compatibilizes ballrenderer with cartocss
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@ -223,6 +223,7 @@ var ballRenderer = require('./ball.js');
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// the torque tile
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//
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars, pos) {
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shaderVars = shaderVars || { zoom: tile.z, 'frame-offset': frame_offset }
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if (!this._canvas) return;
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var prof = Profiler.metric('torque.renderer.point.renderTile').start();
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@ -245,7 +246,10 @@ var ballRenderer = require('./ball.js');
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if (c) {
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var x = tile.x[posIdx];
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var y = tileMax - tile.y[posIdx]; // flip mercator
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this.ballRenderer.addBall(pos.x + x, pos.y + y);
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var st = shader.getStyle({
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value: c
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}, shaderVars);
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this.ballRenderer.addBall(pos.x + x, pos.y + y, st);
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// var sp = sprites[c];
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// if (sp === undefined) {
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// sp = sprites[c] = this.generateSprite(shader, c, torque.extend({ zoom: tile.z, 'frame-offset': frame_offset }, shaderVars));
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@ -369,6 +373,7 @@ var ballRenderer = require('./ball.js');
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},
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applyFilters: function(){
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return;
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if(this._style){
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if(this._style['image-filters']){
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function gradientKey(imf){
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