canvas test
This commit is contained in:
parent
3452e279d1
commit
eac198f9cf
@ -23,7 +23,7 @@
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'-torque-aggregation-function: "count(cartodb_id)";',
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'-torque-frame-count: 760;',
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'-torque-animation-duration: 15;',
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'-torque-resolution: 2',
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'-torque-resolution: 1',
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'}',
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'#layer {',
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' marker-width: 3;',
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@ -57,7 +57,9 @@
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table : 'ow',
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cartocss: CARTOCSS
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});
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torqueLayer.addTo(map);
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//torqueLayer.setStep(30);
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torqueLayer.play()
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</script>
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</body>
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@ -18,8 +18,7 @@ L.CanvasLayer = L.Class.extend({
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opacity: 1,
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unloadInvisibleTiles: L.Browser.mobile,
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updateWhenIdle: L.Browser.mobile,
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tileLoader: false, // installs tile loading events
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zoomAnimation: true
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tileLoader: true// installs tile loading events
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},
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initialize: function (options) {
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@ -30,10 +29,7 @@ L.CanvasLayer = L.Class.extend({
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L.Util.setOptions(this, options);
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this._canvas = this._createCanvas();
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// backCanvas for zoom animation
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if (this.options.zoomAnimation) {
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this._backCanvas = this._createCanvas();
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}
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this._ctx = this._canvas.getContext('2d');
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this._backCanvas = this._createCanvas();
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this.currentAnimationFrame = -1;
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this.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
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window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) {
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@ -51,10 +47,7 @@ L.CanvasLayer = L.Class.extend({
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canvas.style.left = 0;
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canvas.style.pointerEvents = "none";
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canvas.style.zIndex = this.options.zIndex || 0;
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var className = 'leaflet-tile-container';
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if (this.options.zoomAnimation) {
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className += ' leaflet-zoom-animated';
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}
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var className = 'leaflet-tile-container leaflet-zoom-animated';
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canvas.setAttribute('class', className);
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return canvas;
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},
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@ -68,10 +61,8 @@ L.CanvasLayer = L.Class.extend({
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var tilePane = this._map._panes.tilePane;
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var _container = L.DomUtil.create('div', 'leaflet-layer');
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_container.appendChild(this._canvas);
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if (this.options.zoomAnimation) {
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_container.appendChild(this._backCanvas);
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this._backCanvas.style.display = 'none';
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}
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_container.appendChild(this._backCanvas);
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this._backCanvas.style.display = 'none';
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tilePane.appendChild(_container);
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this._container = _container;
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@ -87,14 +78,6 @@ L.CanvasLayer = L.Class.extend({
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map.on('move', this.render, this);
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map.on('resize', this._reset, this);
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if (this.options.zoomAnimation) {
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map.on({
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'zoomanim': this._animateZoom,
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'zoomend': this._endZoomAnim,
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'moveend': this._reset
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}, this);
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}
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if(this.options.tileLoader) {
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this._initTileLoader();
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}
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@ -103,45 +86,40 @@ L.CanvasLayer = L.Class.extend({
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},
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_animateZoom: function (e) {
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if (!this._animating) {
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this._animating = true;
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}
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var back = this._backCanvas;
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if (!this._animating) {
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this._animating = true;
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}
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var back = this._backCanvas;
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back.width = this._canvas.width;
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back.height = this._canvas.height;
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back.width = this._canvas.width;
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back.height = this._canvas.height;
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// paint current canvas in back canvas with trasnformation
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var pos = this._canvas._leaflet_pos || { x: 0, y: 0 };
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back.getContext('2d').drawImage(this._canvas, 0, 0);
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// paint current canvas in back canvas with trasnformation
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var pos = this._canvas._leaflet_pos || { x: 0, y: 0 };
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back.getContext('2d').drawImage(this._canvas, 0, 0);
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L.DomUtil.setPosition(back, L.DomUtil.getPosition(this._canvas));
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// hide original
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this._canvas.style.display = 'none';
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back.style.display = 'block';
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var map = this._map;
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var scale = map.getZoomScale(e.zoom);
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var newCenter = map._latLngToNewLayerPoint(map.getCenter(), e.zoom, e.center);
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var oldCenter = map._latLngToNewLayerPoint(e.center, e.zoom, e.center);
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// hide original
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this._canvas.style.display = 'none';
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back.style.display = 'block';
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var map = this._map;
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var scale = map.getZoomScale(e.zoom);
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var newCenter = map._latLngToNewLayerPoint(map.getCenter(), e.zoom, e.center);
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var oldCenter = map._latLngToNewLayerPoint(e.center, e.zoom, e.center);
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var origin = {
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x: newCenter.x - oldCenter.x,
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y: newCenter.y - oldCenter.y
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};
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var origin = {
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x: newCenter.x - oldCenter.x + pos.x,
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y: newCenter.y - oldCenter.y + pos.y,
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};
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var bg = back;
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var transform = L.DomUtil.TRANSFORM;
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setTimeout(function() {
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bg.style[transform] = L.DomUtil.getTranslateString(origin) + ' scale(' + e.scale + ') ';
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}, 0)
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var bg = back;
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var transform = L.DomUtil.TRANSFORM;
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bg.style[transform] = L.DomUtil.getTranslateString(origin) + ' scale(' + e.scale + ') ';
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},
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_endZoomAnim: function () {
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this._animating = false;
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this._canvas.style.display = 'block';
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this._backCanvas.style.display = 'none';
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this._backCanvas.style[L.DomUtil.TRANSFORM] = '';
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this._animating = false;
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this._canvas.style.display = 'block';
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this._backCanvas.style.display = 'none';
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},
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getCanvas: function() {
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@ -161,7 +139,6 @@ L.CanvasLayer = L.Class.extend({
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map.off({
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'viewreset': this._reset,
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'move': this._render,
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'moveend': this._reset,
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'resize': this._reset,
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'zoomanim': this._animateZoom,
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'zoomend': this._endZoomAnim
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@ -181,9 +158,6 @@ L.CanvasLayer = L.Class.extend({
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setZIndex: function(zIndex) {
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this._canvas.style.zIndex = zIndex;
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if (this.options.zoomAnimation) {
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this._backCanvas.style.zIndex = zIndex;
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}
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},
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bringToFront: function () {
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@ -198,12 +172,6 @@ L.CanvasLayer = L.Class.extend({
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var size = this._map.getSize();
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this._canvas.width = size.x;
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this._canvas.height = size.y;
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// fix position
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var pos = L.DomUtil.getPosition(this._map.getPanes().mapPane);
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if (pos) {
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L.DomUtil.setPosition(this._canvas, { x: -pos.x, y: -pos.y });
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}
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this.onResize();
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this._render();
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},
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@ -48,8 +48,9 @@ L.TorqueLayer = L.CanvasLayer.extend({
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L.CanvasLayer.prototype.initialize.call(this, options);
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this.options.renderer = this.options.renderer || 'point';
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//this.options.renderer = this.options.renderer || 'point';
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this.options.provider = this.options.provider || 'windshaft';
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this.renderer = new WebGLRenderer(this._canvas);
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options.ready = function() {
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self.fire("change:bounds", {
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@ -64,7 +65,7 @@ L.TorqueLayer = L.CanvasLayer.extend({
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};
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this.provider = new this.providers[this.options.provider](options);
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this.renderer = new this.renderers[this.options.renderer](this.getCanvas(), options);
