caches balls by radii
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66d27019fc
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@ -4,24 +4,23 @@
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// developed by Francisco Dans
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////////////////////////////////
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var work = require('webworkify');
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function BallRenderer(thecanvas){
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this.canvas = thecanvas;
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this.ctx = this.canvas.getContext("2d");
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this.width = this.canvas.width;
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this.chWidth = this.canvas.width * 4;
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this.height = this.canvas.height;
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this.size = this.width * this.height;
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this.pointLayer = new Uint8ClampedArray(this.size * 4);
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this.radius = 15;
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this.drawnTemp = {};
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this.prof = 0;
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this.gradient = {};
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this.ballsSoFar = 0;
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this.balls = 0;
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this.cumulative = true;
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this.RW4 = this.radius * this.width *4;
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this.availableWorkers = 10;
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this.mode = "heat";
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this.cachedBalls = [];
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}
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BallRenderer.prototype = {
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getBallIndices: function(x, y){
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@ -29,8 +28,10 @@ BallRenderer.prototype = {
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return indices;
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},
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addBall: function(x0, y0){
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if(this.cachedBall){
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addBall: function(x0, y0, st){
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this.radius = st["marker-width"];
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this.RW4 = this.radius * this.width *4;
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if(this.cachedBalls[this.radius]){
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var startingPoint = this.getRIndexPos(x0, y0) - this.RW4 - this.radius*4;
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var i = 0,
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pointer = startingPoint,
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@ -39,7 +40,7 @@ BallRenderer.prototype = {
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endPoint = this.getRIndexPos(x0, y0) + this.RW4 + this.radius;
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while (pointer <= endPoint){
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while (pointer <= linemax){
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this.pointLayer[pointer+3] += this.cachedBall[i+3];
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this.pointLayer[pointer+3] += this.cachedBalls[this.radius][i+3];
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i+=4;
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pointer+=4;
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}
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@ -52,7 +53,7 @@ BallRenderer.prototype = {
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}
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},
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precacheBall: function(x0, y0){
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this.cachedBall = new Uint8ClampedArray(Math.pow(2 * this.radius + 1, 2)*4);
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this.cachedBalls[this.radius] = new Uint8ClampedArray(Math.pow(2 * this.radius + 1, 2)*4);
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x0 = this.radius;
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y0 = this.radius;
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var orad = this.radius;
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@ -89,7 +90,7 @@ BallRenderer.prototype = {
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},
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addPoint: function(x, y, alpha){
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var indexPos = (y*(this.radius*2+1)+x)*4;
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this.cachedBall[indexPos + 3] += alpha;
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this.cachedBalls[this.radius][indexPos + 3] += alpha;
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},
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map_range: function(value, low1, high1, low2, high2) {
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return low2 + (high2 - low2) * (value - low1) / (high1 - low1);
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