more linting

flush-on-exit
Gareth Jones 11 years ago
parent 40ec9e98e4
commit 516320c79a

@ -1,6 +1,8 @@
"use strict";
function Level(level, levelStr) {
this.level = level;
this.levelStr = levelStr;
this.level = level;
this.levelStr = levelStr;
}
/**
@ -13,55 +15,54 @@ function Level(level, levelStr) {
function toLevel(sArg, defaultLevel) {
if (!sArg) {
return defaultLevel;
return defaultLevel;
}
if (typeof sArg == "string") {
var s = sArg.toUpperCase();
if (module.exports[s]) {
return module.exports[s];
} else {
return defaultLevel;
}
var s = sArg.toUpperCase();
if (module.exports[s]) {
return module.exports[s];
} else {
return defaultLevel;
}
}
return toLevel(sArg.toString());
};
}
Level.prototype.toString = function() {
return this.levelStr;
return this.levelStr;
};
Level.prototype.isLessThanOrEqualTo = function(otherLevel) {
if (typeof otherLevel === "string") {
otherLevel = toLevel(otherLevel);
}
return this.level <= otherLevel.level;
if (typeof otherLevel === "string") {
otherLevel = toLevel(otherLevel);
}
return this.level <= otherLevel.level;
};
Level.prototype.isGreaterThanOrEqualTo = function(otherLevel) {
if (typeof otherLevel === "string") {
otherLevel = toLevel(otherLevel);
}
return this.level >= otherLevel.level;
if (typeof otherLevel === "string") {
otherLevel = toLevel(otherLevel);
}
return this.level >= otherLevel.level;
};
Level.prototype.isEqualTo = function(otherLevel) {
if (typeof otherLevel == "string") {
otherLevel = toLevel(otherLevel);
}
return this.level === otherLevel.level;
}
if (typeof otherLevel == "string") {
otherLevel = toLevel(otherLevel);
}
return this.level === otherLevel.level;
};
module.exports = {
ALL: new Level(Number.MIN_VALUE, "ALL")
, TRACE: new Level(5000, "TRACE")
, DEBUG: new Level(10000, "DEBUG")
, INFO: new Level(20000, "INFO")
, WARN: new Level(30000, "WARN")
, ERROR: new Level(40000, "ERROR")
, FATAL: new Level(50000, "FATAL")
, OFF: new Level(Number.MAX_VALUE, "OFF")
, toLevel: toLevel
ALL: new Level(Number.MIN_VALUE, "ALL"),
TRACE: new Level(5000, "TRACE"),
DEBUG: new Level(10000, "DEBUG"),
INFO: new Level(20000, "INFO"),
WARN: new Level(30000, "WARN"),
ERROR: new Level(40000, "ERROR"),
FATAL: new Level(50000, "FATAL"),
OFF: new Level(Number.MAX_VALUE, "OFF"),
toLevel: toLevel
};

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