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//this.renderer = new this.renderers[this.options.renderer](this.getCanvas(), options);
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// for each tile shown on the map request the data
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@ -72,6 +73,28 @@ L.TorqueLayer = L.CanvasLayer.extend({
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var tileData = this.provider.getTileData(t, t.zoom, function(tileData) {
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// don't load tiles that are not being shown
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if (t.zoom !== self._map.getZoom()) return;
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// prepare vb
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var xy = [];
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var keys = {}
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var init, end;
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for(var key = 0; key < tileData.maxDate; ++key) {
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init = xy.length/2;
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var activePixels = tileData.timeCount[key];
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if(activePixels) {
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var pixelIndex = tileData.timeIndex[key];
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for(var p = 0; p < activePixels; ++p) {
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var posIdx = tileData.renderDataPos[pixelIndex + p];
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var c = tileData.renderData[pixelIndex + p];
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xy.push(tileData.x[posIdx]);
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xy.push(255 - tileData.y[posIdx]);
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}
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}
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end = xy.length/2;
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keys[key] = [init, end - init + 1];
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}
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tileData.vb = self.renderer.createVertexBuffer(xy);
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tileData.keys = keys;
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self._tileLoaded(t, tileData);
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if (tileData) {
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self.redraw();
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@ -179,17 +202,55 @@ L.TorqueLayer = L.CanvasLayer.extend({
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render: function() {
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if(this.hidden) return;
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var t, tile, pos;
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if (!this.renderer) return;
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var gl = this.renderer.gl;
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var canvas = this.getCanvas();
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canvas.width = canvas.width;
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var ctx = canvas.getContext('2d');
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//var zoom = gl.getUniformLocation(this.renderer.activeProgram(), "zoom");
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var tilePos = gl.getUniformLocation(this.renderer.activeProgram(), "tilePos");
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var mapSize = gl.getUniformLocation(this.renderer.activeProgram(), "mapSize");
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var pSize = gl.getUniformLocation(this.renderer.activeProgram(), "pSize");
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//var center = L.CRS.EPSG3857.project(this._map.getCenter());
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//var _time = gl.getUniformLocation(this.renderer.activeProgram(), "iGlobalTime");
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gl.viewport(0, 0, canvas.width, canvas.height);
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gl.clearColor(0.0, 0.0, 0.0, 0.0);
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gl.disable(gl.DEPTH_TEST);
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//gl.depthFunc(gl.LEQUAL);
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gl.clear(gl.COLOR_BUFFER_BIT);
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//gl.uniform1f(zoom, this._map.getZoom());
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gl.uniform2fv(mapSize, [
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this._map.getSize().x,
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this._map.getSize().y
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]);
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var self = this;
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function renderKey(tile, key, s) {
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if (tile && tile.keys[key]) {
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var count = tile.keys[key][1];
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if(count) {
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var offset = tile.keys[key][0];
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pos = self.getTilePos(tile.coord);
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gl.uniform1f(pSize, s);
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gl.uniform2fv(tilePos, [
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pos.x - self._map.getSize().x/2,
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-pos.y + self._map.getSize().y/2
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]);
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setBufferData(gl, self.renderer.activeProgram(), "pos", tile.vb);
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gl.drawArrays(gl.POINT, offset, count);
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}
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}
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}
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for(t in this._tiles) {
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tile = this._tiles[t];
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if (tile) {
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pos = this.getTilePos(tile.coord);
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ctx.setTransform(1, 0, 0, 1, pos.x, pos.y);
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this.renderer.renderTile(tile, this.key, pos.x, pos.y);
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}
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renderKey(tile, this.key, 10);
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renderKey(tile, this.key - 1, 9);
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renderKey(tile, this.key - 2, 8);
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renderKey(tile, this.key - 3, 7);
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renderKey(tile, this.key - 4, 6);
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renderKey(tile, this.key - 5, 5);
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renderKey(tile, this.key - 6, 4);
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}
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},
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863
lib/torque/leaflet/webgl-debug.js
Normal file
863
lib/torque/leaflet/webgl-debug.js
Normal file
@ -0,0 +1,863 @@
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/*
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** Copyright (c) 2012 The Khronos Group Inc.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a
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** copy of this software and /or associated documentation files (the
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** "Materials"), to deal in the Materials without restriction, including
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** without limitation the rights to use, copy, modify, merge, publish,
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** distribute, sublicense, and/or sell copies of the Materials, and to
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** permit persons to whom the Materials are furnished to do so, subject to
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** the following conditions:
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**
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** The above copyright notice and this permission notice shall be included
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** in all copies or substantial portions of the Materials.
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**
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** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
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*/
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// Various functions for helping debug WebGL apps.
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WebGLDebugUtils = function() {
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/**
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* Wrapped logging function.
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* @param {string} msg Message to log.
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*/
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var log = function(msg) {
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if (window.console && window.console.log) {
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window.console.log(msg);
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}
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};
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/**
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* Which arguements are enums.
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* @type {!Object.<number, string>}
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*/
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var glValidEnumContexts = {
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// Generic setters and getters
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'enable': { 0:true },
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'disable': { 0:true },
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'getParameter': { 0:true },
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// Rendering
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'drawArrays': { 0:true },
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'drawElements': { 0:true, 2:true },
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// Shaders
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'createShader': { 0:true },
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'getShaderParameter': { 1:true },
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'getProgramParameter': { 1:true },
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// Vertex attributes
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'getVertexAttrib': { 1:true },
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'vertexAttribPointer': { 2:true },
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// Textures
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'bindTexture': { 0:true },
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'activeTexture': { 0:true },
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'getTexParameter': { 0:true, 1:true },
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'texParameterf': { 0:true, 1:true },
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'texParameteri': { 0:true, 1:true, 2:true },
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'texImage2D': { 0:true, 2:true, 6:true, 7:true },
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'texSubImage2D': { 0:true, 6:true, 7:true },
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'copyTexImage2D': { 0:true, 2:true },
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'copyTexSubImage2D': { 0:true },
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'generateMipmap': { 0:true },
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// Buffer objects
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'bindBuffer': { 0:true },
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'bufferData': { 0:true, 2:true },
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'bufferSubData': { 0:true },
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'getBufferParameter': { 0:true, 1:true },
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// Renderbuffers and framebuffers
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'pixelStorei': { 0:true, 1:true },
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'readPixels': { 4:true, 5:true },
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'bindRenderbuffer': { 0:true },
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'bindFramebuffer': { 0:true },
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'checkFramebufferStatus': { 0:true },
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'framebufferRenderbuffer': { 0:true, 1:true, 2:true },
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'framebufferTexture2D': { 0:true, 1:true, 2:true },
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'getFramebufferAttachmentParameter': { 0:true, 1:true, 2:true },
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'getRenderbufferParameter': { 0:true, 1:true },
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'renderbufferStorage': { 0:true, 1:true },
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// Frame buffer operations (clear, blend, depth test, stencil)
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'clear': { 0:true },
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'depthFunc': { 0:true },
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'blendFunc': { 0:true, 1:true },
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'blendFuncSeparate': { 0:true, 1:true, 2:true, 3:true },
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'blendEquation': { 0:true },
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'blendEquationSeparate': { 0:true, 1:true },
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'stencilFunc': { 0:true },
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'stencilFuncSeparate': { 0:true, 1:true },
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'stencilMaskSeparate': { 0:true },
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'stencilOp': { 0:true, 1:true, 2:true },
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'stencilOpSeparate': { 0:true, 1:true, 2:true, 3:true },
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// Culling
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'cullFace': { 0:true },
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'frontFace': { 0:true },
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};
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/**
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* Map of numbers to names.
