cartodb-4.42/lib/assets/javascripts/cdb/vendor/mod/odyssey.js
2024-04-06 05:25:13 +00:00

6735 lines
179 KiB
JavaScript

!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.O=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);throw new Error("Cannot find module '"+o+"'")}var f=n[o]={exports:{}};t[o][0].call(f.exports,function(e){var n=t[o][1][e];return s(n?n:e)},f,f.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){
var e = _dereq_('./lib/odyssey/story');
e.Actions = _dereq_('./lib/odyssey/actions');
e.Triggers = _dereq_('./lib/odyssey/triggers');
e.Core = _dereq_('./lib/odyssey/core');
e.Template = _dereq_('./lib/odyssey/template');
e.UI = _dereq_('./lib/odyssey/ui');
_dereq_('./lib/odyssey/util');
for (var k in e.Actions) {
e[k] = e.Actions[k];
}
for (var k in e.Triggers) {
e[k] = e.Triggers[k];
}
module.exports = e;
},{"./lib/odyssey/actions":5,"./lib/odyssey/core":13,"./lib/odyssey/story":14,"./lib/odyssey/template":15,"./lib/odyssey/triggers":17,"./lib/odyssey/ui":23,"./lib/odyssey/util":26}],2:[function(_dereq_,module,exports){
var Action = _dereq_('../story').Action;
function CSS(el) {
function _css() {};
_css.toggleClass = function(cl) {
return Action(function() {
el.toggleClass(cl);
});
};
_css.addClass = function(cl) {
return Action(function() {
el.addClass(cl);
});
};
_css.removeClass = function(cl) {
return Action(function() {
el.removeClass(cl);
});
};
return _css;
}
module.exports = CSS;
},{"../story":14}],3:[function(_dereq_,module,exports){
var Action = _dereq_('../story').Action;
//
// debug action
// prints information about current state
//
function Debug() {
function _debug() {};
_debug.log = function(_) {
return Action({
enter: function() {
console.log("STATE =>", _, arguments);
},
update: function() {
console.log("STATE (.)", _, arguments);
},
exit: function() {
console.log("STATE <=", _, arguments);
}
});
};
return _debug;
}
module.exports = Debug;
},{"../story":14}],4:[function(_dereq_,module,exports){
var Action = _dereq_('../story').Action;
var Audio = function(el){
return {
play: function() {
return Action(function() {
el.play()
});
},
pause: function() {
return Action(function() {
el.pause()
});
},
setCurrentTime: function(t) {
return Action(function() {
el.currentTime = t;
});
}
}
};
module.exports = Audio;
},{"../story":14}],5:[function(_dereq_,module,exports){
module.exports = {
Sleep: _dereq_('./sleep'),
Debug: _dereq_('./debug'),
Location: _dereq_('./location'),
Audio: _dereq_('./html5audio'),
Leaflet: {
Marker: _dereq_('./leaflet/marker'),
Map: _dereq_('./leaflet/map'),
Popup: _dereq_('./leaflet/popup')
},
CSS: _dereq_('./css'),
Slides: _dereq_('./slides'),
MiniProgressBar: _dereq_('./mini_progressbar')
};
},{"./css":2,"./debug":3,"./html5audio":4,"./leaflet/map":6,"./leaflet/marker":7,"./leaflet/popup":8,"./location":9,"./mini_progressbar":10,"./sleep":11,"./slides":12}],6:[function(_dereq_,module,exports){
var Action = _dereq_('../../story').Action;
function MapActions(map) {
function _map() {}
// helper method to translate leaflet methods to actions
function leaflet_method(name) {
_map[name] = function() {
var args = arguments;
return Action(function() {
map[name].apply(map, args);
});
};
}
function leaflet_move_method(name, signal) {
_map[name] = function() {
var args = arguments;
return Action({
enter: function() {
this.moveEnd = function() {
map.off(signal, this.moveEnd, this);
this.finish();
};
map.on(signal, this.moveEnd, this);
map[name].apply(map, args);
return true;
},
clear: function() {
map.off(signal, this.moveEnd, this);
}
});
};
}
_map.moveLinearTo = function(from, to, options) {
var opt = options || { k: 2 };
var animationTimer;
var posTarget;
var delta = 20;
// leaflet map animation is not being used because
// when the action is updated the map just stop the animatin
// and start again
// the animtion should be smooth
return Action({
enter: function () {
posTarget = map.project(map.getCenter());
animationTimer = setInterval(function() {
var c = map.project(map.getCenter());
var px = c.x + (posTarget.x - c.x)*delta*0.001* opt.k;
var py = c.y + (posTarget.y - c.y)*delta*0.001* opt.k;
map.panTo(map.unproject(L.point(px, py)), { animate: false });
}, delta);
},
update: function (t) {
var p0 = map.project(from);
var p1 = map.project(to);
posTarget = p0.add(p1.subtract(p0).multiplyBy(t));
},
exit: function() {
clearInterval(animationTimer);
},
clean: function() {
this.exit();
}
});
};
// leaflet methods
leaflet_move_method('panTo', 'moveend');
leaflet_move_method('setView', 'moveend');
leaflet_move_method('setZoom', 'zoomend');
return _map;
}
if (typeof window.L !== 'undefined') {
L.Map.addInitHook(function () {
this.actions = MapActions(this);
});
}
module.exports = MapActions;
},{"../../story":14}],7:[function(_dereq_,module,exports){
var Action = _dereq_('../../story').Action;
function MarkerActions(marker) {
function _marker() {}
_marker.addTo = function(map) {
return Action(function() {
marker.addTo(map);
});
};
_marker.addRemove = function(map) {
return Action({
enter: function() {
marker.addTo(map);
},
exit: function() {
map.removeLayer(marker);
},
clear: function() {
map.removeLayer(marker);
}
});
};
_marker.icon = function(iconEnabled, iconDisabled) {
iconEnabled = L.icon({
iconUrl: iconEnabled
});
iconDisabled = L.icon({
iconUrl: iconDisabled
});
return Action({
enter: function() {
marker.setIcon(iconEnabled);
},
exit: function() {
marker.setIcon(iconDisabled);
},
clear: function() { }
});
}
return _marker;
}
function PathActions(path) {
function _path() {};
_path.toggleStyle = function(styleDisabled, styleEnabled) {
return Action({
enter: function() {
path.setStyle(styleEnabled);
},
exit: function() {
path.setStyle(styleDisabled);
},
clear: function() { }
});
}
return _path;
}
if (typeof window.L !== 'undefined') {
L.Marker.addInitHook(function () {
this.actions = MarkerActions(this);
});
L.Path.addInitHook(function () {
this.actions = PathActions(this);
})
}
module.exports = MarkerActions;
//marker.actions.addTo(map);
//addState(, map.actions.moveTo(..).addMarker(m)
},{"../../story":14}],8:[function(_dereq_,module,exports){
/**
directional popup allows to create popups in the left and the right of a point,
not only on the top.
Same api than L.popup but you can spcify ``potision`` to 'left' or 'right'
*/
var Action = _dereq_('../../story').Action;
if (typeof window.L !== 'undefined') {
var DirectionalPopup = L.Popup.extend({
_updatePosition: function() {
L.Popup.prototype._updatePosition.call(this);
var offset = L.point(this.options.offset),
animated = this._animated;
switch(this.options.position) {
case 'left':
this._container.style.bottom = 'auto';
this._container.style.left = 'auto';
this._container.style.right = offset.x + (animated ? 0 : pos.x) + "px";
break;
case 'right':
this._container.style.bottom = 'auto';
this._container.style.left = offset.x + "px";
break;
}
}
});
L.DirectionalPopup = DirectionalPopup;
L.directionalPopup = function (options, source) {
return new L.DirectionalPopup(options, source);
};
function PopupActions(popup) {
function _popup() {}
// helper method to translate leaflet methods to actions
function leaflet_method(name) {
_popup[name] = function() {
var args = arguments;
return Action(function() {
popup[name].apply(popup, args);
});
};
}
// leaflet methods
leaflet_method('openOn');
_popup.openClose = function(map) {
if (!map) {
throw new Error("openClose gets map as first param");
}
return Action({
enter: function() {
popup.openOn(map);
},
exit: function() {
map.closePopup(popup);
}
});
};
return _popup;
}
L.Popup.addInitHook(function () {
this.actions = PopupActions(this);
});
}
},{"../../story":14}],9:[function(_dereq_,module,exports){
var Action = _dereq_('../story').Action;
var loc = window.location;
var Location = {
// changes the browser url hash
changeHash: function(hash) {
if (hash === undefined) throw new Error("hash should be a string");
return Action(function() {
loc.hash = hash;
});
}
};
module.exports = Location;
},{"../story":14}],10:[function(_dereq_,module,exports){
var Action = _dereq_('../story').Action;
/**
* mini progress var adds a small line to the top of the browser
* and moves according to story progress
* usage:
* var pg = MiniProgressBar()
* story.addAction(trigger, pg.percent(10)) //goes to 10%
*/
var MiniProgressBar = function(el) {
var defaultStyle = {
position: 'fixed',
left: 0,
top: 0,
height: '3px',
display: 'inline-block',
background: '#ff7373',
'z-index': 2
};
var pg = {};
// create an element and apply default style
var div = document.createElement('div');
div.setAttribute('class', 'oddysey-miniprogressbar');
for (var s in defaultStyle) {
div.style[s] = defaultStyle[s];
}
// append to element or to tge body
(el || document.body).appendChild(div);
/**
* returns an action that moves the percentaje bar to the specified one
*/
pg.percent = function(p) {
return Action(function() {
div.style.width = p + "%";
});
};
return pg;
}
module.exports = MiniProgressBar;
},{"../story":14}],11:[function(_dereq_,module,exports){
var Action = _dereq_('../story').Action;
function Sleep(ms) {
return Action({
enter: function() {
setTimeout(this.finish, ms);
return true;
}
});
}
module.exports = Sleep;
},{"../story":14}],12:[function(_dereq_,module,exports){
var Action = _dereq_('../story').Action;
var Core = _dereq_('../core');
var classList = _dereq_('../util/classList');
function Slides(el) {
function slides() {};
function _activate(idx) {
var slideElements = Core.getElement(el).children;
for(var i = 0; i < slideElements.length; ++i) {
if (i === idx) {
slideElements[i].classList.add("selected", "selected_slide");
} else {
slideElements[i].classList.remove("selected", "selected_slide");
}
}
}
slides.activate = function(i) {
return Action(function() {
_activate(i);
});
};
_activate(-1);
return slides;
}
module.exports = Slides;
},{"../core":13,"../story":14,"../util/classList":24}],13:[function(_dereq_,module,exports){
function getElement(el) {
if(typeof jQuery !== 'undefined') {
if (el instanceof jQuery) {
return el[0];
} else if(typeof el === 'string') {
if (el[0] === '#' || el[0] === '.') {
return getElement($(el));
}
}
}
if (el instanceof NodeList || el instanceof HTMLCollection) {
return el[0];
} else if (el instanceof Element) {
return el;
}
return document.getElementById(el);
}
module.exports = {
getElement: getElement
};
},{}],14:[function(_dereq_,module,exports){
_dereq_('../../vendor/d3.custom');
function Story() {
var triggers = [];
var events = [];
var currentState = null;
var prevState = null;
function story(t) {
}
// event non attached to states
story.addEvent = function(trigger, action) {
trigger._story(story, function() {
action.enter();
});
events.push({
a: trigger,
b: action
});
return story;
};
story.clear = function() {
var all = triggers.concat(events);
for(var i = 0; i < all.length; ++i) {
var a = all[i];
a.a.story = null;
a.a.trigger = null;
a.a.clear && a.a.clear();
a.b.clear && a.b.clear();
}
triggers = [];
events = [];
currentState = null;
prevState = null;
};
// go to state index
story.go = function(index, opts) {
opts = opts || {};
if(index < 0 && index > triggers.length) {
throw new Error("index should be less than states length");
}
if (story.state() !== index) {
if (opts.reverse) {
var a = triggers[index].a;
if (a.reverse) {
a.reverse();
}
}
// current state
story.state(index);
// raise exit
if (prevState !== null) {
var prev = triggers[prevState].b;
if (prev.exit) {
prev.exit();
}
}
var b = triggers[index].b;
// enter in current state
b.enter();
}
};
story.addState = function(a, b, opts) {
var i = triggers.length;
if(!a || !b) {
throw new Error("action and trigger must be defined");
}
triggers.push({
a: a,
b: b,
opts: opts
});
a._story(story, function() {
story.go(i);
});
return story;
};
story.addLinearState = function(a, b, opts) {
var j;
var i = triggers.length;
triggers.push({
a: a,
b: b,
opts: opts
});
a._story(story, function(t) {
if (story.state() !== i) {
story.go(i);
} else {
if (b.update) {
b.update(t);
}
}
});
return story;
};
story.state = function(_) {
if(_ === undefined) return currentState;
prevState = currentState;
currentState = _;
return;
};
return story;
}
//
// basic action
// t can be a function or an object
// if is a function it's called on ``enter`` event
// if t is an object with enter/exit/update methods
// they're called on state changes
function Action(t) {
var evt = d3.dispatch('finish');
var action = t;
if (t.enter === undefined && !(typeof(t) === 'function' && t.prototype.enter !== undefined)) {
action = {
enter: t
}
}
return d3.rebind(action, evt, 'on', 'finish');
}
function Trigger(t) {
t = t || {}
t._story = function(story, trigger) {
this.trigger = trigger;
this.story = story;
};
t.then = function(t, context) {
this.trigger = function() {
if (t.trigger) {
t.trigger();
if (t.reverse) t.reverse();
} else if (t.call) {
t.call(context || self);
} else {
throw new Error("then first param should be either function or trigger");
}
};
};
return t;
}
///
// executes actions in parallel
// usage:
// Parallel(action1, action2, action3)
//
// raises finish when all the tasks has been completed
//
function Parallel () {
var actions = Array.prototype.slice.call(arguments);
var tasksLeft;
function _Parallel() {}
function start() {
tasksLeft = actions.length;
}
function done() {
if (--tasksLeft === 0) {
_Parallel.finish();
}
}
function wait(action) {
action.on('finish.parallel', function() {
action.on('finish.parallel', null);
done();
});
}
_Parallel.enter = function() {
start();
for(var i = 0, len = actions.length; i < len; ++i) {
var a = actions[i];
if (a.enter) {
if (a.enter()) {
wait(a);
} else {
done();
}
}
}
};
_Parallel.exit = function() {
start();
for(var i = actions.length - 1; i >= 0; --i) {
var a = actions[i];
if (a.exit) {
if (a.exit()) {
wait(a);
} else {
done();
}
}
}
};
_Parallel.clear = function() {
for(var i = 0, len = actions.length; i < len; ++i) {
var a = actions[i];
a.clear && a.clear();
}
}
_Parallel = Action(_Parallel);
return _Parallel;
}
///
// executes actions serially, waits until the previous task
// is completed to start with the second and so on
// usage:
// Step(action1, action2, action3)
//
// raises finish when all the tasks has been completed
//
function Step() {
var actions = Array.prototype.slice.call(arguments);
var queue;
function _Step() {}
function next(method) {
if (queue.length === 0) {
_Step.finish();
return;
}
var a = queue.pop();
if (a.on) {
a.on('finish.chain', function() {
a.on('finish.chain', null);
next(method);
});
}
if (!a[method] || !a[method]()) {
next(method);
if(a.on) a.on('finish.chain', null);
}
}
_Step.enter = function() {
// call enter on each action
queue = actions.slice().reverse();
next('enter');
return true;
}
_Step.exit = function() {
// call exit on each action
queue = actions.slice();
next('exit');
return true;
}
_Step.clear = function() {
for(var i = 0, len = actions.length; i < len; ++i) {
var a = actions[i];
a.clear && a.clear();
}
}
_Step = Action(_Step);
return _Step;
}
// check change between two states and triggers
function Edge(a, b) {
var s = 0;
function t() {}
a._story(null, function() {
if(s !== 0) {
t.trigger();
}
s = 0;
});
b._story(null, function() {
if(s !== 1) {
t.trigger();
}
s = 1;
});
return Trigger(t);
}
module.exports = {
Story: Story,
Action: Action,
Trigger: Trigger,
Step: Step,
Parallel: Parallel,
Edge: Edge
};
},{"../../vendor/d3.custom":32}],15:[function(_dereq_,module,exports){
_dereq_('../../vendor/markdown');
var mapActions = {
'move map to current position': function() {
var center = this.map.getCenter()
return '- center: [' + center.lat.toFixed(4) + ', ' + center.lng.toFixed(4) + ']\n- zoom: ' + this.map.getZoom()
},
'show marker at current position': function() {
var center = this.map.getCenter()
return 'L.marker([' + center.lat.toFixed(4) + ', ' + center.lng.toFixed(4) + ']).actions.addRemove(S.map)';
},
'sleep': function() {
return "O.Actions.Sleep(1000)";
}
};
var Template = function(template) {
var initialized = false;
function readMessage(event) {
var msg = JSON.parse(event.data);
template.editor = true;
if (!initialized) {
configureEditor();
initialized = true;
}
function sendMsg(_) {
event.source.postMessage(JSON.stringify({
id: msg.id,
data: _
}), event.currentTarget ? event.currentTarget.location : event.source.location);
}
if (msg.type === 'md') {
var actions = actionsFromMarkdown(msg.code);
try {
template.update(actions);
sendMsg(null);
} catch(e) {
sendMsg(e.message);
}
} else if (msg.type === 'actions') {
var actions = [];
if (template.map && template.map instanceof L.Map) {
for (var k in mapActions) {
actions.push(k);
}
}
if (template.actions) {
for (var k in template.actions) {
actions.push(k);
}
}
sendMsg(actions);
} else if (msg.type === 'get_action') {
if (msg.code in mapActions) {
sendMsg(mapActions[msg.code].call(template));
} else {
sendMsg(template.actions[msg.code].call(template));
}
} else if (msg.type === 'code') {
sendMsg(eval(msg.code));
} else if (msg.type === 'change_slide') {
template.changeSlide && template.changeSlide(msg.slide);
}
}
if (!window.addEventListener) {
window.attachEvent("message", function load(event) {
readMessage(event);
});
} else {
window.addEventListener("message", function load(event) {
readMessage(event);
});
}
template.init(function() { });
function configureEditor() {
// add helpers
if (template.map && template.map instanceof L.Map) {
new L.CrossHair('//cartodb.github.io/odyssey.js/img/crosshair.png').addTo(template.map);
}
}
window.onload = function() {
var origin = location.pathname.split('/')[1];
Template.Storage.load(function(md) {
template.update(actionsFromMarkdown(md));
});
}
};
Template.Storage = {
save: function(md, template) {
location.hash = "md/" + template + "/" + btoa(md);
},
load: function(done) {
if (document.getElementById('md_template')) {
done(document.getElementById('md_template').text);
return;
}
var h = location.hash;
if (done && h) {
// #md/template/base_64_markdown
var tk = h.split('/');
if (tk[0] === '#md') {
done(atob(tk.slice(2).join('/')), tk[1]);
}
}
}
};
function Slide(tree, actions, prop) {
var html;
var md_tree = tree;
var properties = prop;
var action;
function compile(context) {
propertiesToActions();
//sort actions by order
actions.sort(function(a, b) {
return a.order - b.order;
});
if (!('map' in Array.prototype)) {
Array.prototype.map= function(mapper, that /*opt*/) {
var other= new Array(this.length);
for (var i= 0, n= this.length; i<n; i++)
if (i in this)
other[i]= mapper.call(that, this[i], i, this);
return other;
};
}
action = O.Step.apply(window,
actions.map(function(a) {
var o = a.cmd;
try {
var f = Function("S", "return " + o + ";");
} catch (e) {
throw new Error("error while compiling " + o + ": " + e.message);
}
return f(context);
})
);
}
/*
* there are special propertues like pos, marker and so
* on that should become actions
*/
function propertiesToActions() {
for (var k in properties) {
var prop = properties[k];
switch (k) {
case 'center':
var pos = prop.value;
if (properties.zoom === undefined) {
actions.push({
order: prop.order,
cmd: 'S.map.actions.panTo([' + pos[0] + ',' + pos[1] + '])'
});
} else {
actions.push({
order: prop.order,
cmd: 'S.map.actions.setView([' + pos[0] + ',' + pos[1] + '], ' + properties.zoom.value + ')'
});
}
case 'zoom':
if (!properties.center) {
actions.push({
order: prop.order,
cmd: 'S.map.actions.setZoom(' + properties.zoom.value+ ')'
});
}
}
}
}
function _slide(context) {
if (!action) compile(context);
return action;
}
_slide.html = function() {
if (!html) {
html = markdown.toHTML(['markdown'].concat(md_tree));
}
return html;
};
_slide.props = function() {
