change 3d blobs colors based on SIDC

This commit is contained in:
Dave Conway-Jones 2020-10-19 12:34:51 +01:00
parent f9b6c6743a
commit c5faa5726a
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@ -166,6 +166,14 @@ map.on('load', function() {
}
}
var lookupColor = function(s) {
var c = s.charAt(1);
if (c === "F") { return "#79DFFF"; }
if (c === "N") { return "#A4FFA3"; }
if (c === "U") { return "#FFFF78"; }
if (c === "H") { return "#FF7779"; }
}
// create the points for the marker and return the geojson
var getPoints = function(p) {
var fac = 0.000007; // basic size for bock icon in degrees....
@ -173,13 +181,23 @@ map.on('load', function() {
if (p.hasOwnProperty("icon")) {
if (p.icon.indexOf("male") !== -1) { thing = "person"; }
}
if (p.hasOwnProperty("SIDC")) {
if (p.SIDC.indexOf("SFGPU") !== -1) { thing = "person"; }
if (p.SIDC.indexOf("SFGPUC") !== -1) { thing = "block"; }
p.iconColor = lookupColor(p.SIDC);
}
if (p.hasOwnProperty("sidc")) {
if (p.sidc.indexOf("SFGPU") !== -1) { thing = "person"; }
if (p.SIDC.indexOf("SFGPUC") !== -1) { thing = "block"; }
p.iconColor = lookupColor(p.sidc);
}
var t = p.type || thing;
var base = p.height || 0;
if (t === "person") { tall = 3; } // person slightly tall and thin
else if (t === "bar") { base = 0; tall = p.height; } // bar from ground to height
else if (t === "block") { fac = fac * 4; tall = 5; } // block large and cube
else { tall = 2; fac = fac * 2; } // else small cube
console.log({p},{t},{fac},{base},{tall});
//console.log({p},{t},{fac},{base},{tall});
var fac2 = fac / Math.cos( Math.PI / 180 * p.lat );
var d = {
"type": "Feature",