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2 Commits
Author | SHA1 | Date | |
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57d3d169a1 | ||
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306afd8b92 |
@ -226,10 +226,11 @@ L.TorqueLayer = L.CanvasLayer.extend({
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// all the points
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this.renderer._ctx.drawImage(tile._tileCache, 0, 0);
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} else {
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this.renderer.renderTile(tile, this.key);
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this.renderer.renderTile(tile, this.key, pos);
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}
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}
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}
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this.renderer.flush();
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// prepare caches if the animation is not running
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// don't cache if the key has just changed, this avoids to cache
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@ -2,6 +2,7 @@ var torque = require('../');
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var cartocss = require('./cartocss_render');
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var Profiler = require('../profiler');
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var carto = global.carto || require('carto');
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var heat = require('./simpleheat');
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var TAU = Math.PI * 2;
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var DEFAULT_CARTOCSS = [
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@ -47,6 +48,8 @@ var carto = global.carto || require('carto');
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this.options = options;
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this._canvas = canvas;
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this._ctx = canvas.getContext('2d');
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this._heat = heat(this._canvas);
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this._heat.max(255);
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this._sprites = []; // sprites per layer
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this._shader = null;
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this.setCartoCSS(this.options.cartocss || DEFAULT_CARTOCSS);
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@ -143,8 +146,9 @@ var carto = global.carto || require('carto');
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//
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// renders all the layers (and frames for each layer) from cartocss
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//
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renderTile: function(tile, key) {
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var prof = Profiler.metric('torque.renderer.point.renderLayers').start();
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renderTile: function(tile, key, pos) {
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this._renderTile(tile, key, 0, null, null, null, pos);
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/*var prof = Profiler.metric('torque.renderer.point.renderLayers').start();
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var layers = this._shader.getLayers();
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for(var i = 0, n = layers.length; i < n; ++i ) {
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var layer = layers[i];
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@ -159,6 +163,7 @@ var carto = global.carto || require('carto');
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}
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}
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prof.end(true);
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*/
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},
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_createCanvas: function() {
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@ -177,42 +182,36 @@ var carto = global.carto || require('carto');
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// renders a tile in the canvas for key defined in
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// the torque tile
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//
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars) {
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if(!this._canvas) return;
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars, pos) {
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if(!this._canvas || !this._heat) return;
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var prof = Profiler.metric('torque.renderer.point.renderTile').start();
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var ctx = this._ctx;
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var blendMode = compop2canvas(shader.eval('comp-op')) || this.options.blendmode;
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if(blendMode) {
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ctx.globalCompositeOperation = blendMode;
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}
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if (this.options.cumulative && key > tile.maxDate) {
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//TODO: precache because this tile is not going to change
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key = tile.maxDate;
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}
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var tileMax = this.options.resolution * (this.TILE_SIZE/this.options.resolution - 1)
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var activePixels = tile.timeCount[key];
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if(activePixels) {
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if (activePixels) {
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var pixelIndex = tile.timeIndex[key];
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for(var p = 0; p < activePixels; ++p) {
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var posIdx = tile.renderDataPos[pixelIndex + p];
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var c = tile.renderData[pixelIndex + p];
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if(c) {
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var sp = sprites[c];
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if(sp === undefined) {
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sp = sprites[c] = this.generateSprite(shader, c, torque.extend({ zoom: tile.z, 'frame-offset': frame_offset }, shaderVars));
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}
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if (sp) {
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var x = tile.x[posIdx]- (sp.width >> 1);
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var x = tile.x[posIdx];
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var y = tileMax - tile.y[posIdx]; // flip mercator
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ctx.drawImage(sp, x, y - (sp.height >> 1));
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}
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this._heat.add([pos.x + x, pos.y + y, c]);
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}
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}
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}
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prof.end(true);
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},
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flush: function() {
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this._ctx.setTransform(1, 0, 0, 1, 0, 0);
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if(!this._heat) return;
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this._heat.draw();
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this._heat.clear();
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},
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setBlendMode: function(b) {
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this.options.blendmode = b;
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},
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138