return properties || {}
};
_slide.get = function(_) {
return (properties || {})[_];
}
return _slide;
}
function trim(x) {
return x.replace(/^\s+|\s+$/gm,'');
}
var prop_re = /^-([^:]+):(.*)/;
function parseProperties(code) {
var props = {};
var lines = code.split('\n');
for (var i = 0; i < lines.length; ++i) {
var e = prop_re.exec(lines[i]);
if (e) {
try {
props[trim(e[1])] = JSON.parse(trim(e[2]));
} catch(e) {
}
}
}
return props;
}
/**
* given a markdown parsed tree return a list of slides with
* html and actions
*/
function md2json(tree) {
var slide = null;
var slides = [];
var globalProperties = {}
var elements = tree.slice(1);
for (var i = 0; i < elements.length; ++i) {
var el = elements[i];
var add = true;
if (el[0] === 'header' && el[1].level === 1) {
if (slide) slides.push(Slide(slide.md_tree, slide.actions, slide.properties));
slide = {
md_tree: [],
html: '',
actions: [],
properties: {}
};
} else if (el[0] === 'para') {
// search inline code inside it
var actions = [];
for(var j = 1; j < el.length; ++j) {
var subel = el[j];
if (subel[0] === "inlinecode") {
var lines = subel[1].split('\n');
for (var ln = 0; ln < lines.length; ++ln) {
var line = lines[ln];
if (trim(line) !== '') {
// if matches property, parse it
if (prop_re.exec(line)) {
var p = parseProperties(subel[1]);
var prop = slide ? slide.properties: globalProperties
for(var k in p) {
prop[k] = {
order: ln,
value: p[k]
}
}
} else {
slide && slide.actions.push({
cmd: line,
order: ln
});
}
}
}
// remove from list
el.splice(j, 1);
--j;
}
}
}
add && slide && slide.md_tree.push(el);
}
if (slide) slides.push(Slide(slide.md_tree, slide.actions, slide.properties));
// remove the order for globalProperties
slides.global = {};
for(var k in globalProperties) {
slides.global[k] = globalProperties[k].value;
}
return slides;
}
// return a list of Slide objects
function actionsFromMarkdown(md) {
var md_tree = markdown.parse(md);
return md2json(md_tree);
}
Template.parseProperties = parseProperties;
module.exports = Template;
},{"../../vendor/markdown":33}],16:[function(_dereq_,module,exports){
var Trigger = _dereq_('../story').Trigger;
var Core = _dereq_('../core');
var Hammer = _dereq_('hammerjs');
function Gestures(el) {
var gestures = {};
el = el || document;
function _hammerEvent(eventName, fnName) {
gestures[fnName]= function() {
var t = Trigger({});
Hammer(el).on(eventName, function() {
t.trigger();
});
return t;
};
}
_hammerEvent('swipeup', 'swipeUp');
_hammerEvent('swipedown', 'swipeDown');
_hammerEvent('swipeleft', 'swipeLeft');
_hammerEvent('swiperight', 'swipeRight');
return gestures;
}
module.exports = Gestures;
},{"../core":13,"../story":14,"hammerjs":31}],17:[function(_dereq_,module,exports){
module.exports = {
Scroll: _dereq_('./scroll'),
Sequential: _dereq_('./sequential'),
Keys: _dereq_('./keys'),
Video: _dereq_('./video'),
Gestures: _dereq_('./gestures')
};
},{"./gestures":16,"./keys":18,"./scroll":19,"./sequential":20,"./video":21}],18:[function(_dereq_,module,exports){
var Trigger = _dereq_('../story').Trigger;
var Core = _dereq_('../core');
/**
*
*
*/
function Keys() {
KEY_LEFT = 37;
KEY_UP = 38;
KEY_RIGHT = 39;
KEY_DOWN = 40;
var el = document;
var keys = {};
function listenForKey(el, k, callback) {
function keyDown(e) {
e = e || window.event;
var code = e.keyCode;
if (code === k) {
callback();
e.preventDefault ? e.preventDefault() : e.returnValue = false;
e.stopPropagation ? e.stopPropagation() : e.cancelBubble = true;
}
}
if (!window.addEventListener) {
el.attachEvent("onkeydown", function load(event) {
keyDown(event);
});
} else {
el.addEventListener("keydown", function load(event) {
keyDown(event);
});
}
}
keys.left = function() {
var t = Trigger({});
listenForKey(el, KEY_LEFT, function() {
t.trigger();
});
return t;
}
keys.right = function() {
var t = Trigger({});
listenForKey(el, KEY_RIGHT, function() {
t.trigger();
});
return t;
}
keys.on = function(element) {
el = Core.getElement(element);
return keys;
}
return keys;
}
module.exports = Keys;
},{"../core":13,"../story":14}],19:[function(_dereq_,module,exports){
var Trigger = _dereq_('../story').Trigger;
var Core = _dereq_('../core');
function cte(c) { return function() { return c; } }
//TODO: add support for elements != window
function Scroll() {
var scroller = window;
var scrolls = [];
var initialized = false;
var offset = cte(0);
var condition = null;
function scroll() {}
scroll.reach = function(el) {
function _reach () {}
Trigger(_reach);
_reach.scroll = function(scrollY) {
var e = Core.getElement(el);
var bounds = e.getBoundingClientRect();
var offset = _reach.offset();
var t = condition(bounds, offset, scrollY);
if (t !== null && t !== undefined) {
_reach.trigger(t);
}
return _reach;
};
_reach.condition = function(_) {
if (!arguments.length) {
return condition;
}
condition = _;
}
/// sets offset in px or % of element
// offset('50%') offset(100)
_reach.offset = function(_) {
if (!arguments.length) {
return offset();
}
if (typeof(_) === 'number') {
offset = cte(_);
} else {
offset = function() {
//remove %
var percent = +_.replace('%', '');
return scroller.innerHeight * percent * 0.01;
}
}
return _reach;
}
_reach.reverse = function() {
var e = document.getElementById(el);
var bounds = e.getBoundingClientRect();
var offset = _reach.offset();
scroller.scrollTo(0, bounds.top - offset);
};
_reach.clear = function() {
unregister(_reach);
}
// add to working scrolls
register(_reach);
return _reach;
};
scroll.within = function(el) {
var r = scroll.reach(el);
r.condition(function(bounds, offset) {
if(bounds.top <= offset && bounds.bottom >= offset) {
var t = (offset - bounds.top)/(bounds.bottom - bounds.top);
return t;
}
});
return r;
};
scroll.less = function(el, opt) {
opt = opt || {};
var r = scroll.reach(el);
var fixedBoundsTop;
if (opt.fixed) {
var e = Core.getElement(el);
fixedBoundsTop = scroller.scrollY + e.getBoundingClientRect().top;
}
r.condition(function(bounds, offset, scrollY) {
var t = opt.fixed ? fixedBoundsTop: bounds.top;
var o = opt.fixed ? scrollY: offset;
if(t >= o) {
return 0;
}
});
return r;
};
scroll.greater = function(el, opt) {
opt = opt || {};
var r = scroll.reach(el);
var fixedBoundsTop;
if (opt.fixed) {
var e = Core.getElement(el);
fixedBoundsTop = scroller.scrollY + e.getBoundingClientRect().top;
}
r.condition(function(bounds, offset, scrollY) {
var t = opt.fixed ? fixedBoundsTop: bounds.top;
var o = opt.fixed ? scrollY: offset;
if(t <= o) {
return 0;
}
});
return r;
};
function register(s) {
scrolls.push(s);
initScroll();
}
function unregister(s) {
var i = scrolls.indexOf(s);
if (i >= 0) {
scrolls.splice(i, 1);
}
}
function initScroll() {
if (!initialized) {
initialized = true;
if (!Array.prototype.forEach) {
Array.prototype.forEach = function (callback, thisArg) {
var T, k;
if (this == null) {
throw new TypeError(" this is null or not defined");
}
// 1. Let O be the result of calling ToObject passing the |this| value as the argument.
var O = Object(this);
// 2. Let lenValue be the result of calling the Get internal method of O with the argument "length".
// 3. Let len be ToUint32(lenValue).
var len = O.length >>> 0;
// 4. If IsCallable(callback) is false, throw a TypeError exception.
// See: http://es5.github.com/#x9.11
if (typeof callback !== "function") {
throw new TypeError(callback + " is not a function");
}
// 5. If thisArg was supplied, let T be thisArg; else let T be undefined.
if (thisArg) {
T = thisArg;
}
// 6. Let k be 0
k = 0;
// 7. Repeat, while k < len
while (k < len) {
var kValue;
// a. Let Pk be ToString(k).
// This is implicit for LHS operands of the in operator
// b. Let kPresent be the result of calling the HasProperty internal method of O with argument Pk.
// This step can be combined with c
// c. If kPresent is true, then
if (k in O) {
// i. Let kValue be the result of calling the Get internal method of O with argument Pk.
kValue = O[k];
// ii. Call the Call internal method of callback with T as the this value and
// argument list containing kValue, k, and O.
callback.call(T, kValue, k, O);
}
// d. Increase k by 1.
k++;
}
// 8. return undefined
};
}
function scrollEach() {
scrolls.forEach(function(s) {
s.scroll(window.scrollY);
});
}
if (!window.addEventListener) {
scroller.attachEvent("onscroll", function load(event) {
scrollEach();
});
} else {
window.addEventListener("scroll", function load(event) {
scrollEach();
});
}
}
}
return scroll;
}
Scroll._scrolls = [];
module.exports = Scroll;
},{"../core":13,"../story":14}],20:[function(_dereq_,module,exports){
var Trigger = _dereq_('../story').Trigger;
function Sequential() {
var current = 0;
var steps = [];
var max = 0;
var triggers = {};
function seq() {}
function update() {
for (var i = 0; i < steps.length; ++i) {
steps[i].check();
}
}
seq.state = seq.step = function(n) {
if (n in triggers) {
return triggers[n];
}
var t = Trigger({
check: function() {
if (n === current && this.trigger) this.trigger();
},
reverse: function() {
current = n;
}
});
max = Math.max(max, n);
steps.push(t);
return triggers[n] = t;
};
seq.next = function() {
current += 1;
if (current > max) {
current = 0;
}
update();
};
seq.clear = function() {
steps = [];
max = 0;
current = 0;
return seq;
};
seq.current = function(_) {
if (_ !== undefined) {
var c = Math.max(Math.min(max, _), 0);
if (c !== current) {
current = c;
update();
}
return this;
}
return current;
};
seq.prev = function() {
current -= 1;
if (current < 0) {
current = max;
}
update();
};
return seq;
}
module.exports = Sequential;
},{"../story":14}],21:[function(_dereq_,module,exports){
function Video(player) {
if (typeof YT === 'undefined' || !(player instanceof YT.Player)) {
throw new Error("player should be a YT.Player instance, see youtube API");
}
var triggers = [];
var i = setInterval(function() {
var seconds = player.getCurrentTime();
for (var i = 0; i < triggers.length; ++i) {
var t = triggers[i];
if (t.start <= seconds && t.end > seconds) {
t.trigger((seconds - t.start)/(t.end - t.start));
}
}
}, 100);
var clear = function(t) {
if (triggers.length === 0) {
clearInterval(i);
}
};
return {
between: function(start, end) {
var t = O.Trigger();
t.start = start;
t.end = end;
triggers.push(t);
t.clear = function() {
triggers.splice(triggers.indexOf(t), 1);
clear();
};
return t;
}
}
}
module.exports = Video
},{}],22:[function(_dereq_,module,exports){
/**
# dot progress
ui widget that controls dot progress
## usage
in order to use it you need to instanciate using a container, so for example:
<div id="dots"></div>
...
var progress = DotProgress('dots')
// we set the number of slides
progress.count(10);
// we can activate it as an action
// then the story enters in this state the second dot
// will be activated
story.addState(trigger, progress.activate(1))
// when an user clicks on the dot it can trigger an action
story.addState(progress.step(1), action);
## styling
the html rendered is the following:
```
<div id="dots">
<ul>
<li><href="#0"></a></li>
<li><href="#1" class="active"></a></li>
<li><href="#2"></a></li>
<li><href="#2"></a></li>
</ul>
</div>
```
so you can use active class to style the active one
*/
var Core = _dereq_('../core');
function DotProgress(el) {
var count = 0;
var element = Core.getElement(el);
var triggers = {};
function _progress() {
return _progress;
}
function render() {
var html = '<ul>';
for(var i = 0; i < count; ++i) {
html += '<li><a slide-index="' + i + '" href="#' + i + '"></a></li>';
}
html += "</ul>";
element.innerHTML = html;
}
_progress.count = function(_) {
count = _;
render();
return _progress;
};
// returns an action to activate the index
_progress.activate = function(activeIndex) {
return O.Action(function () {
var children = element.children[0].children;
for(var i = 0; i < children.length; ++i) {
children[i].children[0].setAttribute('class', '');
}
children[activeIndex].children[0].setAttribute('class', 'active');
});
};
element.onclick = function(e) {
e = e || window.event;
var idx = (e.target || e.srcElement).getAttribute('slide-index');
var t = triggers[idx];
if (t) {
t.trigger();
}
};
_progress.step = function(i) {
var t = O.Trigger();
triggers[i] = t;
return t;
};
return _progress;
}
module.exports = DotProgress;
},{"../core":13}],23:[function(_dereq_,module,exports){
module.exports = {
DotProgress: _dereq_('./dotprogress')
}
},{"./dotprogress":22}],24:[function(_dereq_,module,exports){
/*
* classList.js: Cross-browser full element.classList implementation.
* 2014-01-31
*
* By Eli Grey, http://eligrey.com
* Public Domain.
* NO WARRANTY EXPRESSED OR IMPLIED. USE AT YOUR OWN RISK.
*/
/*global self, document, DOMException */
/*! @source http://purl.eligrey.com/github/classList.js/blob/master/classList.js*/
if ("document" in self && !("classList" in document.createElement("_"))) {
(function (view) {
"use strict";
if (!('Element' in view)) return;
var
classListProp = "classList"
, protoProp = "prototype"
, elemCtrProto = view.Element[protoProp]
, objCtr = Object
, strTrim = String[protoProp].trim || function () {
return this.replace(/^\s+|\s+$/g, "");
}
, arrIndexOf = Array[protoProp].indexOf || function (item) {
var
i = 0
, len = this.length
;
for (; i < len; i++) {
if (i in this && this[i] === item) {
return i;
}
}
return -1;
}
// Vendors: please allow content code to instantiate DOMExceptions
, DOMEx = function (type, message) {
this.name = type;
this.code = DOMException[type];
this.message = message;
}
, checkTokenAndGetIndex = function (classList, token) {
if (token === "") {
throw new DOMEx(
"SYNTAX_ERR"
, "An invalid or illegal string was specified"
);
}
if (/\s/.test(token)) {
throw new DOMEx(
"INVALID_CHARACTER_ERR"
, "String contains an invalid character"
);
}
return arrIndexOf.call(classList, token);
}
, ClassList = function (elem) {
var
trimmedClasses = strTrim.call(elem.getAttribute("class") || "")
, classes = trimmedClasses ? trimmedClasses.split(/\s+/) : []
, i = 0
, len = classes.length
;
for (; i < len; i++) {
this.push(classes[i]);
}
this._updateClassName = function () {
elem.setAttribute("class", this.toString());
};
}
, classListProto = ClassList[protoProp] = []
, classListGetter = function () {
return new ClassList(this);
}
;
// Most DOMException implementations don't allow calling DOMException's toString()
// on non-DOMExceptions. Error's toString() is sufficient here.
DOMEx[protoProp] = Error[protoProp];
classListProto.item = function (i) {
return this[i] || null;
};
classListProto.contains = function (token) {
token += "";
return checkTokenAndGetIndex(this, token) !== -1;
};
classListProto.add = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
;
do {
token = tokens[i] + "";
if (checkTokenAndGetIndex(this, token) === -1) {
this.push(token);
updated = true;
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.remove = function () {
var
tokens = arguments
, i = 0
, l = tokens.length
, token
, updated = false
;
do {
token = tokens[i] + "";
var index = checkTokenAndGetIndex(this, token);
if (index !== -1) {
this.splice(index, 1);
updated = true;
}
}
while (++i < l);
if (updated) {
this._updateClassName();
}
};
classListProto.toggle = function (token, force) {
token += "";
var
result = this.contains(token)
, method = result ?
force !== true && "remove"
:
force !== false && "add"
;
if (method) {
this[method](token);
}
return !result;
};
classListProto.toString = function () {
return this.join(" ");
};
if (objCtr.defineProperty) {
var classListPropDesc = {
get: classListGetter
, enumerable: true
, configurable: true
};
try {
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
} catch (ex) { // IE 8 doesn't support enumerable:true
if (ex.number === -0x7FF5EC54) {
classListPropDesc.enumerable = false;
objCtr.defineProperty(elemCtrProto, classListProp, classListPropDesc);
}
}
} else if (objCtr[protoProp].__defineGetter__) {
elemCtrProto.__defineGetter__(classListProp, classListGetter);
}
}(self));
}
},{}],25:[function(_dereq_,module,exports){
/**
* new L.CrossHair('http://image.com/image', { x: 10, y :10 }).addTo(map)
*/
if (typeof window.L !== 'undefined') {
L.CrossHair = L.Control.extend({
initialize: function(img, size) {
this.image = new Image();
this.image.onload = L.bind(this._updatePos, this);
this.image.src = img;
if (size) {
this.image.width = size.x;
this.image.height = size.y;
}
},
_updatePos: function() {
if (this._map) {
var w = this.image.width >> 1;
var h = this.image.height >> 1;
w = this._map.getSize().x/2.0 - w;
h = this._map.getSize().y/2.0 - h;
L.DomUtil.setPosition(this.image, { x: w, y: h });
}
},
addTo: function(map) {
var r = L.Control.prototype.addTo.call(this, map);
// remove leaflet-top and leaflet-right classes
this.image.parentNode.setAttribute('class', '');
map.on('resize', L.bind(this._updatePos, this));
return r;
},
onRemove: function(map) {
map.off('resize', null, this);
},
onAdd: function(map) {
this._updatePos();
return this.image;
}
});
}
},{}],26:[function(_dereq_,module,exports){
module.exports = {
CrossHair: _dereq_('./crosshair')
}
},{"./crosshair":25}],27:[function(_dereq_,module,exports){
if (typeof Object.create === 'function') {
// implementation from standard node.js 'util' module
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
}
});
};
} else {
// old school shim for old browsers
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
var TempCtor = function () {}
TempCtor.prototype = superCtor.prototype
ctor.prototype = new TempCtor()
ctor.prototype.constructor = ctor
}
}
},{}],28:[function(_dereq_,module,exports){
// shim for using process in browser
var process = module.exports = {};
process.nextTick = (function () {
var canSetImmediate = typeof window !== 'undefined'
&& window.setImmediate;
var canPost = typeof window !== 'undefined'
&& window.postMessage && window.addEventListener
;
if (canSetImmediate) {
return function (f) { return window.setImmediate(f) };
}
if (canPost) {
var queue = [];
window.addEventListener('message', function (ev) {
var source = ev.source;
if ((source === window || source === null) && ev.data === 'process-tick') {
ev.stopPropagation();
if (queue.length > 0) {
var fn = queue.shift();
fn();
}
}
}, true);
return function nextTick(fn) {
queue.push(fn);
window.postMessage('process-tick', '*');
};
}
return function nextTick(fn) {
setTimeout(fn, 0);
};
})();
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.binding = function (name) {
throw new Error('process.binding is not supported');
}
// TODO(shtylman)
process.cwd = function () { return '/' };
process.chdir = function (dir) {
throw new Error('process.chdir is not supported');
};
},{}],29:[function(_dereq_,module,exports){
module.exports = function isBuffer(arg) {
return arg && typeof arg === 'object'
&& typeof arg.copy === 'function'
&& typeof arg.fill === 'function'
&& typeof arg.readUInt8 === 'function';
}
},{}],30:[function(_dereq_,module,exports){
(function (process,global){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var formatRegExp = /%[sdj%]/g;
exports.format = function(f) {
if (!isString(f)) {
var objects = [];
for (var i = 0; i < arguments.length; i++) {
objects.push(inspect(arguments[i]));
}
return objects.join(' ');
}
var i = 1;
var args = arguments;
var len = args.length;
var str = String(f).replace(formatRegExp, function(x) {
if (x === '%%') return '%';
if (i >= len) return x;
switch (x) {
case '%s': return String(args[i++]);
case '%d': return Number(args[i++]);
case '%j':
try {
return JSON.stringify(args[i++]);
} catch (_) {
return '[Circular]';
}
default:
return x;
}
});
for (var x = args[i]; i < len; x = args[++i]) {
if (isNull(x) || !isObject(x)) {
str += ' ' + x;
} else {
str += ' ' + inspect(x);
}
}
return str;
};
// Mark that a method should not be used.
