log4js-node/lib/levels.js

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function Level(level, levelStr) {
this.level = level;
this.levelStr = levelStr;
}
/**
* converts given String to corresponding Level
* @param {String} sArg String value of Level OR Log4js.Level
* @param {Log4js.Level} defaultLevel default Level, if no String representation
* @return Level object
* @type Log4js.Level
*/
function toLevel(sArg, defaultLevel) {
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if (!sArg) {
return defaultLevel;
}
if (typeof sArg == "string") {
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var s = sArg.toUpperCase();
if (module.exports[s]) {
return module.exports[s];
} else {
return defaultLevel;
}
}
return toLevel(sArg.toString());
};
Level.prototype.toString = function() {
return this.levelStr;
};
Level.prototype.isLessThanOrEqualTo = function(otherLevel) {
if (typeof otherLevel === "string") {
otherLevel = toLevel(otherLevel);
}
return this.level <= otherLevel.level;
};
Level.prototype.isGreaterThanOrEqualTo = function(otherLevel) {
if (typeof otherLevel === "string") {
otherLevel = toLevel(otherLevel);
}
return this.level >= otherLevel.level;
};
Level.prototype.isEqualTo = function(otherLevel) {
if (typeof otherLevel == "string") {
otherLevel = toLevel(otherLevel);
}
return this.level === otherLevel.level;
}
module.exports = {
ALL: new Level(Number.MIN_VALUE, "ALL")
, TRACE: new Level(5000, "TRACE")
, DEBUG: new Level(10000, "DEBUG")
, INFO: new Level(20000, "INFO")
, WARN: new Level(30000, "WARN")
, ERROR: new Level(40000, "ERROR")
, FATAL: new Level(50000, "FATAL")
, OFF: new Level(Number.MAX_VALUE, "OFF")
, toLevel: toLevel
};