moving setKey under play options in the torquelayer

This commit is contained in:
Andrew Hill 2013-08-20 17:16:37 -04:00
parent b2e503ed08
commit 655be362e6

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@ -13,7 +13,7 @@ depending on the map provider you are using you need to use different layer type
The core class of the Torque library - it is used to create a torque layer with custom settings.
#### Usage example
### Usage example
```js
// initialize a torque layer that uses the CartoDB account details and SQL API to pull in data
@ -30,7 +30,7 @@ The core class of the Torque library - it is used to create a torque layer with
});
```
#### Options
### Options
##### Provider options
| Option | type | Default | Description |
@ -55,9 +55,17 @@ The core class of the Torque library - it is used to create a torque layer with
##### Display options
| Option | type | Default | Description |
|-----------|:-----------|:----------|:---------------------------------------|
| resolution| numeric | ```2``` | The x and y dimensions of each pixel when rendered on the map. Must match the format of the data|
| resolution| numeric | ```2``` | The x and y dimensions of each pixel as returned by the data|
| blendmode | boolean | ```null``` | The HTML5 Canvas composite operation for when multiple pixels overlap on the canvas |
## Play options
| Method | options | returns | Description |
|-----------|:-----------|:----------|:---------------------------------------|
| ```setTime(numeric)``` | ```time``` | ```this``` | sets the animation to the step indicated by ```time```, must be between 0 and N where N equals the number of steps|
## L.TorqueLayer.setKey(time: number)
_Arguments_