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* @type {Object}
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*/
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var glEnums = null;
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/**
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* Initializes this module. Safe to call more than once.
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* @param {!WebGLRenderingContext} ctx A WebGL context. If
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* you have more than one context it doesn't matter which one
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* you pass in, it is only used to pull out constants.
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*/
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function init(ctx) {
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if (glEnums == null) {
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glEnums = { };
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for (var propertyName in ctx) {
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if (typeof ctx[propertyName] == 'number') {
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glEnums[ctx[propertyName]] = propertyName;
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}
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}
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}
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}
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/**
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* Checks the utils have been initialized.
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*/
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function checkInit() {
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if (glEnums == null) {
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throw 'WebGLDebugUtils.init(ctx) not called';
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}
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}
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/**
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* Returns true or false if value matches any WebGL enum
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* @param {*} value Value to check if it might be an enum.
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* @return {boolean} True if value matches one of the WebGL defined enums
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*/
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function mightBeEnum(value) {
|
||||
checkInit();
|
||||
return (glEnums[value] !== undefined);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an string version of an WebGL enum.
|
||||
*
|
||||
* Example:
|
||||
* var str = WebGLDebugUtil.glEnumToString(ctx.getError());
|
||||
*
|
||||
* @param {number} value Value to return an enum for
|
||||
* @return {string} The string version of the enum.
|
||||
*/
|
||||
function glEnumToString(value) {
|
||||
checkInit();
|
||||
var name = glEnums[value];
|
||||
return (name !== undefined) ? name :
|
||||
("*UNKNOWN WebGL ENUM (0x" + value.toString(16) + ")");
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the string version of a WebGL argument.
|
||||
* Attempts to convert enum arguments to strings.
|
||||
* @param {string} functionName the name of the WebGL function.
|
||||
* @param {number} argumentIndx the index of the argument.
|
||||
* @param {*} value The value of the argument.
|
||||
* @return {string} The value as a string.
|
||||
*/
|
||||
function glFunctionArgToString(functionName, argumentIndex, value) {
|
||||
var funcInfo = glValidEnumContexts[functionName];
|
||||
if (funcInfo !== undefined) {
|
||||
if (funcInfo[argumentIndex]) {
|
||||
return glEnumToString(value);
|
||||
}
|
||||
}
|
||||
if (value === null) {
|
||||
return "null";
|
||||
} else if (value === undefined) {
|
||||
return "undefined";
|
||||
} else {
|
||||
return value.toString();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the arguments of a WebGL function to a string.
|
||||
* Attempts to convert enum arguments to strings.
|
||||
*
|
||||
* @param {string} functionName the name of the WebGL function.
|
||||
* @param {number} args The arguments.
|
||||
* @return {string} The arguments as a string.
|
||||
*/
|
||||
function glFunctionArgsToString(functionName, args) {
|
||||
// apparently we can't do args.join(",");
|
||||
var argStr = "";
|
||||
for (var ii = 0; ii < args.length; ++ii) {
|
||||
argStr += ((ii == 0) ? '' : ', ') +
|
||||
glFunctionArgToString(functionName, ii, args[ii]);
|
||||
}
|
||||
return argStr;
|
||||
};
|
||||
|
||||
|
||||
function makePropertyWrapper(wrapper, original, propertyName) {
|
||||
//log("wrap prop: " + propertyName);
|
||||
wrapper.__defineGetter__(propertyName, function() {
|
||||
return original[propertyName];
|
||||
});
|
||||
// TODO(gmane): this needs to handle properties that take more than
|
||||
// one value?
|
||||
wrapper.__defineSetter__(propertyName, function(value) {
|
||||
//log("set: " + propertyName);
|
||||
original[propertyName] = value;
|
||||
});
|
||||
}
|
||||
|
||||
// Makes a function that calls a function on another object.
|
||||
function makeFunctionWrapper(original, functionName) {
|
||||
//log("wrap fn: " + functionName);
|
||||
var f = original[functionName];
|
||||
return function() {
|
||||
//log("call: " + functionName);
|
||||
var result = f.apply(original, arguments);
|
||||
return result;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a WebGL context returns a wrapped context that calls
|
||||
* gl.getError after every command and calls a function if the
|
||||
* result is not gl.NO_ERROR.
|
||||
*
|
||||
* @param {!WebGLRenderingContext} ctx The webgl context to
|
||||
* wrap.
|
||||
* @param {!function(err, funcName, args): void} opt_onErrorFunc
|
||||
* The function to call when gl.getError returns an
|
||||
* error. If not specified the default function calls
|
||||
* console.log with a message.
|
||||
* @param {!function(funcName, args): void} opt_onFunc The
|
||||
* function to call when each webgl function is called.
|
||||
* You can use this to log all calls for example.
|
||||
*/
|
||||
function makeDebugContext(ctx, opt_onErrorFunc, opt_onFunc) {
|
||||
init(ctx);
|
||||
opt_onErrorFunc = opt_onErrorFunc || function(err, functionName, args) {
|
||||
// apparently we can't do args.join(",");
|
||||
var argStr = "";
|
||||
for (var ii = 0; ii < args.length; ++ii) {
|
||||
argStr += ((ii == 0) ? '' : ', ') +
|
||||
glFunctionArgToString(functionName, ii, args[ii]);
|
||||
}
|
||||
log("WebGL error "+ glEnumToString(err) + " in "+ functionName +
|
||||
"(" + argStr + ")");
|
||||
};
|
||||
|
||||
// Holds booleans for each GL error so after we get the error ourselves
|
||||
// we can still return it to the client app.
|
||||
var glErrorShadow = { };
|
||||
|
||||
// Makes a function that calls a WebGL function and then calls getError.
|
||||
function makeErrorWrapper(ctx, functionName) {
|
||||
return function() {
|
||||
if (opt_onFunc) {
|
||||
opt_onFunc(functionName, arguments);
|
||||
}
|
||||
var result = ctx[functionName].apply(ctx, arguments);
|
||||
var err = ctx.getError();
|
||||
if (err != 0) {
|
||||
glErrorShadow[err] = true;
|
||||
opt_onErrorFunc(err, functionName, arguments);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
}
|
||||
|
||||
// Make a an object that has a copy of every property of the WebGL context
|
||||
// but wraps all functions.
