - // Don't do anything if add isn't an object - if (!add || !isObject(add)) return origin; - - var keys = Object.keys(add); - var i = keys.length; - while (i--) { - origin[keys[i]] = add[keys[i]]; - } - return origin; -}; - -function hasOwnProperty(obj, prop) { - return Object.prototype.hasOwnProperty.call(obj, prop); -} - -}).call(this,_dereq_("FWaASH"),typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"./support/isBuffer":29,"FWaASH":28,"inherits":27}],31:[function(_dereq_,module,exports){ -/*! Hammer.JS - v1.1.3 - 2014-05-20 - * http://eightmedia.github.io/hammer.js - * - * Copyright (c) 2014 Jorik Tangelder ; - * Licensed under the MIT license */ - -(function(window, undefined) { - 'use strict'; - -/** - * @main - * @module hammer - * - * @class Hammer - * @static - */ - -/** - * Hammer, use this to create instances - * ```` - * var hammertime = new Hammer(myElement); - * ```` - * - * @method Hammer - * @param {HTMLElement} element - * @param {Object} [options={}] - * @return {Hammer.Instance} - */ -var Hammer = function Hammer(element, options) { - return new Hammer.Instance(element, options || {}); -}; - -/** - * version, as defined in package.json - * the value will be set at each build - * @property VERSION - * @final - * @type {String} - */ -Hammer.VERSION = '1.1.3'; - -/** - * default settings. - * more settings are defined per gesture at `/gestures`. Each gesture can be disabled/enabled - * by setting it's name (like `swipe`) to false. - * You can set the defaults for all instances by changing this object before creating an instance. - * @example - * ```` - * Hammer.defaults.drag = false; - * Hammer.defaults.behavior.touchAction = 'pan-y'; - * delete Hammer.defaults.behavior.userSelect; - * ```` - * @property defaults - * @type {Object} - */ -Hammer.defaults = { - /** - * this setting object adds styles and attributes to the element to prevent the browser from doing - * its native behavior. The css properties are auto prefixed for the browsers when needed. - * @property defaults.behavior - * @type {Object} - */ - behavior: { - /** - * Disables text selection to improve the dragging gesture. When the value is `none` it also sets - * `onselectstart=false` for IE on the element. Mainly for desktop browsers. - * @property defaults.behavior.userSelect - * @type {String} - * @default 'none' - */ - userSelect: 'none', - - /** - * Specifies whether and how a given region can be manipulated by the user (for instance, by panning or zooming). - * Used by Chrome 35> and IE10>. By default this makes the element blocking any touch event. - * @property defaults.behavior.touchAction - * @type {String} - * @default: 'pan-y' - */ - touchAction: 'pan-y', - - /** - * Disables the default callout shown when you touch and hold a touch target. - * On iOS, when you touch and hold a touch target such as a link, Safari displays - * a callout containing information about the link. This property allows you to disable that callout. - * @property defaults.behavior.touchCallout - * @type {String} - * @default 'none' - */ - touchCallout: 'none', - - /** - * Specifies whether zooming is enabled. Used by IE10> - * @property defaults.behavior.contentZooming - * @type {String} - * @default 'none' - */ - contentZooming: 'none', - - /** - * Specifies that an entire element should be draggable instead of its contents. - * Mainly for desktop browsers. - * @property defaults.behavior.userDrag - * @type {String} - * @default 'none' - */ - userDrag: 'none', - - /** - * Overrides the highlight color shown when the user taps a link or a JavaScript - * clickable element in Safari on iPhone. This property obeys the alpha value, if specified. - * - * If you don't specify an alpha value, Safari on iPhone applies a default alpha value - * to the color. To disable tap highlighting, set the alpha value to 0 (invisible). - * If you set the alpha value to 1.0 (opaque), the element is not visible when tapped. - * @property defaults.behavior.tapHighlightColor - * @type {String} - * @default 'rgba(0,0,0,0)' - */ - tapHighlightColor: 'rgba(0,0,0,0)' - } -}; - -/** - * hammer document where the base events are added at - * @property DOCUMENT - * @type {HTMLElement} - * @default window.document - */ -Hammer.DOCUMENT = document; - -/** - * detect support for pointer events - * @property HAS_POINTEREVENTS - * @type {Boolean} - */ -Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled; - -/** - * detect support for touch events - * @property HAS_TOUCHEVENTS - * @type {Boolean} - */ -Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window); - -/** - * detect mobile browsers - * @property IS_MOBILE - * @type {Boolean} - */ -Hammer.IS_MOBILE = /mobile|tablet|ip(ad|hone|od)|android|silk/i.test(navigator.userAgent); - -/** - * detect if we want to support mouseevents at all - * @property NO_MOUSEEVENTS - * @type {Boolean} - */ -Hammer.NO_MOUSEEVENTS = (Hammer.HAS_TOUCHEVENTS && Hammer.IS_MOBILE) || Hammer.HAS_POINTEREVENTS; - -/** - * interval in which Hammer recalculates current velocity/direction/angle in ms - * @property CALCULATE_INTERVAL - * @type {Number} - * @default 25 - */ -Hammer.CALCULATE_INTERVAL = 25; - -/** - * eventtypes per touchevent (start, move, end) are filled by `Event.determineEventTypes` on `setup` - * the object contains the DOM event names per type (`EVENT_START`, `EVENT_MOVE`, `EVENT_END`) - * @property EVENT_TYPES - * @private - * @writeOnce - * @type {Object} - */ -var EVENT_TYPES = {}; - -/** - * direction strings, for safe comparisons - * @property DIRECTION_DOWN|LEFT|UP|RIGHT - * @final - * @type {String} - * @default 'down' 'left' 'up' 'right' - */ -var DIRECTION_DOWN = Hammer.DIRECTION_DOWN = 'down'; -var DIRECTION_LEFT = Hammer.DIRECTION_LEFT = 'left'; -var DIRECTION_UP = Hammer.DIRECTION_UP = 'up'; -var DIRECTION_RIGHT = Hammer.DIRECTION_RIGHT = 'right'; - -/** - * pointertype strings, for safe comparisons - * @property POINTER_MOUSE|TOUCH|PEN - * @final - * @type {String} - * @default 'mouse' 'touch' 'pen' - */ -var POINTER_MOUSE = Hammer.POINTER_MOUSE = 'mouse'; -var POINTER_TOUCH = Hammer.POINTER_TOUCH = 'touch'; -var POINTER_PEN = Hammer.POINTER_PEN = 'pen'; - -/** - * eventtypes - * @property EVENT_START|MOVE|END|RELEASE|TOUCH - * @final - * @type {String} - * @default 'start' 'change' 'move' 'end' 'release' 'touch' - */ -var EVENT_START = Hammer.EVENT_START = 'start'; -var EVENT_MOVE = Hammer.EVENT_MOVE = 'move'; -var EVENT_END = Hammer.EVENT_END = 'end'; -var EVENT_RELEASE = Hammer.EVENT_RELEASE = 'release'; -var EVENT_TOUCH = Hammer.EVENT_TOUCH = 'touch'; - -/** - * if the window events are set... - * @property READY - * @writeOnce - * @type {Boolean} - * @default false - */ -Hammer.READY = false; - -/** - * plugins namespace - * @property plugins - * @type {Object} - */ -Hammer.plugins = Hammer.plugins || {}; - -/** - * gestures namespace - * see `/gestures` for the definitions - * @property gestures - * @type {Object} - */ -Hammer.gestures = Hammer.gestures || {}; - -/** - * setup events to detect gestures on the document - * this function is called when creating an new instance - * @private - */ -function setup() { - if(Hammer.READY) { - return; - } - - // find what eventtypes we add listeners to - Event.determineEventTypes(); - - // Register all gestures inside Hammer.gestures - Utils.each(Hammer.gestures, function(gesture) { - Detection.register(gesture); - }); - - // Add touch events on the document - Event.onTouch(Hammer.DOCUMENT, EVENT_MOVE, Detection.detect); - Event.onTouch(Hammer.DOCUMENT, EVENT_END, Detection.detect); - - // Hammer is ready...! - Hammer.READY = true; -} - -/** - * @module hammer - * - * @class Utils - * @static - */ -var Utils = Hammer.utils = { - /** - * extend method, could also be used for cloning when `dest` is an empty object. - * changes the dest object - * @method extend - * @param {Object} dest - * @param {Object} src - * @param {Boolean} [merge=false] do a merge - * @return {Object} dest - */ - extend: function extend(dest, src, merge) { - for(var key in src) { - if(!src.hasOwnProperty(key) || (dest[key] !== undefined && merge)) { - continue; - } - dest[key] = src[key]; - } - return dest; - }, - - /** - * simple addEventListener wrapper - * @method on - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - */ - on: function on(element, type, handler) { - element.addEventListener(type, handler, false); - }, - - /** - * simple removeEventListener wrapper - * @method off - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - */ - off: function off(element, type, handler) { - element.removeEventListener(type, handler, false); - }, - - /** - * forEach over arrays and objects - * @method each - * @param {Object|Array} obj - * @param {Function} iterator - * @param {any} iterator.item - * @param {Number} iterator.index - * @param {Object|Array} iterator.obj the source object - * @param {Object} context value to use as `this` in the iterator - */ - each: function each(obj, iterator, context) { - var i, len; - - // native forEach on arrays - if('forEach' in obj) { - obj.forEach(iterator, context); - // arrays - } else if(obj.length !== undefined) { - for(i = 0, len = obj.length; i < len; i++) { - if(iterator.call(context, obj[i], i, obj) === false) { - return; - } - } - // objects - } else { - for(i in obj) { - if(obj.hasOwnProperty(i) && - iterator.call(context, obj[i], i, obj) === false) { - return; - } - } - } - }, - - /** - * find if a string contains the string using indexOf - * @method inStr - * @param {String} src - * @param {String} find - * @return {Boolean} found - */ - inStr: function inStr(src, find) { - return src.indexOf(find) > -1; - }, - - /** - * find if a array contains the object using indexOf or a simple polyfill - * @method inArray - * @param {String} src - * @param {String} find - * @return {Boolean|Number} false when not found, or the index - */ - inArray: function inArray(src, find) { - if(src.indexOf) { - var index = src.indexOf(find); - return (index === -1) ? false : index; - } else { - for(var i = 0, len = src.length; i < len; i++) { - if(src[i] === find) { - return i; - } - } - return false; - } - }, - - /** - * convert an array-like object (`arguments`, `touchlist`) to an array - * @method toArray - * @param {Object} obj - * @return {Array} - */ - toArray: function toArray(obj) { - return Array.prototype.slice.call(obj, 0); - }, - - /** - * find if a node is in the given parent - * @method hasParent - * @param {HTMLElement} node - * @param {HTMLElement} parent - * @return {Boolean} found - */ - hasParent: function hasParent(node, parent) { - while(node) { - if(node == parent) { - return true; - } - node = node.parentNode; - } - return false; - }, - - /** - * get the center of all the touches - * @method getCenter - * @param {Array} touches - * @return {Object} center contains `pageX`, `pageY`, `clientX` and `clientY` properties - */ - getCenter: function getCenter(touches) { - var pageX = [], - pageY = [], - clientX = [], - clientY = [], - min = Math.min, - max = Math.max; - - // no need to loop when only one touch - if(touches.length === 1) { - return { - pageX: touches[0].pageX, - pageY: touches[0].pageY, - clientX: touches[0].clientX, - clientY: touches[0].clientY - }; - } - - Utils.each(touches, function(touch) { - pageX.push(touch.pageX); - pageY.push(touch.pageY); - clientX.push(touch.clientX); - clientY.push(touch.clientY); - }); - - return { - pageX: (min.apply(Math, pageX) + max.apply(Math, pageX)) / 2, - pageY: (min.apply(Math, pageY) + max.apply(Math, pageY)) / 2, - clientX: (min.apply(Math, clientX) + max.apply(Math, clientX)) / 2, - clientY: (min.apply(Math, clientY) + max.apply(Math, clientY)) / 2 - }; - }, - - /** - * calculate the velocity between two points. unit is in px per ms. - * @method getVelocity - * @param {Number} deltaTime - * @param {Number} deltaX - * @param {Number} deltaY - * @return {Object} velocity `x` and `y` - */ - getVelocity: function getVelocity(deltaTime, deltaX, deltaY) { - return { - x: Math.abs(deltaX / deltaTime) || 0, - y: Math.abs(deltaY / deltaTime) || 0 - }; - }, - - /** - * calculate the angle between two coordinates - * @method getAngle - * @param {Touch} touch1 - * @param {Touch} touch2 - * @return {Number} angle - */ - getAngle: function getAngle(touch1, touch2) { - var x = touch2.clientX - touch1.clientX, - y = touch2.clientY - touch1.clientY; - - return Math.atan2(y, x) * 180 / Math.PI; - }, - - /** - * do a small comparision to get the direction between two touches. - * @method