adjusts radius
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@ -11,7 +11,7 @@ function BallRenderer(thecanvas){
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this.height = this.canvas.height;
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this.size = this.width * this.height;
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this.pointLayer = new Uint8ClampedArray(this.size * 4);
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this.radius = 30;
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this.radius = 15;
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this.drawnTemp = {};
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this.prof = 0;
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this.gradient = {};
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