add fillColor to hulls
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### Change Log for Node-RED Worldmap
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### Change Log for Node-RED Worldmap
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- v2.5.7 - Let fillColor set color of hulls
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- v2.5.6 - Let node accept plain text payload kml or nvg input
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- v2.5.6 - Let node accept plain text payload kml or nvg input
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- v2.5.5 - Fix NVG import to handle symbols for points
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- v2.5.5 - Fix NVG import to handle symbols for points
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- v2.5.4 - Fix delete of hulls
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- v2.5.4 - Fix delete of hulls
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11
README.md
11
README.md
@ -11,6 +11,7 @@ map web page for plotting "things" on.
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### Updates
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### Updates
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- v2.5.7 - Let fillColor set color of hulls
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- v2.5.6 - Let node accept plain text payload kml or nvg input
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- v2.5.6 - Let node accept plain text payload kml or nvg input
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- v2.5.5 - Fix NVG import to handle symbols for points
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- v2.5.5 - Fix NVG import to handle symbols for points
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- v2.5.4 - Fix delete of hulls
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- v2.5.4 - Fix delete of hulls
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@ -25,16 +26,6 @@ map web page for plotting "things" on.
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- v2.3.11 - Better editing of drawing layer, add OpenTopoMap, and better Esri satellite
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- v2.3.11 - Better editing of drawing layer, add OpenTopoMap, and better Esri satellite
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- v2.3.10 - Improve geojson layer and name handling.
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- v2.3.10 - Improve geojson layer and name handling.
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- v2.3.8 - Fix fa-marker offset to improve accuracy.
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- v2.3.8 - Fix fa-marker offset to improve accuracy.
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- v2.3.7 - Show icon within circle if icon present. Issue #128
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- v2.3.6 - Show ruler if grid is turned on.
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- v2.3.5 - Let tracks node handle array of points. Let http icons be rotated to hdg or bearing.
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- v2.3.4 - Add aligning bus icon
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- v2.3.3 - Fix satellite view max zoom
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- v2.3.2 - Add better geojson support - name plus geojson properties
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- v2.3.1 - Stop adding point when you add a circle
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- v2.3.0 - Add colour options for drawing layer
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- v2.2.1 - Better implementation of legend create/show/hide
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- v2.2.0 - Add range rings and arcs function
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- see [CHANGELOG](https://github.com/dceejay/RedMap/blob/master/CHANGELOG.md) for full list.
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- see [CHANGELOG](https://github.com/dceejay/RedMap/blob/master/CHANGELOG.md) for full list.
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@ -1,6 +1,6 @@
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{
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{
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"name": "node-red-contrib-web-worldmap",
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"name": "node-red-contrib-web-worldmap",
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"version": "2.5.6",
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"version": "2.5.7",
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"description": "A Node-RED node to provide a web page of a world map for plotting things on.",
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"description": "A Node-RED node to provide a web page of a world map for plotting things on.",
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"dependencies": {
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"dependencies": {
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"cgi": "0.3.1",
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"cgi": "0.3.1",
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@ -305,8 +305,8 @@ then by default <code>⌘⇧m</code> - <code>ctrl-shift-m</code> will load the m
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RED.keyboard.add("*",/* m */ 77,{ctrl:true, shift:true},function() { window.open(document.location.protocol+"//"+lnk) });
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RED.keyboard.add("*",/* m */ 77,{ctrl:true, shift:true},function() { window.open(document.location.protocol+"//"+lnk) });
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}
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}
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else {
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else {
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RED.keyboard.add("*","ctrl-shift-m","Show Map");
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RED.actions.add("Show Map",function() { window.open(document.location.protocol+"//"+lnk) });
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RED.actions.add("Show Map",function() { window.open(document.location.protocol+"//"+lnk) });
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RED.keyboard.add("*","ctrl-shift-m","Show Map");
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}
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}
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RED.nodes.registerType('worldmap',{
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RED.nodes.registerType('worldmap',{
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category: 'location',
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category: 'location',
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@ -521,7 +521,7 @@ then by default <code>⌘⇧m</code> - <code>ctrl-shift-m</code> will load the m
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<input type="text" id="node-input-name" placeholder="name">
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<input type="text" id="node-input-name" placeholder="name">
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</div>
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</div>
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</script>
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</script>
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<script type="text/html" data-help-name="worldmap-tracks">
