fixed point renderer with resolution != 1
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60e34ba105
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@ -104,7 +104,7 @@
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if(!this._canvas) return;
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var prof = Profiler.metric('PointRenderer:renderTile').start();
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var ctx = this._ctx;
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var res = this.options.resolution;
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//var res = 1;//this.options.resolution;
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var activePixels = tile.timeCount[key];
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if(this.options.blendmode) {
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ctx.globalCompositeOperation = this.options.blendmode;
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@ -119,8 +119,10 @@
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if(!sp) {
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sp = sprites[c] = this.generateSprite(shader, c, _.extend({ zoom: tile.zoom, 'frame-offset': frame_offset }, shaderVars));
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}
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var x = tile.x[posIdx]*res - (sp.width >> 1);
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var y = (256 - res - res*tile.y[posIdx]) - (sp.height >> 1);
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//var x = tile.x[posIdx]*res - (sp.width >> 1);
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//var y = (256 - res - res*tile.y[posIdx]) - (sp.height >> 1);
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var x = tile.x[posIdx]- (sp.width >> 1);
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var y = (256 - 1 - tile.y[posIdx]) - (sp.height >> 1);
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ctx.drawImage(sp, x, y);
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}
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}
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