// Returns a modified function which warns once by default.
// If --no-deprecation is set, then it is a no-op.
exports.deprecate = function(fn, msg) {
// Allow for deprecating things in the process of starting up.
if (isUndefined(global.process)) {
return function() {
return exports.deprecate(fn, msg).apply(this, arguments);
};
}
if (process.noDeprecation === true) {
return fn;
}
var warned = false;
function deprecated() {
if (!warned) {
if (process.throwDeprecation) {
throw new Error(msg);
} else if (process.traceDeprecation) {
console.trace(msg);
} else {
console.error(msg);
}
warned = true;
}
return fn.apply(this, arguments);
}
return deprecated;
};
var debugs = {};
var debugEnviron;
exports.debuglog = function(set) {
if (isUndefined(debugEnviron))
debugEnviron = process.env.NODE_DEBUG || '';
set = set.toUpperCase();
if (!debugs[set]) {
if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) {
var pid = process.pid;
debugs[set] = function() {
var msg = exports.format.apply(exports, arguments);
console.error('%s %d: %s', set, pid, msg);
};
} else {
debugs[set] = function() {};
}
}
return debugs[set];
};
/**
* Echos the value of a value. Trys to print the value out
* in the best way possible given the different types.
*
* @param {Object} obj The object to print out.
* @param {Object} opts Optional options object that alters the output.
*/
/* legacy: obj, showHidden, depth, colors*/
function inspect(obj, opts) {
// default options
var ctx = {
seen: [],
stylize: stylizeNoColor
};
// legacy...
if (arguments.length >= 3) ctx.depth = arguments[2];
if (arguments.length >= 4) ctx.colors = arguments[3];
if (isBoolean(opts)) {
// legacy...
ctx.showHidden = opts;
} else if (opts) {
// got an "options" object
exports._extend(ctx, opts);
}
// set default options
if (isUndefined(ctx.showHidden)) ctx.showHidden = false;
if (isUndefined(ctx.depth)) ctx.depth = 2;
if (isUndefined(ctx.colors)) ctx.colors = false;
if (isUndefined(ctx.customInspect)) ctx.customInspect = true;
if (ctx.colors) ctx.stylize = stylizeWithColor;
return formatValue(ctx, obj, ctx.depth);
}
exports.inspect = inspect;
// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics
inspect.colors = {
'bold' : [1, 22],
'italic' : [3, 23],
'underline' : [4, 24],
'inverse' : [7, 27],
'white' : [37, 39],
'grey' : [90, 39],
'black' : [30, 39],
'blue' : [34, 39],
'cyan' : [36, 39],
'green' : [32, 39],
'magenta' : [35, 39],
'red' : [31, 39],
'yellow' : [33, 39]
};
// Don't use 'blue' not visible on cmd.exe
inspect.styles = {
'special': 'cyan',
'number': 'yellow',
'boolean': 'yellow',
'undefined': 'grey',
'null': 'bold',
'string': 'green',
'date': 'magenta',
// "name": intentionally not styling
'regexp': 'red'
};
function stylizeWithColor(str, styleType) {
var style = inspect.styles[styleType];
if (style) {
return '\u001b[' + inspect.colors[style][0] + 'm' + str +
'\u001b[' + inspect.colors[style][1] + 'm';
} else {
return str;
}
}
function stylizeNoColor(str, styleType) {
return str;
}
function arrayToHash(array) {
var hash = {};
array.forEach(function(val, idx) {
hash[val] = true;
});
return hash;
}
function formatValue(ctx, value, recurseTimes) {
// Provide a hook for user-specified inspect functions.
// Check that value is an object with an inspect function on it
if (ctx.customInspect &&
value &&
isFunction(value.inspect) &&
// Filter out the util module, it's inspect function is special
value.inspect !== exports.inspect &&
// Also filter out any prototype objects using the circular check.
!(value.constructor && value.constructor.prototype === value)) {
var ret = value.inspect(recurseTimes, ctx);
if (!isString(ret)) {
ret = formatValue(ctx, ret, recurseTimes);
}
return ret;
}
// Primitive types cannot have properties
var primitive = formatPrimitive(ctx, value);
if (primitive) {
return primitive;
}
// Look up the keys of the object.
var keys = Object.keys(value);
var visibleKeys = arrayToHash(keys);
if (ctx.showHidden) {
keys = Object.getOwnPropertyNames(value);
}
// IE doesn't make error fields non-enumerable
// http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx
if (isError(value)
&& (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) {
return formatError(value);
}
// Some type of object without properties can be shortcutted.
if (keys.length === 0) {
if (isFunction(value)) {
var name = value.name ? ': ' + value.name : '';
return ctx.stylize('[Function' + name + ']', 'special');
}
if (isRegExp(value)) {
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
}
if (isDate(value)) {
return ctx.stylize(Date.prototype.toString.call(value), 'date');
}
if (isError(value)) {
return formatError(value);
}
}
var base = '', array = false, braces = ['{', '}'];
// Make Array say that they are Array
if (isArray(value)) {
array = true;
braces = ['[', ']'];
}
// Make functions say that they are functions
if (isFunction(value)) {
var n = value.name ? ': ' + value.name : '';
base = ' [Function' + n + ']';
}
// Make RegExps say that they are RegExps
if (isRegExp(value)) {
base = ' ' + RegExp.prototype.toString.call(value);
}
// Make dates with properties first say the date
if (isDate(value)) {
base = ' ' + Date.prototype.toUTCString.call(value);
}
// Make error with message first say the error
if (isError(value)) {
base = ' ' + formatError(value);
}
if (keys.length === 0 && (!array || value.length == 0)) {
return braces[0] + base + braces[1];
}
if (recurseTimes < 0) {
if (isRegExp(value)) {
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp');
} else {
return ctx.stylize('[Object]', 'special');
}
}
ctx.seen.push(value);
var output;
if (array) {
output = formatArray(ctx, value, recurseTimes, visibleKeys, keys);
} else {
output = keys.map(function(key) {
return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array);
});
}
ctx.seen.pop();
return reduceToSingleString(output, base, braces);
}
function formatPrimitive(ctx, value) {
if (isUndefined(value))
return ctx.stylize('undefined', 'undefined');
if (isString(value)) {
var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '')
.replace(/'/g, "\\'")
.replace(/\\"/g, '"') + '\'';
return ctx.stylize(simple, 'string');
}
if (isNumber(value))
return ctx.stylize('' + value, 'number');
if (isBoolean(value))
return ctx.stylize('' + value, 'boolean');
// For some reason typeof null is "object", so special case here.
if (isNull(value))
return ctx.stylize('null', 'null');
}
function formatError(value) {
return '[' + Error.prototype.toString.call(value) + ']';
}
function formatArray(ctx, value, recurseTimes, visibleKeys, keys) {
var output = [];
for (var i = 0, l = value.length; i < l; ++i) {
if (hasOwnProperty(value, String(i))) {
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
String(i), true));
} else {
output.push('');
}
}
keys.forEach(function(key) {
if (!key.match(/^\d+$/)) {
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys,
key, true));
}
});
return output;
}
function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) {
var name, str, desc;
desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] };
if (desc.get) {
if (desc.set) {
str = ctx.stylize('[Getter/Setter]', 'special');
} else {
str = ctx.stylize('[Getter]', 'special');
}
} else {
if (desc.set) {
str = ctx.stylize('[Setter]', 'special');
}
}
if (!hasOwnProperty(visibleKeys, key)) {
name = '[' + key + ']';
}
if (!str) {
if (ctx.seen.indexOf(desc.value) < 0) {
if (isNull(recurseTimes)) {
str = formatValue(ctx, desc.value, null);
} else {
str = formatValue(ctx, desc.value, recurseTimes - 1);
}
if (str.indexOf('\n') > -1) {
if (array) {
str = str.split('\n').map(function(line) {
return ' ' + line;
}).join('\n').substr(2);
} else {
str = '\n' + str.split('\n').map(function(line) {
return ' ' + line;
}).join('\n');
}
}
} else {
str = ctx.stylize('[Circular]', 'special');
}
}
if (isUndefined(name)) {
if (array && key.match(/^\d+$/)) {
return str;
}
name = JSON.stringify('' + key);
if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) {
name = name.substr(1, name.length - 2);
name = ctx.stylize(name, 'name');
} else {
name = name.replace(/'/g, "\\'")
.replace(/\\"/g, '"')
.replace(/(^"|"$)/g, "'");
name = ctx.stylize(name, 'string');
}
}
return name + ': ' + str;
}
function reduceToSingleString(output, base, braces) {
var numLinesEst = 0;
var length = output.reduce(function(prev, cur) {
numLinesEst++;
if (cur.indexOf('\n') >= 0) numLinesEst++;
return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1;
}, 0);
if (length > 60) {
return braces[0] +
(base === '' ? '' : base + '\n ') +
' ' +
output.join(',\n ') +
' ' +
braces[1];
}
return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1];
}
// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(ar) {
return Array.isArray(ar);
}
exports.isArray = isArray;
function isBoolean(arg) {
return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;
function isNull(arg) {
return arg === null;
}
exports.isNull = isNull;
function isNullOrUndefined(arg) {
return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;
function isNumber(arg) {
return typeof arg === 'number';
}
exports.isNumber = isNumber;
function isString(arg) {
return typeof arg === 'string';
}
exports.isString = isString;
function isSymbol(arg) {
return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;
function isUndefined(arg) {
return arg === void 0;
}
exports.isUndefined = isUndefined;
function isRegExp(re) {
return isObject(re) && objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;
function isDate(d) {
return isObject(d) && objectToString(d) === '[object Date]';
}
exports.isDate = isDate;
function isError(e) {
return isObject(e) &&
(objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;
function isFunction(arg) {
return typeof arg === 'function';
}
exports.isFunction = isFunction;
function isPrimitive(arg) {
return arg === null ||
typeof arg === 'boolean' ||
typeof arg === 'number' ||
typeof arg === 'string' ||
typeof arg === 'symbol' || // ES6 symbol
typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;
exports.isBuffer = _dereq_('./support/isBuffer');
function objectToString(o) {
return Object.prototype.toString.call(o);
}
function pad(n) {
return n < 10 ? '0' + n.toString(10) : n.toString(10);
}
var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep',
'Oct', 'Nov', 'Dec'];
// 26 Feb 16:19:34
function timestamp() {
var d = new Date();
var time = [pad(d.getHours()),
pad(d.getMinutes()),
pad(d.getSeconds())].join(':');
return [d.getDate(), months[d.getMonth()], time].join(' ');
}
// log is just a thin wrapper to console.log that prepends a timestamp
exports.log = function() {
console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments));
};
/**
* Inherit the prototype methods from one constructor into another.
*
* The Function.prototype.inherits from lang.js rewritten as a standalone
* function (not on Function.prototype). NOTE: If this file is to be loaded
* during bootstrapping this function needs to be rewritten using some native
* functions as prototype setup using normal JavaScript does not work as
* expected during bootstrapping (see mirror.js in r114903).
*
* @param {function} ctor Constructor function which needs to inherit the
* prototype.
* @param {function} superCtor Constructor function to inherit prototype from.
*/
exports.inherits = _dereq_('inherits');
exports._extend = function(origin, add) {
// Don't do anything if add isn't an object
if (!add || !isObject(add)) return origin;
var keys = Object.keys(add);
var i = keys.length;
while (i--) {
origin[keys[i]] = add[keys[i]];
}
return origin;
};
function hasOwnProperty(obj, prop) {
return Object.prototype.hasOwnProperty.call(obj, prop);
}
}).call(this,_dereq_("FWaASH"),typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"./support/isBuffer":29,"FWaASH":28,"inherits":27}],31:[function(_dereq_,module,exports){
/*! Hammer.JS - v1.1.3 - 2014-05-20
* http://eightmedia.github.io/hammer.js
*
* Copyright (c) 2014 Jorik Tangelder <j.tangelder@gmail.com>;
* Licensed under the MIT license */
(function(window, undefined) {
'use strict';
/**
* @main
* @module hammer
*
* @class Hammer
* @static
*/
/**
* Hammer, use this to create instances
* ````
* var hammertime = new Hammer(myElement);
* ````
*
* @method Hammer
* @param {HTMLElement} element
* @param {Object} [options={}]
* @return {Hammer.Instance}
*/
var Hammer = function Hammer(element, options) {
return new Hammer.Instance(element, options || {});
};
/**
* version, as defined in package.json
* the value will be set at each build
* @property VERSION
* @final
* @type {String}
*/
Hammer.VERSION = '1.1.3';
/**
* default settings.
* more settings are defined per gesture at `/gestures`. Each gesture can be disabled/enabled
* by setting it's name (like `swipe`) to false.
* You can set the defaults for all instances by changing this object before creating an instance.
* @example
* ````
* Hammer.defaults.drag = false;
* Hammer.defaults.behavior.touchAction = 'pan-y';
* delete Hammer.defaults.behavior.userSelect;
* ````
* @property defaults
* @type {Object}
*/
Hammer.defaults = {
/**
* this setting object adds styles and attributes to the element to prevent the browser from doing
* its native behavior. The css properties are auto prefixed for the browsers when needed.
* @property defaults.behavior
* @type {Object}
*/
behavior: {
/**
* Disables text selection to improve the dragging gesture. When the value is `none` it also sets
* `onselectstart=false` for IE on the element. Mainly for desktop browsers.
* @property defaults.behavior.userSelect
* @type {String}
* @default 'none'
*/
userSelect: 'none',
/**
* Specifies whether and how a given region can be manipulated by the user (for instance, by panning or zooming).
* Used by Chrome 35> and IE10>. By default this makes the element blocking any touch event.
* @property defaults.behavior.touchAction
* @type {String}
* @default: 'pan-y'
*/
touchAction: 'pan-y',
/**
* Disables the default callout shown when you touch and hold a touch target.
* On iOS, when you touch and hold a touch target such as a link, Safari displays
* a callout containing information about the link. This property allows you to disable that callout.
* @property defaults.behavior.touchCallout
* @type {String}
* @default 'none'
*/
touchCallout: 'none',
/**
* Specifies whether zooming is enabled. Used by IE10>
* @property defaults.behavior.contentZooming
* @type {String}
* @default 'none'
*/
contentZooming: 'none',
/**
* Specifies that an entire element should be draggable instead of its contents.
* Mainly for desktop browsers.
* @property defaults.behavior.userDrag
* @type {String}
* @default 'none'
*/
userDrag: 'none',
/**
* Overrides the highlight color shown when the user taps a link or a JavaScript
* clickable element in Safari on iPhone. This property obeys the alpha value, if specified.
*
* If you don't specify an alpha value, Safari on iPhone applies a default alpha value
* to the color. To disable tap highlighting, set the alpha value to 0 (invisible).
* If you set the alpha value to 1.0 (opaque), the element is not visible when tapped.
* @property defaults.behavior.tapHighlightColor
* @type {String}
* @default 'rgba(0,0,0,0)'
*/
tapHighlightColor: 'rgba(0,0,0,0)'
}
};
/**
* hammer document where the base events are added at
* @property DOCUMENT
* @type {HTMLElement}
* @default window.document
*/
Hammer.DOCUMENT = document;
/**
* detect support for pointer events
* @property HAS_POINTEREVENTS
* @type {Boolean}
*/
Hammer.HAS_POINTEREVENTS = navigator.pointerEnabled || navigator.msPointerEnabled;
/**
* detect support for touch events
* @property HAS_TOUCHEVENTS
* @type {Boolean}
*/
Hammer.HAS_TOUCHEVENTS = ('ontouchstart' in window);
/**
* detect mobile browsers
* @property IS_MOBILE
* @type {Boolean}
*/
Hammer.IS_MOBILE = /mobile|tablet|ip(ad|hone|od)|android|silk/i.test(navigator.userAgent);
/**
* detect if we want to support mouseevents at all
* @property NO_MOUSEEVENTS
* @type {Boolean}
*/
Hammer.NO_MOUSEEVENTS = (Hammer.HAS_TOUCHEVENTS && Hammer.IS_MOBILE) || Hammer.HAS_POINTEREVENTS;
/**
* interval in which Hammer recalculates current velocity/direction/angle in ms
* @property CALCULATE_INTERVAL
* @type {Number}
* @default 25
*/
Hammer.CALCULATE_INTERVAL = 25;
/**
* eventtypes per touchevent (start, move, end) are filled by `Event.determineEventTypes` on `setup`
* the object contains the DOM event names per type (`EVENT_START`, `EVENT_MOVE`, `EVENT_END`)
* @property EVENT_TYPES
* @private
* @writeOnce
* @type {Object}
*/
var EVENT_TYPES = {};
/**
* direction strings, for safe comparisons
* @property DIRECTION_DOWN|LEFT|UP|RIGHT
* @final
* @type {String}
* @default 'down' 'left' 'up' 'right'
*/
var DIRECTION_DOWN = Hammer.DIRECTION_DOWN = 'down';
var DIRECTION_LEFT = Hammer.DIRECTION_LEFT = 'left';
var DIRECTION_UP = Hammer.DIRECTION_UP = 'up';
var DIRECTION_RIGHT = Hammer.DIRECTION_RIGHT = 'right';
/**
* pointertype strings, for safe comparisons
* @property POINTER_MOUSE|TOUCH|PEN
* @final
* @type {String}
* @default 'mouse' 'touch' 'pen'
*/
var POINTER_MOUSE = Hammer.POINTER_MOUSE = 'mouse';
var POINTER_TOUCH = Hammer.POINTER_TOUCH = 'touch';
var POINTER_PEN = Hammer.POINTER_PEN = 'pen';
/**
* eventtypes
* @property EVENT_START|MOVE|END|RELEASE|TOUCH
* @final
* @type {String}
* @default 'start' 'change' 'move' 'end' 'release' 'touch'
*/
var EVENT_START = Hammer.EVENT_START = 'start';
var EVENT_MOVE = Hammer.EVENT_MOVE = 'move';
var EVENT_END = Hammer.EVENT_END = 'end';
var EVENT_RELEASE = Hammer.EVENT_RELEASE = 'release';
var EVENT_TOUCH = Hammer.EVENT_TOUCH = 'touch';
/**
* if the window events are set...
