listens to drag event instead of move to re-render
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@ -85,7 +85,7 @@ L.CanvasLayer = L.Class.extend({
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}, this);
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map.on({ 'viewreset': this._reset }, this);
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map.on('move', this.render, this);
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map.on('drag', this.render, this);
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map.on('resize', this._reset, this);
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if (this.options.zoomAnimation) {
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