getDirection - * @param {Touch} touch1 - * @param {Touch} touch2 - * @return {String} direction matches `DIRECTION_LEFT|RIGHT|UP|DOWN` - */ - getDirection: function getDirection(touch1, touch2) { - var x = Math.abs(touch1.clientX - touch2.clientX), - y = Math.abs(touch1.clientY - touch2.clientY); - - if(x >= y) { - return touch1.clientX - touch2.clientX > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - return touch1.clientY - touch2.clientY > 0 ? DIRECTION_UP : DIRECTION_DOWN; - }, - - /** - * calculate the distance between two touches - * @method getDistance - * @param {Touch}touch1 - * @param {Touch} touch2 - * @return {Number} distance - */ - getDistance: function getDistance(touch1, touch2) { - var x = touch2.clientX - touch1.clientX, - y = touch2.clientY - touch1.clientY; - - return Math.sqrt((x * x) + (y * y)); - }, - - /** - * calculate the scale factor between two touchLists - * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out - * @method getScale - * @param {Array} start array of touches - * @param {Array} end array of touches - * @return {Number} scale - */ - getScale: function getScale(start, end) { - // need two fingers... - if(start.length >= 2 && end.length >= 2) { - return this.getDistance(end[0], end[1]) / this.getDistance(start[0], start[1]); - } - return 1; - }, - - /** - * calculate the rotation degrees between two touchLists - * @method getRotation - * @param {Array} start array of touches - * @param {Array} end array of touches - * @return {Number} rotation - */ - getRotation: function getRotation(start, end) { - // need two fingers - if(start.length >= 2 && end.length >= 2) { - return this.getAngle(end[1], end[0]) - this.getAngle(start[1], start[0]); - } - return 0; - }, - - /** - * find out if the direction is vertical * - * @method isVertical - * @param {String} direction matches `DIRECTION_UP|DOWN` - * @return {Boolean} is_vertical - */ - isVertical: function isVertical(direction) { - return direction == DIRECTION_UP || direction == DIRECTION_DOWN; - }, - - /** - * set css properties with their prefixes - * @param {HTMLElement} element - * @param {String} prop - * @param {String} value - * @param {Boolean} [toggle=true] - * @return {Boolean} - */ - setPrefixedCss: function setPrefixedCss(element, prop, value, toggle) { - var prefixes = ['', 'Webkit', 'Moz', 'O', 'ms']; - prop = Utils.toCamelCase(prop); - - for(var i = 0; i < prefixes.length; i++) { - var p = prop; - // prefixes - if(prefixes[i]) { - p = prefixes[i] + p.slice(0, 1).toUpperCase() + p.slice(1); - } - - // test the style - if(p in element.style) { - element.style[p] = (toggle == null || toggle) && value || ''; - break; - } - } - }, - - /** - * toggle browser default behavior by setting css properties. - * `userSelect='none'` also sets `element.onselectstart` to false - * `userDrag='none'` also sets `element.ondragstart` to false - * - * @method toggleBehavior - * @param {HtmlElement} element - * @param {Object} props - * @param {Boolean} [toggle=true] - */ - toggleBehavior: function toggleBehavior(element, props, toggle) { - if(!props || !element || !element.style) { - return; - } - - // set the css properties - Utils.each(props, function(value, prop) { - Utils.setPrefixedCss(element, prop, value, toggle); - }); - - var falseFn = toggle && function() { - return false; - }; - - // also the disable onselectstart - if(props.userSelect == 'none') { - element.onselectstart = falseFn; - } - // and disable ondragstart - if(props.userDrag == 'none') { - element.ondragstart = falseFn; - } - }, - - /** - * convert a string with underscores to camelCase - * so prevent_default becomes preventDefault - * @param {String} str - * @return {String} camelCaseStr - */ - toCamelCase: function toCamelCase(str) { - return str.replace(/[_-]([a-z])/g, function(s) { - return s[1].toUpperCase(); - }); - } -}; - - -/** - * @module hammer - */ -/** - * @class Event - * @static - */ -var Event = Hammer.event = { - /** - * when touch events have been fired, this is true - * this is used to stop mouse events - * @property prevent_mouseevents - * @private - * @type {Boolean} - */ - preventMouseEvents: false, - - /** - * if EVENT_START has been fired - * @property started - * @private - * @type {Boolean} - */ - started: false, - - /** - * when the mouse is hold down, this is true - * @property should_detect - * @private - * @type {Boolean} - */ - shouldDetect: false, - - /** - * simple event binder with a hook and support for multiple types - * @method on - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - * @param {Function} [hook] - * @param {Object} hook.type - */ - on: function on(element, type, handler, hook) { - var types = type.split(' '); - Utils.each(types, function(type) { - Utils.on(element, type, handler); - hook && hook(type); - }); - }, - - /** - * simple event unbinder with a hook and support for multiple types - * @method off - * @param {HTMLElement} element - * @param {String} type - * @param {Function} handler - * @param {Function} [hook] - * @param {Object} hook.type - */ - off: function off(element, type, handler, hook) { - var types = type.split(' '); - Utils.each(types, function(type) { - Utils.off(element, type, handler); - hook && hook(type); - }); - }, - - /** - * the core touch event handler. - * this finds out if we should to detect gestures - * @method onTouch - * @param {HTMLElement} element - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Function} handler - * @return onTouchHandler {Function} the core event handler - */ - onTouch: function onTouch(element, eventType, handler) { - var self = this; - - var onTouchHandler = function onTouchHandler(ev) { - var srcType = ev.type.toLowerCase(), - isPointer = Hammer.HAS_POINTEREVENTS, - isMouse = Utils.inStr(srcType, 'mouse'), - triggerType; - - // if we are in a mouseevent, but there has been a touchevent triggered in this session - // we want to do nothing. simply break out of the event. - if(isMouse && self.preventMouseEvents) { - return; - - // mousebutton must be down - } else if(isMouse && eventType == EVENT_START && ev.button === 0) { - self.preventMouseEvents = false; - self.shouldDetect = true; - } else if(isPointer && eventType == EVENT_START) { - self.shouldDetect = (ev.buttons === 1 || PointerEvent.matchType(POINTER_TOUCH, ev)); - // just a valid start event, but no mouse - } else if(!isMouse && eventType == EVENT_START) { - self.preventMouseEvents = true; - self.shouldDetect = true; - } - - // update the pointer event before entering the detection - if(isPointer && eventType != EVENT_END) { - PointerEvent.updatePointer(eventType, ev); - } - - // we are in a touch/down state, so allowed detection of gestures - if(self.shouldDetect) { - triggerType = self.doDetect.call(self, ev, eventType, element, handler); - } - - // ...and we are done with the detection - // so reset everything to start each detection totally fresh - if(triggerType == EVENT_END) { - self.preventMouseEvents = false; - self.shouldDetect = false; - PointerEvent.reset(); - // update the pointerevent object after the detection - } - - if(isPointer && eventType == EVENT_END) { - PointerEvent.updatePointer(eventType, ev); - } - }; - - this.on(element, EVENT_TYPES[eventType], onTouchHandler); - return onTouchHandler; - }, - - /** - * the core detection method - * this finds out what hammer-touch-events to trigger - * @method doDetect - * @param {Object} ev - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {HTMLElement} element - * @param {Function} handler - * @return {String} triggerType matches `EVENT_START|MOVE|END` - */ - doDetect: function doDetect(ev, eventType, element, handler) { - var touchList = this.getTouchList(ev, eventType); - var touchListLength = touchList.length; - var triggerType = eventType; - var triggerChange = touchList.trigger; // used by fakeMultitouch plugin - var changedLength = touchListLength; - - // at each touchstart-like event we want also want to trigger a TOUCH event... - if(eventType == EVENT_START) { - triggerChange = EVENT_TOUCH; - // ...the same for a touchend-like event - } else if(eventType == EVENT_END) { - triggerChange = EVENT_RELEASE; - - // keep track of how many touches have been removed - changedLength = touchList.length - ((ev.changedTouches) ? ev.changedTouches.length : 1); - } - - // after there are still touches on the screen, - // we just want to trigger a MOVE event. so change the START or END to a MOVE - // but only after detection has been started, the first time we actualy want a START - if(changedLength > 0 && this.started) { - triggerType = EVENT_MOVE; - } - - // detection has been started, we keep track of this, see above - this.started = true; - - // generate some event data, some basic information - var evData = this.collectEventData(element, triggerType, touchList, ev); - - // trigger the triggerType event before the change (TOUCH, RELEASE) events - // but the END event should be at last - if(eventType != EVENT_END) { - handler.call(Detection, evData); - } - - // trigger a change (TOUCH, RELEASE) event, this means the length of the touches changed - if(triggerChange) { - evData.changedLength = changedLength; - evData.eventType = triggerChange; - - handler.call(Detection, evData); - - evData.eventType = triggerType; - delete evData.changedLength; - } - - // trigger the END event - if(triggerType == EVENT_END) { - handler.call(Detection, evData); - - // ...and we are done with the detection - // so reset everything to start each detection totally fresh - this.started = false; - } - - return triggerType; - }, - - /** - * we have different events for each device/browser - * determine what we need and set them in the EVENT_TYPES constant - * the `onTouch` method is bind to these properties. - * @method determineEventTypes - * @return {Object} events - */ - determineEventTypes: function determineEventTypes() { - var types; - if(Hammer.HAS_POINTEREVENTS) { - if(window.PointerEvent) { - types = [ - 'pointerdown', - 'pointermove', - 'pointerup pointercancel lostpointercapture' - ]; - } else { - types = [ - 'MSPointerDown', - 'MSPointerMove', - 'MSPointerUp MSPointerCancel MSLostPointerCapture' - ]; - } - } else if(Hammer.NO_MOUSEEVENTS) { - types = [ - 'touchstart', - 'touchmove', - 'touchend touchcancel' - ]; - } else { - types = [ - 'touchstart mousedown', - 'touchmove mousemove', - 'touchend touchcancel mouseup' - ]; - } - - EVENT_TYPES[EVENT_START] = types[0]; - EVENT_TYPES[EVENT_MOVE] = types[1]; - EVENT_TYPES[EVENT_END] = types[2]; - return EVENT_TYPES; - }, - - /** - * create touchList depending on the event - * @method getTouchList - * @param {Object} ev - * @param {String} eventType - * @return {Array} touches - */ - getTouchList: function getTouchList(ev, eventType) { - // get the fake pointerEvent touchlist - if(Hammer.HAS_POINTEREVENTS) { - return PointerEvent.getTouchList(); - } - - // get the touchlist - if(ev.touches) { - if(eventType == EVENT_MOVE) { - return ev.touches; - } - - var identifiers = []; - var concat = [].concat(Utils.toArray(ev.touches), Utils.toArray(ev.changedTouches)); - var touchList = []; - - Utils.each(concat, function(touch) { - if(Utils.inArray(identifiers, touch.identifier) === false) { - touchList.push(touch); - } - identifiers.push(touch.identifier); - }); - - return touchList; - } - - // make fake touchList from mouse position - ev.identifier = 1; - return [ev]; - }, - - /** - * collect basic event data - * @method collectEventData - * @param {HTMLElement} element - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Array} touches - * @param {Object} ev - * @return {Object} ev - */ - collectEventData: function collectEventData(element, eventType, touches, ev) { - // find out pointerType - var pointerType = POINTER_TOUCH; - if(Utils.inStr(ev.type, 'mouse') || PointerEvent.matchType(POINTER_MOUSE, ev)) { - pointerType = POINTER_MOUSE; - } else if(PointerEvent.matchType(POINTER_PEN, ev)) { - pointerType = POINTER_PEN; - } - - return { - center: Utils.getCenter(touches), - timeStamp: Date.now(), - target: ev.target, - touches: touches, - eventType: eventType, - pointerType: pointerType, - srcEvent: ev, - - /** - * prevent the browser default actions - * mostly used to disable scrolling of the browser - */ - preventDefault: function() { - var srcEvent = this.srcEvent; - srcEvent.preventManipulation && srcEvent.preventManipulation(); - srcEvent.preventDefault && srcEvent.preventDefault(); - }, - - /** - * stop bubbling the event up to its parents - */ - stopPropagation: function() { - this.srcEvent.stopPropagation(); - }, - - /** - * immediately stop gesture detection - * might be useful after a swipe was detected - * @return {*} - */ - stopDetect: function() { - return Detection.stopDetect(); - } - }; - } -}; - - -/** - * @module hammer - * - * @class PointerEvent - * @static - */ -var PointerEvent = Hammer.PointerEvent = { - /** - * holds all pointers, by `identifier` - * @property pointers - * @type {Object} - */ - pointers: {}, - - /** - * get the pointers as an array - * @method getTouchList - * @return {Array} touchlist - */ - getTouchList: function getTouchList() { - var touchlist = []; - // we can use forEach since pointerEvents only is in IE10 - Utils.each(this.pointers, function(pointer) { - touchlist.push(pointer); - }); - return touchlist; - }, - - /** - * update the position of a pointer - * @method updatePointer - * @param {String} eventType matches `EVENT_START|MOVE|END` - * @param {Object} pointerEvent - */ - updatePointer: function updatePointer(eventType, pointerEvent) { - if(eventType == EVENT_END || (eventType != EVENT_END && pointerEvent.buttons !