|
||||
var wrapper = {};
|
||||
for (var propertyName in ctx) {
|
||||
if (typeof ctx[propertyName] == 'function') {
|
||||
wrapper[propertyName] = makeErrorWrapper(ctx, propertyName);
|
||||
} else {
|
||||
makePropertyWrapper(wrapper, ctx, propertyName);
|
||||
}
|
||||
}
|
||||
|
||||
// Override the getError function with one that returns our saved results.
|
||||
wrapper.getError = function() {
|
||||
for (var err in glErrorShadow) {
|
||||
if (glErrorShadow.hasOwnProperty(err)) {
|
||||
if (glErrorShadow[err]) {
|
||||
glErrorShadow[err] = false;
|
||||
return err;
|
||||
}
|
||||
}
|
||||
}
|
||||
return ctx.NO_ERROR;
|
||||
};
|
||||
|
||||
return wrapper;
|
||||
}
|
||||
|
||||
function resetToInitialState(ctx) {
|
||||
var numAttribs = ctx.getParameter(ctx.MAX_VERTEX_ATTRIBS);
|
||||
var tmp = ctx.createBuffer();
|
||||
ctx.bindBuffer(ctx.ARRAY_BUFFER, tmp);
|
||||
for (var ii = 0; ii < numAttribs; ++ii) {
|
||||
ctx.disableVertexAttribArray(ii);
|
||||
ctx.vertexAttribPointer(ii, 4, ctx.FLOAT, false, 0, 0);
|
||||
ctx.vertexAttrib1f(ii, 0);
|
||||
}
|
||||
ctx.deleteBuffer(tmp);
|
||||
|
||||
var numTextureUnits = ctx.getParameter(ctx.MAX_TEXTURE_IMAGE_UNITS);
|
||||
for (var ii = 0; ii < numTextureUnits; ++ii) {
|
||||
ctx.activeTexture(ctx.TEXTURE0 + ii);
|
||||
ctx.bindTexture(ctx.TEXTURE_CUBE_MAP, null);
|
||||
ctx.bindTexture(ctx.TEXTURE_2D, null);
|
||||
}
|
||||
|
||||
ctx.activeTexture(ctx.TEXTURE0);
|
||||
ctx.useProgram(null);
|
||||
ctx.bindBuffer(ctx.ARRAY_BUFFER, null);
|
||||
ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, null);
|
||||
ctx.bindFramebuffer(ctx.FRAMEBUFFER, null);
|
||||
ctx.bindRenderbuffer(ctx.RENDERBUFFER, null);
|
||||
ctx.disable(ctx.BLEND);
|
||||
ctx.disable(ctx.CULL_FACE);
|
||||
ctx.disable(ctx.DEPTH_TEST);
|
||||
ctx.disable(ctx.DITHER);
|
||||
ctx.disable(ctx.SCISSOR_TEST);
|
||||
ctx.blendColor(0, 0, 0, 0);
|
||||
ctx.blendEquation(ctx.FUNC_ADD);
|
||||
ctx.blendFunc(ctx.ONE, ctx.ZERO);
|
||||
ctx.clearColor(0, 0, 0, 0);
|
||||
ctx.clearDepth(1);
|
||||
ctx.clearStencil(-1);
|
||||
ctx.colorMask(true, true, true, true);
|
||||
ctx.cullFace(ctx.BACK);
|
||||
ctx.depthFunc(ctx.LESS);
|
||||
ctx.depthMask(true);
|
||||
ctx.depthRange(0, 1);
|
||||
ctx.frontFace(ctx.CCW);
|
||||
ctx.hint(ctx.GENERATE_MIPMAP_HINT, ctx.DONT_CARE);
|
||||
ctx.lineWidth(1);
|
||||
ctx.pixelStorei(ctx.PACK_ALIGNMENT, 4);
|
||||
ctx.pixelStorei(ctx.UNPACK_ALIGNMENT, 4);
|
||||
ctx.pixelStorei(ctx.UNPACK_FLIP_Y_WEBGL, false);
|
||||
ctx.pixelStorei(ctx.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
|
||||
// TODO: Delete this IF.
|
||||
if (ctx.UNPACK_COLORSPACE_CONVERSION_WEBGL) {
|
||||
ctx.pixelStorei(ctx.UNPACK_COLORSPACE_CONVERSION_WEBGL, ctx.BROWSER_DEFAULT_WEBGL);
|
||||
}
|
||||
ctx.polygonOffset(0, 0);
|
||||
ctx.sampleCoverage(1, false);
|
||||
ctx.scissor(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.stencilFunc(ctx.ALWAYS, 0, 0xFFFFFFFF);
|
||||
ctx.stencilMask(0xFFFFFFFF);
|
||||
ctx.stencilOp(ctx.KEEP, ctx.KEEP, ctx.KEEP);
|
||||
ctx.viewport(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT | ctx.STENCIL_BUFFER_BIT);
|
||||
|
||||
// TODO: This should NOT be needed but Firefox fails with 'hint'
|
||||
while(ctx.getError());
|
||||
}
|
||||
|
||||
function makeLostContextSimulatingCanvas(canvas) {
|
||||
var unwrappedContext_;
|
||||
var wrappedContext_;
|
||||
var onLost_ = [];
|
||||
var onRestored_ = [];
|
||||
var wrappedContext_ = {};
|
||||
var contextId_ = 1;
|
||||
var contextLost_ = false;
|
||||
var resourceId_ = 0;
|
||||
var resourceDb_ = [];
|
||||
var numCallsToLoseContext_ = 0;
|
||||
var numCalls_ = 0;
|
||||
var canRestore_ = false;
|
||||
var restoreTimeout_ = 0;
|
||||
|
||||
// Holds booleans for each GL error so can simulate errors.
|
||||
var glErrorShadow_ = { };
|
||||
|
||||
canvas.getContext = function(f) {
|
||||
return function() {
|
||||
var ctx = f.apply(canvas, arguments);
|
||||
// Did we get a context and is it a WebGL context?
