node-red-contrib-web-worldmap ============================= A Node-RED node to provide world map web page for plotting "things" on. ![Map Image](https://dceejay.github.io/pages/images/redmap.png) ### Changes - v1.1.0 - Move to sockjs (smaller than socket.io). Remove layers that are no longer served for free, Issue #24. Remove polygons as well as markers on timeout. - v1.0.35 - Try to better center fa-icon and remove black square (Windows) - Issue #25 - v1.0.34 - Fix for icon not specified - v1.0.33 - Add fa-icon without marker - v1.0.32 - Add uav icon, update README - v1.0.31 - Add arrow and wind icons - v1.0.30 - Add ability to send an array of data points or commands. Add overlay map. Allow more drawing options for lines, areas, circles. - v1.0.29 - Add, tracks node, Fix websocket on Windows - v1.0.28 - Move websocket to specific path, and support satellite node - v1.0.26 - Add info on how to use with local WMS server - v1.0.24 - Add `.weblink` property to allow links out to other information. - v1.0.23 - Add msg.payload.command.heatmap to allow setting of heatmap config. - v1.0.22 - Add example how to embed into Node-RED-Dashboard template. - v1.0.21 - If you specify range and icon then you get a marker and a range circle, if you just specify range with no icon, you just get a circle, and vice versa. - v1.0.20 - Add buildings overlay. - v1.0.19 - Add circle mode - specify name, lat, lon and radius. - v1.0.18 - Correct .photourl property to match .photoUrl as per docs - v1.0.17 - Removed Mapquest maps. Bug fixes - reduced leakage of listeners being added. - v1.0.12 - Added ability to set initial start position, zoom level and base map layer. - v1.0.x - now uses socket.io to connect to backend - means this node now has an input connection (like "proper" nodes should :-), and you no longer need a websocket node in parallel. Obviously this is a breaking change hence the major version number bump. Also thus adds a `worldmap in` node to handle events coming from the map interaction. ### Install Run the following command in your Node-RED user directory - typically `~/.node-red` npm i --save node-red-contrib-web-worldmap ### Usage Plots "things" on a map. The map will be served from `{httpRoot}/worldmap` The minimum **msg.payload** must contain `name`, `lat` and `lon` properties, e.g. {name:"Joe", lat:51, lon:-1.05} `name` must be a unique identifier across the whole map. Repeated location updates to the same `name` move the point. Optional properties include - **layer** : specify a layer on the map to add marker to. - **speed** : combined with bearing, draws a vector. - **bearing** : combined with speed, draws a vector. - **accuracy** : combined with bearing, draws a polygon of possible direction. - **icon** : font awesome icon name. - **iconColor** : Standard CSS color name or #rrggbb hex value. - **photoUrl** : adds an image pointed at by the url to the popup box. - **weblink** : adds a link to an external page for more information. Either set a url as a *string*, or an *object* like `{name:"BBC News", url:"news.bbc.co.uk"}` - **deleted** : set to true to remove the named marker. (default false) - **addtoheatmap** : set to false to exlcude point from contributing to heatmap layer. (default true) - **intensity** : set to a value of 0.1 - 1.0 to set the intensity of the point on heatmap layer. (default 1.0) Any other `msg.payload` properties will be added to the icon popup text box. You may select any of the Font Awesome set of [icons](http://fortawesome.github.io/Font-Awesome/icons/). If you use the name without the fa- prefix (eg male) you will get the icon inside a generic marker shape. If you use the fa- prefix (eg fa-male) you will get the icon on it's own. There are also several special icons... - **plane** : a plane icon that aligns with the bearing of travel. - **ship** : a ship icon that aligns with the bearing of travel. - **car** : a car icon that aligns with the bearing of travel. - **uav** : a small plane icon that aligns with the bearing of travel. - **arrow** : a map GPS arrow type pointer that aligns with the bearing of travel. - **wind** : a wind arrow that points in the direction the wind is coming FROM. - **locate** : a 4 corner outline to locate a point without obscuring it. - **friend** : pseudo Nato style blue rectangle. - **hostile** : pseudo Nato style red circle. - **neutral** : pseudo Nato style green square. - **unknown** : pseudo Nato style yellow square. - **earthquake** : black circle - diameter proportional to `magnitude`. #### Areas and Lines If the payload contains an **area** property - that is an array of co-ordinates, e.g. [ [51.05, -0.08], [51.5, -1], [51.2, -0.047] ] then rather than draw a point and icon it draws the polygon. Likewise if it contains a **line** property it will draw the polyline. - **iconColor** : can set the colour of the polygon or line. - **name** : is used as the id key - so can be redrawn/moved. - **layer** : declares which layer you put it