### Change Log for Node-RED Worldmap - v1.5.1 - Make manually added icons moveable by default. - v1.5.0 - Add multi-map capability - can now have multiple map endpoints. Issue #40 PR #51 - Also add built-in world countries overlay layer for offline use. - v1.4.6 - allow more variation in fa-icon modifiers, so fa-3x and fa-spin work. - v1.4.5 - fix clearing overlays - v1.4.4 - add a couple of extra overlay layers, roads, rail, sea - v1.4.3 - support custom icon for GPX and KML. Better readme for geojson. - v1.4.2 - add NVG layer capability - v1.4.1 - let `msg.payload.popup` set the popup contents. - v1.4.0 - only send to specific _ sessionid if specified. - v1.3.7 - rescale NATO symbols (less variation, not so small) - v1.3.6 - setting `msg.payload.draggable = true` will allow a marker to be moved and create a move event on the input node. - v1.3.5 - parse numeric inputs (speed, bearing etc) to remove any extra text. - v1.3.4 - Add ISS icon - v1.3.3 - Bugfix for inline satellite icon - v1.3.2 - Bugfix for inline svg icons - v1.3.1 - Allow `msg.payload.popped = true` to auto open the info popup. - v1.3.0 - Add initial 3D page (worldmap/index3d.html), Add ability to add KML, GPX and TOPOJSON overlay layers and optional zoom to fit. Change all http: links to https: - v1.2.4 - Let weblink also specify target page. eg `msg.payload.weblink = {name:"BBC News", url:"news.bbc.co.uk", target:"_new"}` - v1.2.3 - Add higher maxZoom values for some layers - v1.2.2 - Re-fix simultaneous command plus payload - v1.2.1 - Sort out map initialisation - especially clusterAt values - v1.2.0 - Bump version (should have done it for adding velocity layer). Tidy up deletion of marker and tracks. - v1.1.16 - Add Velocity layer - for velocity grid type overlays (eg wind, currents, etc) - v1.1.15 - Tidy of Info, Readme and NATO symbol options. - v1.1.14 - Add proper NATO symbology via milsymbol.js - v1.1.13 - Add ability to set a building using a GeoJSON Feature set. {name:"MyTower":building:{...feature sets...}} - v1.1.12 - README changes, split out CHANGELOG.md - v1.1.11 - fix websocket multiple connections - v1.1.9 - add ability to add geoJSON layers - v1.1.8 - add videoUrl property to allow mp4 insert in popup - v1.1.7 - extend path correctly - Issue #28 - v1.1.6 - cleanup/remove excess logging - v1.1.5 - add ttl property to set expiry time (secs) of individual marker, and let command clear:"layername" delete a complete layer. - v1.1.4 - Let layer control be visible or not - v1.1.3 - more typos. - v1.1.1 - fix adding layer to embedded map in iframe - v1.1.0 - Move to sockjs (smaller than socket.io). Remove layers that are no longer served for free, Issue #24. Remove polygons as well as markers on timeout. - v1.0.35 - Try to better center fa-icon and remove black square (Windows) - Issue #25 - v1.0.34 - Fix for icon not specified - v1.0.33 - Add fa-icon without marker - v1.0.32 - Add uav icon, update README - v1.0.31 - Add arrow and wind icons - v1.0.30 - Add ability to send an array of data points or commands. Add overlay map. Allow more drawing options for lines, areas, circles. - v1.0.29 - Add, tracks node, Fix websocket on Windows - v1.0.28 - Move websocket to specific path, and support satellite node - v1.0.26 - Add info on how to use with local WMS server - v1.0.24 - Add `.weblink` property to allow links out to other information. - v1.0.23 - Add msg.payload.command.heatmap to allow setting of heatmap config. - v1.0.22 - Add example how to embed into Node-RED-Dashboard template. - v1.0.21 - If you specify range and icon then you get a marker and a range circle, if you just specify range with no icon, you just get a circle, and vice versa. - v1.0.20 - Add buildings overlay. - v1.0.19 - Add circle mode - specify name, lat, lon and radius. - v1.0.18 - Correct .photourl property to match .photoUrl as per docs - v1.0.17 - Removed Mapquest maps. Bug fixes - reduced leakage of listeners being added. - v1.0.12 - Added ability to set initial start position, zoom level and base map layer. - v1.0.x - now uses socket.io to connect to backend - means this node now has an input connection (like "proper" nodes should :-), and you no longer need a websocket node in parallel. Obviously this is a breaking change hence the major version number bump. Also thus adds a `worldmap in` node to handle events coming from the map interaction.