|
||||
if (ctx instanceof WebGLRenderingContext) {
|
||||
if (ctx != unwrappedContext_) {
|
||||
if (unwrappedContext_) {
|
||||
throw "got different context"
|
||||
}
|
||||
unwrappedContext_ = ctx;
|
||||
wrappedContext_ = makeLostContextSimulatingContext(unwrappedContext_);
|
||||
}
|
||||
return wrappedContext_;
|
||||
}
|
||||
return ctx;
|
||||
}
|
||||
}(canvas.getContext);
|
||||
|
||||
function wrapEvent(listener) {
|
||||
if (typeof(listener) == "function") {
|
||||
return listener;
|
||||
} else {
|
||||
return function(info) {
|
||||
listener.handleEvent(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var addOnContextLostListener = function(listener) {
|
||||
onLost_.push(wrapEvent(listener));
|
||||
};
|
||||
|
||||
var addOnContextRestoredListener = function(listener) {
|
||||
onRestored_.push(wrapEvent(listener));
|
||||
};
|
||||
|
||||
|
||||
function wrapAddEventListener(canvas) {
|
||||
var f = canvas.addEventListener;
|
||||
canvas.addEventListener = function(type, listener, bubble) {
|
||||
switch (type) {
|
||||
case 'webglcontextlost':
|
||||
addOnContextLostListener(listener);
|
||||
break;
|
||||
case 'webglcontextrestored':
|
||||
addOnContextRestoredListener(listener);
|
||||
break;
|
||||
default:
|
||||
f.apply(canvas, arguments);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
wrapAddEventListener(canvas);
|
||||
|
||||
canvas.loseContext = function() {
|
||||
if (!contextLost_) {
|
||||
contextLost_ = true;
|
||||
numCallsToLoseContext_ = 0;
|
||||
++contextId_;
|
||||
while (unwrappedContext_.getError());
|
||||
clearErrors();
|
||||
glErrorShadow_[unwrappedContext_.CONTEXT_LOST_WEBGL] = true;
|
||||
var event = makeWebGLContextEvent("context lost");
|
||||
var callbacks = onLost_.slice();
|
||||
setTimeout(function() {
|
||||
//log("numCallbacks:" + callbacks.length);
|
||||
for (var ii = 0; ii < callbacks.length; ++ii) {
|
||||
//log("calling callback:" + ii);
|
||||
callbacks[ii](event);
|
||||
}
|
||||
if (restoreTimeout_ >= 0) {
|
||||
setTimeout(function() {
|
||||
canvas.restoreContext();
|
||||
}, restoreTimeout_);
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
};
|
||||
|
||||
canvas.restoreContext = function() {
|
||||
if (contextLost_) {
|
||||
if (onRestored_.length) {
|
||||
setTimeout(function() {
|
||||
if (!canRestore_) {
|
||||
throw "can not restore. webglcontestlost listener did not call event.preventDefault";
|
||||
}
|
||||
freeResources();
|
||||
resetToInitialState(unwrappedContext_);
|
||||
contextLost_ = false;
|
||||
numCalls_ = 0;
|
||||
canRestore_ = false;
|
||||
var callbacks = onRestored_.slice();
|
||||
var event = makeWebGLContextEvent("context restored");
|
||||
for (var ii = 0; ii < callbacks.length; ++ii) {
|
||||
callbacks[ii](event);
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
canvas.loseContextInNCalls = function(numCalls) {
|
||||
if (contextLost_) {
|
||||
throw "You can not ask a lost contet to be lost";
|
||||
}
|
||||
numCallsToLoseContext_ = numCalls_ + numCalls;
|
||||
};
|
||||
|
||||
canvas.getNumCalls = function() {
|
||||
return numCalls_;
|
||||
};
|
||||
|
||||
canvas.setRestoreTimeout = function(timeout) {
|
||||
restoreTimeout_ = timeout;
|
||||
};
|
||||
|
||||
function isWebGLObject(obj) {
|
||||
//return false;
|
||||
return (obj instanceof WebGLBuffer ||
|
||||
obj instanceof WebGLFramebuffer ||
|
||||
obj instanceof WebGLProgram ||
|
||||
obj instanceof WebGLRenderbuffer ||
|
||||
obj instanceof WebGLShader ||
|
||||
obj instanceof WebGLTexture);
|
||||
}
|
||||
|
||||
function checkResources(args) {
|
||||
for (var ii = 0; ii < args.length; ++ii) {
|
||||
var arg = args[ii];
|
||||
if (isWebGLObject(arg)) {
|
||||
return arg.__webglDebugContextLostId__ == contextId_;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function clearErrors() {
|
||||
var k = Object.keys(glErrorShadow_);
|
||||
for (var ii = 0; ii < k.length; ++ii) {
|
||||
delete glErrorShadow_[k];
|
||||
}
|
||||
}
|
||||
|
||||
function loseContextIfTime() {
|
||||
++numCalls_;
|
||||
if (!contextLost_) {
|
||||
if (numCallsToLoseContext_ == numCalls_) {
|
||||
canvas.loseContext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Makes a function that simulates WebGL when out of context.
|
||||
function makeLostContextFunctionWrapper(ctx, functionName) {
|
||||
var f = ctx[functionName];
|
||||
return function() {
|
||||
// log("calling:" + functionName);
|
||||
// Only call the functions if the context is not lost.
|
||||
loseContextIfTime();
|
||||
if (!contextLost_) {
|
||||
//if (!checkResources(arguments)) {
|
||||
// glErrorShadow_[wrappedContext_.INVALID_OPERATION] = true;
|
||||
// return;
|
||||
//}
|
||||
var result = f.apply(ctx, arguments);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
function freeResources() {
|
||||
for (var ii = 0; ii < resourceDb_.length; ++ii) {
|
||||
var resource = resourceDb_[ii];
|
||||
if (resource instanceof WebGLBuffer) {
|
||||
unwrappedContext_.deleteBuffer(resource);
|
||||
} else if (resource instanceof WebGLFramebuffer) {
|
||||
unwrappedContext_.deleteFramebuffer(resource);
|
||||
} else if (resource instanceof WebGLProgram) {
|
||||
unwrappedContext_.deleteProgram(resource);
|
||||
} else if (resource instanceof WebGLRenderbuffer) {
|
||||
unwrappedContext_.deleteRenderbuffer(resource);
|
||||
} else if (resource instanceof WebGLShader) {
|
||||
unwrappedContext_.deleteShader(resource);
|
||||
} else if (resource instanceof WebGLTexture) {
|
||||
unwrappedContext_.deleteTexture(resource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function makeWebGLContextEvent(statusMessage) {
|
||||
return {
|
||||
statusMessage: statusMessage,
|
||||
preventDefault: function() {
|
||||
canRestore_ = true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
return canvas;
|
||||
|
||||
function makeLostContextSimulatingContext(ctx) {
|
||||
// copy all functions and properties to wrapper
|
||||
for (var propertyName in ctx) {
|
||||
if (typeof ctx[propertyName] == 'function') {
|
||||
wrappedContext_[propertyName] = makeLostContextFunctionWrapper(
|
||||
ctx, propertyName);
|
||||
} else {
|
||||
makePropertyWrapper(wrappedContext_, ctx, propertyName);
|
||||
}
|
||||
}
|
||||
|
||||
// Wrap a few functions specially.
