Trim README changes section
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README.md
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README.md
@ -23,14 +23,7 @@ map web page for plotting "things" on.
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- v1.4.2 - add NVG layer capability
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- v1.4.1 - let `msg.payload.popup` set the popup contents.
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- v1.4.0 - only send to specific \_sessionid if specified.
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- v1.3.7 - rescale NATO symbols (less variation, not so small)
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- v1.3.6 - setting `msg.payload.draggable = true` will allow a marker to be moved and create a move event on the input node.
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- v1.3.5 - parse numeric inputs (speed, bearing etc) to remove any extra text.
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- v1.3.4 - Add ISS icon
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- v1.3.3 - Bugfix for inline satellite icon
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- v1.3.2 - Bugfix for inline svg icons
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- v1.3.1 - Allow `msg.payload.popped = true` to auto open the info popup.
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- v1.3.0 - Add initial 3D page (worldmap/index3d.html), Add ability to add KML, GPX and TOPOJSON overlay layers and optional zoom to fit.
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- ...
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see [CHANGELOG](https://github.com/dceejay/RedMap/blob/master/CHANGELOG.md) for full list.
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@ -44,21 +37,21 @@ Either use the Manage Palette option in the Node-RED Editor menu, or run the fol
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## Usage
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Plots "things" on a map. The map will be served from `{httpRoot}/worldmap`
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Plots "things" on a map. By default the map will be served from `{httpRoot}/worldmap`
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Use keyboard shortcut `⌘⇧m`, `ctrl-shift-m` to jump to the map.
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The minimum **msg.payload** must contain `name`, `lat` and `lon` properties, e.g.
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msg.payload = { name:"Joe", lat:51.05, lon:-1.35 }
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msg.payload = { name:"Jason", lat:51.05, lon:-1.35 }
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`name` must be a unique identifier across the whole map. Repeated location updates to the same `name` move the point.
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`name` must be a unique identifier across the whole map. Repeated location updates to the same `name` move the marker.
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Optional properties include
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- **deleted** : set to <i>true</i> to remove the named marker. (default <i>false</i>)
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- **draggable** : set to <i>true</i> to allow marker to be moved. (default <i>false</i>)
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- **layer** : specify a layer on the map to add marker to.
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- **layer** : specify a layer on the map to add marker to. (default <i>unknown</i>)
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- **speed** : combined with bearing, draws a vector.
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- **bearing** : combined with speed, draws a vector.
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- **accuracy** : combined with bearing, draws a polygon of possible direction.
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