1.1 KiB
1.1 KiB
Time Methods
Method | Options | Returns | Description |
---|---|---|---|
setStep(step) |
time numeric |
this |
the value must be between 0 and the total number of steps in the animation |
play() |
this |
starts the animation | |
stop() |
this |
stops the animation and set time to step 0 | |
pause() |
this |
stops the animation but keep the current time (play enables the animation again) | |
toggle() |
this |
toggles (pause/play) the animation | |
getStep() |
current animation step (integer) | gets the current animation step. A step is considered an animation frame | |
getTime() |
current animation time (Date) | gets the real animation time | |
isRunning() |
true /false |
describes whether the Torque layer is playing or is stopped |
Note: Torque.js interprets the beginning and ending date/time from your "Time Column" as one block, then divides that up into Steps, depending on the number you set. It does not necessarily draw one frame for each row.