establishes optimal min opacity of 20
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@ -222,7 +222,7 @@ BallRenderer.prototype = {
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for (var i = 0, len = contour.length; i<len; i+=4){
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if(!eq){
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var alpha = contour[i + 3];
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if (alpha > 0 && alpha < 255){
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if (alpha > 20 && alpha < 255){
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var neighbors = this.getNeighbors(i);
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var refCol = contour[neighbors[0]+3];
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for (var n = 1, ln = neighbors.length; n<ln; ++n){
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