uses capitals for constants like a normal human being

This commit is contained in:
Francisco Dans 2015-05-05 15:09:07 +02:00
parent 9486bd9667
commit 9c17d7a1bc
2 changed files with 3 additions and 3 deletions

View File

@ -87,5 +87,5 @@ module.exports = {
renderPoint: renderPoint, renderPoint: renderPoint,
renderSprite: renderSprite, renderSprite: renderSprite,
renderRectangle: renderRectangle, renderRectangle: renderRectangle,
maxSpriteRadius: MAX_SPRITE_RADIUS MAX_SPRITE_RADIUS: MAX_SPRITE_RADIUS
}; };

View File

@ -137,8 +137,8 @@ var Filters = require('./torque_filters');
if (qualifiedUrl && this._iconsToLoad <= 0 && this._icons[qualifiedUrl]) { if (qualifiedUrl && this._iconsToLoad <= 0 && this._icons[qualifiedUrl]) {
var img = this._icons[qualifiedUrl]; var img = this._icons[qualifiedUrl];
var dWidth = Math.min(st['marker-width'] * 2 || img.width, cartocss.maxSpriteRadius * 2); var dWidth = Math.min(st['marker-width'] * 2 || img.width, cartocss.MAX_SPRITE_RADIUS * 2);
var dHeight = Math.min((st['marker-height'] || dWidth) * (img.width / img.height), cartocss.maxSpriteRadius * 2); var dHeight = Math.min((st['marker-height'] || dWidth) * (img.width / img.height), cartocss.MAX_SPRITE_RADIUS * 2);
canvas.width = ctx.width = dWidth; canvas.width = ctx.width = dWidth;
canvas.height = ctx.height = dHeight; canvas.height = ctx.height = dHeight;