on.. #### Circles If the payload contains a **radius** property, as well as name, lat and lon, then rather than draw a point it will draw a circle. The *radius* property is specified in meters. As per Areas and Lines you may also specify *iconColor*, and *layer*. If the payload contains a **sdlat** and **sdlon** property instead of *radius* an ellipse will be drawn. The sdlat and sdlon propertys specify the semi-axes of the ellipse. These are specified in the Latitude/Longitude format. #### Options Areas, Lines and Circles can also specify more optional properties: - color - fillColor - stroke - weight - opacity - fill - fillOpacity - clickable (if true sets the passed in name as Popup) ### Drawing A single *right click* will allow you to add a point to the map - you must specify the `name` and optionally the `icon` and `layer`. Right-clicking on an icon will allow you to delete it. If you select the **drawing** layer you can also add polylines, polygons and rectangles. All these events generate messages that can be received by using a **worldmap in** node. For example: { "action": "connected" } { "action": "point", "lat": "50.60634", "lon": "-1.66580", "point": "joe,male,mylayer" } { "action": "delete", "name": "joe" } { "action": "layer", "name": "Esri Satellite" } { "action": "draw", "type": "rectangle", "points": [ { "lat": 50.61243889044519, "lng": -1.5913009643554688 }, { "lat": 50.66665471366635, "lng": -1.5913009643554688 }, { "lat": 50.66665471366635, "lng": -1.4742279052734375 }, { "lat": 50.61243889044519, "lng": -1.4742279052734375 } ] } ### Control You can also control the map via the node, by sending in a msg.payload containing a **command** object. Optional properties include - **lat** - move map to specified latitude. - **lon** - move map to specified longitude. - **zoom** - move map to specified zoom level (1 - world, 13 to 20 max zoom depending on map). - **layer** - set map to specified layer name (can be a base layer or an overlay layer). - **map** - Object containing details of a new map layer: - **name** - name of the map base layer OR **overlay** - name of overlay layer - **url** - url of the map layer - **opt** - options object for the new layer - **wms** - boolean, specifies if the data is provided by a Web Map Service - **bounds** - sets the bounds of an Overlay-Image. 2 Dimensional Array that defines the top-left and bottom-right Corners (lat/lng Points) - **heatmap** - set heatmap options object see https://github.com/Leaflet/Leaflet.heat#reference #### For example To switch layer, move map and zoom msg.payload.command = {layer:"Esri Relief", lat:51, lon:3, zoom:10 }; To draw a heavily customized Circle on a layer msg.payload.command = { name:"circle", lat:51.515, lon:-0.1235, radius:10, layer:"drawing", iconColor:'#464646', stroke:false, fillOpacity:0.8, clickable:true }; To add a new base layer msg.payload.command.map = { name:"OSMhot", url:'http://{s}.tile.openstreetmap.fr/hot/{z}/{x}/{y}.png', opt:{ maxZoom:19, attribution:"© OpenStreetMap" } }; To add an Image Overlay var imageBounds = [[40.712216, -74.22655], [40.773941, -74.12544]]; msg.payload = { command : {lat:40.74, lon:-74.175, zoom:13 } }; msg.payload.command.map = { overlay:"New York Historical", url:'http://www.lib.utexas.edu/maps/historical/newark_nj_1922.jpg', bounds: imageBounds, opt:{ opacity:1.0, attribution:"© University of Texas" } }; ### Using a local Map Server (WMS server) IMHO the easiest map server to make work is the mapserver package in Ubuntu / Debian. Usually you will start with sudo apt-get install mapserver-bin cgi-mapserver gdal-bin Configuring that, setting up your tiles, and creating a .map file is way beyond the scope of this README so I will leave that as an exercise for the reader. Once set up you should have a cgi process you can run called `mapserv`, and a `.map` file that describes the layers available from the server. Create and edit these into a file called **mapserv**, located in this node's directory, typically `~/.node-red/node_modules/node-red-contrib-web-worldmap/mapserv`, for example: #! /bin/sh # set this to the path of your WMS map file (which in turn points to your tiles) MS_MAPFILE=~/Data/maps/uk.map export MS_MAPFILE # and set this to the path of your cgi-mapserv executable /usr/bin/mapserv You can then add a new WMS Base layer by injecting a message like msg.payload.command.map = { name: "Local WMS", url: 'http://localhost:1880/cgi-bin/mapserv', // we will serve the tiles from this node locally. opt: { layers: 'gb', // specifies a layer in your map file format: 'image/png', transparent: true, attribution: "© Ordnance Survey, UK" }, wms: true // set to true for WMS type mapserver } Demo Flow --------- The following example gets recent earthquakes from USGS, parses the result, formats up the msg as per above and sends to the node to plot on the map. It also shows how to zoom and move the map or add a new layer. 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