/*
html2canvas 0.5.0-alpha1
Copyright (c) 2015 Niklas von Hertzen
Released under MIT License
*/
(function(window, document, exports, global, define, undefined){
/*!
* @overview es6-promise - a tiny implementation of Promises/A+.
* @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald)
* @license Licensed under MIT license
* See https://raw.githubusercontent.com/jakearchibald/es6-promise/master/LICENSE
* @version 2.0.1
*/
(function(){function r(a,b){n[l]=a;n[l+1]=b;l+=2;2===l&&A()}function s(a){return"function"===typeof a}function F(){return function(){process.nextTick(t)}}function G(){var a=0,b=new B(t),c=document.createTextNode("");b.observe(c,{characterData:!0});return function(){c.data=a=++a%2}}function H(){var a=new MessageChannel;a.port1.onmessage=t;return function(){a.port2.postMessage(0)}}function I(){return function(){setTimeout(t,1)}}function t(){for(var a=0;a= 0x80 (not a basic code point)',
'invalid-input': 'Invalid input'
},
/** Convenience shortcuts */
baseMinusTMin = base - tMin,
floor = Math.floor,
stringFromCharCode = String.fromCharCode,
/** Temporary variable */
key;
/*--------------------------------------------------------------------------*/
/**
* A generic error utility function.
* @private
* @param {String} type The error type.
* @returns {Error} Throws a `RangeError` with the applicable error message.
*/
function error(type) {
throw RangeError(errors[type]);
}
/**
* A generic `Array#map` utility function.
* @private
* @param {Array} array The array to iterate over.
* @param {Function} callback The function that gets called for every array
* item.
* @returns {Array} A new array of values returned by the callback function.
*/
function map(array, fn) {
var length = array.length;
var result = [];
while (length--) {
result[length] = fn(array[length]);
}
return result;
}
/**
* A simple `Array#map`-like wrapper to work with domain name strings or email
* addresses.
* @private
* @param {String} domain The domain name or email address.
* @param {Function} callback The function that gets called for every
* character.
* @returns {Array} A new string of characters returned by the callback
* function.
*/
function mapDomain(string, fn) {
var parts = string.split('@');
var result = '';
if (parts.length > 1) {
// In email addresses, only the domain name should be punycoded. Leave
// the local part (i.e. everything up to `@`) intact.
result = parts[0] + '@';
string = parts[1];
}
var labels = string.split(regexSeparators);
var encoded = map(labels, fn).join('.');
return result + encoded;
}
/**
* Creates an array containing the numeric code points of each Unicode
* character in the string. While JavaScript uses UCS-2 internally,
* this function will convert a pair of surrogate halves (each of which
* UCS-2 exposes as separate characters) into a single code point,
* matching UTF-16.
* @see `punycode.ucs2.encode`
* @see
* @memberOf punycode.ucs2
* @name decode
* @param {String} string The Unicode input string (UCS-2).
* @returns {Array} The new array of code points.
*/
function ucs2decode(string) {
var output = [],
counter = 0,
length = string.length,
value,
extra;
while (counter < length) {
value = string.charCodeAt(counter++);
if (value >= 0xD800 && value <= 0xDBFF && counter < length) {
// high surrogate, and there is a next character
extra = string.charCodeAt(counter++);
if ((extra & 0xFC00) == 0xDC00) { // low surrogate
output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000);
} else {
// unmatched surrogate; only append this code unit, in case the next
// code unit is the high surrogate of a surrogate pair
output.push(value);
counter--;
}
} else {
output.push(value);
}
}
return output;
}
/**
* Creates a string based on an array of numeric code points.
* @see `punycode.ucs2.decode`
* @memberOf punycode.ucs2
* @name encode
* @param {Array} codePoints The array of numeric code points.
* @returns {String} The new Unicode string (UCS-2).
*/
function ucs2encode(array) {
return map(array, function(value) {
var output = '';
if (value > 0xFFFF) {
value -= 0x10000;
output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800);
value = 0xDC00 | value & 0x3FF;
}
output += stringFromCharCode(value);
return output;
}).join('');
}
/**
* Converts a basic code point into a digit/integer.