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<script type="text/html" data-help-name="worldmap-tracks">
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<p>Creates tracks lines based on a specified number of previous locations.</p>
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<p>Creates tracks lines based on a specified number of previous locations.</p>
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<p>The number of tracked points can be set per marker by specifying <code>msg.payload.trackpoints</code> as part of the update for a marker.</p>
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<p>The number of tracked points can be set per marker by specifying <code>msg.payload.trackpoints</code> as part of the update for a marker.</p>
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@ -530,10 +530,10 @@ then by default <code>⌘⇧m</code> - <code>ctrl-shift-m</code> will load the m
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large depth then memory usage may become excessive.</p>
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large depth then memory usage may become excessive.</p>
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<p>To delete a track send a msg.payload containing both the name of the object and
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<p>To delete a track send a msg.payload containing both the name of the object and
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set deleted to true - for example <code>msg.payload = { "name":"Fred", "deleted":true }</code>.</p>
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set deleted to true - for example <code>msg.payload = { "name":"Fred", "deleted":true }</code>.</p>
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<p>This will also delete the point. If you just want to clear the track set the msg.payload to the
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<p>This will also delete the point. If you just want to clear the track set the msg.payload to the
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name+"_", for example <code>msg.payload = { "name":"Fred_", "deleted":true }</code></p>
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name+"_", for example <code>msg.payload = { "name":"Fred_", "deleted":true }</code></p>
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</script>
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</script>
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<script type="text/javascript">
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<script type="text/javascript">
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RED.nodes.registerType('worldmap-tracks',{
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RED.nodes.registerType('worldmap-tracks',{
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category: 'location',
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category: 'location',
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@ -567,7 +567,7 @@ then by default <code>⌘⇧m</code> - <code>ctrl-shift-m</code> will load the m
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<input type="text" id="node-input-name" placeholder="name">
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<input type="text" id="node-input-name" placeholder="name">
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</div>
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</div>
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</script>
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</script>
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<script type="text/html" data-help-name="worldmap-hull">
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<script type="text/html" data-help-name="worldmap-hull">
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<p>Creates a convex-hull polygon around a set of supplied points.</p>
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<p>Creates a convex-hull polygon around a set of supplied points.</p>
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<p>Points can be made part of the same shape if they have the same <code>msg.payload.layer</code>
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<p>Points can be made part of the same shape if they have the same <code>msg.payload.layer</code>
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@ -575,7 +575,7 @@ then by default <code>⌘⇧m</code> - <code>ctrl-shift-m</code> will load the m
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<p><b>Note</b>: the outgoing msg only contains the polygon to draw, so this node should be wired
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<p><b>Note</b>: the outgoing msg only contains the polygon to draw, so this node should be wired
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in parallel to other paths going to the worldmap node.</p>
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in parallel to other paths going to the worldmap node.</p>
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</script>
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</script>
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<script type="text/javascript">
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<script type="text/javascript">
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RED.nodes.registerType('worldmap-hull',{
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RED.nodes.registerType('worldmap-hull',{
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category: 'location',
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category: 'location',
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@ -596,4 +596,3 @@ then by default <code>⌘⇧m</code> - <code>ctrl-shift-m</code> will load the m
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}
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}
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});
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});
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</script>
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</script>
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@ -427,6 +427,11 @@ module.exports = function(RED) {
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newmsg.payload.name = newmsg.payload[node.prop];
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newmsg.payload.name = newmsg.payload[node.prop];
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newmsg.payload.clickable = true;
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newmsg.payload.clickable = true;
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if (msg.payload.fillColor) {
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newmsg.payload.color = msg.payload.fillColor;
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newmsg.payload.fillColor = msg.payload.fillColor;
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}
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if (leafletHull.length === 1 && oldl === 2) {
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if (leafletHull.length === 1 && oldl === 2) {
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newmsg.payload.deleted = true;
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newmsg.payload.deleted = true;
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node.send(newmsg);
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node.send(newmsg);
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