function Level(level, levelStr) { this.level = level; this.levelStr = levelStr; } /** * converts given String to corresponding Level * @param {String} sArg String value of Level OR Log4js.Level * @param {Log4js.Level} defaultLevel default Level, if no String representation * @return Level object * @type Log4js.Level */ function toLevel(sArg, defaultLevel) { if (!sArg) { return defaultLevel; } if (typeof sArg == "string") { var s = sArg.toUpperCase(); if (module.exports[s]) { return module.exports[s]; } else { return defaultLevel; } } return toLevel(sArg.toString()); }; Level.prototype.toString = function() { return this.levelStr; }; Level.prototype.isLessThanOrEqualTo = function(otherLevel) { if (typeof otherLevel === "string") { otherLevel = toLevel(otherLevel); } return this.level <= otherLevel.level; }; Level.prototype.isGreaterThanOrEqualTo = function(otherLevel) { if (typeof otherLevel === "string") { otherLevel = toLevel(otherLevel); } return this.level >= otherLevel.level; }; Level.prototype.isEqualTo = function(otherLevel) { if (typeof otherLevel == "string") { otherLevel = toLevel(otherLevel); } return this.level === otherLevel.level; } module.exports = { ALL: new Level(Number.MIN_VALUE, "ALL") , TRACE: new Level(5000, "TRACE") , DEBUG: new Level(10000, "DEBUG") , INFO: new Level(20000, "INFO") , WARN: new Level(30000, "WARN") , ERROR: new Level(40000, "ERROR") , FATAL: new Level(50000, "FATAL") , OFF: new Level(Number.MAX_VALUE, "OFF") , toLevel: toLevel };