* @see `digitToBasic()`
* @private
* @param {Number} codePoint The basic numeric code point value.
* @returns {Number} The numeric value of a basic code point (for use in
* representing integers) in the range `0` to `base - 1`, or `base` if
* the code point does not represent a value.
*/
function basicToDigit(codePoint) {
if (codePoint - 48 < 10) {
return codePoint - 22;
}
if (codePoint - 65 < 26) {
return codePoint - 65;
}
if (codePoint - 97 < 26) {
return codePoint - 97;
}
return base;
}
/**
* Converts a digit/integer into a basic code point.
* @see `basicToDigit()`
* @private
* @param {Number} digit The numeric value of a basic code point.
* @returns {Number} The basic code point whose value (when used for
* representing integers) is `digit`, which needs to be in the range
* `0` to `base - 1`. If `flag` is non-zero, the uppercase form is
* used; else, the lowercase form is used. The behavior is undefined
* if `flag` is non-zero and `digit` has no uppercase form.
*/
function digitToBasic(digit, flag) {
// 0..25 map to ASCII a..z or A..Z
// 26..35 map to ASCII 0..9
return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5);
}
/**
* Bias adaptation function as per section 3.4 of RFC 3492.
* http://tools.ietf.org/html/rfc3492#section-3.4
* @private
*/
function adapt(delta, numPoints, firstTime) {
var k = 0;
delta = firstTime ? floor(delta / damp) : delta >> 1;
delta += floor(delta / numPoints);
for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) {
delta = floor(delta / baseMinusTMin);
}
return floor(k + (baseMinusTMin + 1) * delta / (delta + skew));
}
/**
* Converts a Punycode string of ASCII-only symbols to a string of Unicode
* symbols.
* @memberOf punycode
* @param {String} input The Punycode string of ASCII-only symbols.
* @returns {String} The resulting string of Unicode symbols.
*/
function decode(input) {
// Don't use UCS-2
var output = [],
inputLength = input.length,
out,
i = 0,
n = initialN,
bias = initialBias,
basic,
j,
index,
oldi,
w,
k,
digit,
t,
/** Cached calculation results */
baseMinusT;
// Handle the basic code points: let `basic` be the number of input code
// points before the last delimiter, or `0` if there is none, then copy
// the first basic code points to the output.
basic = input.lastIndexOf(delimiter);
if (basic < 0) {
basic = 0;
}
for (j = 0; j < basic; ++j) {
// if it's not a basic code point
if (input.charCodeAt(j) >= 0x80) {
error('not-basic');
}
output.push(input.charCodeAt(j));
}
// Main decoding loop: start just after the last delimiter if any basic code
// points were copied; start at the beginning otherwise.
for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) {
// `index` is the index of the next character to be consumed.
// Decode a generalized variable-length integer into `delta`,
// which gets added to `i`. The overflow checking is easier
// if we increase `i` as we go, then subtract off its starting
// value at the end to obtain `delta`.
for (oldi = i, w = 1, k = base; /* no condition */; k += base) {
if (index >= inputLength) {
error('invalid-input');
}
digit = basicToDigit(input.charCodeAt(index++));
if (digit >= base || digit > floor((maxInt - i) / w)) {
error('overflow');
}
i += digit * w;
t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
if (digit < t) {
break;
}
baseMinusT = base - t;
if (w > floor(maxInt / baseMinusT)) {
error('overflow');
}
w *= baseMinusT;
}
out = output.length + 1;
bias = adapt(i - oldi, out, oldi == 0);
// `i` was supposed to wrap around from `out` to `0`,
// incrementing `n` each time, so we'll fix that now:
if (floor(i / out) > maxInt - n) {
error('overflow');
}
n += floor(i / out);
i %= out;
// Insert `n` at position `i` of the output
output.splice(i++, 0, n);
}
return ucs2encode(output);
}
/**
* Converts a string of Unicode symbols (e.g. a domain name label) to a
* Punycode string of ASCII-only symbols.