* @property READY
* @writeOnce
* @type {Boolean}
* @default false
*/
Hammer.READY = false;
/**
* plugins namespace
* @property plugins
* @type {Object}
*/
Hammer.plugins = Hammer.plugins || {};
/**
* gestures namespace
* see `/gestures` for the definitions
* @property gestures
* @type {Object}
*/
Hammer.gestures = Hammer.gestures || {};
/**
* setup events to detect gestures on the document
* this function is called when creating an new instance
* @private
*/
function setup() {
if(Hammer.READY) {
return;
}
// find what eventtypes we add listeners to
Event.determineEventTypes();
// Register all gestures inside Hammer.gestures
Utils.each(Hammer.gestures, function(gesture) {
Detection.register(gesture);
});
// Add touch events on the document
Event.onTouch(Hammer.DOCUMENT, EVENT_MOVE, Detection.detect);
Event.onTouch(Hammer.DOCUMENT, EVENT_END, Detection.detect);
// Hammer is ready...!
Hammer.READY = true;
}
/**
* @module hammer
*
* @class Utils
* @static
*/
var Utils = Hammer.utils = {
/**
* extend method, could also be used for cloning when `dest` is an empty object.
* changes the dest object
* @method extend
* @param {Object} dest
* @param {Object} src
* @param {Boolean} [merge=false] do a merge
* @return {Object} dest
*/
extend: function extend(dest, src, merge) {
for(var key in src) {
if(!src.hasOwnProperty(key) || (dest[key] !== undefined && merge)) {
continue;
}
dest[key] = src[key];
}
return dest;
},
/**
* simple addEventListener wrapper
* @method on
* @param {HTMLElement} element
* @param {String} type
* @param {Function} handler
*/
on: function on(element, type, handler) {
element.addEventListener(type, handler, false);
},
/**
* simple removeEventListener wrapper
* @method off
* @param {HTMLElement} element
* @param {String} type
* @param {Function} handler
*/
off: function off(element, type, handler) {
element.removeEventListener(type, handler, false);
},
/**
* forEach over arrays and objects
* @method each
* @param {Object|Array} obj
* @param {Function} iterator
* @param {any} iterator.item
* @param {Number} iterator.index
* @param {Object|Array} iterator.obj the source object
* @param {Object} context value to use as `this` in the iterator
*/
each: function each(obj, iterator, context) {
var i, len;
// native forEach on arrays
if('forEach' in obj) {
obj.forEach(iterator, context);
// arrays
} else if(obj.length !== undefined) {
for(i = 0, len = obj.length; i < len; i++) {
if(iterator.call(context, obj[i], i, obj) === false) {
return;
}
}
// objects
} else {
for(i in obj) {
if(obj.hasOwnProperty(i) &&
iterator.call(context, obj[i], i, obj) === false) {
return;
}
}
}
},
/**
* find if a string contains the string using indexOf
* @method inStr
* @param {String} src
* @param {String} find
* @return {Boolean} found
*/
inStr: function inStr(src, find) {
return src.indexOf(find) > -1;
},
/**
* find if a array contains the object using indexOf or a simple polyfill
* @method inArray
* @param {String} src
* @param {String} find
* @return {Boolean|Number} false when not found, or the index
*/
inArray: function inArray(src, find) {
if(src.indexOf) {
var index = src.indexOf(find);
return (index === -1) ? false : index;
} else {
for(var i = 0, len = src.length; i < len; i++) {
if(src[i] === find) {
return i;
}
}
return false;
}
},
/**
* convert an array-like object (`arguments`, `touchlist`) to an array
* @method toArray
* @param {Object} obj
* @return {Array}
*/
toArray: function toArray(obj) {
return Array.prototype.slice.call(obj, 0);
},
/**
* find if a node is in the given parent
* @method hasParent
* @param {HTMLElement} node
* @param {HTMLElement} parent
* @return {Boolean} found
*/
hasParent: function hasParent(node, parent) {
while(node) {
if(node == parent) {
return true;
}
node = node.parentNode;
}
return false;
},
/**
* get the center of all the touches
* @method getCenter
* @param {Array} touches
* @return {Object} center contains `pageX`, `pageY`, `clientX` and `clientY` properties
*/
getCenter: function getCenter(touches) {
var pageX = [],
pageY = [],
clientX = [],
clientY = [],
min = Math.min,
max = Math.max;
// no need to loop when only one touch
if(touches.length === 1) {
return {
pageX: touches[0].pageX,
pageY: touches[0].pageY,
clientX: touches[0].clientX,
clientY: touches[0].clientY
};
}
Utils.each(touches, function(touch) {
pageX.push(touch.pageX);
pageY.push(touch.pageY);
clientX.push(touch.clientX);
clientY.push(touch.clientY);
});
return {
pageX: (min.apply(Math, pageX) + max.apply(Math, pageX)) / 2,
pageY: (min.apply(Math, pageY) + max.apply(Math, pageY)) / 2,
clientX: (min.apply(Math, clientX) + max.apply(Math, clientX)) / 2,
clientY: (min.apply(Math, clientY) + max.apply(Math, clientY)) / 2
};
},
/**
* calculate the velocity between two points. unit is in px per ms.
* @method getVelocity
* @param {Number} deltaTime
* @param {Number} deltaX
* @param {Number} deltaY
* @return {Object} velocity `x` and `y`
*/
getVelocity: function getVelocity(deltaTime, deltaX, deltaY) {
return {
x: Math.abs(deltaX / deltaTime) || 0,
y: Math.abs(deltaY / deltaTime) || 0
};
},
/**
* calculate the angle between two coordinates
* @method getAngle
* @param {Touch} touch1
* @param {Touch} touch2
* @return {Number} angle
*/
getAngle: function getAngle(touch1, touch2) {
var x = touch2.clientX - touch1.clientX,
y = touch2.clientY - touch1.clientY;
return Math.atan2(y, x) * 180 / Math.PI;
},
/**
* do a small comparision to get the direction between two touches.
* @method getDirection
* @param {Touch} touch1
* @param {Touch} touch2
* @return {String} direction matches `DIRECTION_LEFT|RIGHT|UP|DOWN`
*/
getDirection: function getDirection(touch1, touch2) {
var x = Math.abs(touch1.clientX - touch2.clientX),
y = Math.abs(touch1.clientY - touch2.clientY);
if(x >= y) {
return touch1.clientX - touch2.clientX > 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;
}
return touch1.clientY - touch2.clientY > 0 ? DIRECTION_UP : DIRECTION_DOWN;
},
/**
* calculate the distance between two touches
* @method getDistance
* @param {Touch}touch1
* @param {Touch} touch2
* @return {Number} distance
*/
getDistance: function getDistance(touch1, touch2) {
var x = touch2.clientX - touch1.clientX,
y = touch2.clientY - touch1.clientY;
return Math.sqrt((x * x) + (y * y));
},
/**
* calculate the scale factor between two touchLists
* no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out
* @method getScale
* @param {Array} start array of touches
* @param {Array} end array of touches
* @return {Number} scale
*/
getScale: function getScale(start, end) {
// need two fingers...
if(start.length >= 2 && end.length >= 2) {
return this.getDistance(end[0], end[1]) / this.getDistance(start[0], start[1]);
}
return 1;
},
/**
* calculate the rotation degrees between two touchLists
* @method getRotation
* @param {Array} start array of touches
* @param {Array} end array of touches
* @return {Number} rotation
*/
getRotation: function getRotation(start, end) {
// need two fingers
if(start.length >= 2 && end.length >= 2) {
return this.getAngle(end[1], end[0]) - this.getAngle(start[1], start[0]);
}
return 0;
},
/**
* find out if the direction is vertical *
* @method isVertical
* @param {String} direction matches `DIRECTION_UP|DOWN`
* @return {Boolean} is_vertical
*/
isVertical: function isVertical(direction) {
return direction == DIRECTION_UP || direction == DIRECTION_DOWN;
},
/**
* set css properties with their prefixes
* @param {HTMLElement} element
* @param {String} prop
* @param {String} value
* @param {Boolean} [toggle=true]
* @return {Boolean}
*/
setPrefixedCss: function setPrefixedCss(element, prop, value, toggle) {
var prefixes = ['', 'Webkit', 'Moz', 'O', 'ms'];
prop = Utils.toCamelCase(prop);
for(var i = 0; i < prefixes.length; i++) {
var p = prop;
// prefixes
if(prefixes[i]) {
p = prefixes[i] + p.slice(0, 1).toUpperCase() + p.slice(1);
}
// test the style
if(p in element.style) {
element.style[p] = (toggle == null || toggle) && value || '';
break;
}
}
},
/**
* toggle browser default behavior by setting css properties.
* `userSelect='none'` also sets `element.onselectstart` to false
* `userDrag='none'` also sets `element.ondragstart` to false
*
* @method toggleBehavior
* @param {HtmlElement} element
* @param {Object} props
* @param {Boolean} [toggle=true]
*/
toggleBehavior: function toggleBehavior(element, props, toggle) {
if(!props || !element || !element.style) {
return;
}
// set the css properties
Utils.each(props, function(value, prop) {
Utils.setPrefixedCss(element, prop, value, toggle);
});
var falseFn = toggle && function() {
return false;
};
// also the disable onselectstart
if(props.userSelect == 'none') {
element.onselectstart = falseFn;
}
// and disable ondragstart
if(props.userDrag == 'none') {
element.ondragstart = falseFn;
}
},
/**
* convert a string with underscores to camelCase
* so prevent_default becomes preventDefault
* @param {String} str
* @return {String} camelCaseStr
*/
toCamelCase: function toCamelCase(str) {
return str.replace(/[_-]([a-z])/g, function(s) {
return s[1].toUpperCase();
});
}
};
/**
* @module hammer
*/
/**
* @class Event
* @static
*/
var Event = Hammer.event = {
/**
* when touch events have been fired, this is true
* this is used to stop mouse events
* @property prevent_mouseevents
* @private
* @type {Boolean}
*/
preventMouseEvents: false,
/**
* if EVENT_START has been fired
* @property started
* @private
* @type {Boolean}
*/
started: false,
/**
* when the mouse is hold down, this is true
* @property should_detect
* @private
* @type {Boolean}
*/
shouldDetect: false,
/**
* simple event binder with a hook and support for multiple types
* @method on
* @param {HTMLElement} element
* @param {String} type
* @param {Function} handler
* @param {Function} [hook]
* @param {Object} hook.type
*/
on: function on(element, type, handler, hook) {
var types = type.split(' ');
Utils.each(types, function(type) {
Utils.on(element, type, handler);
hook && hook(type);
});
},
/**
* simple event unbinder with a hook and support for multiple types
* @method off
* @param {HTMLElement} element
* @param {String} type
* @param {Function} handler
* @param {Function} [hook]
* @param {Object} hook.type
*/
off: function off(element, type, handler, hook) {
var types = type.split(' ');
Utils.each(types, function(type) {
Utils.off(element, type, handler);
hook && hook(type);
});
},
/**
* the core touch event handler.
* this finds out if we should to detect gestures
* @method onTouch
* @param {HTMLElement} element
* @param {String} eventType matches `EVENT_START|MOVE|END`
* @param {Function} handler
* @return onTouchHandler {Function} the core event handler
*/
onTouch: function onTouch(element, eventType, handler) {
var self = this;
var onTouchHandler = function onTouchHandler(ev) {
var srcType = ev.type.toLowerCase(),
isPointer = Hammer.HAS_POINTEREVENTS,
isMouse = Utils.inStr(srcType, 'mouse'),
triggerType;
// if we are in a mouseevent, but there has been a touchevent triggered in this session
// we want to do nothing. simply break out of the event.
if(isMouse && self.preventMouseEvents) {
return;
// mousebutton must be down
} else if(isMouse && eventType == EVENT_START && ev.button === 0) {
self.preventMouseEvents = false;
self.shouldDetect = true;
} else if(isPointer && eventType == EVENT_START) {
self.shouldDetect = (ev.buttons === 1 || PointerEvent.matchType(POINTER_TOUCH, ev));
// just a valid start event, but no mouse
} else if(!isMouse && eventType == EVENT_START) {
self.preventMouseEvents = true;
self.shouldDetect = true;
}
// update the pointer event before entering the detection
if(isPointer && eventType != EVENT_END) {
PointerEvent.updatePointer(eventType, ev);
}
// we are in a touch/down state, so allowed detection of gestures
if(self.shouldDetect) {
triggerType = self.doDetect.call(self, ev, eventType, element, handler);
}
// ...and we are done with the detection
// so reset everything to start each detection totally fresh
if(triggerType == EVENT_END) {
self.preventMouseEvents = false;
self.shouldDetect = false;
PointerEvent.reset();
// update the pointerevent object after the detection
}
if(isPointer && eventType == EVENT_END) {
PointerEvent.updatePointer(eventType, ev);
}
};
this.on(element, EVENT_TYPES[eventType], onTouchHandler);
return onTouchHandler;
},
/**
* the core detection method
* this finds out what hammer-touch-events to trigger
* @method doDetect
* @param {Object} ev
* @param {String} eventType matches `EVENT_START|MOVE|END`
* @param {HTMLElement} element
* @param {Function} handler
* @return {String} triggerType matches `EVENT_START|MOVE|END`
*/
doDetect: function doDetect(ev, eventType, element, handler) {
var touchList = this.getTouchList(ev, eventType);
var touchListLength = touchList.length;
var triggerType = eventType;
var triggerChange = touchList.trigger; // used by fakeMultitouch plugin
var changedLength = touchListLength;
// at each touchstart-like event we want also want to trigger a TOUCH event...
if(eventType == EVENT_START) {
triggerChange = EVENT_TOUCH;
// ...the same for a touchend-like event
} else if(eventType == EVENT_END) {
triggerChange = EVENT_RELEASE;
// keep track of how many touches have been removed
changedLength = touchList.length - ((ev.changedTouches) ? ev.changedTouches.length : 1);
}
// after there are still touches on the screen,
// we just want to trigger a MOVE event. so change the START or END to a MOVE
// but only after detection has been started, the first time we actualy want a START
if(changedLength > 0 && this.started) {
triggerType = EVENT_MOVE;
}
// detection has been started, we keep track of this, see above
this.started = true;
// generate some event data, some basic information
var evData = this.collectEventData(element, triggerType, touchList, ev);
// trigger the triggerType event before the change (TOUCH, RELEASE) events
// but the END event should be at last
if(eventType != EVENT_END) {
handler.call(Detection, evData);
}
// trigger a change (TOUCH, RELEASE) event, this means the length of the touches changed
if(triggerChange) {
evData.changedLength = changedLength;
evData.eventType = triggerChange;
handler.call(Detection, evData);
evData.eventType = triggerType;
delete evData.changedLength;
}
// trigger the END event
if(triggerType == EVENT_END) {
handler.call(Detection, evData);
// ...and we are done with the detection
// so reset everything to start each detection totally fresh
this.started = false;
}
return triggerType;
},
/**
* we have different events for each device/browser
* determine what we need and set them in the EVENT_TYPES constant
* the `onTouch` method is bind to these properties.
* @method determineEventTypes
* @return {Object} events
*/
determineEventTypes: function determineEventTypes() {
var types;
if(Hammer.HAS_POINTEREVENTS) {
if(window.PointerEvent) {
types = [
'pointerdown',
'pointermove',
'pointerup pointercancel lostpointercapture'
];
} else {
types = [
'MSPointerDown',
'MSPointerMove',
'MSPointerUp MSPointerCancel MSLostPointerCapture'
];
}
} else if(Hammer.NO_MOUSEEVENTS) {
types = [
'touchstart',
'touchmove',
'touchend touchcancel'
];
} else {
types = [
'touchstart mousedown',
'touchmove mousemove',
'touchend touchcancel mouseup'
];
}
EVENT_TYPES[EVENT_START] = types[0];
EVENT_TYPES[EVENT_MOVE] = types[1];
EVENT_TYPES[EVENT_END] = types[2];
return EVENT_TYPES;
},
/**
* create touchList depending on the event
* @method getTouchList
* @param {Object} ev
* @param {String} eventType
* @return {Array} touches
*/
getTouchList: function getTouchList(ev, eventType) {
// get the fake pointerEvent touchlist
if(Hammer.HAS_POINTEREVENTS) {
return PointerEvent.getTouchList();
}
// get the touchlist
if(ev.touches) {
if(eventType == EVENT_MOVE) {
return ev.touches;
}
var identifiers = [];
var concat = [].concat(Utils.toArray(ev.touches), Utils.toArray(ev.changedTouches));
var touchList = [];
Utils.each(concat, function(touch) {
if(Utils.inArray(identifiers, touch.identifier) === false) {
touchList.push(touch);
}
identifiers.push(touch.identifier);
});
return touchList;
}
// make fake touchList from mouse position
ev.identifier = 1;
return [ev];
},
/**
* collect basic event data
* @method collectEventData
* @param {HTMLElement} element
* @param {String} eventType matches `EVENT_START|MOVE|END`
* @param {Array} touches
* @param {Object} ev
* @return {Object} ev
*/
collectEventData: function collectEventData(element, eventType, touches, ev) {
// find out pointerType
var pointerType = POINTER_TOUCH;
if(Utils.inStr(ev.type, 'mouse') || PointerEvent.matchType(POINTER_MOUSE, ev)) {
pointerType = POINTER_MOUSE;
} else if(PointerEvent.matchType(POINTER_PEN, ev)) {
pointerType = POINTER_PEN;
}
return {
center: Utils.getCenter(touches),
timeStamp: Date.now(),
target: ev.target,
touches: touches,
eventType: eventType,
pointerType: pointerType,
srcEvent: ev,
/**
* prevent the browser default actions
* mostly used to disable scrolling of the browser
*/
preventDefault: function() {
var srcEvent = this.srcEvent;
srcEvent.preventManipulation && srcEvent.preventManipulation();
srcEvent.preventDefault && srcEvent.preventDefault();
},
/**
* stop bubbling the event up to its parents
*/
stopPropagation: function() {
this.srcEvent.stopPropagation();
},
/**
* immediately stop gesture detection
* might be useful after a swipe was detected
* @return {*}
*/
stopDetect: function() {
return Detection.stopDetect();
}
};
}
};
/**
* @module hammer
*
* @class PointerEvent
* @static
*/
var PointerEvent = Hammer.PointerEvent = {
/**
* holds all pointers, by `identifier`
* @property pointers
* @type {Object}
*/
pointers: {},
/**
* get the pointers as an array
* @method getTouchList
* @return {Array} touchlist
*/
getTouchList: function getTouchList() {
var touchlist = [];
// we can use forEach since pointerEvents only is in IE10
Utils.each(this.pointers, function(pointer) {
touchlist.push(pointer);
});
return touchlist;
},
/**
* update the position of a pointer
* @method updatePointer
* @param {String} eventType matches `EVENT_START|MOVE|END`
* @param {Object} pointerEvent
*/
updatePointer: function updatePointer(eventType, pointerEvent) {
if(eventType == EVENT_END || (eventType != EVENT_END && pointerEvent.buttons !== 1)) {
delete this.pointers[pointerEvent.pointerId];
} else {
pointerEvent.identifier = pointerEvent.pointerId;
this.pointers[pointerEvent.pointerId] = pointerEvent;
}
},
/**
* check if ev matches pointertype
* @method matchType
* @param {String} pointerType matches `POINTER_MOUSE|TOUCH|PEN`
* @param {PointerEvent} ev
*/
matchType: function matchType(pointerType, ev) {
if(!ev.pointerType) {
return false;
}
var pt = ev.pointerType,
types = {};
types[POINTER_MOUSE] = (pt === (ev.MSPOINTER_TYPE_MOUSE || POINTER_MOUSE));
types[POINTER_TOUCH] = (pt === (ev.MSPOINTER_TYPE_TOUCH || POINTER_TOUCH));
types[POINTER_PEN] = (pt === (ev.MSPOINTER_TYPE_PEN || POINTER_PEN));
return types[pointerType];
},
/**
* reset the stored pointers
* @method reset
*/
reset: function resetList() {
this.pointers = {};
}
};
/**
* @module hammer
*
* @class Detection
* @static
*/
var Detection = Hammer.detection = {
// contains all registred Hammer.gestures in the correct order
gestures: [],
// data of the current Hammer.gesture detection session
current: null,
// the previous Hammer.gesture session data
// is a full clone of the previous gesture.current object
previous: null,
// when this becomes true, no gestures are fired
stopped: false,
/**
* start Hammer.gesture detection
* @method startDetect
* @param {Hammer.Instance} inst
* @param {Object} eventData
*/
startDetect: function startDetect(inst, eventData) {
// already busy with a Hammer.gesture detection on an element
if(this.current) {
return;
}
this.stopped = false;
// holds current session
this.current = {
inst: inst, // reference to HammerInstance we're working for
startEvent: Utils.extend({}, eventData), // start eventData for distances, timing etc
lastEvent: false, // last eventData
lastCalcEvent: false, // last eventData for calculations.
