var torque = require('../lib/torque'); var sinon = require('sinon'); require('phantomjs-polyfill'); QUnit.module('animator'); test('time moves', function(assert) { var done = assert.async(); var animatora = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animatora.start(); setTimeout(function(){ assert.notEqual(animatora._time, 0); done(); }, 20) animatora.pause(); }); test("rescale should resume animation if previously playing", function(assert){ var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animator.toggle(); animator.rescale(); assert.ok(animator.running); animator.pause() }); test("rescale shouldn't resume animation if previously paused", function(assert){ var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animator.pause(); animator.rescale(); assert.notOk(animator.running); }); test("onStart runs properly", function(assert){ var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animator.options.onStop = function(){ assert.ok(true); animator.pause(); }; animator.stop(); }); test("stop should take the pointer to position zero", function(assert){ var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animator.stop() assert.equal(animator._time, 0); }); test("stop should call onStop", function(assert){ var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animator.options.onStop = function(){ assert.ok(true); animator.pause(); }; animator.stop(); }); test("altering steps should rescale", function(assert){ var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); sinon.spy(animator, "rescale"); animator.steps(600); assert.ok(animator.rescale.calledOnce); }); test("tick should set time to zero if steps are bigger than range", function(assert){ var done = assert.async(); var animatorb = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animatorb.start(); animatorb.step(800); setTimeout(function(){ console.log(animatorb.step()); assert.ok(animatorb.step() < 800); done(); }, 20); animatorb.pause(); }); test("tick should pause animation on end if loop is disabled", function(assert){ var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 2}); animator.options.loop = false; animator.toggle(); animator.step(600); assert.equal(animator._time,animator.options.animationDuration); });