carto/lib/less/tree/color.js
cloudhead 6778f51fc3 Added a couple colour functions
saturate, desaturate, lighten, darken, greyscale.
2010-04-23 13:36:50 -04:00

89 lines
2.6 KiB
JavaScript

if (typeof(require) !== 'undefined') { var tree = require('less/tree') }
//
// RGB Colors - #ff0014, #eee
//
tree.Color = function Color(rgb, a) {
//
// The end goal here, is to parse the arguments
// into an integer triplet, such as `128, 255, 0`
//
// This facilitates operations and conversions.
//
if (Array.isArray(rgb)) {
this.rgb = rgb;
this.alpha = a;
} else if (rgb.length == 6) {
this.rgb = rgb.match(/.{2}/g).map(function (c) {
return parseInt(c, 16);
});
} else {
this.rgb = rgb.split('').map(function (c) {
return parseInt(c + c, 16);
});
}
};
tree.Color.prototype = {
eval: function () { return this },
//
// If we have some transparency, the only way to represent it
// is via `rgba`. Otherwise, we use the hex representation,
// which has better compatibility with older browsers.
// Values are capped between `0` and `255`, rounded and zero-padded.
//
toCSS: function () {
if (this.alpha && this.alpha < 1.0) {
return "rgba(" + this.rgb.concat(this.alpha).join(', ') + ")";
} else {
return '#' + this.rgb.map(function (i) {
i = Math.round(i);
i = (i > 255 ? 255 : (i < 0 ? 0 : i)).toString(16);
return i.length === 1 ? '0' + i : i;
}).join('');
}
},
//
// Operations have to be done per-channel, if not,
// channels will spill onto each other. Once we have
// our result, in the form of an integer triplet,
// we create a new Color node to hold the result.
//
operate: function (op, other) {
var result = [];
if (! (other instanceof tree.Color)) {
other = other.toColor();
}
for (var c = 0; c < 3; c++) {
result[c] = tree.operate(op, this.rgb[c], other.rgb[c]);
}
return new(tree.Color)(result);
},
toHSL: function () {
var r = this.rgb[0] / 255,
g = this.rgb[1] / 255,
b = this.rgb[2] / 255;
var max = Math.max(r, g, b), min = Math.min(r, g, b);
var h, s, l = (max + min) / 2, d = max - min;
if (max === min) {
h = s = 0;
} else {
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = (g - b) / d + (g < b ? 6 : 0); break;
case g: h = (b - r) / d + 2; break;
case b: h = (r - g) / d + 4; break;
}
h /= 6;
}
return { h: h * 360, s: s, l: l };
}
};