|
||||
wrappedContext_.getError = function() {
|
||||
loseContextIfTime();
|
||||
if (!contextLost_) {
|
||||
var err;
|
||||
while (err = unwrappedContext_.getError()) {
|
||||
glErrorShadow_[err] = true;
|
||||
}
|
||||
}
|
||||
for (var err in glErrorShadow_) {
|
||||
if (glErrorShadow_[err]) {
|
||||
delete glErrorShadow_[err];
|
||||
return err;
|
||||
}
|
||||
}
|
||||
return wrappedContext_.NO_ERROR;
|
||||
};
|
||||
|
||||
var creationFunctions = [
|
||||
"createBuffer",
|
||||
"createFramebuffer",
|
||||
"createProgram",
|
||||
"createRenderbuffer",
|
||||
"createShader",
|
||||
"createTexture"
|
||||
];
|
||||
for (var ii = 0; ii < creationFunctions.length; ++ii) {
|
||||
var functionName = creationFunctions[ii];
|
||||
wrappedContext_[functionName] = function(f) {
|
||||
return function() {
|
||||
loseContextIfTime();
|
||||
if (contextLost_) {
|
||||
return null;
|
||||
}
|
||||
var obj = f.apply(ctx, arguments);
|
||||
obj.__webglDebugContextLostId__ = contextId_;
|
||||
resourceDb_.push(obj);
|
||||
return obj;
|
||||
};
|
||||
}(ctx[functionName]);
|
||||
}
|
||||
|
||||
var functionsThatShouldReturnNull = [
|
||||
"getActiveAttrib",
|
||||
"getActiveUniform",
|
||||
"getBufferParameter",
|
||||
"getContextAttributes",
|
||||
"getAttachedShaders",
|
||||
"getFramebufferAttachmentParameter",
|
||||
"getParameter",
|
||||
"getProgramParameter",
|
||||
"getProgramInfoLog",
|
||||
"getRenderbufferParameter",
|
||||
"getShaderParameter",
|
||||
"getShaderInfoLog",
|
||||
"getShaderSource",
|
||||
"getTexParameter",
|
||||
"getUniform",
|
||||
"getUniformLocation",
|
||||
"getVertexAttrib"
|
||||
];
|
||||
for (var ii = 0; ii < functionsThatShouldReturnNull.length; ++ii) {
|
||||
var functionName = functionsThatShouldReturnNull[ii];
|
||||
wrappedContext_[functionName] = function(f) {
|
||||
return function() {
|
||||
loseContextIfTime();
|
||||
if (contextLost_) {
|
||||
return null;
|
||||
}
|
||||
return f.apply(ctx, arguments);
|
||||
}
|
||||
}(wrappedContext_[functionName]);
|
||||
}
|
||||
|
||||
var isFunctions = [
|
||||
"isBuffer",
|
||||
"isEnabled",
|
||||
"isFramebuffer",
|
||||
"isProgram",
|
||||
"isRenderbuffer",
|
||||
"isShader",
|
||||
"isTexture"
|
||||
];
|
||||
for (var ii = 0; ii < isFunctions.length; ++ii) {
|
||||
var functionName = isFunctions[ii];
|
||||
wrappedContext_[functionName] = function(f) {
|
||||
return function() {
|
||||
loseContextIfTime();
|
||||
if (contextLost_) {
|
||||
return false;
|
||||
}
|
||||
return f.apply(ctx, arguments);
|
||||
}
|
||||
}(wrappedContext_[functionName]);
|
||||
}
|
||||
|
||||
wrappedContext_.checkFramebufferStatus = function(f) {
|
||||
return function() {
|
||||
loseContextIfTime();
|
||||
if (contextLost_) {
|
||||
return wrappedContext_.FRAMEBUFFER_UNSUPPORTED;
|
||||
}
|
||||
return f.apply(ctx, arguments);
|
||||
};
|
||||
}(wrappedContext_.checkFramebufferStatus);
|
||||
|
||||
wrappedContext_.getAttribLocation = function(f) {
|
||||
return function() {
|
||||
loseContextIfTime();
|
||||
if (contextLost_) {
|
||||
return -1;
|
||||
}
|
||||
return f.apply(ctx, arguments);
|
||||
};
|
||||
}(wrappedContext_.getAttribLocation);
|
||||
|
||||
wrappedContext_.getVertexAttribOffset = function(f) {
|
||||
return function() {
|
||||
loseContextIfTime();
|
||||
if (contextLost_) {
|
||||
return 0;
|
||||
}
|
||||
return f.apply(ctx, arguments);
|
||||
};
|
||||
}(wrappedContext_.getVertexAttribOffset);
|
||||
|
||||
wrappedContext_.isContextLost = function() {
|
||||
return contextLost_;
|
||||
};
|
||||
|
||||
return wrappedContext_;
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
/**
|
||||
* Initializes this module. Safe to call more than once.
|
||||
* @param {!WebGLRenderingContext} ctx A WebGL context. If
|
||||
}
|
||||
* you have more than one context it doesn't matter which one
|
||||
* you pass in, it is only used to pull out constants.
|
||||
*/
|
||||
'init': init,
|
||||
|
||||
/**
|
||||
* Returns true or false if value matches any WebGL enum
|
||||
* @param {*} value Value to check if it might be an enum.
|
||||
* @return {boolean} True if value matches one of the WebGL defined enums
|
||||
*/
|
||||
'mightBeEnum': mightBeEnum,
|
||||
|
||||
/**
|
||||
* Gets an string version of an WebGL enum.
|
||||
*
|
||||
* Example:
|
||||
* WebGLDebugUtil.init(ctx);
|
||||
* var str = WebGLDebugUtil.glEnumToString(ctx.getError());
|
||||
*
|
||||
* @param {number} value Value to return an enum for
|
||||
* @return {string} The string version of the enum.
|
||||
*/
|
||||
'glEnumToString': glEnumToString,
|
||||
|
||||
/**
|
||||
* Converts the argument of a WebGL function to a string.
|
||||
* Attempts to convert enum arguments to strings.
|
||||
*
|
||||
* Example:
|
||||
* WebGLDebugUtil.init(ctx);
|
||||
* var str = WebGLDebugUtil.glFunctionArgToString('bindTexture', 0, gl.TEXTURE_2D);
|
||||
*
|
||||
* would return 'TEXTURE_2D'
|
||||
*
|
||||
* @param {string} functionName the name of the WebGL function.
|
||||
* @param {number} argumentIndx the index of the argument.
|
||||
* @param {*} value The value of the argument.
|
||||
* @return {string} The value as a string.
|
||||
*/
|
||||
'glFunctionArgToString': glFunctionArgToString,
|
||||
|
||||
/**
|
||||
* Converts the arguments of a WebGL function to a string.
|
||||
* Attempts to convert enum arguments to strings.
|
||||
*
|
||||
* @param {string} functionName the name of the WebGL function.
|
||||
* @param {number} args The arguments.
|
||||
* @return {string} The arguments as a string.
|
||||
*/
|
||||
'glFunctionArgsToString': glFunctionArgsToString,
|
||||
|
||||
/**
|
||||
* Given a WebGL context returns a wrapped context that calls
|
||||
* gl.getError after every command and calls a function if the
|
||||
* result is not NO_ERROR.
