node-red-contrib-jwht-map/CHANGELOG.md
Dave Conway-Jones 56cd2d97a1
Tidy up readme
2019-03-02 23:21:47 +00:00

6.2 KiB

Change Log for Node-RED Worldmap

  • v1.5.29 - remove lat/lon from popup if using .popup property. Allow icon to be loaded from http.
  • v1.5.28 - Tidy up popup location and timing. Auto add countries overlay if no internet.
  • v1.5.27 - Add hide right click option to config panel
  • v1.5.26 - Ensure all map tiles loaded over https
  • v1.5.25 - Add button command to allow user to add and remove buttons
  • v1.5.24 - ensure hiderightclick does do that, and popup always has close button. Issue #69, #70
  • v1.5.23 - Let icon support use of emoji specified as :emoji name:
  • v1.5.22 - Slight adjust to label positions for default map marker icon. Add .lineColor for bearing lines
  • v1.5.21 - Add .label option to display permanent label. Clean up some excess debug logging
  • v1.5.20 - Let worldmap in node send message after out node has initialised
  • v1.5.19 - Fix map path label
  • v1.5.18 - Update Leaflet.vector-markers to 0.0.6 (https://github.com/hiasinho/Leaflet.vector-markers)
  • v1.5.17 - Allow setting maxage to 0 (infinite) correctly - Issue #64
  • v1.5.16 - Allow setting panlock, zoomlock and hiderightclick via commands - Issue #60
  • v1.5.15 - Allow setting clusterAt to 0 to fully disable it - Issue #61
  • v1.5.14 - Stop delete marker feedback to allow updating multiple maps - Issue #59
  • v1.5.13 - Send click message to websocket on marker click - Issue #56, #57
  • v1.5.11 - Let search also try geocoding lookup if not found in marks.
  • v1.5.10 - Allow latest mark added to open popup, and allow popped=false to close.
  • v1.5.7 - Tidy up sidc entry, and drag-ability of nodes on drawing layer.
  • v1.5.6 - Add search command and clear search functionality.
  • v1.5.5 - Allow multiple overlays to be enabled at once - Issue #53
  • v1.5.4 - Allow remote update of the split position via msg.command.split
  • v1.5.3 - Add side by side mode (via msg.command only).
  • v1.5.2 - Make manually added icons moveable by default.
  • v1.5.0 - Add multi-map capability - can now have multiple map endpoints. Issue #40 PR #51
    • Also add built-in world countries overlay layer for offline use.
  • v1.4.6 - allow more variation in fa-icon modifiers, so fa-3x and fa-spin work.
  • v1.4.5 - fix clearing overlays
  • v1.4.4 - add a couple of extra overlay layers, roads, rail, sea
  • v1.4.3 - support custom icon for GPX and KML. Better readme for geojson.
  • v1.4.2 - add NVG layer capability
  • v1.4.1 - let msg.payload.popup set the popup contents.
  • v1.4.0 - only send to specific _ sessionid if specified.
  • v1.3.7 - rescale NATO symbols (less variation, not so small)
  • v1.3.6 - setting msg.payload.draggable = true will allow a marker to be moved and create a move event on the input node.
  • v1.3.5 - parse numeric inputs (speed, bearing etc) to remove any extra text.
  • v1.3.4 - Add ISS icon
  • v1.3.3 - Bugfix for inline satellite icon
  • v1.3.2 - Bugfix for inline svg icons
  • v1.3.1 - Allow msg.payload.popped = true to auto open the info popup.
  • v1.3.0 - Add initial 3D page (worldmap/index3d.html), Add ability to add KML, GPX and TOPOJSON overlay layers and optional zoom to fit. Change all http: links to https:
  • v1.2.4 - Let weblink also specify target page. eg msg.payload.weblink = {name:"BBC News", url:"http://news.bbc.co.uk", target:"_new"}
  • v1.2.3 - Add higher maxZoom values for some layers
  • v1.2.2 - Re-fix simultaneous command plus payload
  • v1.2.1 - Sort out map initialisation - especially clusterAt values
  • v1.2.0 - Bump version (should have done it for adding velocity layer). Tidy up deletion of marker and tracks.
  • v1.1.16 - Add Velocity layer - for velocity grid type overlays (eg wind, currents, etc)
  • v1.1.15 - Tidy of Info, Readme and NATO symbol options.
  • v1.1.14 - Add proper NATO symbology via milsymbol.js
  • v1.1.13 - Add ability to set a building using a GeoJSON Feature set. {name:"MyTower":building:{...feature sets...}}
  • v1.1.12 - README changes, split out CHANGELOG.md
  • v1.1.11 - fix websocket multiple connections
  • v1.1.9 - add ability to add geoJSON layers
  • v1.1.8 - add videoUrl property to allow mp4 insert in popup
  • v1.1.7 - extend path correctly - Issue #28
  • v1.1.6 - cleanup/remove excess logging
  • v1.1.5 - add ttl property to set expiry time (secs) of individual marker, and let command clear:"layername" delete a complete layer.
  • v1.1.4 - Let layer control be visible or not
  • v1.1.3 - more typos.
  • v1.1.1 - fix adding layer to embedded map in iframe
  • v1.1.0 - Move to sockjs (smaller than socket.io). Remove layers that are no longer served for free, Issue #24. Remove polygons as well as markers on timeout.
  • v1.0.35 - Try to better center fa-icon and remove black square (Windows) - Issue #25
  • v1.0.34 - Fix for icon not specified
  • v1.0.33 - Add fa-icon without marker
  • v1.0.32 - Add uav icon, update README
  • v1.0.31 - Add arrow and wind icons
  • v1.0.30 - Add ability to send an array of data points or commands. Add overlay map. Allow more drawing options for lines, areas, circles.
  • v1.0.29 - Add, tracks node, Fix websocket on Windows
  • v1.0.28 - Move websocket to specific path, and support satellite node
  • v1.0.26 - Add info on how to use with local WMS server
  • v1.0.24 - Add .weblink property to allow links out to other information.
  • v1.0.23 - Add msg.payload.command.heatmap to allow setting of heatmap config.
  • v1.0.22 - Add example how to embed into Node-RED-Dashboard template.
  • v1.0.21 - If you specify range and icon then you get a marker and a range circle, if you just specify range with no icon, you just get a circle, and vice versa.
  • v1.0.20 - Add buildings overlay.
  • v1.0.19 - Add circle mode - specify name, lat, lon and radius.
  • v1.0.18 - Correct .photourl property to match .photoUrl as per docs
  • v1.0.17 - Removed Mapquest maps. Bug fixes - reduced leakage of listeners being added.
  • v1.0.12 - Added ability to set initial start position, zoom level and base map layer.
  • v1.0.x - now uses socket.io to connect to backend - means this node now has an input connection (like "proper" nodes should :-), and you no longer need a websocket node in parallel. Obviously this is a breaking change hence the major version number bump. Also thus adds a worldmap in node to handle events coming from the map interaction.