ed1a612e6f
* Make Paths always update after renderer updates Close #4851 * Add test * Add docs for update event * Remove listener when layer is removed
82 lines
2.0 KiB
JavaScript
82 lines
2.0 KiB
JavaScript
describe('Path', function () {
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describe('#bringToBack', function () {
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it('is a no-op for layers not on a map', function () {
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var path = new L.Path();
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expect(path.bringToBack()).to.equal(path);
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});
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});
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describe('#bringToFront', function () {
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it('is a no-op for layers not on a map', function () {
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var path = new L.Path();
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expect(path.bringToFront()).to.equal(path);
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});
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});
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describe('#events', function () {
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var c, map;
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beforeEach(function () {
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c = document.createElement('div');
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c.style.width = '400px';
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c.style.height = '400px';
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map = new L.Map(c);
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map.setView(new L.LatLng(0, 0), 0);
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document.body.appendChild(c);
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});
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afterEach(function () {
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document.body.removeChild(c);
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});
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it('fires click event', function () {
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var spy = sinon.spy();
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var layer = new L.Polygon([[1, 2], [3, 4], [5, 6]]).addTo(map);
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layer.on('click', spy);
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happen.click(layer._path);
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expect(spy.called).to.be.ok();
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});
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it('propagates click event by default', function () {
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var spy = sinon.spy();
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var spy2 = sinon.spy();
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var mapSpy = sinon.spy();
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var layer = new L.Polygon([[1, 2], [3, 4], [5, 6]]).addTo(map);
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layer.on('click', spy);
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layer.on('click', spy2);
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map.on('click', mapSpy);
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happen.click(layer._path);
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expect(spy.called).to.be.ok();
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expect(spy2.called).to.be.ok();
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expect(mapSpy.called).to.be.ok();
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});
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it('can add a layer while being inside a moveend handler', function (done) {
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var zoneLayer = L.layerGroup();
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var polygon;
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map.addLayer(zoneLayer);
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map.on('moveend', function () {
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zoneLayer.clearLayers();
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polygon = new L.Polygon([[1, 2], [3, 4], [5, 6]]);
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zoneLayer.addLayer(polygon);
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});
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map.invalidateSize();
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map.setView([1, 2], 12, {animate: false});
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map.panBy([-260, 0]);
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setTimeout(function () {
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expect(polygon._parts.length).to.be(0);
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map.panBy([260, 0]);
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setTimeout(function () {
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expect(polygon._parts.length).to.be(1);
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done();
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}, 300);
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}, 300);
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});
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});
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});
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