|
||||
*
|
||||
* You can supply your own function if you want. For example, if you'd like
|
||||
* an exception thrown on any GL error you could do this
|
||||
*
|
||||
* function throwOnGLError(err, funcName, args) {
|
||||
* throw WebGLDebugUtils.glEnumToString(err) +
|
||||
* " was caused by call to " + funcName;
|
||||
* };
|
||||
*
|
||||
* ctx = WebGLDebugUtils.makeDebugContext(
|
||||
* canvas.getContext("webgl"), throwOnGLError);
|
||||
*
|
||||
* @param {!WebGLRenderingContext} ctx The webgl context to wrap.
|
||||
* @param {!function(err, funcName, args): void} opt_onErrorFunc The function
|
||||
* to call when gl.getError returns an error. If not specified the default
|
||||
* function calls console.log with a message.
|
||||
* @param {!function(funcName, args): void} opt_onFunc The
|
||||
* function to call when each webgl function is called. You
|
||||
* can use this to log all calls for example.
|
||||
*/
|
||||
'makeDebugContext': makeDebugContext,
|
||||
|
||||
/**
|
||||
* Given a canvas element returns a wrapped canvas element that will
|
||||
* simulate lost context. The canvas returned adds the following functions.
|
||||
*
|
||||
* loseContext:
|
||||
* simulates a lost context event.
|
||||
*
|
||||
* restoreContext:
|
||||
* simulates the context being restored.
|
||||
*
|
||||
* lostContextInNCalls:
|
||||
* loses the context after N gl calls.
|
||||
*
|
||||
* getNumCalls:
|
||||
* tells you how many gl calls there have been so far.
|
||||
*
|
||||
* setRestoreTimeout:
|
||||
* sets the number of milliseconds until the context is restored
|
||||
* after it has been lost. Defaults to 0. Pass -1 to prevent
|
||||
* automatic restoring.
|
||||
*
|
||||
* @param {!Canvas} canvas The canvas element to wrap.
|
||||
*/
|
||||
'makeLostContextSimulatingCanvas': makeLostContextSimulatingCanvas,
|
||||
|
||||
/**
|
||||
* Resets a context to the initial state.
|
||||
* @param {!WebGLRenderingContext} ctx The webgl context to
|
||||
* reset.
|
||||
*/
|
||||
'resetToInitialState': resetToInitialState
|
||||
};
|
||||
|
||||
}();
|
||||
|
218
lib/torque/leaflet/webgl.js
Normal file
218
lib/torque/leaflet/webgl.js
Normal file
@ -0,0 +1,218 @@
|
||||
|
||||
function glGetError(gl) {
|
||||
var ctx, error;
|
||||
ctx = gl.getCurrentContext();
|
||||
error = ctx.errorValue;
|
||||
ctx.errorValue = GL_NO_ERROR;
|
||||
return error;
|
||||
}
|
||||
|
||||
// webgl utils
|
||||
function shaderProgram(gl, vs, fs) {
|
||||
var prog = gl.createProgram();
|
||||
var addshader = function(type, source) {
|
||||
var s = gl.createShader((type == 'vertex') ?
|
||||
gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
|
||||
gl.shaderSource(s, source);
|
||||
gl.compileShader(s);
|
||||
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
|
||||
throw "Could not compile "+type+
|
||||
" shader:\n\n"+gl.getShaderInfoLog(s);
|
||||
}
|
||||
gl.attachShader(prog, s);
|
||||
};
|
||||
addshader('vertex', vs);
|
||||
addshader('fragment', fs);
|
||||
gl.linkProgram(prog);
|
||||
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
|
||||
throw "Could not link the shader program!";
|
||||
}
|
||||
return prog;
|
||||
}
|
||||
|
||||
function createVertexBuffer(gl, rsize, arr) {
|
||||
var buff = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buff);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(arr), gl.STATIC_DRAW);
|
||||
buff.vSize = rsize;
|
||||
return buff;
|
||||
}
|
||||
|
||||
function setBufferData(gl, prog, attr_name, buff) {
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buff);
|
||||
var attr = gl.getAttribLocation(prog, attr_name);
|
||||
gl.enableVertexAttribArray(attr);
|
||||
gl.vertexAttribPointer(attr, buff.vSize, gl.FLOAT, false, 0, 0);
|
||||
}
|
||||
|
||||
function initFB() {
|
||||
var fb = gl.createFramebuffer();
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
|
||||
fb.width = 512;
|
||||
fb.height = 512;
|
||||
}
|
||||
|
||||
function WebGLRenderer(el) {
|
||||
this.gl = el.getContext('webgl');
|
||||
this._init();
|
||||
this.width = el.width;
|
||||
this.height = el.height;
|
||||
this.image_cache = {}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* #mn_mappluto_13v1{
|
||||
line-color: #FFF;
|
||||
line-width: 1;
|
||||
line-opacity: 1;
|
||||
[numfloors<=104]{building-height:52;}[numfloors<=100]{building-height:50;}[numfloors<=96]{building-height:48;}[numfloors<=92]{building-height:46;}[numfloors<=88]{building-height:44;}[numfloors<=84]{building-height:42;}[numfloors<=80]{building-height:40;}[numfloors<=76]{building-height:38;}[numfloors<=72]{building-height:36;}[numfloors<=68]{building-height:34;}[numfloors<=64]{building-height:32;}[numfloors<=60]{building-height:30;}[numfloors<=56]{building-height:28;}[numfloors<=52]{building-height:26;}[numfloors<=48]{building-height:24;}[numfloors<=44]{building-height:22;}[numfloors<=40]{building-height:20;}[numfloors<=36]{building-height:18;}[numfloors<=32]{building-height:16;}[numfloors<=28]{building-height:14;}[numfloors<=24]{building-height:12;}[numfloors<=20]{building-height:10;}[numfloors<=16]{building-height:8;}[numfloors<=12]{building-height:0;}
|
||||
}
|
||||
#mn_mappluto_13v1 [ spiderman <= 576] {
|
||||
building-fill: #B10026;
|
||||
}
|
||||
#mn_mappluto_13v1 [ spiderman <= 168] {
|
||||
building-fill: #E31A1C;
|
||||
}
|
||||
#mn_mappluto_13v1 [ spiderman <= 98] {
|
||||
building-fill: #FC4E2A;
|
||||
}
|
||||
#mn_mappluto_13v1 [ spiderman <= 73] {
|
||||
building-fill: #FD8D3C;
|
||||
}
|
||||
#mn_mappluto_13v1 [ spiderman <= 45] {
|
||||
building-fill: #FEB24C;
|
||||
}
|
||||
