Leaflet/debug/tests/touch-shake.html
Nathan Cahill 425fa13cb4 Various debug fixes (#4515)
* various debug fixes
* fix mixed spaces and tabs
2016-04-29 12:35:50 +03:00

223 lines
4.3 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta name="viewport" id="vp" content="initial-scale=1.0,user-scalable=no,maximum-scale=1,width=device-width" />
<script>
// Trick Leaflet into believing we have a touchscreen (for Chrome)
if (window.Touch) { window.ontouchstart = function(){} };
</script>
<link rel="stylesheet" href="../../dist/leaflet.css" />
<script type="text/javascript" src="../../build/deps.js"></script>
<script src="../leaflet-include.js"></script>
<script src="../../node_modules/prosthetic-hand/dist/prosthetic-hand.js"></script>
<meta charset="utf-8">
<title>Leaflet test for pinch-zoom-without-bounce</title>
<style>
#map {
position:absolute;
top: 50px;
bottom: 0;
left:0;
right:0;
}
body {margin:0; padding: 0}
.label-right, .label-left, .label-bottom, .label-top {
line-height: 20px;
color: black;
}
.label-right {
text-align: left;
}
.label-left {
text-align: right;
}
.label-bottom, .label-top{
text-align: center;
}
</style>
</head>
<body>
This is a semi-automated test for checking touch-zoom shaking.
<div>
<button onclick='resetMap()'>reset</button>
<button onclick='pinchAndPanL()' >⌐¬</button>
<button onclick='pinchAndPanV()' ></button>
<button onclick='pinchAndPanII()'>||</button>
</div>
<div id='map'></div>
<script>
var map = L.map('map', {
crs: L.CRS.Simple,
minZoom: -3,
bounceAtZoomLimits: false,
maxZoom: 1
});
var bounds = [[0,0],[1000,1000]];
// Map bounds
L.rectangle(bounds,{
fill: false,
weight: 3,
color: 'black'
}).addTo(map);
// Reticule
for (var i=100; i<=900; i+=100) {
// Vertical line
L.polyline([[0, i],[1000, i]], {
fill: false,
weight: 1,
color: 'black'
}).addTo(map);
// Horizontal line
L.polyline([[i, 0],[i, 1000]], {
fill: false,
weight: 1,
color: 'black'
}).addTo(map);
}
for (var i=0; i<=1000; i+=100) {
// Right label
L.marker([i, 1000], { icon: L.divIcon({
iconSize: [40, 20],
iconAnchor: [-2, 10],
html: i,
className: 'label-right'
}) }).addTo(map);
// Left label
L.marker([i, 0], { icon: L.divIcon({
iconSize: [40, 20],
iconAnchor: [42, 10],
html: i,
className: 'label-left'
}) }).addTo(map);
// Top label
L.marker([1000, i], { icon: L.divIcon({
iconSize: [40, 20],
iconAnchor: [20, 22],
html: i,
className: 'label-top'
}) }).addTo(map);
// Bottom label
L.marker([0, i], { icon: L.divIcon({
iconSize: [40, 20],
iconAnchor: [20, -2],
html: i,
className: 'label-bottom'
}) }).addTo(map);
}
map.fitBounds(bounds);
var marker = L.marker([500, 500]).addTo(map);
var marker2 = L.marker([900, 400]).addTo(map);
var hand = new Hand({timing: 'frame'});
var f1 = hand.growFinger('touch');
var f2 = hand.growFinger('touch');
function resetMap() {
map.setView(myCenter, 15);
}
function pinchAndPanL() {
var start = map.getSize().divideBy(2);
start.y += 50;
hand.sync(1000);
f1.wait(200).moveTo(start.x - 50, start.y, 0)
.down()
.moveBy( -50, 0, 1500)
// .moveBy( -1, 0, 1500)
.moveBy( -50, 0, 1500)
.moveBy(0, 100, 1500)
.wait(1500)
.up();
f2.wait(200).moveTo(start.x + 50, start.y, 0)
.down()
.moveBy( 50, 0, 1500)
// .moveBy( 1, 0, 1500)
.moveBy( 50, 0, 1500)
.moveBy(0, 100, 1500)
.wait(1500)
.up();
};
function pinchAndPanV() {
hand.sync(1000);
var start = map.latLngToContainerPoint([900, 300]);
start.y += 50;
f1.wait(200).moveTo(start.x - 25, start.y, 0)
.down()
.moveBy(-100, 300, 5000)
.wait(1500)
.up();
f2.wait(200).moveTo(start.x + 25, start.y, 0)
.down()
.moveBy( 100, 300, 5000)
.wait(1500)
.up();
};
function pinchAndPanII() {
hand.sync(5);
f1.wait(200).moveTo(175, 100, 0)
.down()
.moveBy(0, 300, 5000)
.wait(1500)
.up();
f2.wait(200).moveTo(225, 100, 0)
.down()
.moveBy(0, 300, 5000)
.wait(1500)
.up();
};
map.on('mousedown mouseup zoomend', function(ev){
// console.log('L: ', performance.now(), JSON.stringify(ev.originalEvent));
console.log('L: ', performance.now(), ev.type);
});
// L.DomEvent.on(map._container, 'touchstart touchend touchmove', function(ev){
// console.log('T: ', performance.now(), ev.type, ev.touches.length, ev.changedTouches.length, ev);
// });
// pinchAndPanL();
pinchAndPanV();
// pinchAndPanII();
</script>
</body>
</html>