adds pos to parameters
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7441a95b1a
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@ -244,7 +244,7 @@ L.TorqueLayer = L.CanvasLayer.extend({
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// all the points
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this.renderer._ctx.drawImage(tile._tileCache, 0, 0);
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} else {
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this.renderer.renderTile(tile, this.keys);
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this.renderer.renderTile(tile, this.keys, pos);
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}
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}
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}
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@ -172,7 +172,7 @@ var Filters = require('./torque_filters');
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//
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// renders all the layers (and frames for each layer) from cartocss
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//
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renderTile: function(tile, keys, callback) {
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renderTile: function(tile, keys, pos) {
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if (this._iconsToLoad > 0) {
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this.on('allIconsLoaded', function() {
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this.renderTile.apply(this, [tile, keys, callback]);
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@ -196,15 +196,13 @@ var Filters = require('./torque_filters');
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var frame = layer.frames()[fr];
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var fr_sprites = sprites[frame] || (sprites[frame] = []);
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for (var k = 0, len = keys.length; k < len; k++) {
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this._renderTile(tile, keys[k] - frame, frame, fr_sprites, layer);
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this._renderTile(tile, keys[k] - frame, frame, fr_sprites, layer, undefined, pos);
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}
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}
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}
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}
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prof.end(true);
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return callback && callback(null);
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},
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_createCanvas: function() {
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@ -248,7 +246,7 @@ var Filters = require('./torque_filters');
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// renders a tile in the canvas for key defined in
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// the torque tile
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//
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars) {
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_renderTile: function(tile, key, frame_offset, sprites, shader, shaderVars, pos) {
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if (!this._canvas) return;
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var prof = Profiler.metric('torque.renderer.point.renderTile').start();
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