improvements in torque rendering, bubbles were not round in some cases
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@ -31,7 +31,8 @@ var Filters = require('./torque_filters');
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"dst-atop": 'destination-atop',
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"xor": 'xor',
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"darken": 'darken',
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"lighten": 'lighten'
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"lighten": 'lighten',
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"screen": "screen"
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}
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function compop2canvas(compop) {
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@ -157,9 +158,14 @@ var Filters = require('./torque_filters');
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cartocss.renderSprite(ctx, img, st);
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} else {
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// take into account the exterior ring to calculate the size
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var canvasSize = (st['marker-line-width'] || 0) + pointSize*2;
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var w = ctx.width = canvas.width = ctx.height = canvas.height = Math.ceil(canvasSize);
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ctx.translate(w/2, w/2);
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var canvasSize = (st['marker-line-width'] || 0) + pointSize*2 + 2;
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canvasSize = Math.ceil(canvasSize);
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// the sprite should be placed in the center of a pixel not in the middle so
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// make the canvas size odd
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canvasSize += canvasSize % 2 === 0 ? 1 : 0;
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var w = ctx.width = canvas.width = ctx.height = canvas.height = canvasSize;
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w = Math.floor(w/2) + 1;
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ctx.translate(w, w);
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var mt = st['marker-type'];
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if (mt && mt === 'rectangle') {
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