integrates mode selection in the draw function
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@ -100,7 +100,16 @@ BallRenderer.prototype = {
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var ys = Math.pow(y - y0, 2);
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var ys = Math.pow(y - y0, 2);
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return Math.sqrt( xs + ys );
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return Math.sqrt( xs + ys );
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},
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},
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draw: function(dataArray){
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draw: function(modeData, dataArray){
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switch (this.mode){
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case "contour":
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this.contour();
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case "isopleth":
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this.contour(5);
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this.isopleth();
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default:
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this.heatmap();
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}
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if (!dataArray){
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if (!dataArray){
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if (this.isoplethLayer) dataArray = this.isoplethLayer;
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if (this.isoplethLayer) dataArray = this.isoplethLayer;
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else if (this.contourLayer) dataArray = this.contourLayer;
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else if (this.contourLayer) dataArray = this.contourLayer;
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@ -122,12 +131,6 @@ BallRenderer.prototype = {
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to[i+3] = from[i+3];
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to[i+3] = from[i+3];
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}
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}
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}
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}
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},
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reduceArray: function(){
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},
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expandArray: function(){
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},
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},
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invalidate: function(full){
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invalidate: function(full){
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// if(!transit){
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// if(!transit){
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