caches balls by radii

This commit is contained in:
Francisco Dans 2015-05-12 12:11:54 +02:00
parent 66d27019fc
commit 3db32964f0

View File

@ -4,24 +4,23 @@
// developed by Francisco Dans
////////////////////////////////
var work = require('webworkify');
function BallRenderer(thecanvas){
this.canvas = thecanvas;
this.ctx = this.canvas.getContext("2d");
this.width = this.canvas.width;
this.chWidth = this.canvas.width * 4;
this.height = this.canvas.height;
this.size = this.width * this.height;
this.pointLayer = new Uint8ClampedArray(this.size * 4);
this.radius = 15;
this.drawnTemp = {};
this.prof = 0;
this.gradient = {};
this.ballsSoFar = 0;
this.balls = 0;
this.cumulative = true;
this.RW4 = this.radius * this.width *4;
this.availableWorkers = 10;
this.mode = "heat";
this.cachedBalls = [];
}
BallRenderer.prototype = {
getBallIndices: function(x, y){
@ -29,8 +28,10 @@ BallRenderer.prototype = {
return indices;
},
addBall: function(x0, y0){
if(this.cachedBall){
addBall: function(x0, y0, st){
this.radius = st["marker-width"];
this.RW4 = this.radius * this.width *4;
if(this.cachedBalls[this.radius]){
var startingPoint = this.getRIndexPos(x0, y0) - this.RW4 - this.radius*4;
var i = 0,
pointer = startingPoint,
@ -39,7 +40,7 @@ BallRenderer.prototype = {
endPoint = this.getRIndexPos(x0, y0) + this.RW4 + this.radius;
while (pointer <= endPoint){
while (pointer <= linemax){
this.pointLayer[pointer+3] += this.cachedBall[i+3];
this.pointLayer[pointer+3] += this.cachedBalls[this.radius][i+3];
i+=4;
pointer+=4;
}
@ -52,7 +53,7 @@ BallRenderer.prototype = {
}
},
precacheBall: function(x0, y0){
this.cachedBall = new Uint8ClampedArray(Math.pow(2 * this.radius + 1, 2)*4);
this.cachedBalls[this.radius] = new Uint8ClampedArray(Math.pow(2 * this.radius + 1, 2)*4);
x0 = this.radius;
y0 = this.radius;
var orad = this.radius;
@ -89,7 +90,7 @@ BallRenderer.prototype = {
},
addPoint: function(x, y, alpha){
var indexPos = (y*(this.radius*2+1)+x)*4;
this.cachedBall[indexPos + 3] += alpha;
this.cachedBalls[this.radius][indexPos + 3] += alpha;
},
map_range: function(value, low1, high1, low2, high2) {
return low2 + (high2 - low2) * (value - low1) / (high1 - low1);