57 lines
1.4 KiB
JavaScript
57 lines
1.4 KiB
JavaScript
function Level(level, levelStr) {
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this.level = level;
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this.levelStr = levelStr;
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}
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/**
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* converts given String to corresponding Level
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* @param {String} sArg String value of Level
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* @param {Log4js.Level} defaultLevel default Level, if no String representation
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* @return Level object
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* @type Log4js.Level
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*/
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function toLevel(sArg, defaultLevel) {
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if (sArg === null) {
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return defaultLevel;
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}
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if (typeof sArg == "string") {
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var s = sArg.toUpperCase();
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if (module.exports[s]) {
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return module.exports[s];
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}
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}
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return defaultLevel;
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};
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Level.prototype.toString = function() {
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return this.levelStr;
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};
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Level.prototype.isLessThanOrEqualTo = function(otherLevel) {
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if (typeof otherLevel === "string") {
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otherLevel = toLevel(otherLevel);
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}
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return this.level <= otherLevel.level;
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};
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Level.prototype.isGreaterThanOrEqualTo = function(otherLevel) {
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if (typeof otherLevel === "string") {
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otherLevel = toLevel(otherLevel);
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}
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return this.level >= otherLevel.level;
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};
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module.exports = {
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ALL: new Level(Number.MIN_VALUE, "ALL")
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, TRACE: new Level(5000, "TRACE")
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, DEBUG: new Level(10000, "DEBUG")
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, INFO: new Level(20000, "INFO")
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, WARN: new Level(30000, "WARN")
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, ERROR: new Level(40000, "ERROR")
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, FATAL: new Level(50000, "FATAL")
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, OFF: new Level(Number.MAX_VALUE, "OFF")
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, toLevel: toLevel
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};
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