adds curved lines to the contour example

This commit is contained in:
Francisco Dans 2015-08-26 12:59:14 +02:00
parent 654a44fee0
commit 084aaba06d

View File

@ -23,7 +23,7 @@
var cellsX = grid[0].length-1;
var cellsY = grid.length-1;
var contourValues = [0,2];
var contourValues = [0,1,2,4];
var lines = [];
var pointsTraveled = new Set();
for(var c = 0; c < contourValues.length; c++){
@ -61,7 +61,7 @@
return {x: pointerX, y: pointerY };
}
else{
line.push({coord: {x: x, y: y}, values: cornerValues});
line.push({coord: {x: x, y: y, interpolation: next.interpolation}, values: cornerValues});
return next;
}
}
@ -73,6 +73,28 @@
}
}
ctx.strokeStyle = "black"
for (var l = 0; l < lines.length; l++){
var line = cardinalSpline(lines[l]);
ctx.beginPath();
ctx.moveTo(line[0][0], line[0][1]);
for (var p = 2; p < line.length; p+=2){
ctx.lineTo(line[p], line[p+1]);
}
ctx.closePath();
ctx.stroke();
}
function cardinalSpline(line){
var plainArray = [];
for (var p = 0; p < line.length; p++){
var interpolation = line[p].coord.interpolation || {x: 0.5, y: 0.5};
plainArray.push(20 + 20*line[p].coord.x + 20 * interpolation.x);
plainArray.push(20 + 20*line[p].coord.y + 20 * interpolation.y);
}
return cSpline(plainArray, 0.5, 25, true);
}
function gridData(tile){
var res = 16;
var grid = new Array(256/res);
@ -104,15 +126,51 @@
E = [1, 0],
W = [-1, 0];
var next;
var next, interpolation;
if (type === 0 || type === 15) return null;
else if (type === 1 || type === 14) next = [S,W];
else if (type === 2 || type === 13) next = [E,S];
else if (type === 3 || type === 12) next = [E,W];
else if (type === 4 || type === 11) next = [N,E];
else if (type === 6 || type === 9) next = [N,S];
else if (type === 7 || type === 8) next = [N,W];
else if (type === 1 || type === 14){
next = [S,W];
interpolation = {
x: lerp(cornerValues[2], cornerValues[3], contourValue),
y: lerp(cornerValues[0], cornerValues[3], contourValue)
};
}
else if (type === 2 || type === 13){
next = [E,S];
interpolation = {
x: lerp(cornerValues[3], cornerValues[2], contourValue),
y: lerp(cornerValues[1], cornerValues[2], contourValue)
};
}
else if (type === 3 || type === 12) {
next = [E,W];
interpolation = {
x: 0.5,
y: 0.5
};
}
else if (type === 4 || type === 11){
next = [N,E];
interpolation = {
x: lerp(cornerValues[0], cornerValues[1], contourValue),
y: lerp(cornerValues[2], cornerValues[1], contourValue)
};
}
else if (type === 6 || type === 9) {
next = [N,S];
interpolation = {
x: 0.5,
y: 0.5
};
}
else if (type === 7 || type === 8) {
next = [N,W];
interpolation = {
x: lerp(cornerValues[1], cornerValues[0], contourValue),
y: lerp(cornerValues[3], cornerValues[0], contourValue)
};
}
else if (type === 5 || type === 10) {
var diff = [previousPos.x - currentPos.x, previousPos.y - currentPos.y];
if (diff[0] === -1){
@ -127,9 +185,9 @@
}
if (!previousPos || (currentPos.x + next[0][0] === previousPos.x && currentPos.y + next[0][1] === previousPos.y)){
return {x: currentPos.x + next[1][0], y: currentPos.y + next[1][1]};
return {x: currentPos.x + next[1][0], y: currentPos.y + next[1][1], interpolation};
}
else return {x: currentPos.x + next[0][0], y: currentPos.y + next[0][1]};
else return {x: currentPos.x + next[0][0], y: currentPos.y + next[0][1], interpolation};
}
// Linear interpolation
@ -137,4 +195,89 @@
return Math.max(Math.min(1 + (-0.5) * (contourValue - valueA) / (valueB - valueA), 0.8), 0.2);
}
function cSpline(points, tension, numOfSeg, close) {
tension = (typeof tension === 'number') ? tension : 0.5;
numOfSeg = numOfSeg ? numOfSeg : 25;
var pts; // for cloning point array
var i = 1;
var l = points.length;
var rPos = 0;
var rLen = (l - 2) * numOfSeg + 2 + (close ? 2 * numOfSeg : 0);
var res = new Float32Array(rLen);
var cache = new Float32Array((numOfSeg + 2) * 4);
var cachePtr = 4;
var st, st2, st3, st23, st32, parse;
pts = points.slice(0);
if (close) {
pts.unshift(points[l - 1]); // insert end point as first point
pts.unshift(points[l - 2]);
pts.push(points[0], points[1]); // first point as last point
} else {
pts.unshift(points[1]); // copy 1. point and insert at beginning
pts.unshift(points[0]);
pts.push(points[l - 2], points[l - 1]); // duplicate end-points
}
// cache inner-loop calculations as they are based on t alone
cache[0] = 1; // 1,0,0,0
for (; i < numOfSeg; i++) {
st = i / numOfSeg;
st2 = st * st;
st3 = st2 * st;
st23 = st3 * 2;
st32 = st2 * 3;
cache[cachePtr++] = st23 - st32 + 1; // c1
cache[cachePtr++] = st32 - st23; // c2
cache[cachePtr++] = st3 - 2 * st2 + st; // c3
cache[cachePtr++] = st3 - st2; // c4
}
cache[++cachePtr] = 1; // 0,1,0,0
parse = function (pts, cache, l) {
var i = 2;
var t, pt1, pt2, pt3, pt4, t1x, t1y, t2x, t2y, c, c1, c2, c3, c4;
for (i; i < l; i += 2) {
pt1 = pts[i];
pt2 = pts[i + 1];
pt3 = pts[i + 2];
pt4 = pts[i + 3];
t1x = (pt3 - pts[i - 2]) * tension;
t1y = (pt4 - pts[i - 1]) * tension;
t2x = (pts[i + 4] - pt1) * tension;
t2y = (pts[i + 5] - pt2) * tension;
for (t = 0; t < numOfSeg; t++) {
//t * 4;
c = t << 2; //jshint ignore: line
c1 = cache[c];
c2 = cache[c + 1];
c3 = cache[c + 2];
c4 = cache[c + 3];
res[rPos++] = c1 * pt1 + c2 * pt3 + c3 * t1x + c4 * t2x;
res[rPos++] = c1 * pt2 + c2 * pt4 + c3 * t1y + c4 * t2y;
}
}
};
// calc. points
parse(pts, cache, l);
if (close) {
//l = points.length;
pts = [];
pts.push(points[l - 4], points[l - 3], points[l - 2], points[l - 1]); // second last and last
pts.push(points[0], points[1], points[2], points[3]); // first and second
parse(pts, cache, 4);
}
// add last point
l = close ? 0 : points.length - 2;
res[rPos++] = points[l];
res[rPos] = points[l + 1];
return res;
};
</script>