prevent non loaded tiles errors
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@ -107,8 +107,10 @@ L.TiledTorqueLayer = L.TileLayer.Canvas.extend({
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},
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_tileLoaded: function(tile, tilePoint, tileData) {
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if(this._tiles[tilePoint.x + ':' + tilePoint.y] !== undefined) {
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this._tiles[tilePoint.x + ':' + tilePoint.y].data = tileData;
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this.drawTile(tile);
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}
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},
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_loadTile: function(tile, tilePoint) {
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