futureCalcEvent: false, // last eventData for calculations.
lastCalcData: {}, // last lastCalcData
name: '' // current gesture we're in/detected, can be 'tap', 'hold' etc
};
this.detect(eventData);
},
/**
* Hammer.gesture detection
* @method detect
* @param {Object} eventData
* @return {any}
*/
detect: function detect(eventData) {
if(!this.current || this.stopped) {
return;
}
// extend event data with calculations about scale, distance etc
eventData = this.extendEventData(eventData);
// hammer instance and instance options
var inst = this.current.inst,
instOptions = inst.options;
// call Hammer.gesture handlers
Utils.each(this.gestures, function triggerGesture(gesture) {
// only when the instance options have enabled this gesture
if(!this.stopped && inst.enabled && instOptions[gesture.name]) {
gesture.handler.call(gesture, eventData, inst);
}
}, this);
// store as previous event event
if(this.current) {
this.current.lastEvent = eventData;
}
if(eventData.eventType == EVENT_END) {
this.stopDetect();
}
return eventData;
},
/**
* clear the Hammer.gesture vars
* this is called on endDetect, but can also be used when a final Hammer.gesture has been detected
* to stop other Hammer.gestures from being fired
* @method stopDetect
*/
stopDetect: function stopDetect() {
// clone current data to the store as the previous gesture
// used for the double tap gesture, since this is an other gesture detect session
this.previous = Utils.extend({}, this.current);
// reset the current
this.current = null;
this.stopped = true;
},
/**
* calculate velocity, angle and direction
* @method getVelocityData
* @param {Object} ev
* @param {Object} center
* @param {Number} deltaTime
* @param {Number} deltaX
* @param {Number} deltaY
*/
getCalculatedData: function getCalculatedData(ev, center, deltaTime, deltaX, deltaY) {
var cur = this.current,
recalc = false,
calcEv = cur.lastCalcEvent,
calcData = cur.lastCalcData;
if(calcEv && ev.timeStamp - calcEv.timeStamp > Hammer.CALCULATE_INTERVAL) {
center = calcEv.center;
deltaTime = ev.timeStamp - calcEv.timeStamp;
deltaX = ev.center.clientX - calcEv.center.clientX;
deltaY = ev.center.clientY - calcEv.center.clientY;
recalc = true;
}
if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) {
cur.futureCalcEvent = ev;
}
if(!cur.lastCalcEvent || recalc) {
calcData.velocity = Utils.getVelocity(deltaTime, deltaX, deltaY);
calcData.angle = Utils.getAngle(center, ev.center);
calcData.direction = Utils.getDirection(center, ev.center);
cur.lastCalcEvent = cur.futureCalcEvent || ev;
cur.futureCalcEvent = ev;
}
ev.velocityX = calcData.velocity.x;
ev.velocityY = calcData.velocity.y;
ev.interimAngle = calcData.angle;
ev.interimDirection = calcData.direction;
},
/**
* extend eventData for Hammer.gestures
* @method extendEventData
* @param {Object} ev
* @return {Object} ev
*/
extendEventData: function extendEventData(ev) {
var cur = this.current,
startEv = cur.startEvent,
lastEv = cur.lastEvent || startEv;
// update the start touchlist to calculate the scale/rotation
if(ev.eventType == EVENT_TOUCH || ev.eventType == EVENT_RELEASE) {
startEv.touches = [];
Utils.each(ev.touches, function(touch) {
startEv.touches.push({
clientX: touch.clientX,
clientY: touch.clientY
});
});
}
var deltaTime = ev.timeStamp - startEv.timeStamp,
deltaX = ev.center.clientX - startEv.center.clientX,
deltaY = ev.center.clientY - startEv.center.clientY;
this.getCalculatedData(ev, lastEv.center, deltaTime, deltaX, deltaY);
Utils.extend(ev, {
startEvent: startEv,
deltaTime: deltaTime,
deltaX: deltaX,
deltaY: deltaY,
distance: Utils.getDistance(startEv.center, ev.center),
angle: Utils.getAngle(startEv.center, ev.center),
direction: Utils.getDirection(startEv.center, ev.center),
scale: Utils.getScale(startEv.touches, ev.touches),
rotation: Utils.getRotation(startEv.touches, ev.touches)
});
return ev;
},
/**
* register new gesture
* @method register
* @param {Object} gesture object, see `gestures/` for documentation
* @return {Array} gestures
*/
register: function register(gesture) {
// add an enable gesture options if there is no given
var options = gesture.defaults || {};
if(options[gesture.name] === undefined) {
options[gesture.name] = true;
}
// extend Hammer default options with the Hammer.gesture options
Utils.extend(Hammer.defaults, options, true);
// set its index
gesture.index = gesture.index || 1000;
// add Hammer.gesture to the list
this.gestures.push(gesture);
// sort the list by index
this.gestures.sort(function(a, b) {
if(a.index < b.index) {
return -1;
}
if(a.index > b.index) {
return 1;
}
return 0;
});
return this.gestures;
}
};
/**
* @module hammer
*/
/**
* create new hammer instance
* all methods should return the instance itself, so it is chainable.
*
* @class Instance
* @constructor
* @param {HTMLElement} element
* @param {Object} [options={}] options are merged with `Hammer.defaults`
* @return {Hammer.Instance}
*/
Hammer.Instance = function(element, options) {
var self = this;
// setup HammerJS window events and register all gestures
// this also sets up the default options
setup();
/**
* @property element
* @type {HTMLElement}
*/
this.element = element;
/**
* @property enabled
* @type {Boolean}
* @protected
*/
this.enabled = true;
/**
* options, merged with the defaults
* options with an _ are converted to camelCase
* @property options
* @type {Object}
*/
Utils.each(options, function(value, name) {
delete options[name];
options[Utils.toCamelCase(name)] = value;
});
this.options = Utils.extend(Utils.extend({}, Hammer.defaults), options || {});
// add some css to the element to prevent the browser from doing its native behavoir
if(this.options.behavior) {
Utils.toggleBehavior(this.element, this.options.behavior, true);
}
/**
* event start handler on the element to start the detection
* @property eventStartHandler
* @type {Object}
*/
this.eventStartHandler = Event.onTouch(element, EVENT_START, function(ev) {
if(self.enabled && ev.eventType == EVENT_START) {
Detection.startDetect(self, ev);
} else if(ev.eventType == EVENT_TOUCH) {
Detection.detect(ev);
}
});
/**
* keep a list of user event handlers which needs to be removed when calling 'dispose'
* @property eventHandlers
* @type {Array}
*/
this.eventHandlers = [];
};
Hammer.Instance.prototype = {
/**
* bind events to the instance
* @method on
* @chainable
* @param {String} gestures multiple gestures by splitting with a space
* @param {Function} handler
* @param {Object} handler.ev event object
*/
on: function onEvent(gestures, handler) {
var self = this;
Event.on(self.element, gestures, handler, function(type) {
self.eventHandlers.push({ gesture: type, handler: handler });
});
return self;
},
/**
* unbind events to the instance
* @method off
* @chainable
* @param {String} gestures
* @param {Function} handler
*/
off: function offEvent(gestures, handler) {
var self = this;
Event.off(self.element, gestures, handler, function(type) {
var index = Utils.inArray({ gesture: type, handler: handler });
if(index !== false) {
self.eventHandlers.splice(index, 1);
}
});
return self;
},
/**
* trigger gesture event
* @method trigger
* @chainable
* @param {String} gesture
* @param {Object} [eventData]
*/
trigger: function triggerEvent(gesture, eventData) {
// optional
if(!eventData) {
eventData = {};
}
// create DOM event
var event = Hammer.DOCUMENT.createEvent('Event');
event.initEvent(gesture, true, true);
event.gesture = eventData;
// trigger on the target if it is in the instance element,
// this is for event delegation tricks
var element = this.element;
if(Utils.hasParent(eventData.target, element)) {
element = eventData.target;
}
element.dispatchEvent(event);
return this;
},
/**
* enable of disable hammer.js detection
* @method enable
* @chainable
* @param {Boolean} state
*/
enable: function enable(state) {
this.enabled = state;
return this;
},
/**
* dispose this hammer instance
* @method dispose
* @return {Null}
*/
dispose: function dispose() {
var i, eh;
// undo all changes made by stop_browser_behavior
Utils.toggleBehavior(this.element, this.options.behavior, false);
// unbind all custom event handlers
for(i = -1; (eh = this.eventHandlers[++i]);) {
Utils.off(this.element, eh.gesture, eh.handler);
}
this.eventHandlers = [];
// unbind the start event listener
Event.off(this.element, EVENT_TYPES[EVENT_START], this.eventStartHandler);
return null;
}
};
/**
* @module gestures
*/
/**
* Move with x fingers (default 1) around on the page.
* Preventing the default browser behavior is a good way to improve feel and working.
* ````
* hammertime.on("drag", function(ev) {
* console.log(ev);
* ev.gesture.preventDefault();
* });
* ````
*
* @class Drag
* @static
*/
/**
* @event drag
* @param {Object} ev
*/
/**
* @event dragstart
* @param {Object} ev
*/
/**
* @event dragend
* @param {Object} ev
*/
/**
* @event drapleft
* @param {Object} ev
*/
/**
* @event dragright
* @param {Object} ev
*/
/**
* @event dragup
* @param {Object} ev
*/
/**
* @event dragdown
* @param {Object} ev
*/
/**
* @param {String} name
*/
(function(name) {
var triggered = false;
function dragGesture(ev, inst) {
var cur = Detection.current;
// max touches
if(inst.options.dragMaxTouches > 0 &&
ev.touches.length > inst.options.dragMaxTouches) {
return;
}
switch(ev.eventType) {
case EVENT_START:
triggered = false;
break;
case EVENT_MOVE:
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.distance < inst.options.dragMinDistance &&
cur.name != name) {
return;
}
var startCenter = cur.startEvent.center;
// we are dragging!
if(cur.name != name) {
cur.name = name;
if(inst.options.dragDistanceCorrection && ev.distance > 0) {
// When a drag is triggered, set the event center to dragMinDistance pixels from the original event center.
// Without this correction, the dragged distance would jumpstart at dragMinDistance pixels instead of at 0.
// It might be useful to save the original start point somewhere
var factor = Math.abs(inst.options.dragMinDistance / ev.distance);
startCenter.pageX += ev.deltaX * factor;
startCenter.pageY += ev.deltaY * factor;
startCenter.clientX += ev.deltaX * factor;
startCenter.clientY += ev.deltaY * factor;
// recalculate event data using new start point
ev = Detection.extendEventData(ev);
}
}
// lock drag to axis?
if(cur.lastEvent.dragLockToAxis ||
( inst.options.dragLockToAxis &&
inst.options.dragLockMinDistance <= ev.distance
)) {
ev.dragLockToAxis = true;
}
// keep direction on the axis that the drag gesture started on
var lastDirection = cur.lastEvent.direction;
if(ev.dragLockToAxis && lastDirection !== ev.direction) {
if(Utils.isVertical(lastDirection)) {
ev.direction = (ev.deltaY < 0) ? DIRECTION_UP : DIRECTION_DOWN;
} else {
ev.direction = (ev.deltaX < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;
}
}
// first time, trigger dragstart event
if(!triggered) {
inst.trigger(name + 'start', ev);
triggered = true;
}
// trigger events
inst.trigger(name, ev);
inst.trigger(name + ev.direction, ev);
var isVertical = Utils.isVertical(ev.direction);
// block the browser events
if((inst.options.dragBlockVertical && isVertical) ||
(inst.options.dragBlockHorizontal && !isVertical)) {
ev.preventDefault();
}
break;
case EVENT_RELEASE:
if(triggered && ev.changedLength <= inst.options.dragMaxTouches) {
inst.trigger(name + 'end', ev);
triggered = false;
}
break;
case EVENT_END:
triggered = false;
break;
}
}
Hammer.gestures.Drag = {
name: name,
index: 50,
handler: dragGesture,
defaults: {
/**
* minimal movement that have to be made before the drag event gets triggered
* @property dragMinDistance
* @type {Number}
* @default 10
*/
dragMinDistance: 10,
/**
* Set dragDistanceCorrection to true to make the starting point of the drag
* be calculated from where the drag was triggered, not from where the touch started.
* Useful to avoid a jerk-starting drag, which can make fine-adjustments
* through dragging difficult, and be visually unappealing.
* @property dragDistanceCorrection
* @type {Boolean}
* @default true
*/
dragDistanceCorrection: true,
/**
* set 0 for unlimited, but this can conflict with transform
* @property dragMaxTouches
* @type {Number}
* @default 1
*/
dragMaxTouches: 1,
/**
* prevent default browser behavior when dragging occurs
* be careful with it, it makes the element a blocking element
* when you are using the drag gesture, it is a good practice to set this true
* @property dragBlockHorizontal
* @type {Boolean}
* @default false
*/
dragBlockHorizontal: false,
/**
* same as `dragBlockHorizontal`, but for vertical movement
* @property dragBlockVertical
* @type {Boolean}
* @default false
*/
dragBlockVertical: false,
/**
* dragLockToAxis keeps the drag gesture on the axis that it started on,
* It disallows vertical directions if the initial direction was horizontal, and vice versa.
* @property dragLockToAxis
* @type {Boolean}
* @default false
*/
dragLockToAxis: false,
/**
* drag lock only kicks in when distance > dragLockMinDistance
* This way, locking occurs only when the distance has become large enough to reliably determine the direction
* @property dragLockMinDistance
* @type {Number}
* @default 25
*/
dragLockMinDistance: 25
}
};
})('drag');
/**
* @module gestures
*/
/**
* trigger a simple gesture event, so you can do anything in your handler.
* only usable if you know what your doing...
