carto/docs/2.0.0.md
2014-09-23 17:52:36 -04:00

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Carto documentation

The following is a list of properties provided in CartoCSS that you can apply to map elements.

map

background-color

color Default Value: none (transparent)

Map Background color

background-image

uri Default Value: (transparent)

An image that is repeated below all features on a map as a background.

srs

string Default Value: +proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs (The proj4 literal of EPSG:4326 is assumed to be the Map's spatial reference and all data from layers within this map will be plotted using this coordinate system. If any layers do not declare an srs value then they will be assumed to be in the same srs as the Map and not transformations will be needed to plot them in the Map's coordinate space)

Map spatial reference (proj4 string)

buffer-size

float Default Value: 0 (No buffer will be used)

Extra tolerance around the map (in pixels) used to ensure labels crossing tile boundaries are equally rendered in each tile (e.g. cut in each tile). Not intended to be used in combination with "avoid-edges".

base

string Default Value: (This base path defaults to an empty string meaning that any relative paths to files referenced in styles or layers will be interpreted relative to the application process.)

Any relative paths used to reference files will be understood as relative to this directory path if the map is loaded from an in memory object rather than from the filesystem. If the map is loaded from the filesystem and this option is not provided it will be set to the directory of the stylesheet.

font-directory

uri Default Value: none (No map-specific fonts will be registered)

Path to a directory which holds fonts which should be registered when the Map is loaded (in addition to any fonts that may be automatically registered).

polygon

polygon-fill

color Default Value: rgba(128,128,128,1) (gray and fully opaque (alpha = 1), same as rgb(128,128,128))

Fill color to assign to a polygon

polygon-gamma

float Default Value: 1 (fully antialiased) Range: 0-1 Level of antialiasing of polygon edges

polygon-opacity

float Default Value: 1 (opaque)

The opacity of the polygon

polygon-smooth

float Default Value: 0 (no smoothing) Range: 0-1 Amount of smoothing applied

line

line-color

color Default Value: rgba(0,0,0,1) (black and fully opaque (alpha = 1), same as rgb(0,0,0))

The color of a drawn line

line-width

float Default Value: 1

The width of a line in pixels

line-opacity

float Default Value: 1 (opaque)

The opacity of a line

line-join

miter``round``bevel

Default Value: miter

The behavior of lines when joining

line-cap

butt``round``square

Default Value: butt

The display of line endings

line-gamma

float Default Value: 1 (fully antialiased) Range: 0-1 Level of antialiasing of stroke line

line-dasharray

numbers Default Value: none (solid line)

A pair of length values [a,b], where (a) is the dash length and (b) is the gap length respectively. More than two values are supported for more complex patterns.

line-dash-offset

numbers Default Value: none (solid line)

valid parameter but not currently used in renderers

line-rasterizer

full``fast

Default Value: full

Exposes an alternate AGG rendering method that sacrifices some accuracy for speed.

markers

marker-file

uri Default Value: (An ellipse or circle, if width equals height)

An SVG file that this marker shows at each placement. If no file is given, the marker will show an ellipse.

marker-opacity

float Default Value: 1 (opaque)

The overall opacity of the marker

marker-line-color

color Default Value: black

The color of the stroke around a marker shape.

marker-line-width

float Default Value: undefined

The width of the stroke around a marker shape, in pixels. This is positioned on the boundary, so high values can cover the area itself.

marker-line-opacity

float Default Value: 1 (opaque)

The opacity of a line

marker-placement

point``line

Default Value: line

Attempt to place markers on a point once or on a line repeatedly

marker-type

arrow``ellipse

Default Value: ellipse

The default marker-type. If a SVG file is not given as the marker-file parameter, the renderer provides either an arrow or an ellipse (a circle if height is equal to width)

marker-width

float Default Value: 10

The width of the marker, if using one of the default types.

marker-height

float Default Value: 10

The height of the marker, if using one of the default types.

marker-fill

color Default Value: blue

The color of the area of the marker.

marker-allow-overlap

boolean Default Value: false (Do not allow makers to overlap with each other - overlapping markers will not be shown.)

