Leaflet/debug/map/canvas.html
2013-01-31 08:29:39 -02:00

47 lines
1.2 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>Leaflet debug page</title>
<link rel="stylesheet" href="../../dist/leaflet.css" />
<!--[if lte IE 8]><link rel="stylesheet" href="../../dist/leaflet.ie.css" /><![endif]-->
<link rel="stylesheet" href="../css/screen.css" />
<script type="text/javascript" src="../../build/deps.js"></script>
<script src="../leaflet-include.js"></script>
</head>
<body>
<div id="map" style="width: 600px; height: 600px; border: 1px solid #ccc"></div>
<script type="text/javascript">
var tiles = new L.TileLayer.Canvas();
tiles.drawTile = function(canvas, tile, zoom) {
var ctx = canvas.getContext('2d');
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, 255, 255);
ctx.fillStyle = 'black';
ctx.fillText('x: ' + tile.x + ', y: ' + tile.y + ', zoom:' + zoom, 20, 20);
ctx.strokeStyle = 'red';
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(255, 0);
ctx.lineTo(255, 255);
ctx.lineTo(0, 255);
ctx.closePath();
ctx.stroke();
}
var map = new L.Map('map', {center: new L.LatLng(50.5, 30.51), zoom: 15, layers: [tiles]});
</script>
</body>
</html>