== 1)) { - delete this.pointers[pointerEvent.pointerId]; - } else { - pointerEvent.identifier = pointerEvent.pointerId; - this.pointers[pointerEvent.pointerId] = pointerEvent; - } - }, - - /** - * check if ev matches pointertype - * @method matchType - * @param {String} pointerType matches `POINTER_MOUSE|TOUCH|PEN` - * @param {PointerEvent} ev - */ - matchType: function matchType(pointerType, ev) { - if(!ev.pointerType) { - return false; - } - - var pt = ev.pointerType, - types = {}; - - types[POINTER_MOUSE] = (pt === (ev.MSPOINTER_TYPE_MOUSE || POINTER_MOUSE)); - types[POINTER_TOUCH] = (pt === (ev.MSPOINTER_TYPE_TOUCH || POINTER_TOUCH)); - types[POINTER_PEN] = (pt === (ev.MSPOINTER_TYPE_PEN || POINTER_PEN)); - return types[pointerType]; - }, - - /** - * reset the stored pointers - * @method reset - */ - reset: function resetList() { - this.pointers = {}; - } -}; - - -/** - * @module hammer - * - * @class Detection - * @static - */ -var Detection = Hammer.detection = { - // contains all registred Hammer.gestures in the correct order - gestures: [], - - // data of the current Hammer.gesture detection session - current: null, - - // the previous Hammer.gesture session data - // is a full clone of the previous gesture.current object - previous: null, - - // when this becomes true, no gestures are fired - stopped: false, - - /** - * start Hammer.gesture detection - * @method startDetect - * @param {Hammer.Instance} inst - * @param {Object} eventData - */ - startDetect: function startDetect(inst, eventData) { - // already busy with a Hammer.gesture detection on an element - if(this.current) { - return; - } - - this.stopped = false; - - // holds current session - this.current = { - inst: inst, // reference to HammerInstance we're working for - startEvent: Utils.extend({}, eventData), // start eventData for distances, timing etc - lastEvent: false, // last eventData - lastCalcEvent: false, // last eventData for calculations. - futureCalcEvent: false, // last eventData for calculations. - lastCalcData: {}, // last lastCalcData - name: '' // current gesture we're in/detected, can be 'tap', 'hold' etc - }; - - this.detect(eventData); - }, - - /** - * Hammer.gesture detection - * @method detect - * @param {Object} eventData - * @return {any} - */ - detect: function detect(eventData) { - if(!this.current || this.stopped) { - return; - } - - // extend event data with calculations about scale, distance etc - eventData = this.extendEventData(eventData); - - // hammer instance and instance options - var inst = this.current.inst, - instOptions = inst.options; - - // call Hammer.gesture handlers - Utils.each(this.gestures, function triggerGesture(gesture) { - // only when the instance options have enabled this gesture - if(!this.stopped && inst.enabled && instOptions[gesture.name]) { - gesture.handler.call(gesture, eventData, inst); - } - }, this); - - // store as previous event event - if(this.current) { - this.current.lastEvent = eventData; - } - - if(eventData.eventType == EVENT_END) { - this.stopDetect(); - } - - return eventData; - }, - - /** - * clear the Hammer.gesture vars - * this is called on endDetect, but can also be used when a final Hammer.gesture has been detected - * to stop other Hammer.gestures from being fired - * @method stopDetect - */ - stopDetect: function stopDetect() { - // clone current data to the store as the previous gesture - // used for the double tap gesture, since this is an other gesture detect session - this.previous = Utils.extend({}, this.current); - - // reset the current - this.current = null; - this.stopped = true; - }, - - /** - * calculate velocity, angle and direction - * @method getVelocityData - * @param {Object} ev - * @param {Object} center - * @param {Number} deltaTime - * @param {Number} deltaX - * @param {Number} deltaY - */ - getCalculatedData: function getCalculatedData(ev, center, deltaTime, deltaX, deltaY) { - var cur = this.current, - recalc = false, - calcEv = cur.lastCalcEvent, - calcData = cur.lastCalcData; - - if(calcEv && ev.timeStamp - calcEv.timeStamp > Hammer.CALCULATE_INTERVAL) { - center = calcEv.center; - deltaTime = ev.timeStamp - calcEv.timeStamp; - deltaX = ev.center.clientX - calcEv.center.clientX; - deltaY = ev.center.clientY - calcEv.center.clientY; - recalc = true; - } - - if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { - cur.futureCalcEvent = ev; - } - - if(!cur.lastCalcEvent || recalc) { - calcData.velocity = Utils.getVelocity(deltaTime, deltaX, deltaY); - calcData.angle = Utils.getAngle(center, ev.center); - calcData.direction = Utils.getDirection(center, ev.center); - - cur.lastCalcEvent = cur.futureCalcEvent || ev; - cur.futureCalcEvent = ev; - } - - ev.velocityX = calcData.velocity.x; - ev.velocityY = calcData.velocity.y; - ev.interimAngle = calcData.angle; - ev.interimDirection = calcData.direction; - }, - - /** - * extend eventData for Hammer.gestures - * @method extendEventData - * @param {Object} ev - * @return {Object} ev - */ - extendEventData: function extendEventData(ev) { - var cur = this.current, - startEv = cur.startEvent, - lastEv = cur.lastEvent || startEv; - - // update the start touchlist to calculate the scale/rotation - if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) { - startEv.touches = []; - Utils.each(ev.touches, function(touch) { - startEv.touches.push({ - clientX: touch.clientX, - clientY: touch.clientY - }); - }); - } - - var deltaTime = ev.timeStamp - startEv.timeStamp, - deltaX = ev.center.clientX - startEv.center.clientX, - deltaY = ev.center.clientY - startEv.center.clientY; - - this.getCalculatedData(ev, lastEv.center, deltaTime, deltaX, deltaY); - - Utils.extend(ev, { - startEvent: startEv, - - deltaTime: deltaTime, - deltaX: deltaX, - deltaY: deltaY, - - distance: Utils.getDistance(startEv.center, ev.center), - angle: Utils.getAngle(startEv.center, ev.center), - direction: Utils.getDirection(startEv.center, ev.center), - scale: Utils.getScale(startEv.touches, ev.touches), - rotation: Utils.getRotation(startEv.touches, ev.touches) - }); - - return ev; - }, - - /** - * register new gesture - * @method register - * @param {Object} gesture object, see `gestures/` for documentation - * @return {Array} gestures - */ - register: function register(gesture) { - // add an enable gesture options if there is no given - var options = gesture.defaults || {}; - if(options[gesture.name] === undefined) { - options[gesture.name] = true; - } - - // extend Hammer default options with the Hammer.gesture options - Utils.extend(Hammer.defaults, options, true); - - // set its index - gesture.index = gesture.index || 1000; - - // add Hammer.gesture to the list - this.gestures.push(gesture); - - // sort the list by index - this.gestures.sort(function(a, b) { - if(a.index < b.index) { - return -1; - } - if(a.index > b.index) { - return 1; - } - return 0; - }); - - return this.gestures; - } -}; - - -/** - * @module hammer - */ - -/** - * create new hammer instance - * all methods should return the instance itself, so it is chainable. - * - * @class Instance - * @constructor - * @param {HTMLElement} element - * @param {Object} [options={}] options are merged with `Hammer.defaults` - * @return {Hammer.Instance} - */ -Hammer.Instance = function(element, options) { - var self = this; - - // setup HammerJS window events and register all gestures - // this also sets up the default options - setup(); - - /** - * @property element - * @type {HTMLElement} - */ - this.element = element; - - /** - * @property enabled - * @type {Boolean} - * @protected - */ - this.enabled = true; - - /** - * options, merged with the defaults - * options with an _ are converted to camelCase - * @property options - * @type {Object} - */ - Utils.each(options, function(value, name) { - delete options[name]; - options[Utils.toCamelCase(name)] = value; - }); - - this.options = Utils.extend(Utils.extend({}, Hammer.defaults), options || {}); - - // add some css to the element to prevent the browser from doing its native behavoir - if(this.options.behavior) { - Utils.toggleBehavior(this.element, this.options.behavior, true); - } - - /** - * event start handler on the element to start the detection - * @property eventStartHandler - * @type {Object} - */ - this.eventStartHandler = Event.onTouch(element, EVENT_START, function(ev) { - if(self.enabled && ev.eventType == EVENT_START) { - Detection.startDetect(self, ev); - } else if(ev.eventType == EVENT_TOUCH) { - Detection.detect(ev); - } - }); - - /** - * keep a list of user event handlers which needs to be removed when calling 'dispose' - * @property eventHandlers - * @type {Array} - */ - this.eventHandlers = []; -}; - -Hammer.Instance.prototype = { - /** - * bind events to the instance - * @method on - * @chainable - * @param {String} gestures multiple gestures by splitting with a space - * @param {Function} handler - * @param {Object} handler.ev event object - */ - on: function onEvent(gestures, handler) { - var self = this; - Event.on(self.element, gestures, handler, function(type) { - self.eventHandlers.push({ gesture: type, handler: handler }); - }); - return self; - }, - - /** - * unbind events to the instance - * @method off - * @chainable - * @param {String} gestures - * @param {Function} handler - */ - off: function offEvent(gestures, handler) { - var self = this; - - Event.off(self.element, gestures, handler, function(type) { - var index = Utils.inArray({ gesture: type, handler: handler }); - if(index !== false) { - self.eventHandlers.splice(index, 1); - } - }); - return self; - }, - - /** - * trigger gesture event - * @method trigger - * @chainable - * @param {String} gesture - * @param {Object} [eventData] - */ - trigger: function triggerEvent(gesture, eventData) { - // optional - if(!eventData) { - eventData = {}; - } - - // create DOM event - var event = Hammer.DOCUMENT.createEvent('Event'); - event.initEvent(gesture, true, true); - event.gesture = eventData; - - // trigger on the target if it is in the instance element, - // this is for event delegation tricks - var element = this.element; - if(Utils.hasParent(eventData.target, element)) { - element = eventData.target; - } - - element.dispatchEvent(event); - return this; - }, - - /** - * enable of disable hammer.js detection - * @method enable - * @chainable - * @param {Boolean} state - */ - enable: function enable(state) { - this.enabled = state; - return this; - }, - - /** - * dispose this hammer instance - * @method dispose - * @return {Null} - */ - dispose: function dispose() { - var i, eh; - - // undo all changes made by stop_browser_behavior - Utils.toggleBehavior(this.element, this.options.behavior, false); - - // unbind all custom event handlers - for(i = -1; (eh = this.eventHandlers[++i]);) { - Utils.off(this.element, eh.gesture, eh.handler); - } - - this.eventHandlers = []; - - // unbind the start event listener - Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler); - - return null; - } -}; - - -/** - * @module gestures - */ -/** - * Move with x fingers (default 1) around on the page. - * Preventing the default browser behavior is a good way to improve feel and working. - * ```` - * hammertime.on("drag", function(ev) { - * console.log(ev); - * ev.gesture.preventDefault(); - * }); - * ```` - * - * @class Drag - * @static - */ -/** - * @event drag - * @param {Object} ev - */ -/** - * @event dragstart - * @param {Object} ev - */ -/** - * @event dragend - * @param {Object} ev - */ -/** - * @event drapleft - * @param {Object} ev - */ -/** - * @event dragright - * @param {Object} ev - */ -/** - * @event dragup - * @param {Object} ev - */ -/** - * @event dragdown - * @param {Object} ev - */ - -/** - * @param {String} name - */ -(function(name) { - var triggered = false; - - function dragGesture(ev, inst) { - var cur = Detection.current; - - // max touches - if(inst.options.dragMaxTouches > 0 && - ev.touches.length > inst.options.dragMaxTouches) { - return; - } - - switch(ev.eventType) { - case EVENT_START: - triggered = false; - break; - - case EVENT_MOVE: - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.distance < inst.options.dragMinDistance && - cur.name != name) { - return; - } - - var startCenter = cur.startEvent.center; - - // we are dragging! - if(cur.name != name) { - cur.name = name; - if(inst.options.dragDistanceCorrection && ev.distance > 0) { - // When a drag is triggered, set the event center to dragMinDistance pixels from the original event center. - // Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0. - // It might be useful to save the original start point somewhere - var factor = Math.abs(inst.options.dragMinDistance / ev.distance); - startCenter.pageX += ev.deltaX * factor; - startCenter.pageY += ev.deltaY * factor; - startCenter.clientX += ev.deltaX * factor; - startCenter.clientY += ev.deltaY * factor; - - // recalculate event data using new start point - ev = Detection.extendEventData(ev); - } - } - - // lock drag to axis? - if(cur.lastEvent.dragLockToAxis || - ( inst.options.dragLockToAxis && - inst.options.dragLockMinDistance <= ev.distance - )) { - ev.dragLockToAxis = true; - } - - // keep direction on the axis that the drag gesture started on - var lastDirection = cur.lastEvent.direction; - if(ev.dragLockToAxis && lastDirection !== ev.direction) { - if(Utils.isVertical(lastDirection)) { - ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN; - } else { - ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT; - } - } - - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } - - // trigger events - inst.trigger(name, ev); - inst.trigger(name + ev.direction, ev); - - var isVertical = Utils.isVertical(ev.direction); - - // block the browser events - if((inst.options.dragBlockVertical && isVertical) || - (inst.options.dragBlockHorizontal && !isVertical)) { - ev.preventDefault(); - } - break; - - case EVENT_RELEASE: - if(triggered && ev.changedLength <= inst.options.dragMaxTouches) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; - - case EVENT_END: - triggered = false; - break; - } - } - - Hammer.gestures.Drag = { - name: name, - index: 50, - handler: dragGesture, - defaults: { - /** - * minimal movement that have to be made before the drag event gets triggered - * @property dragMinDistance - * @type {Number} - * @default 10 - */ - dragMinDistance: 10, - - /** - * Set dragDistanceCorrection to true to make the starting point of the drag - * be calculated from where the drag was triggered, not from where the touch started. - * Useful to avoid a jerk-starting drag, which can make fine-adjustments - * through dragging difficult, and be visually unappealing. - * @property dragDistanceCorrection - * @type {Boolean} - * @default true - */ - dragDistanceCorrection: true, - - /** - * set 0 for unlimited, but this can conflict with transform - * @property dragMaxTouches - * @type {Number} - * @default 1 - */ - dragMaxTouches: 1, - - /** - * prevent default browser behavior when dragging occurs - * be careful with it, it makes the element a blocking element - * when you are using the drag gesture, it is a good practice to set this true - * @property dragBlockHorizontal - * @type {Boolean} - * @default false - */ - dragBlockHorizontal: false, - - /** - * same as `dragBlockHorizontal`, but for vertical movement - * @property dragBlockVertical - * @type {Boolean} - * @default false - */ - dragBlockVertical: false, - - /** - * dragLockToAxis keeps the drag gesture on the axis that it started on, - * It disallows vertical directions if the initial direction was horizontal, and vice versa. - * @property dragLockToAxis - * @type {Boolean} - * @default false - */ - dragLockToAxis: false, - - /** - * drag lock only kicks in when distance > dragLockMinDistance - * This way, locking occurs only when the distance has become large enough to reliably determine the direction - * @property dragLockMinDistance - * @type {Number} - * @default 25 - */ - dragLockMinDistance: 25 - } - }; -})('drag'); - -/** - * @module gestures - */ -/** - * trigger a simple gesture event, so you can do anything in your handler. - * only usable if you know what your doing... - * - * @class Gesture - * @static - */ -/** - * @event gesture - * @param {Object} ev - */ -Hammer.gestures.Gesture = { - name: 'gesture', - index: 1337, - handler: function releaseGesture(ev, inst) { - inst.trigger(this.name, ev); - } -}; - -/** - * @module gestures - */ -/** - * Touch stays at the same place for x time - * - * @class Hold - * @static - */ -/** - * @event hold - * @param {Object} ev - */ - -/** - * @param {String} name - */ -(function(name) { - var timer; - - function holdGesture(ev, inst) { - var options = inst.options, - current = Detection.current; - - switch(ev.eventType) { - case EVENT_START: - clearTimeout(timer); - - // set the gesture so we can check in the timeout if it still is - current.name = name; - - // set timer and if after the timeout it still is hold, - // we trigger the hold event - timer = setTimeout(function() { - if(current && current.name == name) { - inst.trigger(name, ev); - } - }, options.holdTimeout); - break; - - case EVENT_MOVE: - if(ev.distance > options.holdThreshold) { - clearTimeout(timer); - } - break; - - case EVENT_RELEASE: - clearTimeout(timer); - break; - } - } - - Hammer.gestures.Hold = { - name: name, - index: 10, - defaults: { - /** - * @property holdTimeout - * @type {Number} - * @default 500 - */ - holdTimeout: 500, - - /** - * movement allowed while holding - * @property holdThreshold - * @type {Number} - * @default 2 - */ - holdThreshold: 2 - }, - handler: holdGesture - }; -})('hold'); - -/** - * @module gestures - */ -/** - * when a touch is being released from the page - * - * @class Release - * @static - */ -/** - * @event release - * @param {Object} ev - */ -Hammer.gestures.Release = { - name: 'release', - index: Infinity, - handler: function releaseGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - inst.trigger(this.name, ev); - } - } -}; - -/** - * @module gestures - */ -/** - * triggers swipe events when the end velocity is above the threshold - * for best usage, set `preventDefault` (on the drag gesture) to `true` - * ```` - * hammertime.on("dragleft swipeleft", function(ev) { - * console.log(ev); - * ev.gesture.preventDefault(); - * }); - * ```` - * - * @class Swipe - * @static - */ -/** - * @event swipe - * @param {Object} ev - */ -/** - * @event swipeleft - * @param {Object} ev - */ -/** - * @event swiperight - * @param {Object} ev - */ -/** - * @event swipeup - * @param {Object} ev - */ -/** - * @event swipedown - * @param {Object} ev - */ -Hammer.gestures.Swipe = { - name: 'swipe', - index: 40, - defaults: { - /** - * @property swipeMinTouches - * @type {Number} - * @default 1 - */ - swipeMinTouches: 1, - - /** - * @property swipeMaxTouches - * @type {Number} - * @default 1 - */ - swipeMaxTouches: 1, - - /** - * horizontal swipe velocity - * @property swipeVelocityX - * @type {Number} - * @default 0.6 - */ - swipeVelocityX: 0.6, - - /** - * vertical swipe velocity - * @property swipeVelocityY - * @type {Number} - * @default 0.6 - */ - swipeVelocityY: 0.6 - }, - - handler: function swipeGesture(ev, inst) { - if(ev.eventType == EVENT_RELEASE) { - var touches = ev.touches.length, - options = inst.options; - - // max touches - if(touches < options.swipeMinTouches || - touches > options.swipeMaxTouches) { - return; - } - - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(ev.velocityX > options.swipeVelocityX || - ev.velocityY > options.swipeVelocityY) { - // trigger swipe events - inst.trigger(this.name, ev); - inst.trigger(this.name + ev.direction, ev); - } - } - } -}; - -/** - * @module gestures - */ -/** - * Single tap and a double tap on a place - * - * @class Tap - * @static - */ -/** - * @event tap - * @param {Object} ev - */ -/** - * @event doubletap - * @param {Object} ev - */ - -/** - * @param {String} name - */ -(function(name) { - var hasMoved = false; - - function tapGesture(ev, inst) { - var options = inst.options, - current = Detection.current, - prev = Detection.previous, - sincePrev, - didDoubleTap; - - switch(ev.eventType) { - case EVENT_START: - hasMoved = false; - break; - - case EVENT_MOVE: - hasMoved = hasMoved || (ev.distance > options.tapMaxDistance); - break; - - case EVENT_END: - if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) { - // previous gesture, for the double tap since these are two different gesture detections - sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp; - didDoubleTap = false; - - // check if double tap - if(prev && prev.name == name && - (sincePrev && sincePrev < options.doubleTapInterval) && - ev.distance < options.doubleTapDistance) { - inst.trigger('doubletap', ev); - didDoubleTap = true; - } - - // do a single tap - if(!didDoubleTap || options.tapAlways) { - current.name = name; - inst.trigger(current.name, ev); - } - } - break; - } - } - - Hammer.gestures.Tap = { - name: name, - index: 100, - handler: tapGesture, - defaults: { - /** - * max time of a tap, this is for the slow tappers - * @property tapMaxTime - * @type {Number} - * @default 250 - */ - tapMaxTime: 250, - - /** - * max distance of movement of a tap, this is for the slow tappers - * @property tapMaxDistance - * @type {Number} - * @default 10 - */ - tapMaxDistance: 10, - - /** - * always trigger the `tap` event, even while double-tapping - * @property tapAlways - * @type {Boolean} - * @default true - */ - tapAlways: true, - - /** - * max distance between two taps - * @property doubleTapDistance - * @type {Number} - * @default 20 - */ - doubleTapDistance: 20, - - /** - * max time between two taps - * @property doubleTapInterval - * @type {Number} - * @default 300 - */ - doubleTapInterval: 300 - } - }; -})('tap'); - -/** - * @module gestures - */ -/** - * when a touch is being touched at the page - * - * @class Touch - * @static - */ -/** - * @event touch - * @param {Object} ev - */ -Hammer.gestures.Touch = { - name: 'touch', - index: -Infinity, - defaults: { - /** - * call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page, - * but it improves gestures like transforming and dragging. - * be careful with using this, it can be very annoying for users to be stuck on the page - * @property preventDefault - * @type {Boolean} - * @default false - */ - preventDefault: false, - - /** - * disable mouse events, so only touch (or pen!) input triggers events - * @property preventMouse - * @type {Boolean} - * @default false - */ - preventMouse: false - }, - handler: function touchGesture(ev, inst) { - if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) { - ev.stopDetect(); - return; - } - - if(inst.options.preventDefault) { - ev.preventDefault(); - } - - if(ev.eventType == EVENT_TOUCH) { - inst.trigger('touch', ev); - } - } -}; - -/** - * @module gestures - */ -/** - * User want to scale or rotate with 2 fingers - * Preventing the default browser behavior is a good way to improve feel and working. This can be done with the - * `preventDefault` option. - * - * @class Transform - * @static - */ -/** - * @event transform - * @param {Object} ev - */ -/** - * @event transformstart - * @param {Object} ev - */ -/** - * @event transformend - * @param {Object} ev - */ -/** - * @event pinchin - * @param {Object} ev - */ -/** - * @event pinchout - * @param {Object} ev - */ -/** - * @event rotate - * @param {Object} ev - */ - -/** - * @param {String} name - */ -(function(name) { - var triggered = false; - - function transformGesture(ev, inst) { - switch(ev.eventType) { - case EVENT_START: - triggered = false; - break; - - case EVENT_MOVE: - // at least multitouch - if(ev.touches.length < 2) { - return; - } - - var scaleThreshold = Math.abs(1 - ev.scale); - var rotationThreshold = Math.abs(ev.rotation); - - // when the distance we moved is too small we skip this gesture - // or we can be already in dragging - if(scaleThreshold < inst.options.transformMinScale && - rotationThreshold < inst.options.transformMinRotation) { - return; - } - - // we are transforming! - Detection.current.name = name; - - // first time, trigger dragstart event - if(!triggered) { - inst.trigger(name + 'start', ev); - triggered = true; - } - - inst.trigger(name, ev); // basic transform event - - // trigger rotate event - if(rotationThreshold > inst.options.transformMinRotation) { - inst.trigger('rotate', ev); - } - - // trigger pinch event - if(scaleThreshold > inst.options.transformMinScale) { - inst.trigger('pinch', ev); - inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev); - } - break; - - case EVENT_RELEASE: - if(triggered && ev.changedLength < 2) { - inst.trigger(name + 'end', ev); - triggered = false; - } - break; - } - } - - Hammer.gestures.Transform = { - name: name, - index: 45, - defaults: { - /** - * minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1 - * @property transformMinScale - * @type {Number} - * @default 0.01 - */ - transformMinScale: 0.01, - - /** - * rotation in degrees - * @property transformMinRotation - * @type {Number} - * @default 1 - */ - transformMinRotation: 1 - }, - - handler: transformGesture - }; -})('transform'); - -/** - * @module hammer - */ - -// AMD export -if(typeof define == 'function' && define.amd) { - define(function() { - return Hammer; - }); -// commonjs export -} else if(typeof module !