*
* @class Gesture
* @static
*/
/**
* @event gesture
* @param {Object} ev
*/
Hammer.gestures.Gesture = {
name: 'gesture',
index: 1337,
handler: function releaseGesture(ev, inst) {
inst.trigger(this.name, ev);
}
};
/**
* @module gestures
*/
/**
* Touch stays at the same place for x time
*
* @class Hold
* @static
*/
/**
* @event hold
* @param {Object} ev
*/
/**
* @param {String} name
*/
(function(name) {
var timer;
function holdGesture(ev, inst) {
var options = inst.options,
current = Detection.current;
switch(ev.eventType) {
case EVENT_START:
clearTimeout(timer);
// set the gesture so we can check in the timeout if it still is
current.name = name;
// set timer and if after the timeout it still is hold,
// we trigger the hold event
timer = setTimeout(function() {
if(current && current.name == name) {
inst.trigger(name, ev);
}
}, options.holdTimeout);
break;
case EVENT_MOVE:
if(ev.distance > options.holdThreshold) {
clearTimeout(timer);
}
break;
case EVENT_RELEASE:
clearTimeout(timer);
break;
}
}
Hammer.gestures.Hold = {
name: name,
index: 10,
defaults: {
/**
* @property holdTimeout
* @type {Number}
* @default 500
*/
holdTimeout: 500,
/**
* movement allowed while holding
* @property holdThreshold
* @type {Number}
* @default 2
*/
holdThreshold: 2
},
handler: holdGesture
};
})('hold');
/**
* @module gestures
*/
/**
* when a touch is being released from the page
*
* @class Release
* @static
*/
/**
* @event release
* @param {Object} ev
*/
Hammer.gestures.Release = {
name: 'release',
index: Infinity,
handler: function releaseGesture(ev, inst) {
if(ev.eventType == EVENT_RELEASE) {
inst.trigger(this.name, ev);
}
}
};
/**
* @module gestures
*/
/**
* triggers swipe events when the end velocity is above the threshold
* for best usage, set `preventDefault` (on the drag gesture) to `true`
* ````
* hammertime.on("dragleft swipeleft", function(ev) {
* console.log(ev);
* ev.gesture.preventDefault();
* });
* ````
*
* @class Swipe
* @static
*/
/**
* @event swipe
* @param {Object} ev
*/
/**
* @event swipeleft
* @param {Object} ev
*/
/**
* @event swiperight
* @param {Object} ev
*/
/**
* @event swipeup
* @param {Object} ev
*/
/**
* @event swipedown
* @param {Object} ev
*/
Hammer.gestures.Swipe = {
name: 'swipe',
index: 40,
defaults: {
/**
* @property swipeMinTouches
* @type {Number}
* @default 1
*/
swipeMinTouches: 1,
/**
* @property swipeMaxTouches
* @type {Number}
* @default 1
*/
swipeMaxTouches: 1,
/**
* horizontal swipe velocity
* @property swipeVelocityX
* @type {Number}
* @default 0.6
*/
swipeVelocityX: 0.6,
/**
* vertical swipe velocity
* @property swipeVelocityY
* @type {Number}
* @default 0.6
*/
swipeVelocityY: 0.6
},
handler: function swipeGesture(ev, inst) {
if(ev.eventType == EVENT_RELEASE) {
var touches = ev.touches.length,
options = inst.options;
// max touches
if(touches < options.swipeMinTouches ||
touches > options.swipeMaxTouches) {
return;
}
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(ev.velocityX > options.swipeVelocityX ||
ev.velocityY > options.swipeVelocityY) {
// trigger swipe events
inst.trigger(this.name, ev);
inst.trigger(this.name + ev.direction, ev);
}
}
}
};
/**
* @module gestures
*/
/**
* Single tap and a double tap on a place
*
* @class Tap
* @static
*/
/**
* @event tap
* @param {Object} ev
*/
/**
* @event doubletap
* @param {Object} ev
*/
/**
* @param {String} name
*/
(function(name) {
var hasMoved = false;
function tapGesture(ev, inst) {
var options = inst.options,
current = Detection.current,
prev = Detection.previous,
sincePrev,
didDoubleTap;
switch(ev.eventType) {
case EVENT_START:
hasMoved = false;
break;
case EVENT_MOVE:
hasMoved = hasMoved || (ev.distance > options.tapMaxDistance);
break;
case EVENT_END:
if(!Utils.inStr(ev.srcEvent.type, 'cancel') && ev.deltaTime < options.tapMaxTime && !hasMoved) {
// previous gesture, for the double tap since these are two different gesture detections
sincePrev = prev && prev.lastEvent && ev.timeStamp - prev.lastEvent.timeStamp;
didDoubleTap = false;
// check if double tap
if(prev && prev.name == name &&
(sincePrev && sincePrev < options.doubleTapInterval) &&
ev.distance < options.doubleTapDistance) {
inst.trigger('doubletap', ev);
didDoubleTap = true;
}
// do a single tap
if(!didDoubleTap || options.tapAlways) {
current.name = name;
inst.trigger(current.name, ev);
}
}
break;
}
}
Hammer.gestures.Tap = {
name: name,
index: 100,
handler: tapGesture,
defaults: {
/**
* max time of a tap, this is for the slow tappers
* @property tapMaxTime
* @type {Number}
* @default 250
*/
tapMaxTime: 250,
/**
* max distance of movement of a tap, this is for the slow tappers
* @property tapMaxDistance
* @type {Number}
* @default 10
*/
tapMaxDistance: 10,
/**
* always trigger the `tap` event, even while double-tapping
* @property tapAlways
* @type {Boolean}
* @default true
*/
tapAlways: true,
/**
* max distance between two taps
* @property doubleTapDistance
* @type {Number}
* @default 20
*/
doubleTapDistance: 20,
/**
* max time between two taps
* @property doubleTapInterval
* @type {Number}
* @default 300
*/
doubleTapInterval: 300
}
};
})('tap');
/**
* @module gestures
*/
/**
* when a touch is being touched at the page
*
* @class Touch
* @static
*/
/**
* @event touch
* @param {Object} ev
*/
Hammer.gestures.Touch = {
name: 'touch',
index: -Infinity,
defaults: {
/**
* call preventDefault at touchstart, and makes the element blocking by disabling the scrolling of the page,
* but it improves gestures like transforming and dragging.
* be careful with using this, it can be very annoying for users to be stuck on the page
* @property preventDefault
* @type {Boolean}
* @default false
*/
preventDefault: false,
/**
* disable mouse events, so only touch (or pen!) input triggers events
* @property preventMouse
* @type {Boolean}
* @default false
*/
preventMouse: false
},
handler: function touchGesture(ev, inst) {
if(inst.options.preventMouse && ev.pointerType == POINTER_MOUSE) {
ev.stopDetect();
return;
}
if(inst.options.preventDefault) {
ev.preventDefault();
}
if(ev.eventType == EVENT_TOUCH) {
inst.trigger('touch', ev);
}
}
};
/**
* @module gestures
*/
/**
* User want to scale or rotate with 2 fingers
* Preventing the default browser behavior is a good way to improve feel and working. This can be done with the
* `preventDefault` option.
*
* @class Transform
* @static
*/
/**
* @event transform
* @param {Object} ev
*/
/**
* @event transformstart
* @param {Object} ev
*/
/**
* @event transformend
* @param {Object} ev
*/
/**
* @event pinchin
* @param {Object} ev
*/
/**
* @event pinchout
* @param {Object} ev
*/
/**
* @event rotate
* @param {Object} ev
*/
/**
* @param {String} name
*/
(function(name) {
var triggered = false;
function transformGesture(ev, inst) {
switch(ev.eventType) {
case EVENT_START:
triggered = false;
break;
case EVENT_MOVE:
// at least multitouch
if(ev.touches.length < 2) {
return;
}
var scaleThreshold = Math.abs(1 - ev.scale);
var rotationThreshold = Math.abs(ev.rotation);
// when the distance we moved is too small we skip this gesture
// or we can be already in dragging
if(scaleThreshold < inst.options.transformMinScale &&
rotationThreshold < inst.options.transformMinRotation) {
return;
}
// we are transforming!
Detection.current.name = name;
// first time, trigger dragstart event
if(!triggered) {
inst.trigger(name + 'start', ev);
triggered = true;
}
inst.trigger(name, ev); // basic transform event
// trigger rotate event
if(rotationThreshold > inst.options.transformMinRotation) {
inst.trigger('rotate', ev);
}
// trigger pinch event
if(scaleThreshold > inst.options.transformMinScale) {
inst.trigger('pinch', ev);
inst.trigger('pinch' + (ev.scale < 1 ? 'in' : 'out'), ev);
}
break;
case EVENT_RELEASE:
if(triggered && ev.changedLength < 2) {
inst.trigger(name + 'end', ev);
triggered = false;
}
break;
}
}
Hammer.gestures.Transform = {
name: name,
index: 45,
defaults: {
/**
* minimal scale factor, no scale is 1, zoomin is to 0 and zoomout until higher then 1
* @property transformMinScale
* @type {Number}
* @default 0.01
*/
transformMinScale: 0.01,
/**
* rotation in degrees
* @property transformMinRotation
* @type {Number}
* @default 1
*/
transformMinRotation: 1
},
handler: transformGesture
};
})('transform');
/**
* @module hammer
*/
// AMD export
if(typeof define == 'function' && define.amd) {
define(function() {
return Hammer;
});
// commonjs export
} else if(typeof module !== 'undefined' && module.exports) {
module.exports = Hammer;
// browser export
} else {
window.Hammer = Hammer;
}
})(window);
},{}],32:[function(_dereq_,module,exports){
if (!('indexOf' in Array.prototype)) {
Array.prototype.indexOf= function(find, i /*opt*/) {
if (i===undefined) i= 0;
if (i<0) i+= this.length;
if (i<0) i= 0;
for (var n= this.length; i<n; i++)
if (i in this && this[i]===find)
return i;
return -1;
};
}
d3 = (function(){
var d3 = {version: "3.3.10"}; // semver
function d3_class(ctor, properties) {
try {
for (var key in properties) {
Object.defineProperty(ctor.prototype, key, {
value: properties[key],
enumerable: false
});
}
} catch (e) {
ctor.prototype = properties;
}
}
d3.map = function(object) {
var map = new d3_Map;
if (object instanceof d3_Map) object.forEach(function(key, value) { map.set(key, value); });
else for (var key in object) map.set(key, object[key]);
return map;
};
function d3_Map() {}
d3_class(d3_Map, {
has: function(key) {
return d3_map_prefix + key in this;
},
get: function(key) {
return this[d3_map_prefix + key];
},
set: function(key, value) {
return this[d3_map_prefix + key] = value;
},
remove: function(key) {
key = d3_map_prefix + key;
return key in this && delete this[key];
},
keys: function() {
var keys = [];
this.forEach(function(key) { keys.push(key); });
return keys;
},
values: function() {
var values = [];
this.forEach(function(key, value) { values.push(value); });
return values;
},
entries: function() {
var entries = [];
this.forEach(function(key, value) { entries.push({key: key, value: value}); });
return entries;
},
forEach: function(f) {
for (var key in this) {
if (key.charCodeAt(0) === d3_map_prefixCode) {
f.call(this, key.substring(1), this[key]);
}
}
}
});
var d3_map_prefix = "\0", // prevent collision with built-ins
d3_map_prefixCode = d3_map_prefix.charCodeAt(0);
d3.dispatch = function() {
var dispatch = new d3_dispatch,
i = -1,
n = arguments.length;
while (++i < n) dispatch[arguments[i]] = d3_dispatch_event(dispatch);
return dispatch;
};
function d3_dispatch() {}
d3_dispatch.prototype.on = function(type, listener) {
var i = type.indexOf("."),
name = "";
// Extract optional namespace, e.g., "click.foo"
if (i >= 0) {
name = type.substring(i + 1);
type = type.substring(0, i);
}
if (type) return arguments.length < 2
? this[type].on(name)
: this[type].on(name, listener);
if (arguments.length === 2) {
if (listener == null) for (type in this) {
if (this.hasOwnProperty(type)) this[type].on(name, null);
}
return this;
}
};
function d3_dispatch_event(dispatch) {
var listeners = [],
listenerByName = new d3_Map;
function event() {
var z = listeners, // defensive reference
i = -1,
n = z.length,
l;
while (++i < n) if (l = z[i].on) l.apply(this, arguments);
return dispatch;
}
event.on = function(name, listener) {
var l = listenerByName.get(name),
i;
// return the current listener, if any
if (arguments.length < 2) return l && l.on;
// remove the old listener, if any (with copy-on-write)
if (l) {
l.on = null;
listeners = listeners.slice(0, i = listeners.indexOf(l)).concat(listeners.slice(i + 1));
listenerByName.remove(name);
}
// add the new listener, if any
if (listener) listeners.push(listenerByName.set(name, {on: listener}));
return dispatch;
};
return event;
}
// Copies a variable number of methods from source to target.
d3.rebind = function(target, source) {
var i = 1, n = arguments.length, method;
while (++i < n) target[method = arguments[i]] = d3_rebind(target, source, source[method]);
return target;
};
// Method is assumed to be a standard D3 getter-setter:
// If passed with no arguments, gets the value.
// If passed with arguments, sets the value and returns the target.
function d3_rebind(target, source, method) {
return function() {
var value = method.apply(source, arguments);
return value === source ? target : value;
};
}
return d3;
})();
},{}],33:[function(_dereq_,module,exports){
// Released under MIT license
// Copyright (c) 2009-2010 Dominic Baggott
// Copyright (c) 2009-2010 Ash Berlin
// Copyright (c) 2011 Christoph Dorn <christoph@christophdorn.com> (http://www.christophdorn.com)
// Date: 2013-09-15T16:12Z
(function(expose) {
var MarkdownHelpers = {};
// For Spidermonkey based engines
function mk_block_toSource() {
return "Markdown.mk_block( " +
uneval(this.toString()) +
", " +
uneval(this.trailing) +
", " +
uneval(this.lineNumber) +
" )";
}
// node
function mk_block_inspect() {
var util = _dereq_("util");
return "Markdown.mk_block( " +
util.inspect(this.toString()) +
", " +
util.inspect(this.trailing) +
", " +
util.inspect(this.lineNumber) +
" )";
}
MarkdownHelpers.mk_block = function(block, trail, line) {
// Be helpful for default case in tests.
if ( arguments.length === 1 )
trail = "\n\n";
// We actually need a String object, not a string primitive
/* jshint -W053 */
var s = new String(block);
s.trailing = trail;
// To make it clear its not just a string
s.inspect = mk_block_inspect;
s.toSource = mk_block_toSource;
if ( line !== undefined )
s.lineNumber = line;
return s;
};
var isArray = MarkdownHelpers.isArray = Array.isArray || function(obj) {
return Object.prototype.toString.call(obj) === "[object Array]";
};
// Don't mess with Array.prototype. Its not friendly
if ( Array.prototype.forEach ) {
MarkdownHelpers.forEach = function forEach( arr, cb, thisp ) {
return arr.forEach( cb, thisp );
};
}
else {
MarkdownHelpers.forEach = function forEach(arr, cb, thisp) {
for (var i = 0; i < arr.length; i++)
cb.call(thisp || arr, arr[i], i, arr);
};
}
MarkdownHelpers.isEmpty = function isEmpty( obj ) {
for ( var key in obj ) {
if ( hasOwnProperty.call( obj, key ) )
return false;
}
return true;
};
MarkdownHelpers.extract_attr = function extract_attr( jsonml ) {
return isArray(jsonml)
&& jsonml.length > 1
&& typeof jsonml[ 1 ] === "object"
&& !( isArray(jsonml[ 1 ]) )
? jsonml[ 1 ]
: undefined;
};
/**
* class Markdown
*
* Markdown processing in Javascript done right. We have very particular views
* on what constitutes 'right' which include:
*
* - produces well-formed HTML (this means that em and strong nesting is
* important)
*
* - has an intermediate representation to allow processing of parsed data (We
* in fact have two, both as [JsonML]: a markdown tree and an HTML tree).
*
* - is easily extensible to add new dialects without having to rewrite the
* entire parsing mechanics
*
* - has a good test suite
*
* This implementation fulfills all of these (except that the test suite could
* do with expanding to automatically run all the fixtures from other Markdown
* implementations.)
*
* ##### Intermediate Representation
*
* *TODO* Talk about this :) Its JsonML, but document the node names we use.
*
* [JsonML]: http://jsonml.org/ "JSON Markup Language"
**/
var Markdown = function(dialect) {
switch (typeof dialect) {
case "undefined":
this.dialect = Markdown.dialects.Gruber;
break;
case "object":
this.dialect = dialect;
break;
default:
if ( dialect in Markdown.dialects )
this.dialect = Markdown.dialects[dialect];
else
throw new Error("Unknown Markdown dialect '" + String(dialect) + "'");
break;
}
this.em_state = [];
this.strong_state = [];
this.debug_indent = "";
};
/**
* Markdown.dialects
*
* Namespace of built-in dialects.
**/
Markdown.dialects = {};
// Imported functions
var mk_block = Markdown.mk_block = MarkdownHelpers.mk_block,
isArray = MarkdownHelpers.isArray;
/**
* parse( markdown, [dialect] ) -> JsonML
* - markdown (String): markdown string to parse
* - dialect (String | Dialect): the dialect to use, defaults to gruber
*
* Parse `markdown` and return a markdown document as a Markdown.JsonML tree.
**/
Markdown.parse = function( source, dialect ) {
// dialect will default if undefined
var md = new Markdown( dialect );
return md.toTree( source );
};
function count_lines( str ) {
var n = 0,
i = -1;
while ( ( i = str.indexOf("\n", i + 1) ) !== -1 )
n++;
return n;
}
// Internal - split source into rough blocks
Markdown.prototype.split_blocks = function splitBlocks( input ) {
input = input.replace(/(\r\n|\n|\r)/g, "\n");
// [\s\S] matches _anything_ (newline or space)
// [^] is equivalent but doesn't work in IEs.
var re = /([\s\S]+?)($|\n#|\n(?:\s*\n|$)+)/g,
blocks = [],
m;
var line_no = 1;
if ( ( m = /^(\s*\n)/.exec(input) ) !== null ) {
// skip (but count) leading blank lines
line_no += count_lines( m[0] );
re.lastIndex = m[0].length;
}
while ( ( m = re.exec(input) ) !== null ) {
if (m[2] === "\n#") {
m[2] = "\n";
re.lastIndex--;
}
blocks.push( mk_block( m[1], m[2], line_no ) );
line_no += count_lines( m[0] );
}
return blocks;
};
/**
* Markdown#processBlock( block, next ) -> undefined | [ JsonML, ... ]
* - block (String): the block to process
* - next (Array): the following blocks
*
* Process `block` and return an array of JsonML nodes representing `block`.
*
* It does this by asking each block level function in the dialect to process
* the block until one can. Succesful handling is indicated by returning an
* array (with zero or more JsonML nodes), failure by a false value.
*
* Blocks handlers are responsible for calling [[Markdown#processInline]]
* themselves as appropriate.
*
* If the blocks were split incorrectly or adjacent blocks need collapsing you
* can adjust `next` in place using shift/splice etc.
*
* If any of this default behaviour is not right for the dialect, you can
* define a `__call__` method on the dialect that will get invoked to handle
* the block processing.
*/
Markdown.prototype.processBlock = function processBlock( block, next ) {
var cbs = this.dialect.block,
ord = cbs.__order__;
if ( "__call__" in cbs )
return cbs.__call__.call(this, block, next);
for ( var i = 0; i < ord.length; i++ ) {
//D:this.debug( "Testing", ord[i] );
var res = cbs[ ord[i] ].call( this, block, next );
if ( res ) {
//D:this.debug(" matched");
if ( !isArray(res) || ( res.length > 0 && !( isArray(res[0]) ) ) )
this.debug(ord[i], "didn't return a proper array");
//D:this.debug( "" );
return res;
}
}
// Uhoh! no match! Should we throw an error?
return [];
};
Markdown.prototype.processInline = function processInline( block ) {
return this.dialect.inline.__call__.call( this, String( block ) );
};
/**
* Markdown#toTree( source ) -> JsonML
* - source (String): markdown source to parse
*
* Parse `source` into a JsonML tree representing the markdown document.
**/
// custom_tree means set this.tree to `custom_tree` and restore old value on return
Markdown.prototype.toTree = function toTree( source, custom_root ) {
var blocks = source instanceof Array ? source : this.split_blocks( source );
// Make tree a member variable so its easier to mess with in extensions
var old_tree = this.tree;
try {
this.tree = custom_root || this.tree || [ "markdown" ];
blocks_loop:
while ( blocks.length ) {
var b = this.processBlock( blocks.shift(), blocks );
// Reference blocks and the like won't return any content
if ( !b.length )
continue blocks_loop;
this.tree.push.apply( this.tree, b );
}
return this.tree;
}
finally {
if ( custom_root )
this.tree = old_tree;
}
};
// Noop by default
Markdown.prototype.debug = function () {
var args = Array.prototype.slice.call( arguments);
args.unshift(this.debug_indent);
if ( typeof print !== "undefined" )
print.apply( print, args );
if ( typeof console !== "undefined" && typeof console.log !== "undefined" )
console.log.apply( null, args );
};
Markdown.prototype.loop_re_over_block = function( re, block, cb ) {
// Dont use /g regexps with this
var m,
b = block.valueOf();
while ( b.length && (m = re.exec(b) ) !== null ) {
b = b.substr( m[0].length );
cb.call(this, m);
}
return b;
};
// Build default order from insertion order.
Markdown.buildBlockOrder = function(d) {
var ord = [];
for ( var i in d ) {
if ( i === "__order__" || i === "__call__" )
continue;
ord.push( i );
}
d.__order__ = ord;
};
// Build patterns for inline matcher
Markdown.buildInlinePatterns = function(d) {
var patterns = [];
for ( var i in d ) {
// __foo__ is reserved and not a pattern
if ( i.match( /^__.*__$/) )
continue;
var l = i.replace( /([\\.*+?|()\[\]{}])/g, "\\$1" )
.replace( /\n/, "\\n" );
patterns.push( i.length === 1 ? l : "(?:" + l + ")" );
}
patterns = patterns.join("|");
d.__patterns__ = patterns;
//print("patterns:", uneval( patterns ) );
var fn = d.__call__;
d.__call__ = function(text, pattern) {
if ( pattern !== undefined )
return fn.call(this, text, pattern);
else
return fn.call(this, text, patterns);
};
};
var extract_attr = MarkdownHelpers.extract_attr;
/**
* renderJsonML( jsonml[, options] ) -> String
* - jsonml (Array): JsonML array to render to XML
* - options (Object): options
*
* Converts the given JsonML into well-formed XML.