* @memberOf punycode
* @param {String} input The string of Unicode symbols.
* @returns {String} The resulting Punycode string of ASCII-only symbols.
*/
function encode(input) {
var n,
delta,
handledCPCount,
basicLength,
bias,
j,
m,
q,
k,
t,
currentValue,
output = [],
/** `inputLength` will hold the number of code points in `input`. */
inputLength,
/** Cached calculation results */
handledCPCountPlusOne,
baseMinusT,
qMinusT;
// Convert the input in UCS-2 to Unicode
input = ucs2decode(input);
// Cache the length
inputLength = input.length;
// Initialize the state
n = initialN;
delta = 0;
bias = initialBias;
// Handle the basic code points
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < 0x80) {
output.push(stringFromCharCode(currentValue));
}
}
handledCPCount = basicLength = output.length;
// `handledCPCount` is the number of code points that have been handled;
// `basicLength` is the number of basic code points.
// Finish the basic string - if it is not empty - with a delimiter
if (basicLength) {
output.push(delimiter);
}
// Main encoding loop:
while (handledCPCount < inputLength) {
// All non-basic code points < n have been handled already. Find the next
// larger one:
for (m = maxInt, j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue >= n && currentValue < m) {
m = currentValue;
}
}
// Increase `delta` enough to advance the decoder's state to ,
// but guard against overflow
handledCPCountPlusOne = handledCPCount + 1;
if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) {
error('overflow');
}
delta += (m - n) * handledCPCountPlusOne;
n = m;
for (j = 0; j < inputLength; ++j) {
currentValue = input[j];
if (currentValue < n && ++delta > maxInt) {
error('overflow');
}
if (currentValue == n) {
// Represent delta as a generalized variable-length integer
for (q = delta, k = base; /* no condition */; k += base) {
t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias);
if (q < t) {
break;
}
qMinusT = q - t;
baseMinusT = base - t;
output.push(
stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0))
);
q = floor(qMinusT / baseMinusT);
}
output.push(stringFromCharCode(digitToBasic(q, 0)));
bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength);
delta = 0;
++handledCPCount;
}
}
++delta;
++n;
}
return output.join('');
}
/**
* Converts a Punycode string representing a domain name or an email address
* to Unicode. Only the Punycoded parts of the input will be converted, i.e.
* it doesn't matter if you call it on a string that has already been
* converted to Unicode.
* @memberOf punycode
* @param {String} input The Punycoded domain name or email address to
* convert to Unicode.
* @returns {String} The Unicode representation of the given Punycode
* string.
*/
function toUnicode(input) {
return mapDomain(input, function(string) {
return regexPunycode.test(string)
? decode(string.slice(4).toLowerCase())
: string;
});
}
/**
* Converts a Unicode string representing a domain name or an email address to
* Punycode. Only the non-ASCII parts of the domain name will be converted,
* i.e. it doesn't matter if you call it with a domain that's already in
* ASCII.
* @memberOf punycode
* @param {String} input The domain name or email address to convert, as a
* Unicode string.
* @returns {String} The Punycode representation of the given domain name or
* email address.
*/
function toASCII(input) {
return mapDomain(input, function(string) {
return regexNonASCII.test(string)
? 'xn--' + encode(string)
: string;
});
}
/*--------------------------------------------------------------------------*/
/** Define the public API */
punycode = {
/**
* A string representing the current Punycode.js version number.
* @memberOf punycode
* @type String
*/
'version': '1.3.1',
/**
* An object of methods to convert from JavaScript's internal character
* representation (UCS-2) to Unicode code points, and back.
