passes pos all the way to the renderer
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818c705a70
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1b6e571563
@ -174,7 +174,7 @@ var contour = require('./contour');
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//
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// renders all the layers (and frames for each layer) from cartocss
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//
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renderTile: function(tile, key, callback) {
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renderTile: function(tile, key, pos) {
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if (this._iconsToLoad > 0) {
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this.on('allIconsLoaded', function() {
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this.renderTile.apply(this, [tile, key, callback]);
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@ -191,14 +191,12 @@ var contour = require('./contour');
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for(var fr = 0; fr < layer.frames().length; ++fr) {
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var frame = layer.frames()[fr];
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var fr_sprites = sprites[frame] || (sprites[frame] = []);
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this._renderTile(tile, key - frame, frame, fr_sprites, layer);
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this._renderTile(tile, key - frame, frame, fr_sprites, layer, pos);
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}
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}
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}
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prof.end(true);
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return callback && callback(null);
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},
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_gridData(tile){
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@ -260,7 +258,7 @@ var contour = require('./contour');
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// renders a tile in the canvas for key defined in
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// the torque tile
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//
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars) {
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_renderTile: function(tile, key, frame_offset, sprites, shader, pos) {
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if (!this._canvas) return;
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var prof = Profiler.metric('torque.renderer.point.renderTile').start();
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