#mn_mappluto_13v1 [ spiderman <= 29] {
|
||||
building-fill: #FED976;
|
||||
}
|
||||
#mn_mappluto_13v1 [ spiderman <= 14] {
|
||||
building-fill: #FFFFB2;
|
||||
}
|
||||
*/
|
||||
//256/EARTH_RADIUS * 2 * Math.PI
|
||||
//6378137
|
||||
|
||||
WebGLRenderer.prototype._init = function() {
|
||||
var gl = this.gl;
|
||||
var prog = shaderProgram(gl,
|
||||
"precision highp float;\n"+
|
||||
//"#define M_PI 3.1415926535897932384626433832795\n" +
|
||||
//"uniform float zoom;" +
|
||||
"uniform vec2 tilePos;" +
|
||||
"uniform vec2 mapSize;" +
|
||||
"uniform float pSize;" +
|
||||
"attribute vec2 pos;"+
|
||||
"void main() {"+
|
||||
//" float er = 6378137.0;" +
|
||||
//" float s = (256.0*pow(2.0, zoom))/(er*M_PI*2.0);"+
|
||||
" gl_PointSize = pSize;" +
|
||||
" vec2 p = vec2(pos.x, -pos.y);" +
|
||||
" gl_Position = vec4((2.0*(p + tilePos)/mapSize), 0.0, 1.0);"+
|
||||
//" gl_Position = vec4((2.0*pos/mapSize) - vec2(1.0, 1.0), 0.0, 1.0);"+
|
||||
//" gl_Position = vec4(0.0, 0.0, 0.0, 1.0);"+
|
||||
"}",
|
||||
"precision highp float;"+
|
||||
"void main() {"+
|
||||
"float d = 1.0 - pow(length(2.0*vec2(gl_PointCoord.s - 0.5, gl_PointCoord.t - 0.5)), 5.0);" +
|
||||
"gl_FragColor = vec4(d, 0.0, 0.0, d);" +
|
||||
"}"
|
||||
);
|
||||
this.program = prog;
|
||||
gl.useProgram(prog);
|
||||
/*this.vertexBuffer = createVertexBuffer(gl, 2, [
|
||||
-1, -1,
|
||||
-1, 1,
|
||||
1, -1,
|
||||
1, 1
|
||||
]);
|
||||
setBufferData(gl, prog, "pos", this.vertexBuffer);
|
||||
*/
|
||||
var err = gl.errorValue;
|
||||
if(err !== 0) {
|
||||
console.log(err);
|
||||
}
|
||||
};
|
||||
|
||||
function uploadTexture(gl, img) {
|
||||
var texture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE,img);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
return texture;
|
||||
}
|
||||
|
||||
WebGLRenderer.prototype.activeProgram = function() {
|
||||
return this.program;
|
||||
}
|
||||
|
||||
WebGLRenderer.prototype.createVertexBuffer = function(data) {
|
||||
return createVertexBuffer(this.gl, 2, data);
|
||||
}
|
||||
|
||||
/*
|
||||
WebGLRenderer.prototype.loadImageTile = function(tile) {
|
||||
var self = this;
|
||||
//var layer = 'http://b.tiles.mapbox.com/v3/mapbox.mapbox-light/{{z}}/{{x}}/{{y}}.png64';
|
||||
layer = 'http://tile.stamen.com/toner/{{z}}/{{x}}/{{y}}.png';
|
||||
var url = layer.replace('{{z}}', tile.zoom).replace('{{x}}', tile.i).replace('{{y}}', tile.j);
|
||||
var k = tile.zoom + '-' + tile.i + '-' + tile.j;
|
||||
var i = this.image_cache[k];
|
||||
if(i === undefined) {
|
||||
self.image_cache[k] = null;
|
||||
var img = new Image();
|
||||
img.crossOrigin = "*";
|
||||
img.onload = function() {
|
||||
self.image_cache[k] = uploadTexture(self.gl, img);
|
||||
console.log(k + " loaded");
|
||||
//requestAnimationFrame(self.render);
|
||||
};
|
||||
img.src = url;
|
||||
}
|
||||
}
|
||||
|
||||
WebGLRenderer.prototype.renderTiles = function(tiles, center, zoom) {
|
||||
var gl = this.gl;
|
||||
gl.clearColor(0.0, 0.0, 0.0, 0.0);
|
||||
gl.enable(gl.DEPTH_TEST);
|
||||
gl.depthFunc(gl.LEQUAL);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT);
|
||||
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
|
||||
|
||||
var mapSize = gl.getUniformLocation(this.program, "mapSize");
|
||||
gl.uniform2fv(mapSize, [this.width, this.height]);
|
||||
var zoom = gl.getUniformLocation(this.program, "zoom");
|
||||
gl.uniform1f(zoom, zoom);
|
||||
var mapPos = gl.getUniformLocation(this.program, "mapPos");
|
||||
gl.uniform2fv(mapPos, [center.x, center.y]);
|
||||
var tileImage = gl.getUniformLocation(this.program, "tileImage");
|
||||
|
||||
|
||||
for(var i = 0; i < tiles.length; ++i) {
|
||||
var tile = tiles[i];
|
||||
this.loadImageTile(tile);
|
||||
var k = tile.zoom + '-' + tile.i + '-' + tile.j;
|
||||
var img = this.image_cache[k];
|
||||
if(img) {
|
||||
gl.activeTexture(gl.TEXTURE0);
|
||||
gl.bindTexture(gl.TEXTURE_2D, img);
|
||||
gl.uniform1i(tileImage, 0);
|
||||
var tilePos = gl.getUniformLocation(this.program, "tilePos");
|
||||
gl.uniform2fv(tilePos, [tile.x, tile.y]);
|
||||
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var err = gl.errorValue;
|
||||
if(err !== 0) {
|
||||
console.log(err);
|
||||
}
|
||||
};
|
||||
*/
|
@ -44,6 +44,7 @@
|
||||
|
||||
json.prototype = {
|
||||
|
||||
|
||||
/**
|
||||
* return the torque tile encoded in an efficient javascript
|
||||
* structure:
|
||||
|
@ -40,6 +40,41 @@
|
||||
};
|
||||
|
||||
json.prototype = {
|
||||
aggregateByKey: function(callback) {
|
||||
var url = this.templateUrl
|
||||
.replace('{x}', 0)
|
||||
.replace('{y}', 0)
|
||||
.replace('{z}', 0)
|
||||
.replace('{s}', 0)
|
||||
|
||||
var self = this;
|
||||
var extra = this._extraParams();
|
||||
torque.net.get( url, function (data) {
|
||||
var rows = JSON.parse(data.responseText);
|
||||
callback(self._aggregateByKey(rows));
|
||||
})
|
||||
},
|
||||
_aggregateByKey: function(rows) {
|
||||
function getKeys(row) {
|
||||
var keys = {};
|
||||
var dates = row.dates__uint16;
|
||||
var vals = row.vals__uint8;
|
||||
var valuesCount = vals.length;
|
||||
for (var s = 0; s < valuesCount; ++s) {
|
||||
keys[dates[s]] = vals[s];
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
var keys = {};
|
||||
for (r = 0; r < rows.length; ++r) {
|
||||
var rowKeys = getKeys(rows[r]);
|
||||
for(var k in rowKeys) {
|
||||
keys[k] = keys[k] || 0;
|
||||
keys[k] += rowKeys[k];
|
||||
}
|
||||
}
|
||||
return keys;
|
||||
},
|
||||
|
||||
/**
|
||||
* return the torque tile encoded in an efficient javascript
|
||||
|
Loading…
Reference in New Issue
Block a user