* @see
* @memberOf punycode
* @type Object
*/
'ucs2': {
'decode': ucs2decode,
'encode': ucs2encode
},
'decode': decode,
'encode': encode,
'toASCII': toASCII,
'toUnicode': toUnicode
};
/** Expose `punycode` */
// Some AMD build optimizers, like r.js, check for specific condition patterns
// like the following:
if (
typeof define == 'function' &&
typeof define.amd == 'object' &&
define.amd
) {
define('punycode', function() {
return punycode;
});
} else if (freeExports && freeModule) {
if (module.exports == freeExports) { // in Node.js or RingoJS v0.8.0+
freeModule.exports = punycode;
} else { // in Narwhal or RingoJS v0.7.0-
for (key in punycode) {
punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]);
}
}
} else { // in Rhino or a web browser
root.punycode = punycode;
}
}(this));
var html2canvasNodeAttribute = "data-html2canvas-node";
var html2canvasCanvasCloneAttribute = "data-html2canvas-canvas-clone";
var html2canvasCanvasCloneIndex = 0;
var html2canvasCloneIndex = 0;
window.html2canvas = function(nodeList, options) {
var index = html2canvasCloneIndex++;
options = options || {};
if (options.logging) {
window.html2canvas.logging = true;
window.html2canvas.start = Date.now();
}
options.async = typeof(options.async) === "undefined" ? true : options.async;
options.allowTaint = typeof(options.allowTaint) === "undefined" ? false : options.allowTaint;
options.removeContainer = typeof(options.removeContainer) === "undefined" ? true : options.removeContainer;
options.javascriptEnabled = typeof(options.javascriptEnabled) === "undefined" ? false : options.javascriptEnabled;
options.imageTimeout = typeof(options.imageTimeout) === "undefined" ? 10000 : options.imageTimeout;
options.renderer = typeof(options.renderer) === "function" ? options.renderer : CanvasRenderer;
options.strict = !!options.strict;
if (typeof(nodeList) === "string") {
if (typeof(options.proxy) !== "string") {
return Promise.reject("Proxy must be used when rendering url");
}
var width = options.width != null ? options.width : window.innerWidth;
var height = options.height != null ? options.height : window.innerHeight;
return loadUrlDocument(absoluteUrl(nodeList), options.proxy, document, width, height, options).then(function(container) {
return renderWindow(container.contentWindow.document.documentElement, container, options, width, height);
});
}
var node = ((nodeList === undefined) ? [document.documentElement] : ((nodeList.length) ? nodeList : [nodeList]))[0];
node.setAttribute(html2canvasNodeAttribute + index, index);
return renderDocument(node.ownerDocument, options, node.ownerDocument.defaultView.innerWidth, node.ownerDocument.defaultView.innerHeight, index).then(function(canvas) {
if (typeof(options.onrendered) === "function") {
log("options.onrendered is deprecated, html2canvas returns a Promise containing the canvas");
options.onrendered(canvas);
}
return canvas;
});
};
window.html2canvas.punycode = this.punycode;
window.html2canvas.proxy = {};
function renderDocument(document, options, windowWidth, windowHeight, html2canvasIndex) {
return createWindowClone(document, document, windowWidth, windowHeight, options, document.defaultView.pageXOffset, document.defaultView.pageYOffset).then(function(container) {
log("Document cloned");
var attributeName = html2canvasNodeAttribute + html2canvasIndex;
var selector = "[" + attributeName + "='" + html2canvasIndex + "']";
document.querySelector(selector).removeAttribute(attributeName);
var clonedWindow = container.contentWindow;
var node = clonedWindow.document.querySelector(selector);
var oncloneHandler = (typeof(options.onclone) === "function") ? Promise.resolve(options.onclone(clonedWindow.document)) : Promise.resolve(true);
return oncloneHandler.then(function() {
return renderWindow(node, container, options, windowWidth, windowHeight);
});
});
}
function renderWindow(node, container, options, windowWidth, windowHeight) {
var clonedWindow = container.contentWindow;
var support = new Support(clonedWindow.document);
var imageLoader = new ImageLoader(options, support);
var bounds = getBounds(node);