== 'undefined' && module.exports) { - module.exports = Hammer; -// browser export -} else { - window.Hammer = Hammer; -} - -})(window); -},{}],32:[function(_dereq_,module,exports){ -if (!('indexOf' in Array.prototype)) { - Array.prototype.indexOf= function(find, i /*opt*/) { - if (i===undefined) i= 0; - if (i<0) i+= this.length; - if (i<0) i= 0; - for (var n= this.length; i= 0) { - name = type.substring(i + 1); - type = type.substring(0, i); - } - - if (type) return arguments.length < 2 - ? this[type].on(name) - : this[type].on(name, listener); - - if (arguments.length === 2) { - if (listener == null) for (type in this) { - if (this.hasOwnProperty(type)) this[type].on(name, null); - } - return this; - } -}; - -function d3_dispatch_event(dispatch) { - var listeners = [], - listenerByName = new d3_Map; - - function event() { - var z = listeners, // defensive reference - i = -1, - n = z.length, - l; - while (++i < n) if (l = z[i].on) l.apply(this, arguments); - return dispatch; - } - - event.on = function(name, listener) { - var l = listenerByName.get(name), - i; - - // return the current listener, if any - if (arguments.length < 2) return l && l.on; - - // remove the old listener, if any (with copy-on-write) - if (l) { - l.on = null; - listeners = listeners.slice(0, i = listeners.indexOf(l)).concat(listeners.slice(i + 1)); - listenerByName.remove(name); - } - - // add the new listener, if any - if (listener) listeners.push(listenerByName.set(name, {on: listener})); - - return dispatch; - }; - - return event; -} -// Copies a variable number of methods from source to target. -d3.rebind = function(target, source) { - var i = 1, n = arguments.length, method; - while (++i < n) target[method = arguments[i]] = d3_rebind(target, source, source[method]); - return target; -}; - -// Method is assumed to be a standard D3 getter-setter: -// If passed with no arguments, gets the value. -// If passed with arguments, sets the value and returns the target. -function d3_rebind(target, source, method) { - return function() { - var value = method.apply(source, arguments); - return value === source ? target : value; - }; -} - return d3; -})(); - -},{}],33:[function(_dereq_,module,exports){ -// Released under MIT license -// Copyright (c) 2009-2010 Dominic Baggott -// Copyright (c) 2009-2010 Ash Berlin -// Copyright (c) 2011 Christoph Dorn (http://www.christophdorn.com) -// Date: 2013-09-15T16:12Z - -(function(expose) { - - - - - var MarkdownHelpers = {}; - - // For Spidermonkey based engines - function mk_block_toSource() { - return "Markdown.mk_block( " + - uneval(this.toString()) + - ", " + - uneval(this.trailing) + - ", " + - uneval(this.lineNumber) + - " )"; - } - - // node - function mk_block_inspect() { - var util = _dereq_("util"); - return "Markdown.mk_block( " + - util.inspect(this.toString()) + - ", " + - util.inspect(this.trailing) + - ", " + - util.inspect(this.lineNumber) + - " )"; - - } - - MarkdownHelpers.mk_block = function(block, trail, line) { - // Be helpful for default case in tests. - if ( arguments.length === 1 ) - trail = "\n\n"; - - // We actually need a String object, not a string primitive - /* jshint -W053 */ - var s = new String(block); - s.trailing = trail; - // To make it clear its not just a string - s.inspect = mk_block_inspect; - s.toSource = mk_block_toSource; - - if ( line !== undefined ) - s.lineNumber = line; - - return s; - }; - - - var isArray = MarkdownHelpers.isArray = Array.isArray || function(obj) { - return Object.prototype.toString.call(obj) === "[object Array]"; - }; - - // Don't mess with Array.prototype. Its not friendly - if ( Array.prototype.forEach ) { - MarkdownHelpers.forEach = function forEach( arr, cb, thisp ) { - return arr.forEach( cb, thisp ); - }; - } - else { - MarkdownHelpers.forEach = function forEach(arr, cb, thisp) { - for (var i = 0; i < arr.length; i++) - cb.call(thisp || arr, arr[i], i, arr); - }; - } - - MarkdownHelpers.isEmpty = function isEmpty( obj ) { - for ( var key in obj ) { - if ( hasOwnProperty.call( obj, key ) ) - return false; - } - return true; - }; - - MarkdownHelpers.extract_attr = function extract_attr( jsonml ) { - return isArray(jsonml) - && jsonml.length > 1 - && typeof jsonml[ 1 ] === "object" - && !( isArray(jsonml[ 1 ]) ) - ? jsonml[ 1 ] - : undefined; - }; - - - - - /** - * class Markdown - * - * Markdown processing in Javascript done right. We have very particular views - * on what constitutes 'right' which include: - * - * - produces well-formed HTML (this means that em and strong nesting is - * important) - * - * - has an intermediate representation to allow processing of parsed data (We - * in fact have two, both as [JsonML]: a markdown tree and an HTML tree). - * - * - is easily extensible to add new dialects without having to rewrite the - * entire parsing mechanics - * - * - has a good test suite - * - * This implementation fulfills all of these (except that the test suite could - * do with expanding to automatically run all the fixtures from other Markdown - * implementations.) - * - * ##### Intermediate Representation - * - * *TODO* Talk about this :) Its JsonML, but document the node names we use. - * - * [JsonML]: http://jsonml.org/ "JSON Markup Language" - **/ - var Markdown = function(dialect) { - switch (typeof dialect) { - case "undefined": - this.dialect = Markdown.dialects.Gruber; - break; - case "object": - this.dialect = dialect; - break; - default: - if ( dialect in Markdown.dialects ) - this.dialect = Markdown.dialects[dialect]; - else - throw new Error("Unknown Markdown dialect '" + String(dialect) + "'"); - break; - } - this.em_state = []; - this.strong_state = []; - this.debug_indent = ""; - }; - - /** - * Markdown.dialects - * - * Namespace of built-in dialects. - **/ - Markdown.dialects = {}; - - - - - // Imported functions - var mk_block = Markdown.mk_block = MarkdownHelpers.mk_block, - isArray = MarkdownHelpers.isArray; - - /** - * parse( markdown, [dialect] ) -> JsonML - * - markdown (String): markdown string to parse - * - dialect (String | Dialect): the dialect to use, defaults to gruber - * - * Parse `markdown` and return a markdown document as a Markdown.JsonML tree. - **/ - Markdown.parse = function( source, dialect ) { - // dialect will default if undefined - var md = new Markdown( dialect ); - return md.toTree( source ); - }; - - function count_lines( str ) { - var n = 0, - i = -1; - while ( ( i = str.indexOf("\n", i + 1) ) !== -1 ) - n++; - return n; - } - - // Internal - split source into rough blocks - Markdown.prototype.split_blocks = function splitBlocks( input ) { - input = input.replace(/(\r\n|\n|\r)/g, "\n"); - // [\s\S] matches _anything_ (newline or space) - // [^] is equivalent but doesn't work in IEs. - var re = /([\s\S]+?)($|\n#|\n(?:\s*\n|$)+)/g, - blocks = [], - m; - - var line_no = 1; - - if ( ( m = /^(\s*\n)/.exec(input) ) !== null ) { - // skip (but count) leading blank lines - line_no += count_lines( m[0] ); - re.lastIndex = m[0].length; - } - - while ( ( m = re.exec(input) ) !== null ) { - if (m[2] === "\n#") { - m[2] = "\n"; - re.lastIndex--; - } - blocks.push( mk_block( m[1], m[2], line_no ) ); - line_no += count_lines( m[0] ); - } - - return blocks; - }; - - /** - * Markdown#processBlock( block, next ) -> undefined | [ JsonML, ... ] - * - block (String): the block to process - * - next (Array): the following blocks - * - * Process `block` and return an array of JsonML nodes representing `block`. - * - * It does this by asking each block level function in the dialect to process - * the block until one can. Succesful handling is indicated by returning an - * array (with zero or more JsonML nodes), failure by a false value. - * - * Blocks handlers are responsible for calling [[Markdown#processInline]] - * themselves as appropriate. - * - * If the blocks were split incorrectly or adjacent blocks need collapsing you - * can adjust `next` in place using shift/splice etc. - * - * If any of this default behaviour is not right for the dialect, you can - * define a `__call__` method on the dialect that will get invoked to handle - * the block processing. - */ - Markdown.prototype.processBlock = function processBlock( block, next ) { - var cbs = this.dialect.block, - ord = cbs.__order__; - - if ( "__call__" in cbs ) - return cbs.__call__.call(this, block, next); - - for ( var i = 0; i < ord.length; i++ ) { - //D:this.debug( "Testing", ord[i] ); - var res = cbs[ ord[i] ].call( this, block, next ); - if ( res ) { - //D:this.debug(" matched"); - if ( !isArray(res) || ( res.length > 0 && !( isArray(res[0]) ) ) ) - this.debug(ord[i], "didn't return a proper array"); - //D:this.debug( "" ); - return res; - } - } - - // Uhoh! no match! Should we throw an error? - return []; - }; - - Markdown.prototype.processInline = function processInline( block ) { - return this.dialect.inline.__call__.call( this, String( block ) ); - }; - - /** - * Markdown#toTree( source ) -> JsonML - * - source (String): markdown source to parse - * - * Parse `source` into a JsonML tree representing the markdown document. - **/ - // custom_tree means set this.tree to `custom_tree` and restore old value on return - Markdown.prototype.toTree = function toTree( source, custom_root ) { - var blocks = source instanceof Array ? source : this.split_blocks( source ); - - // Make tree a member variable so its easier to mess with in extensions - var old_tree = this.tree; - try { - this.tree = custom_root || this.tree || [ "markdown" ]; - - blocks_loop: - while ( blocks.length ) { - var b = this.processBlock( blocks.shift(), blocks ); - - // Reference blocks and the like won't return any content - if ( !b.length ) - continue blocks_loop; - - this.tree.push.apply( this.tree, b ); - } - return this.tree; - } - finally { - if ( custom_root ) - this.tree = old_tree; - } - }; - - // Noop by default - Markdown.prototype.debug = function () { - var args = Array.prototype.slice.call( arguments); - args.unshift(this.debug_indent); - if ( typeof print !== "undefined" ) - print.apply( print, args ); - if ( typeof console !== "undefined" && typeof console.log !== "undefined" ) - console.log.apply( null, args ); - }; - - Markdown.prototype.loop_re_over_block = function( re, block, cb ) { - // Dont use /g regexps with this - var m, - b = block.valueOf(); - - while ( b.length && (m = re.exec(b) ) !== null ) { - b = b.substr( m[0].length ); - cb.call(this, m); - } - return b; - }; - - // Build default order from insertion order. - Markdown.buildBlockOrder = function(d) { - var ord = []; - for ( var i in d ) { - if ( i === "__order__" || i === "__call__" ) - continue; - ord.push( i ); - } - d.__order__ = ord; - }; - - // Build patterns for inline matcher - Markdown.buildInlinePatterns = function(d) { - var patterns = []; - - for ( var i in d ) { - // __foo__ is reserved and not a pattern - if ( i.match( /^__.*__$/) ) - continue; - var l = i.replace( /([\\.*+?|()\[\]{}])/g, "\\$1" ) - .replace( /\n/, "\\n" ); - patterns.push( i.length === 1 ? l : "(?:" + l + ")" ); - } - - patterns = patterns.join("|"); - d.__patterns__ = patterns; - //print("patterns:", uneval( patterns ) ); - - var fn = d.