adds animator tests
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@ -1,14 +1,83 @@
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var torque = require('../lib/torque/core');
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var torque = require('../lib/torque');
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var sinon = require('sinon');
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require('phantomjs-polyfill');
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QUnit.module('animator');
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var animator = null;
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var animator = new torque.Animator(function(){}, {steps: 500});
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QUnit.testStart(function() {
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// animator = new torque.Animator(function(){}, {steps: 5});
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asyncTest('time moves', function(assert) {
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// Function.prototype.bind = _.bind;
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animator.start();
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setTimeout(function(){
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console.log(animator.running);
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assert.notEqual(animator._time, 0);
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QUnit.start();
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}, 100)
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animator.pause();
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});
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// test('time moves', function() {
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// expect(0);
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// //animator.start();
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// test("rescale shouldn't resume animation if previously paused", function(assert){
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// animator.pause();
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// animator.rescale();
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// assert.notOk(animator.running);
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// });
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test("rescale should resume animation if previously playing", function(assert){
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animator.toggle();
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animator.rescale();
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assert.ok(animator.running);
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animator.pause()
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});
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asyncTest("onStart runs properly", function(assert){
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animator.options.onStart = function(){
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assert.ok(true);
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animator.pause();
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QUnit.start();
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};
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animator.toggle();
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});
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test("stop should take the pointer to position zero", function(assert){
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animator.stop()
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assert.equal(animator._time, 0);
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});
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test("stop should call onStop", function(assert){
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animator.options.onStop = function(){
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assert.ok(true);
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animator.pause();
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};
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animator.stop();
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});
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// test("altering steps should rescale", function(assert){
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// sinon.spy(animator, "rescale");
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// animator.start = torque.Animator.prototype.start;
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// animator.steps(600); // thanks QUnit :/
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// assert.ok(animator.rescale.calledOnce);
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// });
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// asyncTest("tick should set time to zero if steps are bigger than range", function(assert){
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// animator.step(800);
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// setTimeout(function(){
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// console.log(animator.step())
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// assert.ok(animator.step() < 800);
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// QUnit.start();
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// }, 200);
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// animator.pause();
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// });
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QUnit.test("tick should pause animation on end if loop is disabled", function(assert){
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animator.options.loop = false;
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assert.ok(!animator.running);
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animator.toggle();
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assert.ok(animator.running);
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setTimeout(function(){
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assert.notEqual(animator._time, 0);
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QUnit.start();
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}, 100)
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animator.pause();
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});
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