caches isolines, improves performance
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c920293d65
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@ -229,7 +229,6 @@ L.TorqueLayer = L.CanvasLayer.extend({
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}
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this.renderer.tileDimensions = {w: min.w.size, h: min.h.size};
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this.renderer.firstTileCoords = {coord: this._tiles[min.k].coord, pos:this.getTilePos(this._tiles[min.k].coord)};
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ctx.setTransform(1, 0, 0, 1, this.renderer.firstTileCoords.pos.x, this.renderer.firstTileCoords.pos.y);
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var valsPerTile = 256/this.options.resolution;
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this.renderer.globalGrid = Array.apply(null, Array(this.renderer.tileDimensions.h * valsPerTile)).map(Number.prototype.valueOf,0);
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@ -250,14 +249,18 @@ L.TorqueLayer = L.CanvasLayer.extend({
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if (tile._tileCache) {
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// when the tile has a cached image just render it and avoid to render
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// all the points
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//this.renderer._ctx.drawImage(tile._tileCache, 0, 0);
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ctx.setTransform(1, 0, 0, 1, pos.x, pos.y);
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this.renderer._ctx.drawImage(tile._tileCache, 0, 0);
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} else {
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ctx.setTransform(1, 0, 0, 1, this.renderer.firstTileCoords.pos.x, this.renderer.firstTileCoords.pos.y);
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this.renderer.renderTile(tile, this.key, pos);
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}
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}
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}
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if (!tile._tileCache){
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this.renderer.applyFilters();
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}
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}
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// prepare caches if the animation is not running
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// don't cache if the key has just changed, this avoids to cache
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@ -5,6 +5,7 @@ var carto = global.carto || require('carto');
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var Filters = require('./torque_filters');
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var d3 = require('d3');
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var contour = require('./contour');
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var cSpline = require('cardinal-spline');
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var TAU = Math.PI * 2;
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var DEFAULT_CARTOCSS = [
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@ -200,14 +201,6 @@ var contour = require('./contour');
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*/
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var isolines = true;
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if (isolines) {
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function getRandomColor() {
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var letters = '0123456789ABCDEF'.split('');
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var color = '#';
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for (var i = 0; i < 6; i++ ) {
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color += letters[Math.floor(Math.random() * 16)];
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}
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return color;
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}
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this._gridData(tile);
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}
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prof.end(true);
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@ -215,15 +208,18 @@ var contour = require('./contour');
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_gridData: function(tile){
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var valsPerTile = this.TILE_SIZE/this.options.resolution;
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var difX = tile.coord.x - this.firstTileCoords.coord.x;
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var difY = tile.coord.y - this.firstTileCoords.coord.y;
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if (difX < 0 || difY < 0) return;
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// baseIndex is the distance to the upper left corner of the grid, in cells
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var baseIndex = {
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x: (tile.coord.x - this.firstTileCoords.coord.x) * valsPerTile,
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y: (tile.coord.y - this.firstTileCoords.coord.y) * valsPerTile
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x: (difX) * valsPerTile,
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y: (difY) * valsPerTile
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}
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for(var i = 0; i < tile.renderData.length; i++){
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var x = tile.x[i], y = tile.y[i];
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this.globalGrid[baseIndex.y + (256 - y)/this.options.resolution-1][baseIndex.x + x/this.options.resolution] = tile.renderData[i];
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this.globalGrid[baseIndex.y + (256 - y) / this.options.resolution -1][baseIndex.x + x/this.options.resolution] = tile.renderData[i];
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}
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},
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@ -236,27 +232,18 @@ var contour = require('./contour');
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}).join("");
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var type = parseInt(parsedCell, 2);
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var interpolated = true;
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var N = interpolated?[this._lerp(cell[1], cell[0], contour), 0]: [0.5,0],
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S = interpolated?[this._lerp(cell[2], cell[3], contour), 1]: [0.5,1],
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E = interpolated?[1, this._lerp(cell[2], cell[1], contour)]: [1,0.5],
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W = interpolated?[0, this._lerp(cell[3], cell[0], contour)]: [0,0.5]
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// Blank
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var N = interpolated? [this._lerp(cell[1], cell[0], contour), 0]: [0.5,0],
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S = interpolated? [this._lerp(cell[2], cell[3], contour), 1]: [0.5,1],
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E = interpolated? [1, this._lerp(cell[2], cell[1], contour)]: [1,0.5],
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W = interpolated? [0, this._lerp(cell[3], cell[0], contour)]: [0,0.5]
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if (type === 0 || type === 15) return null;
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// W - S
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if (type === 1 || type === 14) return [W, S]
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// S - E
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if (type === 2 || type === 13) return [S, E]
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// W - E
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if (type === 3 || type === 12) return [W, E]
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// N - E
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if (type === 4 || type === 11) return [N, E]
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// N - S
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if (type === 6 || type === 9) return [N, S]
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// W - N
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if (type === 7 || type === 8) return [W, N]
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// W - N / S - E
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if (type === 5) return [W, N, S, E]
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// W - S / N - E
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if (type === 10) return [W, S, N, E]
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},
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