uses if instead of falsy check
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f621ae268b
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@ -118,7 +118,9 @@ GMapsTorqueLayer.prototype = torque.extend({},
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if(!this.hidden) return this;
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if(!this.hidden) return this;
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this.hidden = false;
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this.hidden = false;
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this.play();
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this.play();
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this.options.steps === 1 && this.redraw();
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if (this.options.steps === 1){
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this.redraw();
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}
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return this;
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return this;
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},
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},
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@ -164,7 +164,9 @@ L.TorqueLayer = L.CanvasLayer.extend({
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if(!this.hidden) return this;
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if(!this.hidden) return this;
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this.hidden = false;
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this.hidden = false;
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this.play();
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this.play();
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this.options.steps === 1 && this.redraw();
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if (this.options.steps === 1){
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this.redraw();
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}
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return this;
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return this;
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},
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},
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