prepares point renderer for ball renderer
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@ -3,6 +3,7 @@ var cartocss = require('./cartocss_render');
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var Profiler = require('../profiler');
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var Profiler = require('../profiler');
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var carto = global.carto || require('carto');
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var carto = global.carto || require('carto');
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var filters = require('./torque_filters');
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var filters = require('./torque_filters');
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var ballRenderer = require('./ball.js');
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var TAU = Math.PI * 2;
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var TAU = Math.PI * 2;
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var DEFAULT_CARTOCSS = [
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var DEFAULT_CARTOCSS = [
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@ -56,6 +57,7 @@ var filters = require('./torque_filters');
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this.TILE_SIZE = 256;
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this.TILE_SIZE = 256;
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this._style = null;
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this._style = null;
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this._gradients = {};
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this._gradients = {};
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this._ballRenderer = ballRenderer(this._canvas);
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this._forcePoints = false;
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this._forcePoints = false;
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}
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}
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@ -163,22 +165,23 @@ var filters = require('./torque_filters');
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// renders all the layers (and frames for each layer) from cartocss
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// renders all the layers (and frames for each layer) from cartocss
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//
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//
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renderTile: function(tile, key) {
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renderTile: function(tile, key) {
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var prof = Profiler.metric('torque.renderer.point.renderLayers').start();
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this._renderTile(tile, key, 0, null, null, null, pos);
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var layers = this._shader.getLayers();
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// var prof = Profiler.metric('torque.renderer.point.renderLayers').start();
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for(var i = 0, n = layers.length; i < n; ++i ) {
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// var layers = this._shader.getLayers();
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var layer = layers[i];
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// for(var i = 0, n = layers.length; i < n; ++i ) {
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if (layer.name() !== "Map") {
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// var layer = layers[i];
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var sprites = this._sprites[i] || (this._sprites[i] = {});
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// if (layer.name() !== "Map") {
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// frames for each layer
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// var sprites = this._sprites[i] || (this._sprites[i] = {});
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for(var fr = 0; fr < layer.frames().length; ++fr) {
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// // frames for each layer
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var frame = layer.frames()[fr];
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// for(var fr = 0; fr < layer.frames().length; ++fr) {
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var fr_sprites = sprites[frame] || (sprites[frame] = []);
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// var frame = layer.frames()[fr];
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this._renderTile(tile, key - frame, frame, fr_sprites, layer);
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// var fr_sprites = sprites[frame] || (sprites[frame] = []);
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}
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// this._renderTile(tile, key - frame, frame, fr_sprites, layer);
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}
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// }
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}
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// }
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// }
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prof.end(true);
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// prof.end(true);
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},
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},
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_createCanvas: function() {
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_createCanvas: function() {
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@ -207,7 +210,7 @@ var filters = require('./torque_filters');
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// renders a tile in the canvas for key defined in
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// renders a tile in the canvas for key defined in
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// the torque tile
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// the torque tile
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//
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//
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars) {
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars, pos) {
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if (!this._canvas) return;
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if (!this._canvas) return;
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var prof = Profiler.metric('torque.renderer.point.renderTile').start();
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var prof = Profiler.metric('torque.renderer.point.renderTile').start();
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@ -228,15 +231,15 @@ var filters = require('./torque_filters');
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var posIdx = tile.renderDataPos[pixelIndex + p];
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var posIdx = tile.renderDataPos[pixelIndex + p];
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var c = tile.renderData[pixelIndex + p];
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var c = tile.renderData[pixelIndex + p];
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if (c) {
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if (c) {
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var sp = sprites[c];
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// var sp = sprites[c];
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if (sp === undefined) {
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// if (sp === undefined) {
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sp = sprites[c] = this.generateSprite(shader, c, torque.extend({ zoom: tile.z, 'frame-offset': frame_offset }, shaderVars));
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// sp = sprites[c] = this.generateSprite(shader, c, torque.extend({ zoom: tile.z, 'frame-offset': frame_offset }, shaderVars));
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}
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// }
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if (sp) {
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// if (sp) {
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var x = tile.x[posIdx]- (sp.width >> 1);
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// var x = tile.x[posIdx]- (sp.width >> 1);
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var y = tileMax - tile.y[posIdx]; // flip mercator
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// var y = tileMax - tile.y[posIdx]; // flip mercator
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ctx.drawImage(sp, x, y - (sp.height >> 1));
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// ctx.drawImage(sp, x, y - (sp.height >> 1));
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}
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// }
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}
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}
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}
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}
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}
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}
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