var width = options.type === "view" ? windowWidth : documentWidth(clonedWindow.document);
var height = options.type === "view" ? windowHeight : documentHeight(clonedWindow.document);
var renderer = new options.renderer(width, height, imageLoader, options, document);
var parser = new NodeParser(node, renderer, support, imageLoader, options);
return parser.ready.then(function() {
log("Finished rendering");
var canvas;
if (options.type === "view") {
canvas = crop(renderer.canvas, {width: renderer.canvas.width, height: renderer.canvas.height, top: 0, left: 0, x: 0, y: 0});
} else if (node === clonedWindow.document.body || node === clonedWindow.document.documentElement || options.canvas != null) {
canvas = renderer.canvas;
} else {
canvas = crop(renderer.canvas, {width: options.width != null ? options.width : bounds.width, height: options.height != null ? options.height : bounds.height, top: bounds.top, left: bounds.left, x: clonedWindow.pageXOffset, y: clonedWindow.pageYOffset});
}
cleanupContainer(container, options);
return canvas;
});
}
function cleanupContainer(container, options) {
if (options.removeContainer) {
container.parentNode.removeChild(container);
log("Cleaned up container");
}
}
function crop(canvas, bounds) {
var croppedCanvas = document.createElement("canvas");
var x1 = Math.min(canvas.width - 1, Math.max(0, bounds.left));
var x2 = Math.min(canvas.width, Math.max(1, bounds.left + bounds.width));
var y1 = Math.min(canvas.height - 1, Math.max(0, bounds.top));
var y2 = Math.min(canvas.height, Math.max(1, bounds.top + bounds.height));
croppedCanvas.width = bounds.width;
croppedCanvas.height = bounds.height;
log("Cropping canvas at:", "left:", bounds.left, "top:", bounds.top, "width:", (x2-x1), "height:", (y2-y1));
log("Resulting crop with width", bounds.width, "and height", bounds.height, " with x", x1, "and y", y1);
croppedCanvas.getContext("2d").drawImage(canvas, x1, y1, x2-x1, y2-y1, bounds.x, bounds.y, x2-x1, y2-y1);
return croppedCanvas;
}
function documentWidth (doc) {
return Math.max(
Math.max(doc.body.scrollWidth, doc.documentElement.scrollWidth),
Math.max(doc.body.offsetWidth, doc.documentElement.offsetWidth),
Math.max(doc.body.clientWidth, doc.documentElement.clientWidth)
);
}
function documentHeight (doc) {
return Math.max(
Math.max(doc.body.scrollHeight, doc.documentElement.scrollHeight),
Math.max(doc.body.offsetHeight, doc.documentElement.offsetHeight),
Math.max(doc.body.clientHeight, doc.documentElement.clientHeight)
);
}
function smallImage() {
return "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7";
}
function isIE9() {
return document.documentMode && document.documentMode <= 9;
}
// https://github.com/niklasvh/html2canvas/issues/503
function cloneNodeIE9(node, javascriptEnabled) {
var clone = node.nodeType === 3 ? document.createTextNode(node.nodeValue) : node.cloneNode(false);
var child = node.firstChild;
while(child) {
if (javascriptEnabled === true || child.nodeType !== 1 || child.nodeName !== 'SCRIPT') {
clone.appendChild(cloneNodeIE9(child, javascriptEnabled));
}
child = child.nextSibling;
}
return clone;
}
function createWindowClone(ownerDocument, containerDocument, width, height, options, x ,y) {
labelCanvasElements(ownerDocument);
var documentElement = isIE9() ? cloneNodeIE9(ownerDocument.documentElement, options.javascriptEnabled) : ownerDocument.documentElement.cloneNode(true);
var container = containerDocument.createElement("iframe");
container.className = "html2canvas-container";
container.style.visibility = "hidden";
container.style.position = "fixed";
container.style.left = "-10000px";
container.style.top = "0px";
container.style.border = "0";
container.width = width;
container.height = height;
container.scrolling = "no"; // ios won't scroll without it
containerDocument.body.appendChild(container);
return new Promise(function(resolve) {
var documentClone = container.contentWindow.document;
cloneNodeValues(ownerDocument.documentElement, documentElement, "textarea");
cloneNodeValues(ownerDocument.documentElement, documentElement, "select");
/* Chrome doesn't detect relative background-images assigned in inline