adds compatibility with default renderer
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@ -177,21 +177,21 @@ var ballRenderer = require('./ball.js');
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if(typeof this.ballRenderer === "undefined"){
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this.ballRenderer = new ballRenderer(this._canvas);
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}
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this._renderTile(tile, key, 0, null, null, null, pos);
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// var prof = Profiler.metric('torque.renderer.point.renderLayers').start();
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// var layers = this._shader.getLayers();
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// for(var i = 0, n = layers.length; i < n; ++i ) {
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// var layer = layers[i];
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// if (layer.name() !== "Map") {
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// var sprites = this._sprites[i] || (this._sprites[i] = {});
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// // frames for each layer
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// for(var fr = 0; fr < layer.frames().length; ++fr) {
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// var frame = layer.frames()[fr];
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// var fr_sprites = sprites[frame] || (sprites[frame] = []);
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// this._renderTile(tile, key - frame, frame, fr_sprites, layer);
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// }
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// }
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// }
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// this._renderTile(tile, key, 0, null, null, null, pos);
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var prof = Profiler.metric('torque.renderer.point.renderLayers').start();
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var layers = this._shader.getLayers();
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for(var i = 0, n = layers.length; i < n; ++i ) {
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var layer = layers[i];
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if (layer.name() !== "Map") {
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var sprites = this._sprites[i] || (this._sprites[i] = {});
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// frames for each layer
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for(var fr = 0; fr < layer.frames().length; ++fr) {
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var frame = layer.frames()[fr];
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var fr_sprites = sprites[frame] || (sprites[frame] = []);
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this._renderTile(tile, key - frame, frame, fr_sprites, layer, null, pos);
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}
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}
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}
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// prof.end(true);
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},
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