Control whether overlapping markers are shown or hidden.

marker-ignore-placement

boolean Default Value: false (do not store the bbox of this geometry in the collision detector cache)

value to control whether the placement of the feature will prevent the placement of other features

marker-spacing

float Default Value: 100

Space between repeated labels

marker-max-error

float Default Value: 0.2

The maximum difference between actual marker placement and the marker-spacing parameter. Setting a high value can allow the renderer to try to resolve placement conflicts with other symbolizers.

marker-transform

string Default Value: (no transformation)

An SVG transformation definition

shield

shield-name

string Default Value: undefined

Value to use for a shield"s text label. Data columns are specified using brackets like [column_name]

shield-face-name

string Default Value:

Font name and style to use for the shield text

shield-unlock-image

boolean Default Value: false (text alignment relative to the shield image uses the center of the image as the anchor for text positioning.)

This parameter should be set to true if you are trying to position text beside rather than on top of the shield image

shield-size

float Default Value: undefined

The size of the shield text in pixels

shield-fill

color Default Value: undefined

The color of the shield text

shield-placement

point``line``vertex``interior

Default Value: point

How this shield should be placed. Point placement attempts to place it on top of points, line places along lines multiple times per feature, vertex places on the vertexes of polygons, and interior attempts to place inside of polygons.

shield-avoid-edges

boolean Default Value: false

Tell positioning algorithm to avoid labeling near intersection edges.

shield-min-distance

float Default Value: 0

Minimum distance to the next shield symbol, not necessarily the same shield.

shield-spacing

float Default Value: 0

The spacing between repeated occurrences of the same shield on a line

shield-min-padding

float Default Value: 0

Determines the minimum amount of padding that a shield gets relative to other shields

shield-wrap-width

float Default Value: 0

Length before wrapping long names.

shield-wrap-character

string Default Value:

Use this character instead of a space to wrap long names.

shield-halo-fill

color Default Value: #FFFFFF (white)

Specifies the color of the halo around the text.

shield-halo-radius

float Default Value: 0 (no halo)

Specify the radius of the halo in pixels

shield-character-spacing

float Default Value: 0

Horizontal spacing between characters (in pixels). Currently works for point placement only, not line placement.

shield-line-spacing

float Default Value: undefined

Vertical spacing between lines of multiline labels (in pixels)

shield-file

uri Default Value: none

Image file to render behind the shield text

shield-text-dx

float Default Value: 0

Displace text within shield by fixed amount, in pixels, +/- along the X axis. A positive value will shift the text right

shield-text-dy

float Default Value: 0

Displace text within shield by fixed amount, in pixels, +/- along the Y axis. A positive value will shift the text down

shield-dx

float Default Value: 0

Displace shield by fixed amount, in pixels, +/- along the X axis. A positive value will shift the text right

shield-dy

float Default Value: 0

Displace shield by fixed amount, in pixels, +/- along the Y axis. A positive value will shift the text down

shield-opacity

float Default Value: 1

(Default 1.0) - opacity of the image used for the shield

shield-text-opacity

float Default Value: 1

(Default 1.0) - opacity of the text placed on top of the shield

shield-horizontal-alignment

left``middle``right``auto

Default Value: middle

The shield's horizontal alignment from its centerpoint

shield-text-transform

none``uppercase``lowercase``capitalize

Default Value: none

Transform the case of the characters

shield-no-text

boolean Default Value: false

Whether the shield should make room for a text label.

shield-justify-alignment

string Default Value: middle

Define how text in a shield's label is justified

line-pattern

line-pattern-file

uri Default Value: none

An image file to be repeated and warped along a line

polygon-pattern

polygon-pattern-file

uri Default Value: none

Image to use as a repeated pattern fill within a polygon

polygon-pattern-alignment

local``global

Default Value: local

Specify whether to align pattern fills to the layer or to the map.

polygon-pattern-gamma

float Default Value: 1 (fully antialiased) Range: 0-1 Level of antialiasing of polygon pattern edges

raster

raster-opacity

float Default Value: 1 (opaque)

The opacity of the raster symbolizer on top of other symbolizers.

raster-mode

normal``grain_merge``grain_merge2``multiply``multiply2``divide``divide2``screen``hard_light

Default Value: normal

The blending technique used to overlay this raster image on the layer below. Normal simply covers the layer. Grain merge adds the two layers together and subtracts 128 from the value, making the resulting area sometimes high-contrast. Screen often gives a lighter, washed-out appearance. Multiply multiplies the pixels, giving a high-contrast result. Divide divides the upper layer by the lower layer, making a lighter version.

raster-filter-factor

float Default Value: -1 (Allow the datasource to choose appropriate downscaling.)

