Fix worldmap in node to start after out node ready
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@ -9,6 +9,8 @@ map web page for plotting "things" on.
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### Updates
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- v1.5.20 - Let worldmap in node send message after out node has initialised
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- v1.5.19 - Fix map path label
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- v1.5.18 - Update Leaflet.vector-markers to 0.0.6 (https://github.com/hiasinho/Leaflet.vector-markers)
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- v1.5.17 - Allow setting maxage to 0 (infinite) correctly - Issue #64
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- v1.5.16 - Allow setting panlock, zoomlock and hiderightclick via commands - Issue #60
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@ -130,7 +130,7 @@ module.exports = function(RED) {
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node.status({fill:"green",shape:"dot",text:"connected "+Object.keys(clients).length});
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client.on('data', function(message) {
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message = JSON.parse(message);
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node.send({payload:message, topic:node.path.substr(1), _sessionid:client.id});
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setImmediate(function() {node.send({payload:message, topic:node.path.substr(1), _sessionid:client.id})});
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});
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client.on('close', function() {
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delete clients[client.id];
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@ -171,7 +171,7 @@ var connect = function() {
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};
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ws.onmessage = function(e) {
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var data = JSON.parse(e.data);
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//console.log("DATA",typeof data,data);
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console.log("DATA",typeof data,data);
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if (Array.isArray(data)) {
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//console.log("ARRAY");
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for (var prop in data) {
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@ -1,5 +1,5 @@
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CACHE MANIFEST
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# date: Feb 5th 2019 - v1.5.19
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# date: Feb 6th 2019 - v1.5.20
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CACHE:
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index.html
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