shitass refactor
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@ -12,9 +12,8 @@ function BallRenderer(torqueLayer){
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this.chWidth = this.canvas.width * 4;
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this.chWidth = this.canvas.width * 4;
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this.height = this.canvas.height;
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this.height = this.canvas.height;
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this.size = this.width * this.height;
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this.size = this.width * this.height;
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this.pointLayer = new Uint8ClampedArray(this.size * 4);
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this.pointLayer = new Uint8ClampedArray(this.size);
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this.drawnTemp = {};
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this.drawnTemp = {};
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this.prof = 0;
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this.gradient = {};
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this.gradient = {};
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this.ballsSoFar = 0;
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this.ballsSoFar = 0;
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this.balls = 0;
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this.balls = 0;
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@ -22,6 +21,7 @@ function BallRenderer(torqueLayer){
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this.availableWorkers = 10;
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this.availableWorkers = 10;
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this.mode = "heat";
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this.mode = "heat";
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this.cachedBalls = [];
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this.cachedBalls = [];
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this.isoplethLayer = new Uint8Array(this.size);
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this.initialize();
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this.initialize();
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}
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}
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BallRenderer.prototype = {
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BallRenderer.prototype = {
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@ -40,23 +40,22 @@ BallRenderer.prototype = {
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},
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},
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addBall: function(x0, y0, st){
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addBall: function(x0, y0, st){
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this.radius = st["marker-width"];
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this.radius = st["marker-width"];
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this.RW4 = this.radius * this.width *4;
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if(this.cachedBalls[this.radius]){
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if(this.cachedBalls[this.radius]){
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if(x0 < 0 || y0 < 0 || x0 > this.width || y0 > this.height) return;
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if(x0 < 0 || y0 < 0 || x0 > this.width || y0 > this.height) return;
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var startingPoint = this.getRIndexPos(x0, y0) - this.RW4 - this.radius*4;
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var startingPoint = this.getRIndexPos(x0, y0) - this.size - this.radius;
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var i = 0,
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var i = 0,
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pointer = startingPoint,
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pointer = startingPoint,
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ballWidth = (this.radius*2)*4
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ballWidth = (this.radius*2),
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linemax = startingPoint + 2 * this.radius*4,
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linemax = startingPoint + 2 * this.radius,
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endPoint = this.getRIndexPos(x0, y0) + this.RW4 + this.radius;
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endPoint = this.getRIndexPos(x0, y0) - this.cachedBalls[this.radius].length - this.radius
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while (pointer <= endPoint){
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while (pointer <= endPoint){
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while (pointer <= linemax){
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while (pointer <= linemax){
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this.pointLayer[pointer+3] += this.cachedBalls[this.radius][i+3];
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this.pointLayer[pointer] += this.cachedBalls[this.radius][i];
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i+=4;
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i++;
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pointer+=4;
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pointer++;
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}
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}
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linemax += this.width * 4;
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linemax += this.width;
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pointer += this.width * 4 - ballWidth -4;
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pointer += this.width - ballWidth;
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}
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}
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}
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}
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else{
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else{
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@ -64,7 +63,7 @@ BallRenderer.prototype = {
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}
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}
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},
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},
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precacheBall: function(x0, y0){
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precacheBall: function(x0, y0){
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this.cachedBalls[this.radius] = new Uint8ClampedArray(Math.pow(2 * this.radius + 1, 2)*4);
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this.cachedBalls[this.radius] = new Uint8ClampedArray(Math.pow(2 * this.radius + 1, 2));
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x0 = this.radius;
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x0 = this.radius;
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y0 = this.radius;
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y0 = this.radius;
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var orad = this.radius;
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var orad = this.radius;
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@ -100,8 +99,8 @@ BallRenderer.prototype = {
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}
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}
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},
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},
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addPoint: function(x, y, alpha){
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addPoint: function(x, y, alpha){
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var indexPos = (y*(this.radius*2+1)+x)*4;
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var indexPos = y*(this.radius*2+1)+x;
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this.cachedBalls[this.radius][indexPos + 3] += alpha;
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this.cachedBalls[this.radius][indexPos] += alpha;
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},
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},
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map_range: function(value, low1, high1, low2, high2) {
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map_range: function(value, low1, high1, low2, high2) {
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return low2 + (high2 - low2) * (value - low1) / (high1 - low1);
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return low2 + (high2 - low2) * (value - low1) / (high1 - low1);
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@ -113,10 +112,11 @@ BallRenderer.prototype = {
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},
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},
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draw: function(modeData, dataArray){
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draw: function(modeData, dataArray){
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if(this.mode === "contour"){
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if(this.mode === "contour"){
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this.contour();
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this.contour(5);
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dataArray = this.fillLayer(this.contourLayer);
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}
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}
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else if(this.mode === "isopleth"){
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else if(this.mode === "isopleth"){
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this.contour(3);
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this.contour(10);
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this.isopleth();
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this.isopleth();
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}
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}
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else if(this.mode === "heat"){
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else if(this.mode === "heat"){
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@ -124,7 +124,7 @@ BallRenderer.prototype = {