__call__; - d.__call__ = function(text, pattern) { - if ( pattern !== undefined ) - return fn.call(this, text, pattern); - else - return fn.call(this, text, patterns); - }; - }; - - - - - var extract_attr = MarkdownHelpers.extract_attr; - - /** - * renderJsonML( jsonml[, options] ) -> String - * - jsonml (Array): JsonML array to render to XML - * - options (Object): options - * - * Converts the given JsonML into well-formed XML. - * - * The options currently understood are: - * - * - root (Boolean): wether or not the root node should be included in the - * output, or just its children. The default `false` is to not include the - * root itself. - */ - Markdown.renderJsonML = function( jsonml, options ) { - options = options || {}; - // include the root element in the rendered output? - options.root = options.root || false; - - var content = []; - - if ( options.root ) { - content.push( render_tree( jsonml ) ); - } - else { - jsonml.shift(); // get rid of the tag - if ( jsonml.length && typeof jsonml[ 0 ] === "object" && !( jsonml[ 0 ] instanceof Array ) ) - jsonml.shift(); // get rid of the attributes - - while ( jsonml.length ) - content.push( render_tree( jsonml.shift() ) ); - } - - return content.join( "\n\n" ); - }; - - - /** - * toHTMLTree( markdown, [dialect] ) -> JsonML - * toHTMLTree( md_tree ) -> JsonML - * - markdown (String): markdown string to parse - * - dialect (String | Dialect): the dialect to use, defaults to gruber - * - md_tree (Markdown.JsonML): parsed markdown tree - * - * Turn markdown into HTML, represented as a JsonML tree. If a string is given - * to this function, it is first parsed into a markdown tree by calling - * [[parse]]. - **/ - Markdown.toHTMLTree = function toHTMLTree( input, dialect , options ) { - - // convert string input to an MD tree - if ( typeof input === "string" ) - input = this.parse( input, dialect ); - - // Now convert the MD tree to an HTML tree - - // remove references from the tree - var attrs = extract_attr( input ), - refs = {}; - - if ( attrs && attrs.references ) - refs = attrs.references; - - var html = convert_tree_to_html( input, refs , options ); - merge_text_nodes( html ); - return html; - }; - - /** - * toHTML( markdown, [dialect] ) -> String - * toHTML( md_tree ) -> String - * - markdown (String): markdown string to parse - * - md_tree (Markdown.JsonML): parsed markdown tree - * - * Take markdown (either as a string or as a JsonML tree) and run it through - * [[toHTMLTree]] then turn it into a well-formated HTML fragment. - **/ - Markdown.toHTML = function toHTML( source , dialect , options ) { - var input = this.toHTMLTree( source , dialect , options ); - - return this.renderJsonML( input ); - }; - - - function escapeHTML( text ) { - return text.replace( /&/g, "&" ) - .replace( //g, ">" ) - .replace( /"/g, """ ) - .replace( /'/g, "'" ); - } - - function render_tree( jsonml ) { - // basic case - if ( typeof jsonml === "string" ) - return escapeHTML( jsonml ); - - var tag = jsonml.shift(), - attributes = {}, - content = []; - - if ( jsonml.length && typeof jsonml[ 0 ] === "object" && !( jsonml[ 0 ] instanceof Array ) ) - attributes = jsonml.shift(); - - while ( jsonml.length ) - content.push( render_tree( jsonml.shift() ) ); - - var tag_attrs = ""; - for ( var a in attributes ) - tag_attrs += " " + a + '="' + escapeHTML( attributes[ a ] ) + '"'; - - // be careful about adding whitespace here for inline elements - if ( tag === "img" || tag === "br" || tag === "hr" ) - return "<"+ tag + tag_attrs + "/>"; - else - return "<"+ tag + tag_attrs + ">" + content.join( "" ) + ""; - } - - function convert_tree_to_html( tree, references, options ) { - var i; - options = options || {}; - - // shallow clone - var jsonml = tree.slice( 0 ); - - if ( typeof options.preprocessTreeNode === "function" ) - jsonml = options.preprocessTreeNode(jsonml, references); - - // Clone attributes if they exist - var attrs = extract_attr( jsonml ); - if ( attrs ) { - jsonml[ 1 ] = {}; - for ( i in attrs ) { - jsonml[ 1 ][ i ] = attrs[ i ]; - } - attrs = jsonml[ 1 ]; - } - - // basic case - if ( typeof jsonml === "string" ) - return jsonml; - - // convert this node - switch ( jsonml[ 0 ] ) { - case "header": - jsonml[ 0 ] = "h" + jsonml[ 1 ].level; - delete jsonml[ 1 ].level; - break; - case "bulletlist": - jsonml[ 0 ] = "ul"; - break; - case "numberlist": - jsonml[ 0 ] = "ol"; - break; - case "listitem": - jsonml[ 0 ] = "li"; - break; - case "para": - jsonml[ 0 ] = "p"; - break; - case "markdown": - jsonml[ 0 ] = "html"; - if ( attrs ) - delete attrs.references; - break; - case "code_block": - jsonml[ 0 ] = "pre"; - i = attrs ? 2 : 1; - var code = [ "code" ]; - code.push.apply( code, jsonml.splice( i, jsonml.length - i ) ); - jsonml[ i ] = code; - break; - case "inlinecode": - jsonml[ 0 ] = "code"; - break; - case "img": - jsonml[ 1 ].src = jsonml[ 1 ].href; - delete jsonml[ 1 ].href; - break; - case "linebreak": - jsonml[ 0 ] = "br"; - break; - case "link": - jsonml[ 0 ] = "a"; - break; - case "link_ref": - jsonml[ 0 ] = "a"; - - // grab this ref and clean up the attribute node - var ref = references[ attrs.ref ]; - - // if the reference exists, make the link - if ( ref ) { - delete attrs.ref; - - // add in the href and title, if present - attrs.href = ref.href; - if ( ref.title ) - attrs.title = ref.title; - - // get rid of the unneeded original text - delete attrs.original; - } - // the reference doesn't exist, so revert to plain text - else { - return attrs.original; - } - break; - case "img_ref": - jsonml[ 0 ] = "img"; - - // grab this ref and clean up the attribute node - var ref = references[ attrs.ref ]; - - // if the reference exists, make the link - if ( ref ) { - delete attrs.ref; - - // add in the href and title, if present - attrs.src = ref.href; - if ( ref.title ) - attrs.title = ref.title; - - // get rid of the unneeded original text - delete attrs.original; - } - // the reference doesn't exist, so revert to plain text - else { - return attrs.original; - } - break; - } - - // convert all the children - i = 1; - - // deal with the attribute node, if it exists - if ( attrs ) { - // if there are keys, skip over it - for ( var key in jsonml[ 1 ] ) { - i = 2; - break; - } - // if there aren't, remove it - if ( i === 1 ) - jsonml.splice( i, 1 ); - } - - for ( ; i < jsonml.length; ++i ) { - jsonml[ i ] = convert_tree_to_html( jsonml[ i ], references, options ); - } - - return jsonml; - } - - - // merges adjacent text nodes into a single node - function merge_text_nodes( jsonml ) { - // skip the tag name and attribute hash - var i = extract_attr( jsonml ) ? 2 : 1; - - while ( i < jsonml.length ) { - // if it's a string check the next item too - if ( typeof jsonml[ i ] === "string" ) { - if ( i + 1 < jsonml.length && typeof jsonml[ i + 1 ] === "string" ) { - // merge the second string into the first and remove it - jsonml[ i ] += jsonml.splice( i + 1, 1 )[ 0 ]; - } - else { - ++i; - } - } - // if it's not a string recurse - else { - merge_text_nodes( jsonml[ i ] ); - ++i; - } - } - }; - - - - var DialectHelpers = {}; - DialectHelpers.inline_until_char = function( text, want ) { - var consumed = 0, - nodes = []; - - while ( true ) { - if ( text.charAt( consumed ) === want ) { - // Found the character we were looking for - consumed++; - return [ consumed, nodes ]; - } - - if ( consumed >= text.length ) { - // No closing char found. Abort. - return null; - } - - var res = this.dialect.inline.__oneElement__.call(this, text.substr( consumed ) ); - consumed += res[ 0 ]; - // Add any returned nodes. - nodes.push.apply( nodes, res.slice( 1 ) ); - } - }; - - // Helper function to make sub-classing a dialect easier - DialectHelpers.subclassDialect = function( d ) { - function Block() {} - Block.prototype = d.block; - function Inline() {} - Inline.prototype = d.inline; - - return { block: new Block(), inline: new Inline() }; - }; - - - - - var forEach = MarkdownHelpers.forEach, - extract_attr = MarkdownHelpers.extract_attr, - mk_block = MarkdownHelpers.mk_block, - isEmpty = MarkdownHelpers.isEmpty, - inline_until_char = DialectHelpers.inline_until_char; - - /** - * Gruber dialect - * - * The default dialect that follows the rules set out by John Gruber's - * markdown.pl as closely as possible. Well actually we follow the behaviour of - * that script which in some places is not exactly what the syntax web page - * says. - **/ - var Gruber = { - block: { - atxHeader: function atxHeader( block, next ) { - var m = block.match( /^(#{1,6})\s*(.*?)\s*#*\s*(?:\n|$)/ ); - - if ( !m ) - return undefined; - - var header = [ "header", { level: m[ 1 ].length } ]; - Array.prototype.push.apply(header, this.processInline(m[ 2 ])); - - if ( m[0].length < block.length ) - next.unshift( mk_block( block.substr( m[0].length ), block.trailing, block.lineNumber + 2 ) ); - - return [ header ]; - }, - - setextHeader: function setextHeader( block, next ) { - var m = block.match( /^(.*)\n([-=])\2\2+(?:\n|$)/ ); - - if ( !m ) - return undefined; - - var level = ( m[ 2 ] === "=" ) ? 1 : 2, - header = [ "header", { level : level }, m[ 1 ] ]; - - if ( m[0].length < block.length ) - next.unshift( mk_block( block.substr( m[0].length ), block.trailing, block.lineNumber + 2 ) ); - - return [ header ]; - }, - - code: function code( block, next ) { - // | Foo - // |bar - // should be a code block followed by a paragraph. Fun - // - // There might also be adjacent code block to merge. - - var ret = [], - re = /^(?: {0,3}\t| {4})(.*)\n?/; - - // 4 spaces + content - if ( !block.match( re ) ) - return undefined; - - block_search: - do { - // Now pull out the rest of the lines - var b = this.loop_re_over_block( - re, block.valueOf(), function( m ) { ret.push( m[1] ); } ); - - if ( b.length ) { - // Case alluded to in first comment. push it back on as a new block - next.unshift( mk_block(b, block.trailing) ); - break block_search; - } - else if ( next.length ) { - // Check the next block - it might be code too - if ( !next[0].match( re ) ) - break block_search; - - // Pull how how many blanks lines follow - minus two to account for .join - ret.push ( block.trailing.replace(/[^\n]/g, "").substring(2) ); - - block = next.shift(); - } - else { - break block_search; - } - } while ( true ); - - return [ [ "code_block", ret.join("\n") ] ]; - }, - - horizRule: function horizRule( block, next ) { - // this needs to find any hr in the block to handle abutting blocks - var m = block.match( /^(?:([\s\S]*?)\n)?[ \t]*([-_*])(?:[ \t]*\2){2,}[ \t]*(?:\n([\s\S]*))?$/ ); - - if ( !m ) - return undefined; - - var jsonml = [ [ "hr" ] ]; - - // if there's a leading abutting block, process it - if ( m[ 1 ] ) { - var contained = mk_block( m[ 1 ], "", block.lineNumber ); - jsonml.unshift.apply( jsonml, this.toTree( contained, [] ) ); - } - - // if there's a trailing abutting block, stick it into next - if ( m[ 3 ] ) - next.unshift( mk_block( m[ 3 ], block.trailing, block.lineNumber + 1 ) ); - - return jsonml; - }, - - // There are two types of lists. Tight and loose. Tight lists have no whitespace - // between the items (and result in text just in the
  • ) and loose lists, - // which have an empty line between list items, resulting in (one or more) - // paragraphs inside the