*
* The options currently understood are:
*
* - root (Boolean): wether or not the root node should be included in the
* output, or just its children. The default `false` is to not include the
* root itself.
*/
Markdown.renderJsonML = function( jsonml, options ) {
options = options || {};
// include the root element in the rendered output?
options.root = options.root || false;
var content = [];
if ( options.root ) {
content.push( render_tree( jsonml ) );
}
else {
jsonml.shift(); // get rid of the tag
if ( jsonml.length && typeof jsonml[ 0 ] === "object" && !( jsonml[ 0 ] instanceof Array ) )
jsonml.shift(); // get rid of the attributes
while ( jsonml.length )
content.push( render_tree( jsonml.shift() ) );
}
return content.join( "\n\n" );
};
/**
* toHTMLTree( markdown, [dialect] ) -> JsonML
* toHTMLTree( md_tree ) -> JsonML
* - markdown (String): markdown string to parse
* - dialect (String | Dialect): the dialect to use, defaults to gruber
* - md_tree (Markdown.JsonML): parsed markdown tree
*
* Turn markdown into HTML, represented as a JsonML tree. If a string is given
* to this function, it is first parsed into a markdown tree by calling
* [[parse]].
**/
Markdown.toHTMLTree = function toHTMLTree( input, dialect , options ) {
// convert string input to an MD tree
if ( typeof input === "string" )
input = this.parse( input, dialect );
// Now convert the MD tree to an HTML tree
// remove references from the tree
var attrs = extract_attr( input ),
refs = {};
if ( attrs && attrs.references )
refs = attrs.references;
var html = convert_tree_to_html( input, refs , options );
merge_text_nodes( html );
return html;
};
/**
* toHTML( markdown, [dialect] ) -> String
* toHTML( md_tree ) -> String
* - markdown (String): markdown string to parse
* - md_tree (Markdown.JsonML): parsed markdown tree
*
* Take markdown (either as a string or as a JsonML tree) and run it through
* [[toHTMLTree]] then turn it into a well-formated HTML fragment.
**/
Markdown.toHTML = function toHTML( source , dialect , options ) {
var input = this.toHTMLTree( source , dialect , options );
return this.renderJsonML( input );
};
function escapeHTML( text ) {
return text.replace( /&/g, "&amp;" )
.replace( /</g, "&lt;" )
.replace( />/g, "&gt;" )
.replace( /"/g, "&quot;" )
.replace( /'/g, "&#39;" );
}
function render_tree( jsonml ) {
// basic case
if ( typeof jsonml === "string" )
return escapeHTML( jsonml );
var tag = jsonml.shift(),
attributes = {},
content = [];
if ( jsonml.length && typeof jsonml[ 0 ] === "object" && !( jsonml[ 0 ] instanceof Array ) )
attributes = jsonml.shift();
while ( jsonml.length )
content.push( render_tree( jsonml.shift() ) );
var tag_attrs = "";
for ( var a in attributes )
tag_attrs += " " + a + '="' + escapeHTML( attributes[ a ] ) + '"';
// be careful about adding whitespace here for inline elements
if ( tag === "img" || tag === "br" || tag === "hr" )
return "<"+ tag + tag_attrs + "/>";
else
return "<"+ tag + tag_attrs + ">" + content.join( "" ) + "</" + tag + ">";
}
function convert_tree_to_html( tree, references, options ) {
var i;
options = options || {};
// shallow clone
var jsonml = tree.slice( 0 );
if ( typeof options.preprocessTreeNode === "function" )
jsonml = options.preprocessTreeNode(jsonml, references);
// Clone attributes if they exist
var attrs = extract_attr( jsonml );
if ( attrs ) {
jsonml[ 1 ] = {};
for ( i in attrs ) {
jsonml[ 1 ][ i ] = attrs[ i ];
}
attrs = jsonml[ 1 ];
}
// basic case
if ( typeof jsonml === "string" )
return jsonml;
// convert this node
switch ( jsonml[ 0 ] ) {
case "header":
jsonml[ 0 ] = "h" + jsonml[ 1 ].level;
delete jsonml[ 1 ].level;
break;
case "bulletlist":
jsonml[ 0 ] = "ul";
break;
case "numberlist":
jsonml[ 0 ] = "ol";
break;
case "listitem":
jsonml[ 0 ] = "li";
break;
case "para":
jsonml[ 0 ] = "p";
break;
case "markdown":
jsonml[ 0 ] = "html";
if ( attrs )
delete attrs.references;
break;
case "code_block":
jsonml[ 0 ] = "pre";
i = attrs ? 2 : 1;
var code = [ "code" ];
code.push.apply( code, jsonml.splice( i, jsonml.length - i ) );
jsonml[ i ] = code;
break;
case "inlinecode":
jsonml[ 0 ] = "code";
break;
case "img":
jsonml[ 1 ].src = jsonml[ 1 ].href;
delete jsonml[ 1 ].href;
break;
case "linebreak":
jsonml[ 0 ] = "br";
break;
case "link":
jsonml[ 0 ] = "a";
break;
case "link_ref":
jsonml[ 0 ] = "a";
// grab this ref and clean up the attribute node
var ref = references[ attrs.ref ];
// if the reference exists, make the link
if ( ref ) {
delete attrs.ref;
// add in the href and title, if present
attrs.href = ref.href;
if ( ref.title )
attrs.title = ref.title;
// get rid of the unneeded original text
delete attrs.original;
}
// the reference doesn't exist, so revert to plain text
else {
return attrs.original;
}
break;
case "img_ref":
jsonml[ 0 ] = "img";
// grab this ref and clean up the attribute node
var ref = references[ attrs.ref ];
// if the reference exists, make the link
if ( ref ) {
delete attrs.ref;
// add in the href and title, if present
attrs.src = ref.href;
if ( ref.title )
attrs.title = ref.title;
// get rid of the unneeded original text
delete attrs.original;
}
// the reference doesn't exist, so revert to plain text
else {
return attrs.original;
}
break;
}
// convert all the children
i = 1;
// deal with the attribute node, if it exists
if ( attrs ) {
// if there are keys, skip over it
for ( var key in jsonml[ 1 ] ) {
i = 2;
break;
}
// if there aren't, remove it
if ( i === 1 )
jsonml.splice( i, 1 );
}
for ( ; i < jsonml.length; ++i ) {
jsonml[ i ] = convert_tree_to_html( jsonml[ i ], references, options );
}
return jsonml;
}
// merges adjacent text nodes into a single node
function merge_text_nodes( jsonml ) {
// skip the tag name and attribute hash
var i = extract_attr( jsonml ) ? 2 : 1;
while ( i < jsonml.length ) {
// if it's a string check the next item too
if ( typeof jsonml[ i ] === "string" ) {
if ( i + 1 < jsonml.length && typeof jsonml[ i + 1 ] === "string" ) {
// merge the second string into the first and remove it
jsonml[ i ] += jsonml.splice( i + 1, 1 )[ 0 ];
}
else {
++i;
}
}
// if it's not a string recurse
else {
merge_text_nodes( jsonml[ i ] );
++i;
}
}
};
var DialectHelpers = {};
DialectHelpers.inline_until_char = function( text, want ) {
var consumed = 0,
nodes = [];
while ( true ) {
if ( text.charAt( consumed ) === want ) {
// Found the character we were looking for
consumed++;
return [ consumed, nodes ];
}
if ( consumed >= text.length ) {
// No closing char found. Abort.
return null;
}
var res = this.dialect.inline.__oneElement__.call(this, text.substr( consumed ) );
consumed += res[ 0 ];
// Add any returned nodes.
nodes.push.apply( nodes, res.slice( 1 ) );
}
};
// Helper function to make sub-classing a dialect easier
DialectHelpers.subclassDialect = function( d ) {
function Block() {}
Block.prototype = d.block;
function Inline() {}
Inline.prototype = d.inline;
return { block: new Block(), inline: new Inline() };
};
var forEach = MarkdownHelpers.forEach,
extract_attr = MarkdownHelpers.extract_attr,
mk_block = MarkdownHelpers.mk_block,
isEmpty = MarkdownHelpers.isEmpty,
inline_until_char = DialectHelpers.inline_until_char;
/**
* Gruber dialect
*
* The default dialect that follows the rules set out by John Gruber's
* markdown.pl as closely as possible. Well actually we follow the behaviour of
* that script which in some places is not exactly what the syntax web page
* says.
**/
var Gruber = {
block: {
atxHeader: function atxHeader( block, next ) {
var m = block.match( /^(#{1,6})\s*(.*?)\s*#*\s*(?:\n|$)/ );
if ( !m )
return undefined;
var header = [ "header", { level: m[ 1 ].length } ];
Array.prototype.push.apply(header, this.processInline(m[ 2 ]));
if ( m[0].length < block.length )
next.unshift( mk_block( block.substr( m[0].length ), block.trailing, block.lineNumber + 2 ) );
return [ header ];
},
setextHeader: function setextHeader( block, next ) {
var m = block.match( /^(.*)\n([-=])\2\2+(?:\n|$)/ );
if ( !m )
return undefined;
var level = ( m[ 2 ] === "=" ) ? 1 : 2,
header = [ "header", { level : level }, m[ 1 ] ];
if ( m[0].length < block.length )
next.unshift( mk_block( block.substr( m[0].length ), block.trailing, block.lineNumber + 2 ) );
return [ header ];
},
code: function code( block, next ) {
// | Foo
// |bar
// should be a code block followed by a paragraph. Fun
//
// There might also be adjacent code block to merge.
var ret = [],
re = /^(?: {0,3}\t| {4})(.*)\n?/;
// 4 spaces + content
if ( !block.match( re ) )
return undefined;
block_search:
do {
// Now pull out the rest of the lines
var b = this.loop_re_over_block(
re, block.valueOf(), function( m ) { ret.push( m[1] ); } );
if ( b.length ) {
// Case alluded to in first comment. push it back on as a new block
next.unshift( mk_block(b, block.trailing) );
break block_search;
}
else if ( next.length ) {
// Check the next block - it might be code too
if ( !next[0].match( re ) )
break block_search;
// Pull how how many blanks lines follow - minus two to account for .join
ret.push ( block.trailing.replace(/[^\n]/g, "").substring(2) );
block = next.shift();
}
else {
break block_search;
}
} while ( true );
return [ [ "code_block", ret.join("\n") ] ];
},
horizRule: function horizRule( block, next ) {
// this needs to find any hr in the block to handle abutting blocks
var m = block.match( /^(?:([\s\S]*?)\n)?[ \t]*([-_*])(?:[ \t]*\2){2,}[ \t]*(?:\n([\s\S]*))?$/ );
if ( !m )
return undefined;
var jsonml = [ [ "hr" ] ];
// if there's a leading abutting block, process it
if ( m[ 1 ] ) {
var contained = mk_block( m[ 1 ], "", block.lineNumber );
jsonml.unshift.apply( jsonml, this.toTree( contained, [] ) );
}
// if there's a trailing abutting block, stick it into next
if ( m[ 3 ] )
next.unshift( mk_block( m[ 3 ], block.trailing, block.lineNumber + 1 ) );
return jsonml;
},
// There are two types of lists. Tight and loose. Tight lists have no whitespace
// between the items (and result in text just in the <li>) and loose lists,
// which have an empty line between list items, resulting in (one or more)
// paragraphs inside the <li>.
//
// There are all sorts weird edge cases about the original markdown.pl's
// handling of lists:
//
// * Nested lists are supposed to be indented by four chars per level. But
// if they aren't, you can get a nested list by indenting by less than
// four so long as the indent doesn't match an indent of an existing list
// item in the 'nest stack'.
//
// * The type of the list (bullet or number) is controlled just by the
// first item at the indent. Subsequent changes are ignored unless they
// are for nested lists
//
lists: (function( ) {
// Use a closure to hide a few variables.
var any_list = "[*+-]|\\d+\\.",
bullet_list = /[*+-]/,
// Capture leading indent as it matters for determining nested lists.
is_list_re = new RegExp( "^( {0,3})(" + any_list + ")[ \t]+" ),
indent_re = "(?: {0,3}\\t| {4})";
// TODO: Cache this regexp for certain depths.
// Create a regexp suitable for matching an li for a given stack depth
function regex_for_depth( depth ) {
return new RegExp(
// m[1] = indent, m[2] = list_type
"(?:^(" + indent_re + "{0," + depth + "} {0,3})(" + any_list + ")\\s+)|" +
// m[3] = cont
"(^" + indent_re + "{0," + (depth-1) + "}[ ]{0,4})"
);
}
function expand_tab( input ) {
return input.replace( / {0,3}\t/g, " " );
}
// Add inline content `inline` to `li`. inline comes from processInline
// so is an array of content
function add(li, loose, inline, nl) {
if ( loose ) {
li.push( [ "para" ].concat(inline) );
return;
}
// Hmmm, should this be any block level element or just paras?
var add_to = li[li.length -1] instanceof Array && li[li.length - 1][0] === "para"
? li[li.length -1]
: li;
// If there is already some content in this list, add the new line in
if ( nl && li.length > 1 )
inline.unshift(nl);
for ( var i = 0; i < inline.length; i++ ) {
var what = inline[i],
is_str = typeof what === "string";
if ( is_str && add_to.length > 1 && typeof add_to[add_to.length-1] === "string" )
add_to[ add_to.length-1 ] += what;
else
add_to.push( what );
}
}
// contained means have an indent greater than the current one. On
// *every* line in the block
function get_contained_blocks( depth, blocks ) {
var re = new RegExp( "^(" + indent_re + "{" + depth + "}.*?\\n?)*$" ),
replace = new RegExp("^" + indent_re + "{" + depth + "}", "gm"),
ret = [];
while ( blocks.length > 0 ) {
if ( re.exec( blocks[0] ) ) {
var b = blocks.shift(),
// Now remove that indent
x = b.replace( replace, "");
ret.push( mk_block( x, b.trailing, b.lineNumber ) );
}
else
break;
}
return ret;
}
// passed to stack.forEach to turn list items up the stack into paras
function paragraphify(s, i, stack) {
var list = s.list;
var last_li = list[list.length-1];
if ( last_li[1] instanceof Array && last_li[1][0] === "para" )
return;
if ( i + 1 === stack.length ) {
// Last stack frame
// Keep the same array, but replace the contents
last_li.push( ["para"].concat( last_li.splice(1, last_li.length - 1) ) );
}
else {
var sublist = last_li.pop();
last_li.push( ["para"].concat( last_li.splice(1, last_li.length - 1) ), sublist );
}
}
// The matcher function
return function( block, next ) {
var m = block.match( is_list_re );
if ( !m )
return undefined;
function make_list( m ) {
var list = bullet_list.exec( m[2] )
? ["bulletlist"]
: ["numberlist"];
stack.push( { list: list, indent: m[1] } );
return list;
}
var stack = [], // Stack of lists for nesting.
list = make_list( m ),
last_li,
loose = false,
ret = [ stack[0].list ],
i;
// Loop to search over block looking for inner block elements and loose lists
loose_search:
while ( true ) {
// Split into lines preserving new lines at end of line
var lines = block.split( /(?=\n)/ );
// We have to grab all lines for a li and call processInline on them
// once as there are some inline things that can span lines.
var li_accumulate = "", nl = "";
// Loop over the lines in this block looking for tight lists.
tight_search:
for ( var line_no = 0; line_no < lines.length; line_no++ ) {
nl = "";
var l = lines[line_no].replace(/^\n/, function(n) { nl = n; return ""; });
// TODO: really should cache this
var line_re = regex_for_depth( stack.length );
m = l.match( line_re );
//print( "line:", uneval(l), "\nline match:", uneval(m) );
// We have a list item
if ( m[1] !== undefined ) {
// Process the previous list item, if any
if ( li_accumulate.length ) {
add( last_li, loose, this.processInline( li_accumulate ), nl );
// Loose mode will have been dealt with. Reset it
loose = false;
li_accumulate = "";
}
m[1] = expand_tab( m[1] );
var wanted_depth = Math.floor(m[1].length/4)+1;
//print( "want:", wanted_depth, "stack:", stack.length);
if ( wanted_depth > stack.length ) {
// Deep enough for a nested list outright
//print ( "new nested list" );
list = make_list( m );
last_li.push( list );
last_li = list[1] = [ "listitem" ];
}
else {
// We aren't deep enough to be strictly a new level. This is
// where Md.pl goes nuts. If the indent matches a level in the
// stack, put it there, else put it one deeper then the
// wanted_depth deserves.
var found = false;
for ( i = 0; i < stack.length; i++ ) {
if ( stack[ i ].indent !== m[1] )
continue;
list = stack[ i ].list;
stack.splice( i+1, stack.length - (i+1) );
found = true;
break;
}
if (!found) {
//print("not found. l:", uneval(l));
wanted_depth++;
if ( wanted_depth <= stack.length ) {
stack.splice(wanted_depth, stack.length - wanted_depth);
//print("Desired depth now", wanted_depth, "stack:", stack.length);
list = stack[wanted_depth-1].list;
//print("list:", uneval(list) );
}
else {
//print ("made new stack for messy indent");
list = make_list(m);
last_li.push(list);
}
}
//print( uneval(list), "last", list === stack[stack.length-1].list );
last_li = [ "listitem" ];
list.push(last_li);
} // end depth of shenegains
nl = "";
}
// Add content
if ( l.length > m[0].length )
li_accumulate += nl + l.substr( m[0].length );
} // tight_search
if ( li_accumulate.length ) {
add( last_li, loose, this.processInline( li_accumulate ), nl );
// Loose mode will have been dealt with. Reset it
loose = false;
li_accumulate = "";
}
// Look at the next block - we might have a loose list. Or an extra
// paragraph for the current li
var contained = get_contained_blocks( stack.length, next );
// Deal with code blocks or properly nested lists
if ( contained.length > 0 ) {
// Make sure all listitems up the stack are paragraphs
forEach( stack, paragraphify, this);
last_li.push.apply( last_li, this.toTree( contained, [] ) );
}
var next_block = next[0] && next[0].valueOf() || "";
if ( next_block.match(is_list_re) || next_block.match( /^ / ) ) {
block = next.shift();
// Check for an HR following a list: features/lists/hr_abutting
var hr = this.dialect.block.horizRule( block, next );
if ( hr ) {
ret.push.apply(ret, hr);
break;
}
// Make sure all listitems up the stack are paragraphs
forEach( stack, paragraphify, this);
loose = true;
continue loose_search;
}
break;
} // loose_search
return ret;
};
})(),
blockquote: function blockquote( block, next ) {
if ( !block.match( /^>/m ) )
return undefined;
var jsonml = [];
// separate out the leading abutting block, if any. I.e. in this case:
//
// a
// > b
//
if ( block[ 0 ] !== ">" ) {
var lines = block.split( /\n/ ),
prev = [],
line_no = block.lineNumber;
// keep shifting lines until you find a crotchet
while ( lines.length && lines[ 0 ][ 0 ] !== ">" ) {
prev.push( lines.shift() );
line_no++;
}
var abutting = mk_block( prev.join( "\n" ), "\n", block.lineNumber );
jsonml.push.apply( jsonml, this.processBlock( abutting, [] ) );
// reassemble new block of just block quotes!