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}
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}
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if (!dataArray){
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if (!dataArray){
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if (this.isoplethLayer) dataArray = this.isoplethLayer;
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if (this.isoplethLayer) dataArray = this.isoplethLayer;
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else if (this.contourLayer) dataArray = this.contourLayer;
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else if (this.contourLayer) dataArray = this.fillLayer(this.contourLayer);
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else if (this.heatmapLayer) dataArray = this.heatmapLayer;
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else if (this.heatmapLayer) dataArray = this.heatmapLayer;
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else dataArray = this.pointLayer;
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else dataArray = this.pointLayer;
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}
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}
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@ -132,6 +132,13 @@ BallRenderer.prototype = {
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this.imageData.data.set(dataArray);
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this.imageData.data.set(dataArray);
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this.ctx.putImageData(this.imageData, 0, 0);
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this.ctx.putImageData(this.imageData, 0, 0);
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},
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},
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fillLayer: function(layer){
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var tempList = new Uint8Array(layer.length * 4);
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for(i = 0; i<layer.length; i++){
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tempList[i*4 + 3] = layer[i];
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}
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return tempList;
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},
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mergeLayers: function(from, to){
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mergeLayers: function(from, to){
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if (from.length !== to.length) throw("layers aren't of the same size"); return;
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if (from.length !== to.length) throw("layers aren't of the same size"); return;
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for (var i = 0; i<to.length; i++){
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for (var i = 0; i<to.length; i++){
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@ -146,28 +153,28 @@ BallRenderer.prototype = {
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},
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},
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invalidate: function(){
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invalidate: function(){
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if(this.torqueLayer.options.steps > 1){
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if(this.torqueLayer.options.steps > 1){
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for (var i = 0, len = this.pointLayer.length; i< len; i+=4){
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for (var i = 0, len = this.pointLayer.length; i< len; i++){
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this.pointLayer[i + 3] -= 10;
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this.pointLayer[i] -= 10;
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}
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}
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}
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}
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else{
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else{
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this.pointLayer = new Uint8ClampedArray(this.size * 4);
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this.pointLayer = new Uint8ClampedArray(this.size);
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}
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}
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if(typeof this.isoplethLayer !== 'undefined'){
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if(typeof this.isoplethLayer !== 'undefined'){
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this.contourLayer = new Uint8ClampedArray(this.size * 4);
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this.contourLayer = new Uint8Array(this.size);
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this.isoplethLayer = new Uint8Array(this.size * 4);
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this.isoplethLayer = new Uint8Array(this.size);
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}
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}
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else if(typeof this.contourLayer !== 'undefined'){
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else if(typeof this.contourLayer !== 'undefined'){
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this.contourLayer = new Uint8ClampedArray(this.size * 4);
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this.contourLayer = new Uint8Array(this.size);
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}
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}
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else if(typeof this.heatmapLayer !== 'undefined'){
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else if(typeof this.heatmapLayer !== 'undefined'){
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this.heatmapLayer = new Uint8ClampedArray(this.size * 4);
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this.heatmapLayer = new Uint8Array(this.size * 4);
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}
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}
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},
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},
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getRIndexPos: function(x,y){
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getRIndexPos: function(x,y){
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var rIndexPos = (y*this.width+x)*4;
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var rIndexPos = y*this.width+x;
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return rIndexPos;
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return rIndexPos;
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},
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},
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getXYFromRIndex: function(index){
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getXYFromRIndex: function(index){
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@ -212,22 +219,18 @@ BallRenderer.prototype = {
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}
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}
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}
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}
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var gradient = this.contourGradient;
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var gradient = this.contourGradient;
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if(!this.contourLayer) this.contourLayer = new Uint8ClampedArray(this.size * 4);
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if(!this.contourLayer) this.contourLayer = new Uint8Array(this.size);
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for (var i = this.pointLayer.length-4, alpha; i>=0; i-=4){
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for (var i = 0, len = this.pointLayer.length, alpha; i<len; i++){
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if(this.pointLayer[i+3] > 0){
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if(this.pointLayer[i] > 0){
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var currentAlpha = this.pointLayer[i+3];
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var alpha = this.pointLayer[i];
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this.contourLayer[i+0] = 255;
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this.contourLayer[i] = gradient[alpha*4+3];
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this.contourLayer[i+1] = 105;
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this.contourLayer[i+2] = 180;
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this.contourLayer[i+3] = gradient[currentAlpha*4+3];
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}
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}
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}
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}
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},
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},
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isopleth: function(){
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isopleth: function(){
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if(typeof this.isoplethLayer === 'undefined') this.isoplethLayer = new Uint8Array(this.size * 4);
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for (var i = 0, len = this.contourLayer.length; i<len; i+=4){
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for (var i = 0, len = this.contourLayer.length; i<len; i+=4){
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var alpha = this.contourLayer[i + 3];
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var alpha = this.contourLayer[i + 3];
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if (alpha > 20 && alpha < 255){
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if (alpha > 100 && alpha < 120){
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var n = i - this.chWidth,
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var n = i - this.chWidth,
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s = i + this.chWidth,
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s = i + this.chWidth,
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neighbors = [n, n + 4, i + 4, s + 4, s, s - 4, i - 4, n -4];
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neighbors = [n, n + 4, i + 4, s + 4, s, s - 4, i - 4, n -4];
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