  • . - // - // There are all sorts weird edge cases about the original markdown.pl's - // handling of lists: - // - // * Nested lists are supposed to be indented by four chars per level. But - // if they aren't, you can get a nested list by indenting by less than - // four so long as the indent doesn't match an indent of an existing list - // item in the 'nest stack'. - // - // * The type of the list (bullet or number) is controlled just by the - // first item at the indent. Subsequent changes are ignored unless they - // are for nested lists - // - lists: (function( ) { - // Use a closure to hide a few variables. - var any_list = "[*+-]|\\d+\\.", - bullet_list = /[*+-]/, - // Capture leading indent as it matters for determining nested lists. - is_list_re = new RegExp( "^( {0,3})(" + any_list + ")[ \t]+" ), - indent_re = "(?: {0,3}\\t| {4})"; - - // TODO: Cache this regexp for certain depths. - // Create a regexp suitable for matching an li for a given stack depth - function regex_for_depth( depth ) { - - return new RegExp( - // m[1] = indent, m[2] = list_type - "(?:^(" + indent_re + "{0," + depth + "} {0,3})(" + any_list + ")\\s+)|" + - // m[3] = cont - "(^" + indent_re + "{0," + (depth-1) + "}[ ]{0,4})" - ); - } - function expand_tab( input ) { - return input.replace( / {0,3}\t/g, " " ); - } - - // Add inline content `inline` to `li`. inline comes from processInline - // so is an array of content - function add(li, loose, inline, nl) { - if ( loose ) { - li.push( [ "para" ].concat(inline) ); - return; - } - // Hmmm, should this be any block level element or just paras? - var add_to = li[li.length -1] instanceof Array && li[li.length - 1][0] === "para" - ? li[li.length -1] - : li; - - // If there is already some content in this list, add the new line in - if ( nl && li.length > 1 ) - inline.unshift(nl); - - for ( var i = 0; i < inline.length; i++ ) { - var what = inline[i], - is_str = typeof what === "string"; - if ( is_str && add_to.length > 1 && typeof add_to[add_to.length-1] === "string" ) - add_to[ add_to.length-1 ] += what; - else - add_to.push( what ); - } - } - - // contained means have an indent greater than the current one. On - // *every* line in the block - function get_contained_blocks( depth, blocks ) { - - var re = new RegExp( "^(" + indent_re + "{" + depth + "}.*?\\n?)*$" ), - replace = new RegExp("^" + indent_re + "{" + depth + "}", "gm"), - ret = []; - - while ( blocks.length > 0 ) { - if ( re.exec( blocks[0] ) ) { - var b = blocks.shift(), - // Now remove that indent - x = b.replace( replace, ""); - - ret.push( mk_block( x, b.trailing, b.lineNumber ) ); - } - else - break; - } - return ret; - } - - // passed to stack.forEach to turn list items up the stack into paras - function paragraphify(s, i, stack) { - var list = s.list; - var last_li = list[list.length-1]; - - if ( last_li[1] instanceof Array && last_li[1][0] === "para" ) - return; - if ( i + 1 === stack.length ) { - // Last stack frame - // Keep the same array, but replace the contents - last_li.push( ["para"].concat( last_li.splice(1, last_li.length - 1) ) ); - } - else { - var sublist = last_li.pop(); - last_li.push( ["para"].concat( last_li.splice(1, last_li.length - 1) ), sublist ); - } - } - - // The matcher function - return function( block, next ) { - var m = block.match( is_list_re ); - if ( !m ) - return undefined; - - function make_list( m ) { - var list = bullet_list.exec( m[2] ) - ? ["bulletlist"] - : ["numberlist"]; - - stack.push( { list: list, indent: m[1] } ); - return list; - } - - - var stack = [], // Stack of lists for nesting. - list = make_list( m ), - last_li, - loose = false, - ret = [ stack[0].list ], - i; - - // Loop to search over block looking for inner block elements and loose lists - loose_search: - while ( true ) { - // Split into lines preserving new lines at end of line - var lines = block.split( /(?=\n)/ ); - - // We have to grab all lines for a li and call processInline on them - // once as there are some inline things that can span lines. - var li_accumulate = "", nl = ""; - - // Loop over the lines in this block looking for tight lists. - tight_search: - for ( var line_no = 0; line_no < lines.length; line_no++ ) { - nl = ""; - var l = lines[line_no].replace(/^\n/, function(n) { nl = n; return ""; }); - - - // TODO: really should cache this - var line_re = regex_for_depth( stack.length ); - - m = l.match( line_re ); - //print( "line:", uneval(l), "\nline match:", uneval(m) ); - - // We have a list item - if ( m[1] !== undefined ) { - // Process the previous list item, if any - if ( li_accumulate.length ) { - add( last_li, loose, this.processInline( li_accumulate ), nl ); - // Loose mode will have been dealt with. Reset it - loose = false; - li_accumulate = ""; - } - - m[1] = expand_tab( m[1] ); - var wanted_depth = Math.floor(m[1].length/4)+1; - //print( "want:", wanted_depth, "stack:", stack.length); - if ( wanted_depth > stack.length ) { - // Deep enough for a nested list outright - //print ( "new nested list" ); - list = make_list( m ); - last_li.push( list ); - last_li = list[1] = [ "listitem" ]; - } - else { - // We aren't deep enough to be strictly a new level. This is - // where Md.pl goes nuts. If the indent matches a level in the - // stack, put it there, else put it one deeper then the - // wanted_depth deserves. - var found = false; - for ( i = 0; i < stack.length; i++ ) { - if ( stack[ i ].indent !== m[1] ) - continue; - - list = stack[ i ].list; - stack.splice( i+1, stack.length - (i+1) ); - found = true; - break; - } - - if (!found) { - //print("not found. l:", uneval(l)); - wanted_depth++; - if ( wanted_depth <= stack.length ) { - stack.splice(wanted_depth, stack.length - wanted_depth); - //print("Desired depth now", wanted_depth, "stack:", stack.length); - list = stack[wanted_depth-1].list; - //print("list:", uneval(list) ); - } - else { - //print ("made new stack for messy indent"); - list = make_list(m); - last_li.push(list); - } - } - - //print( uneval(list), "last", list === stack[stack.length-1].list ); - last_li = [ "listitem" ]; - list.push(last_li); - } // end depth of shenegains - nl = ""; - } - - // Add content - if ( l.length > m[0].length ) - li_accumulate += nl + l.substr( m[0].length ); - } // tight_search - - if ( li_accumulate.length ) { - add( last_li, loose, this.processInline( li_accumulate ), nl ); - // Loose mode will have been dealt with. Reset it - loose = false; - li_accumulate = ""; - } - - // Look at the next block - we might have a loose list. Or an extra - // paragraph for the current li - var contained = get_contained_blocks( stack.length, next ); - - // Deal with code blocks or properly nested lists - if ( contained.length > 0 ) { - // Make sure all listitems up the stack are paragraphs - forEach( stack, paragraphify, this); - - last_li.push.apply( last_li, this.toTree( contained, [] ) ); - } - - var next_block = next[0] && next[0].valueOf() || ""; - - if ( next_block.match(is_list_re) || next_block.match( /^ / ) ) { - block = next.shift(); - - // Check for an HR following a list: features/lists/hr_abutting - var hr = this.dialect.block.horizRule( block, next ); - - if ( hr ) { - ret.push.apply(ret, hr); - break; - } - - // Make sure all listitems up the stack are paragraphs - forEach( stack, paragraphify, this); - - loose = true; - continue loose_search; - } - break; - } // loose_search - - return ret; - }; - })(), - - blockquote: function blockquote( block, next ) { - if ( !block.match( /^>/m ) ) - return undefined; - - var jsonml = []; - - // separate out the leading abutting block, if any. I.e. in this case: - // - // a - // > b - // - if ( block[ 0 ] !== ">" ) { - var lines = block.split( /\n/ ), - prev = [], - line_no = block.lineNumber; - - // keep shifting lines until you find a crotchet - while ( lines.length && lines[ 0 ][ 0 ] !== ">" ) { - prev.push( lines.shift() ); - line_no++; - } - - var abutting = mk_block( prev.join( "\n" ), "\n", block.lineNumber ); - jsonml.push.apply( jsonml, this.processBlock( abutting, [] ) ); - // reassemble new block of just block quotes! - block = mk_block( lines.join( "\n" ), block.trailing, line_no ); - } - - - // if the next block is also a blockquote merge it in - while ( next.length && next[ 0 ][ 0 ] === ">" ) { - var b = next.shift(); - block = mk_block( block + block.trailing + b, b.trailing, block.lineNumber ); - } - - // Strip off the leading "> " and re-process as a block. - var input = block.replace( /^> ?/gm, "" ), - old_tree = this.tree, - processedBlock = this.toTree( input, [ "blockquote" ] ), - attr = extract_attr( processedBlock ); - - // If any link references were found get rid of them - if ( attr && attr.references ) { - delete attr.references; - // And then remove the attribute object if it's empty - if ( isEmpty( attr ) ) - processedBlock.splice( 1, 1 ); - } - - jsonml.push( processedBlock ); - return jsonml; - }, - - referenceDefn: function referenceDefn( block, next) { - var re = /^\s*\[(.*?)\]:\s*(\S+)(?:\s+(?:(['"])(.*?)\3|\((.*?)\)))?\n?/; - // interesting matches are [ , ref_id, url, , title, title ] - - if ( !block.match(re) ) - return undefined; - - // make an attribute node if it doesn't exist - if ( !extract_attr( this.tree ) ) - this.tree.splice( 1, 0, {} ); - - var attrs = extract_attr( this.tree ); - - // make a references hash if it doesn't exist - if ( attrs.references === undefined ) - attrs.references = {}; - - var b = this.loop_re_over_block(re, block, function( m ) { - - if ( m[2] && m[2][0] === "<" && m[2][m[2].length-1] === ">" ) - m[2] = m[2].substring( 1, m[2].length - 1 ); - - var ref = attrs.references[ m[1].toLowerCase() ] = { - href: m[2] - }; - - if ( m[4] !== undefined ) - ref.title = m[4]; - else if ( m[5] !== undefined ) - ref.title = m[5]; - - } ); - - if ( b.length ) - next.unshift( mk_block( b, block.trailing ) ); - - return []; - }, - - para: function para( block ) { - // everything's a para! - return [ ["para"].concat( this.processInline( block ) ) ]; - } - }, - - inline: { - - __oneElement__: function oneElement( text, patterns_or_re, previous_nodes ) { - var m, - res; - - patterns_or_re = patterns_or_re || this.dialect.inline.__patterns__; - var re = new RegExp( "([\\s\\S]*?)(" + (patterns_or_re.source || patterns_or_re) + ")" ); - - m = re.exec( text ); - if (!m) { - // Just boring text - return [ text.length, text ]; - } - else if ( m[1] ) { - // Some un-interesting text matched. Return that first - return [ m[1].length, m[1] ]; - } - - var res; - if ( m[2] in this.dialect.inline ) { - res = this.dialect.inline[ m[2] ].call( - this, - text.substr( m.index ), m, previous_nodes || [] ); - } - // Default for now to make dev easier. just slurp special and output it. - res = res || [ m[2].length, m[2] ]; - return res; - }, - - __call__: function inline( text, patterns ) { - - var out = [], - res; - - function add(x) { - //D:self.debug(" adding output", uneval(x)); - if ( typeof x === "string" && typeof out[out.length-1] === "string" ) - out[ out.length-1 ] += x; - else - out.push(x); - } - - while ( text.length > 0 ) { - res = this.dialect.inline.__oneElement__.call(this, text, patterns, out ); - text = text.substr( res.shift() ); - forEach(res, add ); - } - - return out; - }, - - // These characters are intersting elsewhere, so have rules for them so that - // chunks of plain text blocks don't include them - "]": function () {}, - "}": function () {}, - - __escape__ : /^\\[\\`\*_{}\[\]()#\+.!\-]/, - - "\\": function escaped( text ) { - // [ length of input processed, node/children to add... ] - // Only esacape: \ ` * _ { } [ ] ( ) # * + - . ! - if ( this.dialect.inline.__escape__.exec( text ) ) - return [ 2, text.charAt( 1 ) ]; - else - // Not an esacpe - return [ 1, "\\" ]; - }, - - "![": function image( text ) { - - // Unlike images, alt text is plain text only. no other elements are - // allowed in there - - // ![Alt text](/path/to/img.jpg "Optional title") - // 1 2 3 4 <--- captures - var m = text.match( /^!\[(.*?)\][ \t]*\([ \t]*([^")]*?)(?:[ \t]+(["'])(.*?)\3)?[ \t]*\)/ ); - - if ( m ) { - if ( m[2] && m[2][0] === "<" && m[2][m[2].length-1] === ">" ) - m[2] = m[2].substring( 1, m[2].length - 1 ); - - m[2] = this.dialect.inline.__call__.call( this, m[2], /\\/ )[0]; - - var attrs = { alt: m[1], href: m[2] || "" }; - if ( m[4] !== undefined) - attrs.title = m[4]; - - return [ m[0].length, [ "img", attrs ] ]; - } - - // ![Alt text][id] - m = text.match( /^!\[(.*?)\][ \t]*\[(.*?)\]/ ); - - if ( m ) { - // We can't check if the reference is known here as it likely wont be - // found till after. Check it in md tree->hmtl tree conversion - return [ m[0].length, [ "img_ref", { alt: m[1], ref: m[2].toLowerCase(), original: m[0] } ] ]; - } - - // Just consume the '![' - return [ 2, "![" ]; - }, - - "[": function link( text ) { - - var orig = String(text); - // Inline content is possible inside `link text` - var res = inline_until_char.call( this, text.substr(1), "]" ); - - // No closing ']' found. Just consume the [ - if ( !res ) - return [ 1, "[" ]; - - var consumed = 1 + res[ 0 ], - children = res[ 1 ], - link, - attrs; - - // At this point the first [...] has been parsed. See what follows to find - // out which kind of link we are (reference or direct url) - text = text.substr( consumed ); - - // [link text](/path/to/img.jpg "Optional title") - // 1 2 3 <--- captures - // This will capture up to the last paren in the block. We then pull - // back based on if there a matching ones in the url - // ([here](/url/(test)) - // The parens have to be balanced - var m = text.match( /^\s*\([ \t]*([^"']*)(?:[ \t]+(["'])(.*?)\2)?