uses legacy async testing
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@ -58,26 +58,25 @@ test("altering steps should rescale", function(assert){
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assert.ok(animator.rescale.calledOnce);
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});
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// asyncTest("tick should set time to zero if steps are bigger than range", function(assert){
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// var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 10});
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// animator.start();
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// setTimeout(function(){
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// animator._time = 0;
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// animator.step(800);
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// assert.ok(animator.step() < 800);
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// QUnit.start();
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// }, 200);
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// animator.pause();
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// });
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asyncTest("tick should set time to zero if steps are bigger than range", function(assert){
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var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 10});
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animator.start();
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setTimeout(function(){
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animator._time = 0;
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animator.step(800);
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assert.ok(animator.step() < 800);
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QUnit.start();
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}, 200);
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animator.pause();
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});
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// QUnit.test("tick should pause animation on end if loop is disabled", function(assert){
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// var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 10});
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// var done = assert.async();
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// animator.options.loop = false;
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// animator.toggle();
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// animator.step(600);
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// setTimeout(function(){
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// assert.equal(animator._time,animator.options.animationDuration);
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// done();
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// }, 200);
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// });
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asyncTest("tick should pause animation on end if loop is disabled", function(assert){
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var animator = new torque.Animator(function(){}, {steps: 500, animationDuration: 10});
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animator.options.loop = false;
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animator.toggle();
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animator.step(600);
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setTimeout(function(){
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assert.equal(animator._time,animator.options.animationDuration);
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QUnit.start();
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}, 200);
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});
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