This is used by the Raster or Gdal datasources to pre-downscale images using overviews. Higher numbers can sometimes cause much better scaled image output, at the cost of speed.

raster-scaling

fast``bilinear``bilinear8``bicubic``spline16``gaussian``lanczos

Default Value: fast

The scaling algorithm used to making different resolution versions of this raster layer. Bilinear is a good compromise between speed and accuracy, while lanczos gives the highest quality.

raster-mesh-size

integer Default Value: 16 (Reprojection mesh will be 1/16 of the resolution of the source image)

A reduced resolution mesh is used for raster reprojection, and the total image size is divided by the mesh-size to determine the quality of that mesh. Values for mesh-size larger than the default will result in faster reprojection but might lead to distortion.

point

point-file

uri Default Value: none

Image file to represent a point

point-allow-overlap

boolean Default Value: false (Do not allow points to overlap with each other - overlapping markers will not be shown.)

Control whether overlapping points are shown or hidden.

point-ignore-placement

boolean Default Value: false (do not store the bbox of this geometry in the collision detector cache)

value to control whether the placement of the feature will prevent the placement of other features

point-opacity

float Default Value: 1 (Fully opaque)

A value from 0 to 1 to control the opacity of the point

point-placement

centroid``interior

Default Value: centroid

How this point should be placed. Centroid calculates the geometric center of a polygon, which can be outside of it, while interior always places inside of a polygon.

point-transform

string Default Value: (No transformation)

SVG transformation definition

text

text-name

string Default Value:

Value to use for a text label. Data columns are specified using brackets like [column_name]

text-face-name

string Default Value: undefined

Font name and style to render a label in

text-size

float Default Value: 10

Text size in pixels

text-ratio

float Default Value: 0

Define the amount of text (of the total) present on successive lines when wrapping occurs

text-wrap-width

float Default Value: 0

Length of a chunk of text in characters before wrapping text

text-wrap-character

string Default Value:

Use this character instead of a space to wrap long text.

text-spacing

float Default Value: undefined

Distance between repeated text labels on a line

text-character-spacing

float Default Value: 0

Horizontal spacing adjustment between characters in pixels

text-line-spacing

float Default Value: 0

Vertical spacing adjustment between lines in pixels

text-label-position-tolerance

float Default Value: 0

Allows the label to be displaced from its ideal position by a number of pixels

text-max-char-angle-delta

float Default Value: none

If present, the maximum angle change, in degrees, allowed between adjacent characters in a label. This will stop label placement around sharp corners.

text-fill

color Default Value: #000000

Specifies the color for the text

text-opacity

float Default Value: 1 (Fully opaque)

A number from 0 to 1 specifying the opacity for the text

text-halo-fill

color Default Value: #FFFFFF (white)

Specifies the color of the halo around the text.

text-halo-radius

float Default Value: 0 (no halo)

Specify the radius of the halo in pixels

text-dx

float Default Value: 0

Displace text by fixed amount, in pixels, +/- along the X axis. A positive value will shift the text right

text-dy

float Default Value: 0

Displace text by fixed amount, in pixels, +/- along the Y axis. A positive value will shift the text down

text-vertical-alignment

top``middle``bottom

Default Value: middle (Default affected by value of dy; "bottom" for dy>0, "top" for dy<0.)

Position of label relative to point position.

text-avoid-edges

boolean Default Value: false

Tell positioning algorithm to avoid labeling near intersection edges.

text-min-distance

float Default Value: undefined

Minimum permitted distance to the next text symbolizer.

text-min-padding

float Default Value: undefined

Determines the minimum amount of padding that a text symbolizer gets relative to other text

text-min-path-length

float Default Value: 0 (place labels on all paths)

Place labels only on paths longer than this value.

text-allow-overlap

boolean Default Value: false (Do not allow text to overlap with other text - overlapping markers will not be shown.)