[ \t]*\)/ ); - if ( m ) { - var url = m[1]; - consumed += m[0].length; - - if ( url && url[0] === "<" && url[url.length-1] === ">" ) - url = url.substring( 1, url.length - 1 ); - - // If there is a title we don't have to worry about parens in the url - if ( !m[3] ) { - var open_parens = 1; // One open that isn't in the capture - for ( var len = 0; len < url.length; len++ ) { - switch ( url[len] ) { - case "(": - open_parens++; - break; - case ")": - if ( --open_parens === 0) { - consumed -= url.length - len; - url = url.substring(0, len); - } - break; - } - } - } - - // Process escapes only - url = this.dialect.inline.__call__.call( this, url, /\\/ )[0]; - - attrs = { href: url || "" }; - if ( m[3] !== undefined) - attrs.title = m[3]; - - link = [ "link", attrs ].concat( children ); - return [ consumed, link ]; - } - - // [Alt text][id] - // [Alt text] [id] - m = text.match( /^\s*\[(.*?)\]/ ); - - if ( m ) { - - consumed += m[ 0 ].length; - - // [links][] uses links as its reference - attrs = { ref: ( m[ 1 ] || String(children) ).toLowerCase(), original: orig.substr( 0, consumed ) }; - - link = [ "link_ref", attrs ].concat( children ); - - // We can't check if the reference is known here as it likely wont be - // found till after. Check it in md tree->hmtl tree conversion. - // Store the original so that conversion can revert if the ref isn't found. - return [ consumed, link ]; - } - - // [id] - // Only if id is plain (no formatting.) - if ( children.length === 1 && typeof children[0] === "string" ) { - - attrs = { ref: children[0].toLowerCase(), original: orig.substr( 0, consumed ) }; - link = [ "link_ref", attrs, children[0] ]; - return [ consumed, link ]; - } - - // Just consume the "[" - return [ 1, "[" ]; - }, - - - "<": function autoLink( text ) { - var m; - - if ( ( m = text.match( /^<(?:((https?|ftp|mailto):[^>]+)|(.*?@.*?\.[a-zA-Z]+))>/ ) ) !== null ) { - if ( m[3] ) - return [ m[0].length, [ "link", { href: "mailto:" + m[3] }, m[3] ] ]; - else if ( m[2] === "mailto" ) - return [ m[0].length, [ "link", { href: m[1] }, m[1].substr("mailto:".length ) ] ]; - else - return [ m[0].length, [ "link", { href: m[1] }, m[1] ] ]; - } - - return [ 1, "<" ]; - }, - - "`": function inlineCode( text ) { - // Inline code block. as many backticks as you like to start it - // Always skip over the opening ticks. - var m = text.match( /(`+)(([\s\S]*?)\1)/ ); - - if ( m && m[2] ) - return [ m[1].length + m[2].length, [ "inlinecode", m[3] ] ]; - else { - // TODO: No matching end code found - warn! - return [ 1, "`" ]; - } - }, - - " \n": function lineBreak() { - return [ 3, [ "linebreak" ] ]; - } - - } - }; - - // Meta Helper/generator method for em and strong handling - function strong_em( tag, md ) { - - var state_slot = tag + "_state", - other_slot = tag === "strong" ? "em_state" : "strong_state"; - - function CloseTag(len) { - this.len_after = len; - this.name = "close_" + md; - } - - return function ( text ) { - - if ( this[state_slot][0] === md ) { - // Most recent em is of this type - //D:this.debug("closing", md); - this[state_slot].shift(); - - // "Consume" everything to go back to the recrusion in the else-block below - return[ text.length, new CloseTag(text.length-md.length) ]; - } - else { - // Store a clone of the em/strong states - var other = this[other_slot].slice(), - state = this[state_slot].slice(); - - this[state_slot].unshift(md); - - //D:this.debug_indent += " "; - - // Recurse - var res = this.processInline( text.substr( md.length ) ); - //D:this.debug_indent = this.debug_indent.substr(2); - - var last = res[res.length - 1]; - - //D:this.debug("processInline from", tag + ": ", uneval( res ) ); - - var check = this[state_slot].shift(); - if ( last instanceof CloseTag ) { - res.pop(); - // We matched! Huzzah. - var consumed = text.length - last.len_after; - return [ consumed, [ tag ].concat(res) ]; - } - else { - // Restore the state of the other kind. We might have mistakenly closed it. - this[other_slot] = other; - this[state_slot] = state; - - // We can't reuse the processed result as it could have wrong parsing contexts in it. - return [ md.length, md ]; - } - } - }; // End returned function - } - - Gruber.inline["**"] = strong_em("strong", "**"); - Gruber.inline["__"] = strong_em("strong", "__"); - Gruber.inline["*"] = strong_em("em", "*"); - Gruber.inline["_"] = strong_em("em", "_"); - - Markdown.dialects.Gruber = Gruber; - Markdown.buildBlockOrder ( Markdown.dialects.Gruber.block ); - Markdown.buildInlinePatterns( Markdown.dialects.Gruber.inline ); - - - - var Maruku = DialectHelpers.subclassDialect( Gruber ), - extract_attr = MarkdownHelpers.extract_attr, - forEach = MarkdownHelpers.forEach; - - Maruku.processMetaHash = function processMetaHash( meta_string ) { - var meta = split_meta_hash( meta_string ), - attr = {}; - - for ( var i = 0; i < meta.length; ++i ) { - // id: #foo - if ( /^#/.test( meta[ i ] ) ) - attr.id = meta[ i ].substring( 1 ); - // class: .foo - else if ( /^\./.test( meta[ i ] ) ) { - // if class already exists, append the new one - if ( attr["class"] ) - attr["class"] = attr["class"] + meta[ i ].replace( /./, " " ); - else - attr["class"] = meta[ i ].substring( 1 ); - } - // attribute: foo=bar - else if ( /\=/.test( meta[ i ] ) ) { - var s = meta[ i ].split( /\=/ ); - attr[ s[ 0 ] ] = s[ 1 ]; - } - } - - return attr; - }; - - function split_meta_hash( meta_string ) { - var meta = meta_string.split( "" ), - parts = [ "" ], - in_quotes = false; - - while ( meta.length ) { - var letter = meta.shift(); - switch ( letter ) { - case " " : - // if we're in a quoted section, keep it - if ( in_quotes ) - parts[ parts.length - 1 ] += letter; - // otherwise make a new part - else - parts.push( "" ); - break; - case "'" : - case '"' : - // reverse the quotes and move straight on - in_quotes = !in_quotes; - break; - case "\\" : - // shift off the next letter to be used straight away. - // it was escaped so we'll keep it whatever it is - letter = meta.shift(); - /* falls through */ - default : - parts[ parts.length - 1 ] += letter; - break; - } - } - - return parts; - } - - Maruku.block.document_meta = function document_meta( block ) { - // we're only interested in the first block - if ( block.lineNumber > 1 ) - return undefined; - - // document_meta blocks consist of one or more lines of `Key: Value\n` - if ( ! block.match( /^(?:\w+:.*\n)*\w+:.*$/ ) ) - return undefined; - - // make an attribute node if it doesn't exist - if ( !extract_attr( this.tree ) ) - this.tree.splice( 1, 0, {} ); - - var pairs = block.split( /\n/ ); - for ( var p in pairs ) { - var m = pairs[ p ].match( /(\w+):\s*(.*)$/ ), - key = m[ 1 ].toLowerCase(), - value = m[ 2 ]; - - this.tree[ 1 ][ key ] = value; - } - - // document_meta produces no content! - return []; - }; - - Maruku.block.block_meta = function block_meta( block ) { - // check if the last line of the block is an meta hash - var m = block.match( /(^|\n) {0,3}\{:\s*((?:\\\}|[^\}])*)\s*\}$/ ); - if ( !m ) - return undefined; - - // process the meta hash - var attr = this.dialect.processMetaHash( m[ 2 ] ), - hash; - - // if we matched ^ then we need to apply meta to the previous block - if ( m[ 1 ] === "" ) { - var node = this.tree[ this.tree.length - 1 ]; - hash = extract_attr( node ); - - // if the node is a string (rather than JsonML), bail - if ( typeof node === "string" ) - return undefined; - - // create the attribute hash if it doesn't exist - if ( !hash ) { - hash = {}; - node.splice( 1, 0, hash ); - } - - // add the attributes in - for ( var a in attr ) - hash[ a ] = attr[ a ]; - - // return nothing so the meta hash is removed - return []; - } - - // pull the meta hash off the block and process what's left - var b = block.replace( /\n.*$/, "" ), - result = this.processBlock( b, [] ); - - // get or make the attributes hash - hash = extract_attr( result[ 0 ] ); - if ( !hash ) { - hash = {}; - result[ 0 ].splice( 1, 0, hash ); - } - - // attach the attributes to the block - for ( var a in attr ) - hash[ a ] = attr[ a ]; - - return result; - }; - - Maruku.block.definition_list = function definition_list( block, next ) { - // one or more terms followed by one or more definitions, in a single block - var tight = /^((?:[^\s:].*\n)+):\s+([\s\S]+)$/, - list = [ "dl" ], - i, m; - - // see if we're dealing with a tight or loose block - if ( ( m = block.match( tight ) ) ) { - // pull subsequent tight DL blocks out of `next` - var blocks = [ block ]; - while ( next.length && tight.exec( next[ 0 ] ) ) - blocks.push( next.shift() ); - - for ( var b = 0; b < blocks.length; ++b ) { - var m = blocks[ b ].match( tight ), - terms = m[ 1 ].replace( /\n$/, "" ).split( /\n/ ), - defns = m[ 2 ].split( /\n:\s+/ ); - - // print( uneval( m ) ); - - for ( i = 0; i < terms.length; ++i ) - list.push( [ "dt", terms[ i ] ] ); - - for ( i = 0; i < defns.length; ++i ) { - // run inline processing over the definition - list.push( [ "dd" ].concat( this.processInline( defns[ i ].replace( /(\n)\s+/, "$1" ) ) ) ); - } - } - } - else { - return undefined; - } - - return [ list ]; - }; - - // splits on unescaped instances of @ch. If @ch is not a character the result - // can be unpredictable - - Maruku.block.table = function table ( block ) { - - var _split_on_unescaped = function( s, ch ) { - ch = ch || '\\s'; - if ( ch.match(/^[\\|\[\]{}?*.+^$]$/) ) - ch = '\\' + ch; - var res = [ ], - r = new RegExp('^((?:\\\\.|[^\\\\' + ch + '])*)' + ch + '(.*)'), - m; - while ( ( m = s.match( r ) ) ) { - res.push( m[1] ); - s = m[2]; - } - res.push(s); - return res; - }; - - var leading_pipe = /^ {0,3}\|(.+)\n {0,3}\|\s*([\-:]+[\-| :]*)\n((?:\s*\|.*(?:\n|$))*)(?=\n|$)/, - // find at least an unescaped pipe in each line - no_leading_pipe = /^ {0,3}(\S(?:\\.|[^\\|])*\|.*)\n {0,3}([\-:]+\s*\|[\-| :]*)\n((?:(?:\\.|[^\\|])*\|.*(?:\n|$))*)(?=\n|$)/, - i, - m; - if ( ( m = block.match( leading_pipe ) ) ) { - // remove leading pipes in contents - // (header and horizontal rule already have the leading pipe left out) - m[3] = m[3].replace(/^\s*\|/gm, ''); - } else if ( ! ( m = block.match( no_leading_pipe ) ) ) { - return undefined; - } - - var table = [ "table", [ "thead", [ "tr" ] ], [ "tbody" ] ]; - - // remove trailing pipes, then split on pipes - // (no escaped pipes are allowed in horizontal rule) - m[2] = m[2].replace(/\|\s*$/, '').split('|'); - - // process alignment - var html_attrs = [ ]; - forEach (m[2], function (s) { - if (s.match(/^\s*-+:\s*$/)) - html_attrs.push({align: "right"}); - else if (s.match(/^\s*:-+\s*$/)) - html_attrs.push({align: "left"}); - else if (s.match(/^\s*:-+:\s*$/)) - html_attrs.push({align: "center"}); - else - html_attrs.push({}); - }); - - // now for the header, avoid escaped pipes - m[1] = _split_on_unescaped(m[1].replace(/\|\s*$/, ''), '|'); - for (i = 0; i < m[1].length; i++) { - table[1][1].push(['th', html_attrs[i] || {}].concat( - this.processInline(m[1][i].trim()))); - } - - // now for body contents - forEach (m[3].replace(/\|\s*$/mg, '').split('\n'), function (row) { - var html_row = ['tr']; - row = _split_on_unescaped(row, '|'); - for (i = 0; i < row.length; i++) - html_row.push(['td', html_attrs[i] || {}].concat(this.processInline(row[i].trim()))); - table[2].push(html_row); - }, this); - - return [table]; - }; - - Maruku.inline[ "{:" ] = function inline_meta( text, matches, out ) { - if ( !out.length ) - return [ 2, "{:" ]; - - // get the preceeding element - var before = out[ out.length - 1 ]; - - if ( typeof before === "string" ) - return [ 2, "{:" ]; - - // match a meta hash - var m = text.match( /^\{:\s*((?:\\\}|[^\}])*)\s*\}/ ); - - // no match, false alarm - if ( !m ) - return [ 2, "{:" ]; - - // attach the attributes to the preceeding element - var meta = this.dialect.processMetaHash( m[ 1 ] ), - attr = extract_attr( before ); - - if ( !attr ) { - attr = {}; - before.splice( 1, 0, attr ); - } - - for ( var k in meta ) - attr[ k ] = meta[ k ]; - - // cut out the string and replace it with nothing - return [ m[ 0 ].length, "" ]; - }; - - - Markdown.dialects.Maruku = Maruku; - Markdown.dialects.Maruku.inline.__escape__ = /^\\[\\`\*_{}\[\]()#\+.!\-|:]/; - Markdown.buildBlockOrder ( Markdown.dialects.Maruku.block ); - Markdown.buildInlinePatterns( Markdown.dialects.Maruku.inline ); - - -// Include all our depndencies and; - expose.Markdown = Markdown; - expose.parse = Markdown.parse; - expose.toHTML = Markdown.toHTML; - expose.toHTMLTree = Markdown.toHTMLTree; - expose.renderJsonML = Markdown.renderJsonML; - -})(function() { - window.markdown = {}; - return window.markdown; -}()); - -},{"util":30}]},{},[1]) -(1) -});cartodb.moduleLoad('odyssey', O);