harmonises iso and point renderers
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595c254dbe
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@ -218,6 +218,7 @@ L.TorqueLayer = L.CanvasLayer.extend({
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var ctx = canvas.getContext('2d');
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var ctx = canvas.getContext('2d');
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var self = this;
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var self = this;
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if (Object.keys(this._tiles).length > 0){
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if (Object.keys(this._tiles).length > 0){
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if (this.options.renderer === "iso"){
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var min = {q: Infinity, w: new Set(), h: new Set()};
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var min = {q: Infinity, w: new Set(), h: new Set()};
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for(var key in this._tiles){
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for(var key in this._tiles){
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var coord = this._tiles[key].coord;
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var coord = this._tiles[key].coord;
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@ -236,7 +237,7 @@ L.TorqueLayer = L.CanvasLayer.extend({
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for (var i = 0; i < this.renderer.globalGrid.length; i++){
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for (var i = 0; i < this.renderer.globalGrid.length; i++){
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this.renderer.globalGrid[i] = Array.apply(null, Array(this.renderer.tileDimensions.w * valsPerTile)).map(Number.prototype.valueOf,0);
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this.renderer.globalGrid[i] = Array.apply(null, Array(this.renderer.tileDimensions.w * valsPerTile)).map(Number.prototype.valueOf,0);
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}
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}
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}
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for(t in this._tiles) {
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for(t in this._tiles) {
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tile = this._tiles[t];
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tile = this._tiles[t];
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if (tile) {
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if (tile) {
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@ -246,6 +247,9 @@ L.TorqueLayer = L.CanvasLayer.extend({
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}
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}
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pos = this.getTilePos(tile.coord);
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pos = this.getTilePos(tile.coord);
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if(this.options.renderer !== "iso"){
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ctx.setTransform(1, 0, 0, 1, pos.x, pos.y);
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}
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if (tile._tileCache) {
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if (tile._tileCache) {
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// when the tile has a cached image just render it and avoid to render
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// when the tile has a cached image just render it and avoid to render
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@ -253,13 +257,15 @@ L.TorqueLayer = L.CanvasLayer.extend({
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ctx.setTransform(1, 0, 0, 1, pos.x, pos.y);
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ctx.setTransform(1, 0, 0, 1, pos.x, pos.y);
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this.renderer._ctx.drawImage(tile._tileCache, 0, 0);
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this.renderer._ctx.drawImage(tile._tileCache, 0, 0);
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} else {
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} else {
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if(this.options.renderer === "iso"){
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ctx.setTransform(1, 0, 0, 1, this.renderer.firstTileCoords.pos.x, this.renderer.firstTileCoords.pos.y);
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ctx.setTransform(1, 0, 0, 1, this.renderer.firstTileCoords.pos.x, this.renderer.firstTileCoords.pos.y);
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}
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this.renderer.renderTile(tile, this.key, pos);
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this.renderer.renderTile(tile, this.key, pos);
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}
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}
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}
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}
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}
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}
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if (!tile._tileCache){
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if (!tile._tileCache){
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this.renderer.applyFilters();
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this.renderer.postProcess();
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}
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}
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}
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}
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