Control whether overlapping text is shown or hidden.

text-orientation

float Default Value: undefined

Rotate the text.

text-placement

point``line``vertex``interior

Default Value: point

Control the style of placement of a point versus the geometry it is attached to.

text-placement-type

dummy``simple

Default Value: dummy

Re-position and/or re-size text to avoid overlaps. "simple" for basic algorithm (using text-placements string,) "dummy" to turn this feature off.

text-placements

string Default Value:

If "placement-type" is set to "simple", use this "POSITIONS,[SIZES]" string. See TextSymbolizer docs for format.

text-transform

none``uppercase``lowercase``capitalize

Default Value: none

Transform the case of the characters

text-horizontal-alignment

left``middle``right``auto

Default Value: middle

The text's horizontal alignment from its centerpoint

text-align

left``right``center

Default Value: center

Set the text alignment.

building

building-fill

color Default Value: #FFFFFF

The color of the buildings walls.

building-fill-opacity

float Default Value: 1

The opacity of the building as a whole, including all walls.

building-height

float Default Value: 0

The height of the building in pixels.

Values

Below is a list of values and an explanation of any expression that can be applied to properties in CartCSS.

Color

CartoCSS accepts a variety of syntaxes for colors - HTML-style hex values, rgb, rgba, hsl, and hsla. It also supports the predefined HTML colors names, like yellow and blue.

#line {
line-color: #ff0;
line-color: #ffff00;
line-color: rgb(255, 255, 0);
line-color: rgba(255, 255, 0, 1);
line-color: hsl(100, 50%, 50%);
line-color: hsla(100, 50%, 50%, 1);
line-color: yellow;
}

Especially of note is the support for hsl, which can be easier to reason about than rgb(). Carto also includes several color functions borrowed from less:

// lighten and darken colors
lighten(#ace, 10%);
darken(#ace, 10%);

// saturate and desaturate
saturate(#550000, 10%);
desaturate(#00ff00, 10%);

// increase or decrease the opacity of a color
fadein(#fafafa, 10%);
fadeout(#fefefe, 14%);

// spin rotates a color around the color wheel by degrees
spin(#ff00ff, 10);

// mix generates a color in between two other colors.
mix(#fff, #000, 50%);

These functions all take arguments which can be color variables, literal colors, or the results of other functions operating on colors.

Float

Float is a fancy way of saying 'number'. In CartoCSS, you specify just a number - unlike CSS, there are no units, but everything is specified in pixels.

#line {
line-width: 2;
}

It's also possible to do simple math with number values:

#line {
line-width: 4 / 2; // division
line-width: 4 + 2; // addition
line-width: 4 - 2; // subtraction
line-width: 4 * 2; // multiplication
line-width: 4 % 2; // modulus
}

URI

URI is a fancy way of saying URL. When an argument is a URI, you use the same kind of url('place.png') notation that you would with HTML. Quotes around the URL aren't required, but are highly recommended. URIs can be paths to places on your computer, or on the internet.

#markers {
marker-file: url('marker.png');
}

String

A string is basically just text. In the case of CartoCSS, you're going to put it in quotes. Strings can be anything, though pay attention to the cases of text-name and shield-name - they actually will refer to features, which you refer to by putting them in brackets, as seen in the example below.

#labels {
text-name: "[MY_FIELD]";
}

Boolean

Boolean means yes or no, so it accepts the values true or false.

#markers {
marker-allow-overlap:true;
}

Expressions

Expressions are statements that can include fields, numbers, and other types in a really flexible way. You have run into expressions before, in the realm of 'fields', where you'd specify "[FIELD]", but expressions allow you to drop the quotes and also do quick addition, division, multiplication, and concatenation from within Carto syntax.

#buildings {
building-height: [HEIGHT_FIELD] * 10;
}

Numbers

Numbers are comma-separated lists of one or more number in a specific order. They're used in line dash arrays, in which the numbers specify intervals of line, break, and line again.

#disputedboundary {
line-dasharray: 1, 4, 2;
}

Percentages

In Carto, the percentage symbol, % universally means value/100. It's meant to be used with ratio-related properties, like opacity rules.

You should not use percentages as widths, heights, or other properties - unlike CSS, percentages are not relative to cascaded classes or page size, they're, as stated, simply the value divided by one hundred.

#world {
// this syntax
polygon-opacity: 50%;

// is equivalent to
polygon-opacity: 0.5;
}

Functions

Functions are comma-separated lists of one or more functions. For instance, transforms use the functions type to allow for transforms within Carto, which are optionally chainable.

#point {
point-transform: scale(2, 2);
}