lib/torque/renderer/simpleheat.js
Normal file
138
lib/torque/renderer/simpleheat.js
Normal file
@ -0,0 +1,138 @@
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/*
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(c) 2014, Vladimir Agafonkin
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simpleheat, a tiny JavaScript library for drawing heatmaps with Canvas
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https://github.com/mourner/simpleheat
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*/
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'use strict';
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function simpleheat(canvas) {
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// jshint newcap: false, validthis: true
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if (!(this instanceof simpleheat)) { return new simpleheat(canvas); }
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this._canvas = canvas = typeof canvas === 'string' ? document.getElementById(canvas) : canvas;
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this._ctx = canvas.getContext('2d');
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this._width = canvas.width;
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this._height = canvas.height;
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this._max = 1;
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this._data = [];
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}
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simpleheat.prototype = {
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defaultRadius: 25,
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defaultGradient: {
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0.4: 'blue',
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0.6: 'cyan',
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0.7: 'lime',
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0.8: 'yellow',
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1.0: 'red'
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},
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data: function (data) {
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this._data = data;
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return this;
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},
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max: function (max) {
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this._max = max;
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return this;
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},
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add: function (point) {
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this._data.push(point);
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return this;
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},
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clear: function () {
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this._data = [];
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return this;
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},
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radius: function (r, blur) {
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blur = blur || 15;
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// create a grayscale blurred circle image that we'll use for drawing points
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var circle = this._circle = document.createElement('canvas'),
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ctx = circle.getContext('2d'),
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r2 = this._r = r + blur;
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circle.width = circle.height = r2 * 2;
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ctx.shadowOffsetX = ctx.shadowOffsetY = 200;
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ctx.shadowBlur = blur;
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ctx.shadowColor = 'black';
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ctx.beginPath();
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ctx.arc(r2 - 200, r2 - 200, r, 0, Math.PI * 2, true);
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ctx.closePath();
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ctx.fill();
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return this;
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},
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gradient: function (grad) {
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// create a 256x1 gradient that we'll use to turn a grayscale heatmap into a colored one
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var canvas = document.createElement('canvas'),
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ctx = canvas.getContext('2d'),
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gradient = ctx.createLinearGradient(0, 0, 0, 256);
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canvas.width = 1;
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canvas.height = 256;
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for (var i in grad) {
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gradient.addColorStop(i, grad[i]);
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}
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, 1, 256);
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this._grad = ctx.getImageData(0, 0, 1, 256).data;
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return this;
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},
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draw: function (minOpacity) {
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if (!this._circle) {
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this.radius(this.defaultRadius);
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}
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if (!this._grad) {
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this.gradient(this.defaultGradient);
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}
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var ctx = this._ctx;
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//ctx.clearRect(0, 0, this._width, this._height);
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// draw a grayscale heatmap by putting a blurred circle at each data point
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for (var i = 0, len = this._data.length, p; i < len; i++) {
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p = this._data[i];
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ctx.globalAlpha = Math.max(p[2] / this._max, minOpacity === undefined ? 0.05 : minOpacity);
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ctx.drawImage(this._circle, p[0] - this._r, p[1] - this._r);
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}
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// colorize the heatmap, using opacity value of each pixel to get the right color from our gradient
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var colored = ctx.getImageData(0, 0, this._canvas.width, this._canvas.height);
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this._colorize(colored.data, this._grad);
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ctx.putImageData(colored, 0, 0);
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return this;
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},
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_colorize: function (pixels, gradient) {
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for (var i = 3, len = pixels.length, j; i < len; i += 4) {
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j = pixels[i] * 4; // get gradient color from opacity value
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if (j) {
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pixels[i - 3] = gradient[j];
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pixels[i - 2] = gradient[j + 1];
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pixels[i - 1] = gradient[j + 2];
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}
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}
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}
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};
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module.exports = simpleheat;
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