passes position on renderTile
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@ -230,11 +230,11 @@ L.TorqueLayer = L.CanvasLayer.extend({
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// all the points
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this.renderer._ctx.drawImage(tile._tileCache, 0, 0);
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} else {
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this.renderer.renderTile(tile, this.key);
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this.renderer.renderTile(tile, this.key, pos);
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}
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}
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}
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this.renderer.applyFilters();
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//this.renderer.applyFilters();
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// prepare caches if the animation is not running
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// don't cache if the key has just changed, this avoids to cache
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