properly invalidates ballrenderer with each tile
This commit is contained in:
parent
cd396b19c3
commit
d7d7396ba8
@ -210,7 +210,10 @@ L.TorqueLayer = L.CanvasLayer.extend({
|
|||||||
var canvas = this.getCanvas();
|
var canvas = this.getCanvas();
|
||||||
this.renderer.clearCanvas();
|
this.renderer.clearCanvas();
|
||||||
var ctx = canvas.getContext('2d');
|
var ctx = canvas.getContext('2d');
|
||||||
|
if(typeof this.renderer.ballRenderer !== "undefined"){
|
||||||
|
this.renderer._ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||||
|
this.renderer.ballRenderer.invalidate();
|
||||||
|
}
|
||||||
for(t in this._tiles) {
|
for(t in this._tiles) {
|
||||||
tile = this._tiles[t];
|
tile = this._tiles[t];
|
||||||
if (tile) {
|
if (tile) {
|
||||||
|
Loading…
Reference in New Issue
Block a user