more sensible mapping for the multiple values
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@ -338,7 +338,9 @@ var Filters = require('./torque_filters');
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var pixelIndex = tile.timeIndex[step];
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for(var p = 0; p < activePixels; ++p) {
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var posIdx = tile.renderDataPos[pixelIndex + p];
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var c = [tile.renderData[0][pixelIndex + p], tile.renderData[1][pixelIndex + p]]
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var c =tile.renderData.map(function(r){ return r[pixelIndex + p]})
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if (c) {
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var x = tile.x[posIdx];
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var y = tileMax - tile.y[posIdx];
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