torque/test/animator.js

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var torque = require('../lib/torque');
var sinon = require('sinon');
require('phantomjs-polyfill');
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QUnit.module('animator');
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var animator = new torque.Animator(function(){}, {steps: 500});
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asyncTest('time moves', function(assert) {
// Function.prototype.bind = _.bind;
animator.start();
setTimeout(function(){
console.log(animator.running);
assert.notEqual(animator._time, 0);
QUnit.start();
}, 100)
animator.pause();
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});
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// test("rescale shouldn't resume animation if previously paused", function(assert){
// animator.pause();
// animator.rescale();
// assert.notOk(animator.running);
// });
test("rescale should resume animation if previously playing", function(assert){
animator.toggle();
animator.rescale();
assert.ok(animator.running);
animator.pause()
});
asyncTest("onStart runs properly", function(assert){
animator.options.onStart = function(){
assert.ok(true);
animator.pause();
QUnit.start();
};
animator.toggle();
});
test("stop should take the pointer to position zero", function(assert){
animator.stop()
assert.equal(animator._time, 0);
});
test("stop should call onStop", function(assert){
animator.options.onStop = function(){
assert.ok(true);
animator.pause();
};
animator.stop();
});
// test("altering steps should rescale", function(assert){
// sinon.spy(animator, "rescale");
// animator.start = torque.Animator.prototype.start;
// animator.steps(600); // thanks QUnit :/
// assert.ok(animator.rescale.calledOnce);
// });
// asyncTest("tick should set time to zero if steps are bigger than range", function(assert){
// animator.step(800);
// setTimeout(function(){
// console.log(animator.step())
// assert.ok(animator.step() < 800);
// QUnit.start();
// }, 200);
// animator.pause();
// });
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// QUnit.test("tick should pause animation on end if loop is disabled", function(assert){
// animator.options.loop = false;
// assert.ok(!animator.running);
// animator.toggle();
// assert.ok(animator.running);
// setTimeout(function(){
// assert.notEqual(animator._time, 0);
// QUnit.start();
// }, 100)
// animator.pause();
// });