block = mk_block( lines.join( "\n" ), block.trailing, line_no );
}
// if the next block is also a blockquote merge it in
while ( next.length && next[ 0 ][ 0 ] === ">" ) {
var b = next.shift();
block = mk_block( block + block.trailing + b, b.trailing, block.lineNumber );
}
// Strip off the leading "> " and re-process as a block.
var input = block.replace( /^> ?/gm, "" ),
old_tree = this.tree,
processedBlock = this.toTree( input, [ "blockquote" ] ),
attr = extract_attr( processedBlock );
// If any link references were found get rid of them
if ( attr && attr.references ) {
delete attr.references;
// And then remove the attribute object if it's empty
if ( isEmpty( attr ) )
processedBlock.splice( 1, 1 );
}
jsonml.push( processedBlock );
return jsonml;
},
referenceDefn: function referenceDefn( block, next) {
var re = /^\s*\[(.*?)\]:\s*(\S+)(?:\s+(?:(['"])(.*?)\3|\((.*?)\)))?\n?/;
// interesting matches are [ , ref_id, url, , title, title ]
if ( !block.match(re) )
return undefined;
// make an attribute node if it doesn't exist
if ( !extract_attr( this.tree ) )
this.tree.splice( 1, 0, {} );
var attrs = extract_attr( this.tree );
// make a references hash if it doesn't exist
if ( attrs.references === undefined )
attrs.references = {};
var b = this.loop_re_over_block(re, block, function( m ) {
if ( m[2] && m[2][0] === "<" && m[2][m[2].length-1] === ">" )
m[2] = m[2].substring( 1, m[2].length - 1 );
var ref = attrs.references[ m[1].toLowerCase() ] = {
href: m[2]
};
if ( m[4] !== undefined )
ref.title = m[4];
else if ( m[5] !== undefined )
ref.title = m[5];
} );
if ( b.length )
next.unshift( mk_block( b, block.trailing ) );
return [];
},
para: function para( block ) {
// everything's a para!
return [ ["para"].concat( this.processInline( block ) ) ];
}
},
inline: {
__oneElement__: function oneElement( text, patterns_or_re, previous_nodes ) {
var m,
res;
patterns_or_re = patterns_or_re || this.dialect.inline.__patterns__;
var re = new RegExp( "([\\s\\S]*?)(" + (patterns_or_re.source || patterns_or_re) + ")" );
m = re.exec( text );
if (!m) {
// Just boring text
return [ text.length, text ];
}
else if ( m[1] ) {
// Some un-interesting text matched. Return that first
return [ m[1].length, m[1] ];
}
var res;
if ( m[2] in this.dialect.inline ) {
res = this.dialect.inline[ m[2] ].call(
this,
text.substr( m.index ), m, previous_nodes || [] );
}
// Default for now to make dev easier. just slurp special and output it.
res = res || [ m[2].length, m[2] ];
return res;
},
__call__: function inline( text, patterns ) {
var out = [],
res;
function add(x) {
//D:self.debug(" adding output", uneval(x));
if ( typeof x === "string" && typeof out[out.length-1] === "string" )
out[ out.length-1 ] += x;
else
out.push(x);
}
while ( text.length > 0 ) {
res = this.dialect.inline.__oneElement__.call(this, text, patterns, out );
text = text.substr( res.shift() );
forEach(res, add );
}
return out;
},
// These characters are intersting elsewhere, so have rules for them so that
// chunks of plain text blocks don't include them
"]": function () {},
"}": function () {},
__escape__ : /^\\[\\`\*_{}\[\]()#\+.!\-]/,
"\\": function escaped( text ) {
// [ length of input processed, node/children to add... ]
// Only esacape: \ ` * _ { } [ ] ( ) # * + - . !
if ( this.dialect.inline.__escape__.exec( text ) )
return [ 2, text.charAt( 1 ) ];
else
// Not an esacpe
return [ 1, "\\" ];
},
"![": function image( text ) {
// Unlike images, alt text is plain text only. no other elements are
// allowed in there
// ![Alt text](/path/to/img.jpg "Optional title")
// 1 2 3 4 <--- captures
var m = text.match( /^!\[(.*?)\][ \t]*\([ \t]*([^")]*?)(?:[ \t]+(["'])(.*?)\3)?[ \t]*\)/ );
if ( m ) {
if ( m[2] && m[2][0] === "<" && m[2][m[2].length-1] === ">" )
m[2] = m[2].substring( 1, m[2].length - 1 );
m[2] = this.dialect.inline.__call__.call( this, m[2], /\\/ )[0];
var attrs = { alt: m[1], href: m[2] || "" };
if ( m[4] !== undefined)
attrs.title = m[4];
return [ m[0].length, [ "img", attrs ] ];
}
// ![Alt text][id]
m = text.match( /^!\[(.*?)\][ \t]*\[(.*?)\]/ );
if ( m ) {
// We can't check if the reference is known here as it likely wont be
// found till after. Check it in md tree->hmtl tree conversion
return [ m[0].length, [ "img_ref", { alt: m[1], ref: m[2].toLowerCase(), original: m[0] } ] ];
}
// Just consume the '!['
return [ 2, "![" ];
},
"[": function link( text ) {
var orig = String(text);
// Inline content is possible inside `link text`
var res = inline_until_char.call( this, text.substr(1), "]" );
// No closing ']' found. Just consume the [
if ( !res )
return [ 1, "[" ];
var consumed = 1 + res[ 0 ],
children = res[ 1 ],
link,
attrs;
// At this point the first [...] has been parsed. See what follows to find
// out which kind of link we are (reference or direct url)
text = text.substr( consumed );
// [link text](/path/to/img.jpg "Optional title")
// 1 2 3 <--- captures
// This will capture up to the last paren in the block. We then pull
// back based on if there a matching ones in the url
// ([here](/url/(test))
// The parens have to be balanced
var m = text.match( /^\s*\([ \t]*([^"']*)(?:[ \t]+(["'])(.*?)\2)?[ \t]*\)/ );
if ( m ) {
var url = m[1];
consumed += m[0].length;
if ( url && url[0] === "<" && url[url.length-1] === ">" )
url = url.substring( 1, url.length - 1 );
// If there is a title we don't have to worry about parens in the url
if ( !m[3] ) {
var open_parens = 1; // One open that isn't in the capture
for ( var len = 0; len < url.length; len++ ) {
switch ( url[len] ) {
case "(":
open_parens++;
break;
case ")":
if ( --open_parens === 0) {
consumed -= url.length - len;
url = url.substring(0, len);
}
break;
}
}
}
// Process escapes only
url = this.dialect.inline.__call__.call( this, url, /\\/ )[0];
attrs = { href: url || "" };
if ( m[3] !== undefined)
attrs.title = m[3];
link = [ "link", attrs ].concat( children );
return [ consumed, link ];
}
// [Alt text][id]
// [Alt text] [id]
m = text.match( /^\s*\[(.*?)\]/ );
if ( m ) {
consumed += m[ 0 ].length;
// [links][] uses links as its reference
attrs = { ref: ( m[ 1 ] || String(children) ).toLowerCase(), original: orig.substr( 0, consumed ) };
link = [ "link_ref", attrs ].concat( children );
// We can't check if the reference is known here as it likely wont be
// found till after. Check it in md tree->hmtl tree conversion.
// Store the original so that conversion can revert if the ref isn't found.
return [ consumed, link ];
}
// [id]
// Only if id is plain (no formatting.)
if ( children.length === 1 && typeof children[0] === "string" ) {
attrs = { ref: children[0].toLowerCase(), original: orig.substr( 0, consumed ) };
link = [ "link_ref", attrs, children[0] ];
return [ consumed, link ];
}
// Just consume the "["
return [ 1, "[" ];
},
"<": function autoLink( text ) {
var m;
if ( ( m = text.match( /^<(?:((https?|ftp|mailto):[^>]+)|(.*?@.*?\.[a-zA-Z]+))>/ ) ) !== null ) {
if ( m[3] )
return [ m[0].length, [ "link", { href: "mailto:" + m[3] }, m[3] ] ];
else if ( m[2] === "mailto" )
return [ m[0].length, [ "link", { href: m[1] }, m[1].substr("mailto:".length ) ] ];
else
return [ m[0].length, [ "link", { href: m[1] }, m[1] ] ];
}
return [ 1, "<" ];
},
"`": function inlineCode( text ) {
// Inline code block. as many backticks as you like to start it
// Always skip over the opening ticks.
var m = text.match( /(`+)(([\s\S]*?)\1)/ );
if ( m && m[2] )
return [ m[1].length + m[2].length, [ "inlinecode", m[3] ] ];
else {
// TODO: No matching end code found - warn!
return [ 1, "`" ];
}
},
" \n": function lineBreak() {
return [ 3, [ "linebreak" ] ];
}
}
};
// Meta Helper/generator method for em and strong handling
function strong_em( tag, md ) {
var state_slot = tag + "_state",
other_slot = tag === "strong" ? "em_state" : "strong_state";
function CloseTag(len) {
this.len_after = len;
this.name = "close_" + md;
}
return function ( text ) {
if ( this[state_slot][0] === md ) {
// Most recent em is of this type
//D:this.debug("closing", md);
this[state_slot].shift();
// "Consume" everything to go back to the recrusion in the else-block below
return[ text.length, new CloseTag(text.length-md.length) ];
}
else {
// Store a clone of the em/strong states
var other = this[other_slot].slice(),
state = this[state_slot].slice();
this[state_slot].unshift(md);
//D:this.debug_indent += " ";
// Recurse
var res = this.processInline( text.substr( md.length ) );
//D:this.debug_indent = this.debug_indent.substr(2);
var last = res[res.length - 1];
//D:this.debug("processInline from", tag + ": ", uneval( res ) );
var check = this[state_slot].shift();
if ( last instanceof CloseTag ) {
res.pop();
// We matched! Huzzah.
var consumed = text.length - last.len_after;
return [ consumed, [ tag ].concat(res) ];
}
else {
// Restore the state of the other kind. We might have mistakenly closed it.
this[other_slot] = other;
this[state_slot] = state;
// We can't reuse the processed result as it could have wrong parsing contexts in it.
return [ md.length, md ];
}
}
}; // End returned function
}
Gruber.inline["**"] = strong_em("strong", "**");
Gruber.inline["__"] = strong_em("strong", "__");
Gruber.inline["*"] = strong_em("em", "*");
Gruber.inline["_"] = strong_em("em", "_");
Markdown.dialects.Gruber = Gruber;
Markdown.buildBlockOrder ( Markdown.dialects.Gruber.block );
Markdown.buildInlinePatterns( Markdown.dialects.Gruber.inline );
var Maruku = DialectHelpers.subclassDialect( Gruber ),
extract_attr = MarkdownHelpers.extract_attr,
forEach = MarkdownHelpers.forEach;
Maruku.processMetaHash = function processMetaHash( meta_string ) {
var meta = split_meta_hash( meta_string ),
attr = {};
for ( var i = 0; i < meta.length; ++i ) {
// id: #foo
if ( /^#/.test( meta[ i ] ) )
attr.id = meta[ i ].substring( 1 );
// class: .foo
else if ( /^\./.test( meta[ i ] ) ) {
// if class already exists, append the new one
if ( attr["class"] )
attr["class"] = attr["class"] + meta[ i ].replace( /./, " " );
else
attr["class"] = meta[ i ].substring( 1 );
}
// attribute: foo=bar
else if ( /\=/.test( meta[ i ] ) ) {
var s = meta[ i ].split( /\=/ );
attr[ s[ 0 ] ] = s[ 1 ];
}
}
return attr;
};
function split_meta_hash( meta_string ) {
var meta = meta_string.split( "" ),
parts = [ "" ],
in_quotes = false;
while ( meta.length ) {
var letter = meta.shift();
switch ( letter ) {
case " " :
// if we're in a quoted section, keep it
if ( in_quotes )
parts[ parts.length - 1 ] += letter;
// otherwise make a new part
else
parts.push( "" );
break;
case "'" :
case '"' :
// reverse the quotes and move straight on
in_quotes = !in_quotes;
break;
case "\\" :
// shift off the next letter to be used straight away.
// it was escaped so we'll keep it whatever it is
letter = meta.shift();
/* falls through */
default :
parts[ parts.length - 1 ] += letter;
break;
}
}
return parts;
}
Maruku.block.document_meta = function document_meta( block ) {
// we're only interested in the first block
if ( block.lineNumber > 1 )
return undefined;
// document_meta blocks consist of one or more lines of `Key: Value\n`
if ( ! block.match( /^(?:\w+:.*\n)*\w+:.*$/ ) )
return undefined;
// make an attribute node if it doesn't exist
if ( !extract_attr( this.tree ) )
this.tree.splice( 1, 0, {} );
var pairs = block.split( /\n/ );
for ( var p in pairs ) {
var m = pairs[ p ].match( /(\w+):\s*(.*)$/ ),
key = m[ 1 ].toLowerCase(),
value = m[ 2 ];
this.tree[ 1 ][ key ] = value;
}
// document_meta produces no content!
return [];
};
Maruku.block.block_meta = function block_meta( block ) {
// check if the last line of the block is an meta hash
var m = block.match( /(^|\n) {0,3}\{:\s*((?:\\\}|[^\}])*)\s*\}$/ );
if ( !m )
return undefined;
// process the meta hash
var attr = this.dialect.processMetaHash( m[ 2 ] ),
hash;
// if we matched ^ then we need to apply meta to the previous block
if ( m[ 1 ] === "" ) {
var node = this.tree[ this.tree.length - 1 ];
hash = extract_attr( node );
// if the node is a string (rather than JsonML), bail
if ( typeof node === "string" )
return undefined;
// create the attribute hash if it doesn't exist
if ( !hash ) {
hash = {};
node.splice( 1, 0, hash );
}
// add the attributes in
for ( var a in attr )
hash[ a ] = attr[ a ];
// return nothing so the meta hash is removed
return [];
}
// pull the meta hash off the block and process what's left
var b = block.replace( /\n.*$/, "" ),
result = this.processBlock( b, [] );
// get or make the attributes hash
hash = extract_attr( result[ 0 ] );
if ( !hash ) {
hash = {};
result[ 0 ].splice( 1, 0, hash );
}
// attach the attributes to the block
for ( var a in attr )
hash[ a ] = attr[ a ];
return result;
};
Maruku.block.definition_list = function definition_list( block, next ) {
// one or more terms followed by one or more definitions, in a single block
var tight = /^((?:[^\s:].*\n)+):\s+([\s\S]+)$/,
list = [ "dl" ],
i, m;
// see if we're dealing with a tight or loose block
if ( ( m = block.match( tight ) ) ) {
// pull subsequent tight DL blocks out of `next`
var blocks = [ block ];
while ( next.length && tight.exec( next[ 0 ] ) )
blocks.push( next.shift() );
for ( var b = 0; b < blocks.length; ++b ) {
var m = blocks[ b ].match( tight ),
terms = m[ 1 ].replace( /\n$/, "" ).split( /\n/ ),
defns = m[ 2 ].split( /\n:\s+/ );
// print( uneval( m ) );
for ( i = 0; i < terms.length; ++i )
list.push( [ "dt", terms[ i ] ] );
for ( i = 0; i < defns.length; ++i ) {
// run inline processing over the definition
list.push( [ "dd" ].concat( this.processInline( defns[ i ].replace( /(\n)\s+/, "$1" ) ) ) );
}
}
}
else {
return undefined;
}
return [ list ];
};
// splits on unescaped instances of @ch. If @ch is not a character the result
// can be unpredictable
Maruku.block.table = function table ( block ) {
var _split_on_unescaped = function( s, ch ) {
ch = ch || '\\s';
if ( ch.match(/^[\\|\[\]{}?*.+^$]$/) )
ch = '\\' + ch;
var res = [ ],
r = new RegExp('^((?:\\\\.|[^\\\\' + ch + '])*)' + ch + '(.*)'),
m;
while ( ( m = s.match( r ) ) ) {
res.push( m[1] );
s = m[2];
}
res.push(s);
return res;
};
var leading_pipe = /^ {0,3}\|(.+)\n {0,3}\|\s*([\-:]+[\-| :]*)\n((?:\s*\|.*(?:\n|$))*)(?=\n|$)/,
// find at least an unescaped pipe in each line
no_leading_pipe = /^ {0,3}(\S(?:\\.|[^\\|])*\|.*)\n {0,3}([\-:]+\s*\|[\-| :]*)\n((?:(?:\\.|[^\\|])*\|.*(?:\n|$))*)(?=\n|$)/,
i,
m;
if ( ( m = block.match( leading_pipe ) ) ) {
// remove leading pipes in contents
// (header and horizontal rule already have the leading pipe left out)
m[3] = m[3].replace(/^\s*\|/gm, '');
} else if ( ! ( m = block.match( no_leading_pipe ) ) ) {
return undefined;
}
var table = [ "table", [ "thead", [ "tr" ] ], [ "tbody" ] ];
// remove trailing pipes, then split on pipes
// (no escaped pipes are allowed in horizontal rule)
m[2] = m[2].replace(/\|\s*$/, '').split('|');
// process alignment
var html_attrs = [ ];
forEach (m[2], function (s) {
if (s.match(/^\s*-+:\s*$/))
html_attrs.push({align: "right"});
else if (s.match(/^\s*:-+\s*$/))
html_attrs.push({align: "left"});
else if (s.match(/^\s*:-+:\s*$/))
html_attrs.push({align: "center"});
else
html_attrs.push({});
});
// now for the header, avoid escaped pipes
m[1] = _split_on_unescaped(m[1].replace(/\|\s*$/, ''), '|');
for (i = 0; i < m[1].length; i++) {
table[1][1].push(['th', html_attrs[i] || {}].concat(
this.processInline(m[1][i].trim())));
}
// now for body contents
forEach (m[3].replace(/\|\s*$/mg, '').split('\n'), function (row) {
var html_row = ['tr'];
row = _split_on_unescaped(row, '|');
for (i = 0; i < row.length; i++)
html_row.push(['td', html_attrs[i] || {}].concat(this.processInline(row[i].trim())));
table[2].push(html_row);
}, this);
return [table];
};
Maruku.inline[ "{:" ] = function inline_meta( text, matches, out ) {
if ( !out.length )
return [ 2, "{:" ];
// get the preceeding element
var before = out[ out.length - 1 ];
if ( typeof before === "string" )
return [ 2, "{:" ];
// match a meta hash
var m = text.match( /^\{:\s*((?:\\\}|[^\}])*)\s*\}/ );
// no match, false alarm
if ( !m )
return [ 2, "{:" ];
// attach the attributes to the preceeding element
var meta = this.dialect.processMetaHash( m[ 1 ] ),
attr = extract_attr( before );
if ( !attr ) {
attr = {};
before.splice( 1, 0, attr );
}
for ( var k in meta )
attr[ k ] = meta[ k ];
// cut out the string and replace it with nothing
return [ m[ 0 ].length, "" ];
};
Markdown.dialects.Maruku = Maruku;
Markdown.dialects.Maruku.inline.__escape__ = /^\\[\\`\*_{}\[\]()#\+.!\-|:]/;
Markdown.buildBlockOrder ( Markdown.dialects.Maruku.block );
Markdown.buildInlinePatterns( Markdown.dialects.Maruku.inline );
// Include all our depndencies and;
expose.Markdown = Markdown;
expose.parse = Markdown.parse;
expose.toHTML = Markdown.toHTML;
expose.toHTMLTree = Markdown.toHTMLTree;
expose.renderJsonML = Markdown.renderJsonML;
})(function() {
window.markdown = {};
return window.markdown;
}());
},{"util":30}]},{},[1])
(1)
});